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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /drawinglayer/source/primitive2d/glowprimitive2d.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drawinglayer/source/primitive2d/glowprimitive2d.cxx')
-rw-r--r-- | drawinglayer/source/primitive2d/glowprimitive2d.cxx | 358 |
1 files changed, 358 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive2d/glowprimitive2d.cxx b/drawinglayer/source/primitive2d/glowprimitive2d.cxx new file mode 100644 index 0000000000..fb1a12fa14 --- /dev/null +++ b/drawinglayer/source/primitive2d/glowprimitive2d.cxx @@ -0,0 +1,358 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <drawinglayer/primitive2d/glowprimitive2d.hxx> +#include <drawinglayer/primitive2d/transformprimitive2d.hxx> +#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> +#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> +#include <toolkit/helper/vclunohelper.hxx> +#include <drawinglayer/converters.hxx> +#include "GlowSoftEgdeShadowTools.hxx" + +#ifdef DBG_UTIL +#include <tools/stream.hxx> +#include <vcl/filter/PngImageWriter.hxx> +#endif + +using namespace com::sun::star; + +namespace drawinglayer::primitive2d +{ +GlowPrimitive2D::GlowPrimitive2D(const Color& rGlowColor, double fRadius, + Primitive2DContainer&& rChildren) + : BufferedDecompositionGroupPrimitive2D(std::move(rChildren)) + , maGlowColor(rGlowColor) + , mfGlowRadius(fRadius) + , mfLastDiscreteGlowRadius(0.0) + , maLastClippedRange() +{ +} + +bool GlowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const +{ + if (BufferedDecompositionGroupPrimitive2D::operator==(rPrimitive)) + { + const GlowPrimitive2D& rCompare = static_cast<const GlowPrimitive2D&>(rPrimitive); + + return (getGlowRadius() == rCompare.getGlowRadius() + && getGlowColor() == rCompare.getGlowColor()); + } + + return false; +} + +bool GlowPrimitive2D::prepareValuesAndcheckValidity( + basegfx::B2DRange& rGlowRange, basegfx::B2DRange& rClippedRange, + basegfx::B2DVector& rDiscreteGlowSize, double& rfDiscreteGlowRadius, + const geometry::ViewInformation2D& rViewInformation) const +{ + // no GlowRadius defined, done + if (getGlowRadius() <= 0.0) + return false; + + // no geometry, done + if (getChildren().empty()) + return false; + + // no pixel target, done + if (rViewInformation.getObjectToViewTransformation().isIdentity()) + return false; + + // get geometry range that defines area that needs to be pixelated + rGlowRange = getChildren().getB2DRange(rViewInformation); + + // no range of geometry, done + if (rGlowRange.isEmpty()) + return false; + + // extend range by GlowRadius in all directions + rGlowRange.grow(getGlowRadius()); + + // initialize ClippedRange to full GlowRange -> all is visible + rClippedRange = rGlowRange; + + // get Viewport and check if used. If empty, all is visible (see + // ViewInformation2D definition in viewinformation2d.hxx) + if (!rViewInformation.getViewport().isEmpty()) + { + // if used, extend by GlowRadius to ensure needed parts are included + basegfx::B2DRange aVisibleArea(rViewInformation.getViewport()); + aVisibleArea.grow(getGlowRadius()); + + // To do this correctly, it needs to be done in discrete coordinates. + // The object may be transformed relative to the original# + // ObjectTransformation, e.g. when re-used in shadow + aVisibleArea.transform(rViewInformation.getViewTransformation()); + rClippedRange.transform(rViewInformation.getObjectToViewTransformation()); + + // calculate ClippedRange + rClippedRange.intersect(aVisibleArea); + + // if GlowRange is completely outside of VisibleArea, ClippedRange + // will be empty and we are done + if (rClippedRange.isEmpty()) + return false; + + // convert result back to object coordinates + rClippedRange.transform(rViewInformation.getInverseObjectToViewTransformation()); + } + + // calculate discrete pixel size of GlowRange. If it's too small to visualize, we are done + rDiscreteGlowSize = rViewInformation.getObjectToViewTransformation() * rGlowRange.getRange(); + if (ceil(rDiscreteGlowSize.getX()) < 2.0 || ceil(rDiscreteGlowSize.getY()) < 2.0) + return false; + + // calculate discrete pixel size of GlowRadius. If it's too small to visualize, we are done + rfDiscreteGlowRadius = ceil( + (rViewInformation.getObjectToViewTransformation() * basegfx::B2DVector(getGlowRadius(), 0)) + .getLength()); + if (rfDiscreteGlowRadius < 1.0) + return false; + + return true; +} + +void GlowPrimitive2D::create2DDecomposition( + Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const +{ + basegfx::B2DRange aGlowRange; + basegfx::B2DRange aClippedRange; + basegfx::B2DVector aDiscreteGlowSize; + double fDiscreteGlowRadius(0.0); + + // Check various validity details and calculate/prepare values. If false, we are done + if (!prepareValuesAndcheckValidity(aGlowRange, aClippedRange, aDiscreteGlowSize, + fDiscreteGlowRadius, rViewInformation)) + return; + + // Create embedding transformation from object to top-left zero-aligned + // target pixel geometry (discrete form of ClippedRange) + // First, move to top-left of GlowRange + const sal_uInt32 nDiscreteGlowWidth(ceil(aDiscreteGlowSize.getX())); + const sal_uInt32 nDiscreteGlowHeight(ceil(aDiscreteGlowSize.getY())); + basegfx::B2DHomMatrix aEmbedding(basegfx::utils::createTranslateB2DHomMatrix( + -aClippedRange.getMinX(), -aClippedRange.getMinY())); + // Second, scale to discrete bitmap size + // Even when using the offset from ClippedRange, we need to use the + // scaling from the full representation, thus from GlowRange + aEmbedding.scale(nDiscreteGlowWidth / aGlowRange.getWidth(), + nDiscreteGlowHeight / aGlowRange.getHeight()); + + // Embed content graphics to TransformPrimitive2D + const primitive2d::Primitive2DReference xEmbedRef( + new primitive2d::TransformPrimitive2D(aEmbedding, Primitive2DContainer(getChildren()))); + primitive2d::Primitive2DContainer xEmbedSeq{ xEmbedRef }; + + // Create BitmapEx using drawinglayer tooling, including a MaximumQuadraticPixel + // limitation to be safe and not go runtime/memory havoc. Use a pretty small + // limit due to this is glow functionality and will look good with bitmap scaling + // anyways. The value of 250.000 square pixels below maybe adapted as needed. + const basegfx::B2DVector aDiscreteClippedSize(rViewInformation.getObjectToViewTransformation() + * aClippedRange.getRange()); + const sal_uInt32 nDiscreteClippedWidth(ceil(aDiscreteClippedSize.getX())); + const sal_uInt32 nDiscreteClippedHeight(ceil(aDiscreteClippedSize.getY())); + const geometry::ViewInformation2D aViewInformation2D; + const sal_uInt32 nMaximumQuadraticPixels(250000); + + // I have now added a helper that just creates the mask without having + // to render the content, use it, it's faster + const AlphaMask aAlpha(::drawinglayer::createAlphaMask( + std::move(xEmbedSeq), aViewInformation2D, nDiscreteClippedWidth, nDiscreteClippedHeight, + nMaximumQuadraticPixels)); + + if (!aAlpha.IsEmpty()) + { + const Size& rBitmapExSizePixel(aAlpha.GetSizePixel()); + + if (rBitmapExSizePixel.Width() > 0 && rBitmapExSizePixel.Height() > 0) + { + // We may have to take a corrective scaling into account when the + // MaximumQuadraticPixel limit was used/triggered + double fScale(1.0); + + if (static_cast<sal_uInt32>(rBitmapExSizePixel.Width()) != nDiscreteClippedWidth + || static_cast<sal_uInt32>(rBitmapExSizePixel.Height()) != nDiscreteClippedHeight) + { + // scale in X and Y should be the same (see fReduceFactor in createAlphaMask), + // so adapt numerically to a single scale value, they are integer rounded values + const double fScaleX(static_cast<double>(rBitmapExSizePixel.Width()) + / static_cast<double>(nDiscreteClippedWidth)); + const double fScaleY(static_cast<double>(rBitmapExSizePixel.Height()) + / static_cast<double>(nDiscreteClippedHeight)); + + fScale = (fScaleX + fScaleY) * 0.5; + } + + // fDiscreteGlowRadius is the size of the halo from each side of the object. The halo is the + // border of glow color that fades from glow transparency level to fully transparent + // When blurring a sharp boundary (our case), it gets 50% of original intensity, and + // fades to both sides by the blur radius; thus blur radius is half of glow radius. + // Consider glow transparency (initial transparency near the object edge) + AlphaMask mask(ProcessAndBlurAlphaMask(aAlpha, fDiscreteGlowRadius * fScale / 2.0, + fDiscreteGlowRadius * fScale / 2.0, + 255 - getGlowColor().GetAlpha())); + + // The end result is the bitmap filled with glow color and blurred 8-bit alpha mask + Bitmap bmp(aAlpha.GetSizePixel(), vcl::PixelFormat::N24_BPP); + bmp.Erase(getGlowColor()); + BitmapEx result(bmp, mask); + +#ifdef DBG_UTIL + static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore + if (bDoSaveForVisualControl) + { + // VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/ + static const OUString sDumpPath( + OUString::createFromAscii(std::getenv("VCL_DUMP_BMP_PATH"))); + if (!sDumpPath.isEmpty()) + { + SvFileStream aNew(sDumpPath + "test_glow.png", + StreamMode::WRITE | StreamMode::TRUNC); + vcl::PngImageWriter aPNGWriter(aNew); + aPNGWriter.write(result); + } + } +#endif + + // Independent from discrete sizes of glow alpha creation, always + // map and project glow result to geometry range extended by glow + // radius, but to the eventually clipped instance (ClippedRange) + const primitive2d::Primitive2DReference xEmbedRefBitmap(new BitmapPrimitive2D( + result, basegfx::utils::createScaleTranslateB2DHomMatrix( + aClippedRange.getWidth(), aClippedRange.getHeight(), + aClippedRange.getMinX(), aClippedRange.getMinY()))); + + rContainer = primitive2d::Primitive2DContainer{ xEmbedRefBitmap }; + } + } +} + +// Using tooling class BufferedDecompositionGroupPrimitive2D now, so +// no more need to locally do the buffered get2DDecomposition here, +// see BufferedDecompositionGroupPrimitive2D::get2DDecomposition +void GlowPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const +{ + basegfx::B2DRange aGlowRange; + basegfx::B2DRange aClippedRange; + basegfx::B2DVector aDiscreteGlowSize; + double fDiscreteGlowRadius(0.0); + + // Check various validity details and calculate/prepare values. If false, we are done + if (!prepareValuesAndcheckValidity(aGlowRange, aClippedRange, aDiscreteGlowSize, + fDiscreteGlowRadius, rViewInformation)) + return; + + if (!getBuffered2DDecomposition().empty()) + { + // First check is to detect if the last created decompose is capable + // to represent the now requested visualization. + // ClippedRange is the needed visualizationArea for the current glow + // effect, LastClippedRange is the one from the existing/last rendering. + // Check if last created area is sufficient and can be re-used + if (!maLastClippedRange.isEmpty() && !maLastClippedRange.isInside(aClippedRange)) + { + // To avoid unnecessary invalidations due to being *very* correct + // with HairLines (which are view-dependent and thus change the + // result(s) here slightly when changing zoom), add a slight unsharp + // component if we have a ViewTransform. The derivation is inside + // the range of half a pixel (due to one pixel hairline) + basegfx::B2DRange aLastClippedRangeAndHairline(maLastClippedRange); + + if (!rViewInformation.getObjectToViewTransformation().isIdentity()) + { + // Grow by view-dependent size of 1/2 pixel + const double fHalfPixel((rViewInformation.getInverseObjectToViewTransformation() + * basegfx::B2DVector(0.5, 0)) + .getLength()); + aLastClippedRangeAndHairline.grow(fHalfPixel); + } + + if (!aLastClippedRangeAndHairline.isInside(aClippedRange)) + { + // Conditions of last local decomposition have changed, delete + const_cast<GlowPrimitive2D*>(this)->setBuffered2DDecomposition( + Primitive2DContainer()); + } + } + } + + if (!getBuffered2DDecomposition().empty()) + { + // Second check is to react on changes of the DiscreteGlowRadius when + // zooming in/out. + // Use the known last and current DiscreteGlowRadius to decide + // if the visualization can be re-used. Be a little 'creative' here + // and make it dependent on a *relative* change - it is not necessary + // to re-create everytime if the exact value is missed since zooming + // pixel-based glow effect is pretty good due to it's smooth nature + bool bFree(mfLastDiscreteGlowRadius <= 0.0 || fDiscreteGlowRadius <= 0.0); + + if (!bFree) + { + const double fDiff(fabs(mfLastDiscreteGlowRadius - fDiscreteGlowRadius)); + const double fLen(fabs(mfLastDiscreteGlowRadius) + fabs(fDiscreteGlowRadius)); + const double fRelativeChange(fDiff / fLen); + + // Use lower fixed values here to change more often, higher to change less often. + // Value is in the range of ]0.0 .. 1.0] + bFree = fRelativeChange >= 0.15; + } + + if (bFree) + { + // Conditions of last local decomposition have changed, delete + const_cast<GlowPrimitive2D*>(this)->setBuffered2DDecomposition(Primitive2DContainer()); + } + } + + if (getBuffered2DDecomposition().empty()) + { + // refresh last used DiscreteGlowRadius and ClippedRange to new remembered values + const_cast<GlowPrimitive2D*>(this)->mfLastDiscreteGlowRadius = fDiscreteGlowRadius; + const_cast<GlowPrimitive2D*>(this)->maLastClippedRange = aClippedRange; + } + + // call parent, that will check for empty, call create2DDecomposition and + // set as decomposition + BufferedDecompositionGroupPrimitive2D::get2DDecomposition(rVisitor, rViewInformation); +} + +basegfx::B2DRange +GlowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const +{ + // Hint: Do *not* use GroupPrimitive2D::getB2DRange, that will (unnecessarily) + // use the decompose - what works, but is not needed here. + // We know the to-be-visualized geometry and the radius it needs to be extended, + // so simply calculate the exact needed range. + basegfx::B2DRange aRetval(getChildren().getB2DRange(rViewInformation)); + + // We need additional space for the glow from all sides + aRetval.grow(getGlowRadius()); + + return aRetval; +} + +// provide unique ID +sal_uInt32 GlowPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_GLOWPRIMITIVE2D; } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |