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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
commit267c6f2ac71f92999e969232431ba04678e7437e (patch)
tree358c9467650e1d0a1d7227a21dac2e3d08b622b2 /include/basegfx/polygon/b2dpolypolygoncutter.hxx
parentInitial commit. (diff)
downloadlibreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz
libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+
+namespace basegfx::utils
+{
+ /** Solve all crossovers (aka self-intersections) in a polyPolygon.
+
+ This re-layouts all contained polygons so that the result
+ will contain only non-cutting polygons. For that reason,
+ points will be added at crossover and touch points and the
+ single Polygons may be re-combined. The orientations of
+ the contained polygons in not changed but used as
+ topological information. Self crossovers of the contained
+ sub-polygons are implicitly handled, but to not lose the
+ topological information, it may be necessary to remove
+ self-intersections of the contained sub-polygons in a
+ preparing step and to explicitly correct their
+ orientations.
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolyPolygon& rCandidate,
+ size_t* pPointLimit = nullptr);
+
+ /** Solve all crossovers (aka self-intersections) in a Polygon
+
+ Same as above, but for single polygons. Result will be
+ free of self-intersections. When result contains multiple
+ polygons, it may be necessary to rearrange their
+ orientations since holes may have been created (possibly use
+ correctOrientations).
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolygon& rCandidate);
+
+ /** Strip neutral polygons from PolyPolygon.
+
+ Neutral polygons are ones who's orientation is neutral, so
+ normally they have no volume -> just closed paths. A
+ polygon with the same positive and negative oriented
+ volume is also neutral, so this may not be wanted. It is
+ safe to call with self-intersection-free polygons, though
+ (that's where it's mostly used).
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon stripNeutralPolygons(const B2DPolyPolygon& rCandidate);
+
+ /** Remove unnecessary/non-displayed polygons.
+
+ Works only correct with self-intersection-free
+ polygons. For each polygon, the depth for the PolyPolygon
+ is calculated. The orientation is used to identify holes.
+ Start value for holes is -1, for polygons it's zero. Ech
+ time a polygon is contained in another one, it's depth is
+ increased when inside a polygon, decreased when inside a
+ hole. The result is a depth which e.g. is -1 for holes
+ outside everything, 1 for a polygon covered by another
+ polygon and zero for e.g. holes in a polygon or polygons
+ outside everything else. In the 2nd step, all polygons
+ with depth other than zero are removed. If bKeepAboveZero
+ is used, all polygons < 1 are removed. The bKeepAboveZero
+ mode is useful for clipping, e.g. just append one polygon
+ to another and use this mode -> only parts where two
+ polygons overlapped will be kept. In combination with
+ correct orientation of the input orientations and the
+ SolveCrossover calls this can be combined for logical
+ polygon operations or polygon clipping.
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon stripDispensablePolygons(const B2DPolyPolygon& rCandidate, bool bKeepAboveZero = false);
+
+ /** Emulate nonzero winding rule filling.
+
+ Geometrically convert PolyPolygons which are proposed to
+ use nonzero fill rule to a representation where evenodd
+ paint will give the same result. To do this all
+ intersections and self-intersections get solved (the
+ polygons will be rearranged if needed). Then all polygons
+ which are inside another one with the same orientation get
+ deleted
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon createNonzeroConform(const B2DPolyPolygon& rCandidate);
+
+ // For convenience: the four basic operations OR, XOR, AND and DIFF for
+ // two PolyPolygons. These are combinations of the above methods. To not be forced
+ // to do evtl. already done preparations twice, You have to do the operations Yourself.
+
+ // A source preparation consists of preparing it to be seen as XOR-Rule PolyPolygon,
+ // so it is freed of intersections, self-intersections and the orientations are corrected.
+ // Important is that it will define the same areas as before, but is intersection-free.
+ // As an example think about a single polygon looping in itself and having holes. To
+ // topologically correctly handle this, it is necessary to remove all intersections and
+ // to correct the orientations. The orientation of the isolated holes e.g. will be negative.
+ // Topologically it is necessary to prepare each polygon which is seen as entity. It is
+ // not sufficient just to concatenate them and prepare the result, this may be topologically
+ // different since the simple concatenation will be seen as XOR. To work correctly, You
+ // may need to OR those polygons.
+
+ /// prep for ops - solve self-intersections and intersections, remove neutral parts and check orientations.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon prepareForPolygonOperation(const B2DPolygon& rCandidate);
+ /// prep for ops - solve self-intersections and intersections, remove neutral parts and check orientations.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon prepareForPolygonOperation(const B2DPolyPolygon& rCandidate);
+
+ /// OR: Return all areas where CandidateA or CandidateB exist
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationOr(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
+
+ /// XOR: Return all areas where CandidateA or CandidateB exist, but not both
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationXor(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
+
+ /// AND: Return all areas where CandidateA and CandidateB exist
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationAnd(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
+
+ /// DIFF: Return all areas where CandidateA is not covered by CandidateB (cut B out of A)
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationDiff(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
+
+ /** merge all single PolyPolygons to a single, OR-ed PolyPolygon
+
+ @param rInput
+ The source PolyPolygons
+
+ @return A single tools::PolyPolygon containing the Or-merged result
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon mergeToSinglePolyPolygon(const B2DPolyPolygonVector& rInput);
+
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */