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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /include/basegfx/utils/gradienttools.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'include/basegfx/utils/gradienttools.hxx')
-rw-r--r-- | include/basegfx/utils/gradienttools.hxx | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/include/basegfx/utils/gradienttools.hxx b/include/basegfx/utils/gradienttools.hxx new file mode 100644 index 0000000000..d56e73b90d --- /dev/null +++ b/include/basegfx/utils/gradienttools.hxx @@ -0,0 +1,526 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <config_options.h> +#include <basegfx/point/b2dpoint.hxx> +#include <basegfx/vector/b2dvector.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/color/bcolor.hxx> +#include <utility> +#include <basegfx/basegfxdllapi.h> +#include <basegfx/utils/bgradient.hxx> +#include <osl/endian.h> + +namespace basegfx { class B2DRange; } + +namespace +{ + /* Internal helper to convert ::Color from tools::color.hxx to BColor + without the need to link against tools library. Be on the + safe side by using the same union + */ + struct ColorToBColorConverter + { + union { + sal_uInt32 mValue; + struct { +#ifdef OSL_BIGENDIAN + sal_uInt8 T; + sal_uInt8 R; + sal_uInt8 G; + sal_uInt8 B; +#else + sal_uInt8 B; + sal_uInt8 G; + sal_uInt8 R; + sal_uInt8 T; +#endif + }; + }; + + ColorToBColorConverter GetRGBColor() const + { + return {R, G, B}; + } + + ColorToBColorConverter(sal_uInt32 nColor) + : mValue(nColor) + { T=0; } + + constexpr ColorToBColorConverter(sal_uInt8 nRed, sal_uInt8 nGreen, sal_uInt8 nBlue) + : mValue(sal_uInt32(nBlue) | (sal_uInt32(nGreen) << 8) | (sal_uInt32(nRed) << 16)) + {} + + explicit ColorToBColorConverter(const basegfx::BColor& rBColor) + : ColorToBColorConverter( + sal_uInt8(std::lround(rBColor.getRed() * 255.0)), + sal_uInt8(std::lround(rBColor.getGreen() * 255.0)), + sal_uInt8(std::lround(rBColor.getBlue() * 255.0))) + {} + + basegfx::BColor getBColor() const + { + return basegfx::BColor(R / 255.0, G / 255.0, B / 255.0); + } + + constexpr explicit operator sal_Int32() const + { + return sal_Int32(mValue); + } + + constexpr explicit operator sal_uInt32() const + { + return mValue; + } + }; +} + +namespace basegfx +{ + /** Gradient definition as used in ODF 1.2 + + This struct collects all data necessary for rendering ODF + 1.2-compatible gradients. Use the createXXXODFGradientInfo() + methods below for initializing from ODF attributes. + */ + class UNLESS_MERGELIBS(BASEGFX_DLLPUBLIC) ODFGradientInfo + { + private: + /** transformation mapping from [0,1]^2 texture coordinate + space to [0,1]^2 shape coordinate space + */ + B2DHomMatrix maTextureTransform; + + /** transformation mapping from [0,1]^2 shape coordinate space + to [0,1]^2 texture coordinate space. This is the + transformation commonly used to create gradients from a + scanline rasterizer (put shape u/v coordinates into it, get + texture s/t coordinates out of it) + */ + B2DHomMatrix maBackTextureTransform; + + /** Aspect ratio of the gradient. Only used in drawinglayer + for generating nested gradient polygons currently. Already + catered for in the transformations above. + */ + double mfAspectRatio; + + /** Requested gradient steps to render. See the + implementations of the getXXXGradientAlpha() methods below, + the semantic differs slightly for the different gradient + types. + */ + sal_uInt32 mnRequestedSteps; + + public: + ODFGradientInfo() + : mfAspectRatio(1.0), + mnRequestedSteps(0) + { + } + + ODFGradientInfo( + B2DHomMatrix aTextureTransform, + double fAspectRatio, + sal_uInt32 nRequestedSteps) + : maTextureTransform(std::move(aTextureTransform)), + mfAspectRatio(fAspectRatio), + mnRequestedSteps(nRequestedSteps) + { + } + + ODFGradientInfo(const ODFGradientInfo& rODFGradientInfo) + : maTextureTransform(rODFGradientInfo.getTextureTransform()), + maBackTextureTransform(rODFGradientInfo.maBackTextureTransform), + mfAspectRatio(rODFGradientInfo.getAspectRatio()), + mnRequestedSteps(rODFGradientInfo.getRequestedSteps()) + { + } + + ODFGradientInfo& operator=(const ODFGradientInfo& rODFGradientInfo) + { + maTextureTransform = rODFGradientInfo.getTextureTransform(); + maBackTextureTransform = rODFGradientInfo.maBackTextureTransform; + mfAspectRatio = rODFGradientInfo.getAspectRatio(); + mnRequestedSteps = rODFGradientInfo.getRequestedSteps(); + + return *this; + } + + // compare operator + bool operator==(const ODFGradientInfo& rGeoTexSvx) const; + + const B2DHomMatrix& getTextureTransform() const { return maTextureTransform; } + const B2DHomMatrix& getBackTextureTransform() const; + double getAspectRatio() const { return mfAspectRatio; } + sal_uInt32 getRequestedSteps() const { return mnRequestedSteps; } + + void setTextureTransform(const B2DHomMatrix& rNew) + { + maTextureTransform = rNew; + maBackTextureTransform.identity(); + } + }; + + namespace utils + { + /* Tooling method to extract data from given BGradient + to ColorStops, doing some corrections, partially based + on given SingleColor. + This is used for export preparations in case these exports + do neither support Start/EndIntensity nor Border settings, + both will be eliminated if possible (see below). + The BGradient rGradient and BColorStops& rColorStops + are both return parameters and may be changed. + This will do quite some preparations for the gradient + as follows: + - It will check for single color (resetting rSingleColor when + this is the case) and return with empty ColorStops + - It will blend ColorStops to Intensity if StartIntensity/ + EndIntensity != 100 is set in BGradient, so applying + that value(s) to the gradient directly + - It will adapt to Border if Border != 0 is set at the + given BGradient, so applying that value to the gradient + directly + */ + BASEGFX_DLLPUBLIC void prepareColorStops( + const basegfx::BGradient& rGradient, + BColorStops& rColorStops, + BColor& rSingleColor); + + /* Tooling method to synchronize the given ColorStops. + The intention is that a color GradientStops and an + alpha/transparence GradientStops gets synchronized + for export. + For the corrections the single values for color and + alpha may be used, e.g. when ColorStops is given + and not empty, but AlphaStops is empty, it will get + synchronized so that it will have the same number and + offsets in AlphaStops as in ColorStops, but with + the given SingleAlpha as value. + At return it guarantees that both have the same + number of entries with the same StopOffsets, so + that synchronized pair of ColorStops can e.g. be used + to export a Gradient with defined/adapted alpha + being 'coupled' indirectly using the + 'FillTransparenceGradient' method (at import time). + */ + BASEGFX_DLLPUBLIC void synchronizeColorStops( + BColorStops& rColorStops, + BColorStops& rAlphaStops, + const BColor& rSingleColor, + const BColor& rSingleAlpha); + + /* Helper to calculate numberOfSteps needed to represent + gradient for the given two colors: + - to define only based on color distance, give 0 == nRequestedSteps + as wanted value, so color distance will be used + - if a wanted value of nRequestedSteps is given, it gets synched + against the maximum number of steps defined by the color + distance of the two colors + - a minimum result of 1 is returned which means a single + step -> no real gradient + */ + BASEGFX_DLLPUBLIC sal_uInt32 calculateNumberOfSteps( + sal_uInt32 nRequestedSteps, + const BColor& rStart, + const BColor& rEnd); + + /** Create matrix for ODF's linear gradient definition + + Note that odf linear gradients are varying in y direction. + + @param o_rGradientInfo + Receives the calculated texture transformation matrix (for + use with standard [0,1]x[0,1] texture coordinates) + + @param rTargetArea + Output area, needed for aspect ratio calculations and + texture transformation + + @param nRequestedSteps + Number of gradient steps (from ODF) + + @param fBorder + Width of gradient border (from ODF) + + @param fAngle + Gradient angle (from ODF) + */ + BASEGFX_DLLPUBLIC ODFGradientInfo createLinearODFGradientInfo( + const B2DRange& rTargetArea, + sal_uInt32 nRequestedSteps, + double fBorder, + double fAngle); + + + /** Calculate linear gradient blend value + + This method generates you the lerp alpha value for + blending linearly between gradient start and end color, + according to the formula (startCol*(1.0-alpha) + endCol*alpha) + + @param rUV + Current uv coordinate. Values outside [0,1] will be + clamped. Assumes gradient color varies along the y axis. + + @param rGradInfo + Gradient info, for transformation and number of steps + */ + BASEGFX_DLLPUBLIC double getLinearGradientAlpha(const B2DPoint& rUV, + const ODFGradientInfo& rGradInfo); + + /** Create matrix for ODF's axial gradient definition + + Note that odf axial gradients are varying in y + direction. Note further that you can map the axial + gradient to a linear gradient (in case you want or need to + avoid an extra gradient renderer), by using + createLinearODFGradientInfo() instead, shifting the + resulting texture transformation by 0.5 to the top and + appending the same stop colors again, but mirrored. + + @param o_rGradientInfo + Receives the calculated texture transformation matrix (for + use with standard [0,1]x[0,1] texture coordinates) + + @param rTargetArea + Output area, needed for aspect ratio calculations and + texture transformation + + @param nRequestedSteps + Number of gradient steps (from ODF) + + @param fBorder + Width of gradient border (from ODF) + + @param fAngle + Gradient angle (from ODF) + */ + BASEGFX_DLLPUBLIC ODFGradientInfo createAxialODFGradientInfo( + const B2DRange& rTargetArea, + sal_uInt32 nRequestedSteps, + double fBorder, + double fAngle); + + + /** Calculate axial gradient blend value + + This method generates you the lerp alpha value for + blending linearly between gradient start and end color, + according to the formula (startCol*(1.0-alpha) + endCol*alpha) + + @param rUV + Current uv coordinate. Values outside [0,1] will be + clamped. Assumes gradient color varies along the y axis. + + @param rGradInfo + Gradient info, for transformation and number of steps + */ + BASEGFX_DLLPUBLIC double getAxialGradientAlpha(const B2DPoint& rUV, + const ODFGradientInfo& rGradInfo); + + /** Create matrix for ODF's radial gradient definition + + @param o_rGradientInfo + Receives the calculated texture transformation matrix (for + use with standard [0,1]x[0,1] texture coordinates) + + @param rTargetArea + Output area, needed for aspect ratio calculations and + texture transformation + + @param rOffset + Gradient offset value (from ODF) + + @param nRequestedSteps + Number of gradient steps (from ODF) + + @param fBorder + Width of gradient border (from ODF) + + @param fAngle + Gradient angle (from ODF) + */ + BASEGFX_DLLPUBLIC ODFGradientInfo createRadialODFGradientInfo( + const B2DRange& rTargetArea, + const B2DVector& rOffset, + sal_uInt32 nRequestedSteps, + double fBorder); + + + /** Calculate radial gradient blend value + + This method generates you the lerp alpha value for + blending linearly between gradient start and end color, + according to the formula (startCol*(1.0-alpha) + endCol*alpha) + + @param rUV + Current uv coordinate. Values outside [0,1] will be + clamped. + + @param rGradInfo + Gradient info, for transformation and number of steps + */ + BASEGFX_DLLPUBLIC double getRadialGradientAlpha(const B2DPoint& rUV, + const ODFGradientInfo& rGradInfo); + + /** Create matrix for ODF's elliptical gradient definition + + @param o_rGradientInfo + Receives the calculated texture transformation matrix (for + use with standard [0,1]x[0,1] texture coordinates) + + @param rTargetArea + Output area, needed for aspect ratio calculations and + texture transformation + + @param rOffset + Gradient offset value (from ODF) + + @param nRequestedSteps + Number of gradient steps (from ODF) + + @param fBorder + Width of gradient border (from ODF) + + @param fAngle + Gradient angle (from ODF) + */ + BASEGFX_DLLPUBLIC ODFGradientInfo createEllipticalODFGradientInfo( + const B2DRange& rTargetArea, + const B2DVector& rOffset, + sal_uInt32 nRequestedSteps, + double fBorder, + double fAngle); + + + /** Calculate elliptical gradient blend value + + This method generates you the lerp alpha value for + blending linearly between gradient start and end color, + according to the formula (startCol*(1.0-alpha) + endCol*alpha) + + @param rUV + Current uv coordinate. Values outside [0,1] will be + clamped. + + @param rGradInfo + Gradient info, for transformation and number of steps + */ + BASEGFX_DLLPUBLIC double getEllipticalGradientAlpha(const B2DPoint& rUV, + const ODFGradientInfo& rGradInfo); + + /** Create matrix for ODF's square gradient definition + + @param o_rGradientInfo + Receives the calculated texture transformation matrix (for + use with standard [0,1]x[0,1] texture coordinates) + + @param rTargetArea + Output area, needed for aspect ratio calculations and + texture transformation + + @param rOffset + Gradient offset value (from ODF) + + @param nRequestedSteps + Number of gradient steps (from ODF) + + @param fBorder + Width of gradient border (from ODF) + + @param fAngle + Gradient angle (from ODF) + */ + BASEGFX_DLLPUBLIC ODFGradientInfo createSquareODFGradientInfo( + const B2DRange& rTargetArea, + const B2DVector& rOffset, + sal_uInt32 nRequestedSteps, + double fBorder, + double fAngle); + + + /** Calculate square gradient blend value + + This method generates you the lerp alpha value for + blending linearly between gradient start and end color, + according to the formula (startCol*(1.0-alpha) + endCol*alpha) + + @param rUV + Current uv coordinate. Values outside [0,1] will be + clamped. + + @param rGradInfo + Gradient info, for transformation and number of steps + */ + BASEGFX_DLLPUBLIC double getSquareGradientAlpha(const B2DPoint& rUV, + const ODFGradientInfo& rGradInfo); + + /** Create matrix for ODF's rectangular gradient definition + + @param o_rGradientInfo + Receives the calculated texture transformation matrix (for + use with standard [0,1]x[0,1] texture coordinates) + + @param rTargetArea + Output area, needed for aspect ratio calculations and + texture transformation + + @param rOffset + Gradient offset value (from ODF) + + @param nRequestedSteps + Number of gradient steps (from ODF) + + @param fBorder + Width of gradient border (from ODF) + + @param fAngle + Gradient angle (from ODF) + */ + BASEGFX_DLLPUBLIC ODFGradientInfo createRectangularODFGradientInfo( + const B2DRange& rTargetArea, + const B2DVector& rOffset, + sal_uInt32 nRequestedSteps, + double fBorder, + double fAngle); + + + /** Calculate rectangular gradient blend value + + This method generates you the lerp alpha value for + blending linearly between gradient start and end color, + according to the formula (startCol*(1.0-alpha) + endCol*alpha) + + @param rUV + Current uv coordinate. Values outside [0,1] will be + clamped. + + @param rGradInfo + Gradient info, for transformation and number of steps + */ + BASEGFX_DLLPUBLIC double getRectangularGradientAlpha(const B2DPoint& rUV, + const ODFGradientInfo& rGradInfo); + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |