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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /include/drawinglayer/primitive2d/baseprimitive2d.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'include/drawinglayer/primitive2d/baseprimitive2d.hxx')
-rw-r--r-- | include/drawinglayer/primitive2d/baseprimitive2d.hxx | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/baseprimitive2d.hxx b/include/drawinglayer/primitive2d/baseprimitive2d.hxx new file mode 100644 index 0000000000..4d6d6250a5 --- /dev/null +++ b/include/drawinglayer/primitive2d/baseprimitive2d.hxx @@ -0,0 +1,212 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive2d/Primitive2DContainer.hxx> +#include <drawinglayer/primitive2d/Primitive2DVisitor.hxx> +#include <drawinglayer/geometry/viewinformation2d.hxx> + +#include <com/sun/star/util/XAccounting.hpp> +#include <basegfx/range/b2drange.hxx> +#include <com/sun/star/graphic/XPrimitive2D.hpp> +#include <comphelper/compbase.hxx> +#include <salhelper/simplereferenceobject.hxx> +#include <rtl/ref.hxx> +#include <deque> +#include <utility> + +namespace drawinglayer::geometry +{ +class ViewInformation2D; +} + +typedef comphelper::WeakComponentImplHelper<css::graphic::XPrimitive2D, css::util::XAccounting> + BasePrimitive2DImplBase; + +namespace drawinglayer::primitive2d +{ +/** BasePrimitive2D class + + Baseclass for all C++ implementations of css::graphic::XPrimitive2D + + This class is strongly virtual due to the lack of getPrimitiveID() implementation. + This is by purpose, this base class shall not be incarnated and be used directly as + a XPrimitive2D. + + It is noncopyable to make clear that a primitive is a read-only + instance and copying or changing values is not intended. The idea is to hold all data + needed for visualisation of this primitive in unchangeable form. + + It is derived from cppu::BaseMutex to have a Mutex at hand; in a base + implementation this may not be needed, but e.g. when buffering at last decomposition + in a local member, multiple threads may try to decompose at the same time, so locking + is needed to avoid race conditions seen from the UNO object implementation. + + A method to get a simplified representation is provided by get2DDecomposition. The + default implementation returns an empty sequence. The idea is that processors + using this primitive and do not know it, may get the decomposition and process + these instead. An example is e.g. a fat line, who's decomposition may contain + the geometric representation of that line using filled polygon primitives. When + the renderer knows how to handle fat lines, he may process this primitive directly; + if not he can use the decomposition. With this functionality, renderers may operate by + knowing only a small set of primitives. + + When a primitive does not implement get2DDecomposition, it is called a 'Basic Primitive' and + belongs to the set of primitives which a processor should be able to handle. Practice + will define this minimal sets of primitives. When defined and the concept is proved, + unique UNO APIs may be defined/implemented for these set to allow more intense work + with primitives using UNO. + + Current Basic 2D Primitives are: + + - BitmapPrimitive2D (bitmap data, evtl. with transparence) + - PointArrayPrimitive2D (single points) + - PolygonHairlinePrimitive2D (hairline curves/polygons) + - PolyPolygonColorPrimitive2D (colored polygons) + + UPDATE: MetafilePrimitive2D (VCL Metafile) is taken off this list since + it is implemented with the integration of CWS aw078 into DV300m69. + + All other implemented primitives have a defined decomposition and can thus be + decomposed down to this small set. + + A renderer implementing support for this minimal set of primitives can completely + render primitive-based visualisations. Of course, he also has to take states into account + which are represented by GroupPrimitive2D derivations, see groupprimitive2d.hxx + + To support getting the geometric BoundRect, getB2DRange is used. The default + implementation will use the get2DDecomposition result and merge a range from the + entries. Thus, an implementation is only necessary for the Basic Primitives, but + of course speedups are possible (and are used) by implementing the method at higher-level + primitives. + + For primitive identification, getPrimitiveID is used currently in this implementations + to allow a fast switch/case processing. This needs a unique identifier mechanism which + currently uses defines (see drawinglayer_primitivetypes2d.hxx). For UNO primitive API + it will be needed to add a unique descriptor (Name?) later to the API. + + This base implementation provides mappings from the methods from XPrimitive2D + (getDecomposition/getRange) to the appropriate methods in the C++ implementations + (get2DDecomposition/getB2DRange). The PropertyValue ViewParameters is converted to + the appropriate C++ implementation class ViewInformation2D. + + This base class does not implement any buffering; e.g. buffering the decomposition + and/or the range. These may be buffered anytime since the definition is that the primitive + is read-only and thus unchangeable. This implies that the decomposition and/or getting + the range will lead to the same result as last time, under the precondition that + the parameter ViewInformation2D is the same as the last one. This is usually the case + for view-independent primitives which are defined by not using ViewInformation2D + in their get2DDecomposition/getB2DRange implementations. +*/ +class DRAWINGLAYERCORE_DLLPUBLIC BasePrimitive2D : public salhelper::SimpleReferenceObject +{ + BasePrimitive2D(const BasePrimitive2D&) = delete; + BasePrimitive2D& operator=(const BasePrimitive2D&) = delete; + +public: + // constructor/destructor + BasePrimitive2D(); + virtual ~BasePrimitive2D() override; + + /** the ==operator is mainly needed to allow testing newly-created primitives against their last + incarnation which buffers/holds the made decompositions. The default implementation + uses getPrimitive2DID()-calls to test if it's the same ID at last. + Overridden implementations are then based on this implementation + */ + virtual bool operator==(const BasePrimitive2D& rPrimitive) const; + bool operator!=(const BasePrimitive2D& rPrimitive) const { return !operator==(rPrimitive); } + + /// The default implementation will use getDecomposition results to create the range + virtual basegfx::B2DRange + getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; + + /** provide unique ID for fast identifying of known primitive implementations in renderers. These use + the defines from drawinglayer_primitivetypes2d.hxx to define unique IDs. + */ + virtual sal_uInt32 getPrimitive2DID() const = 0; + + /// The default implementation will return an empty sequence + virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const; + + // Methods from XPrimitive2D + + /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ + Primitive2DContainer + getDecomposition(const css::uno::Sequence<css::beans::PropertyValue>& rViewParameters); + + /** The getRange implementation for UNO API will use getRange from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ + css::geometry::RealRectangle2D + getRange(const css::uno::Sequence<css::beans::PropertyValue>& rViewParameters); + + // XAccounting + virtual sal_Int64 estimateUsage(); +}; + +/** + Rather than make all the BasePrimitive2D classes bear the cost of being an UNO + object, we just wrap the top level BasePrimitive2D in this class when we need + to pass them over UNO +*/ +class DRAWINGLAYERCORE_DLLPUBLIC UnoPrimitive2D final : public BasePrimitive2DImplBase +{ + UnoPrimitive2D(const UnoPrimitive2D&) = delete; + UnoPrimitive2D& operator=(const UnoPrimitive2D&) = delete; + +public: + // constructor/destructor + UnoPrimitive2D(rtl::Reference<BasePrimitive2D> xPrimitive) + : mxPrimitive(std::move(xPrimitive)) + { + } + virtual ~UnoPrimitive2D() override; + + // Methods from XPrimitive2D + + /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ + virtual css::uno::Sequence<::css::uno::Reference<::css::graphic::XPrimitive2D>> SAL_CALL + getDecomposition(const css::uno::Sequence<css::beans::PropertyValue>& rViewParameters) override; + + /** The getRange implementation for UNO API will use getRange from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ + virtual css::geometry::RealRectangle2D SAL_CALL + getRange(const css::uno::Sequence<css::beans::PropertyValue>& rViewParameters) override; + + // XAccounting + virtual sal_Int64 SAL_CALL estimateUsage() override; + + rtl::Reference<BasePrimitive2D> const& getBasePrimitive2D() const { return mxPrimitive; } + +private: + rtl::Reference<BasePrimitive2D> mxPrimitive; +}; + +} // end of namespace drawinglayer::primitive2d + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |