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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /include/svx/sdtakitm.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'include/svx/sdtakitm.hxx')
-rw-r--r-- | include/svx/sdtakitm.hxx | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/include/svx/sdtakitm.hxx b/include/svx/sdtakitm.hxx new file mode 100644 index 0000000000..0d86e517bb --- /dev/null +++ b/include/svx/sdtakitm.hxx @@ -0,0 +1,94 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ +#ifndef INCLUDED_SVX_SDTAKITM_HXX +#define INCLUDED_SVX_SDTAKITM_HXX + +#include <svl/eitem.hxx> +#include <svx/svddef.hxx> +#include <svx/svxdllapi.h> + +/** + * Animation type for text frame. + */ +enum class SdrTextAniKind { + NONE, /// no animation + Blink, /// blinking + Scroll, /// scroll through + Alternate, /// scroll back and forth + Slide /// scroll in +}; + +// - SdrTextAniKind::Blink: +// Just blink. Direction and Amount don't effect things. +// Frequency delay: 0 = 0.5Hz (Delay = 250). +// Count = number of blinks. (0 = forever) +// start inside: sal_False = begin with the blinker off, sal_True = begin with the blinker on +// stop inside: sal_False = end with the blinker off, sal_True = end with the blinker on +// (Only if count! = 0) +// - SdrTextAniKind::Scroll: +// Text just scrolls all the way through, and starts over when it is done. + +// Delay in ms: (except delay = 0 means 50ms (20Hz) default) +// Count = number of passes (0 = go forever) +// Direction: the direction to scroll +// StartInside: sal_False = on the first pass, scroll the text in (not initially visible) +// sal_True = on the first pass, the left part of the text is already visible +// in the scroll area before starting. +// StopInside: sal_False = on the last pass, scroll the text all the way out. +// sal_True = on the last pass, keep the right part of the text visible. +// (Only if count! = 0) +// Amount: Step size in logical units. Negative values = use Pixels instead +// of logical units. If Amount = 0, then default to 1 Pixel. +// - SdrTextAniKind::Alternate: +// Like SdrTextAniKind::Scroll, except don't scroll until all of the text is out, +// but just until the last part is visible. Then, change direction and +// scroll the text the other way. +// Count = number of passes (number of direction changes minus 1) +// If count = 1, this is the same as SdrTextAniKind::Scroll +// Direction = the starting direction. +// All Other Parameters: just like SdrTextAniKind::Scroll +// - SdrTextAniKind::Slide: +// Text will slide into the original position. +// -> same as SCROLL with StartInside = sal_False, StopInside = sal_True +// and Count = 1 (Count = 0 is interpreted as count = 1). +// For each count > 1, the text, will be slid out backwards +// (much like ALTERNATE) and then slid back in again. +// StopInside is not evaluated, because inside is always stopped. +// StartInside is not evaluated, because outside is always started. +// All other parameters are like SdrTextAniKind::Scroll +// StartInside, StopInside: When sal_True, the starting / final position +// of the text depends on the anchor of the drawing object. This +// corresponds to the position of the text in normal Paint (without scrolling). + +class SVXCORE_DLLPUBLIC SdrTextAniKindItem final : public SfxEnumItem<SdrTextAniKind> { +public: + SdrTextAniKindItem(SdrTextAniKind eKind=SdrTextAniKind::NONE): SfxEnumItem(SDRATTR_TEXT_ANIKIND, eKind) {} + virtual SdrTextAniKindItem* Clone(SfxItemPool* pPool=nullptr) const override; + virtual sal_uInt16 GetValueCount() const override; // { return 5; } + + virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; + virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; + + static OUString GetValueTextByPos(sal_uInt16 nPos); + virtual bool GetPresentation(SfxItemPresentation ePres, MapUnit eCoreMetric, MapUnit ePresMetric, OUString& rText, const IntlWrapper&) const override; +}; + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |