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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /include/vcl/opengl/OpenGLContext.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'include/vcl/opengl/OpenGLContext.hxx')
-rw-r--r-- | include/vcl/opengl/OpenGLContext.hxx | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx new file mode 100644 index 0000000000..428df12660 --- /dev/null +++ b/include/vcl/opengl/OpenGLContext.hxx @@ -0,0 +1,130 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#pragma once + +#include <vcl/dllapi.h> +#include <vcl/sysdata.hxx> +#include <vcl/vclptr.hxx> +#include <rtl/ref.hxx> + +class Point; +class Size; +class SystemChildWindow; +namespace vcl { class Window; } + +/// Holds the information of our new child window +struct VCL_DLLPUBLIC GLWindow +{ + unsigned int Width; + unsigned int Height; + bool bMultiSampleSupported; + + GLWindow() + : Width(0) + , Height(0) + , bMultiSampleSupported(false) + { + } + + virtual bool Synchronize(bool bOnoff) const; + + virtual ~GLWindow(); +}; + +class VCL_DLLPUBLIC OpenGLContext +{ + friend class OpenGLTests; +protected: + OpenGLContext(); +public: + static rtl::Reference<OpenGLContext> Create(); + virtual ~OpenGLContext(); + + // Avoid implicitly defined copy constructors/assignments for the DLLPUBLIC class (they may + // require forward-declared classes used internally to be defined in places using OpenGLContext) + OpenGLContext(const OpenGLContext&) = delete; + OpenGLContext(OpenGLContext&&) = delete; + OpenGLContext& operator=(const OpenGLContext&) = delete; + OpenGLContext& operator=(OpenGLContext&&) = delete; + + void acquire() { mnRefCount++; } + void release() { if ( --mnRefCount == 0 ) delete this; } + void dispose(); + + void requestLegacyContext(); + + bool init(vcl::Window* pParent); + + void reset(); + + /// Is this GL context the current context ? + virtual bool isCurrent(); + /// Is any GL context the current context ? + virtual bool isAnyCurrent(); + /// release bound resources from the current context + static void clearCurrent(); + /// release contexts etc. before (potentially) allowing another thread run. + static void prepareForYield(); + /// Is there a current GL context ? + static bool hasCurrent(); + + /// make this GL context current - so it is implicit in subsequent GL calls + virtual void makeCurrent(); + /// Put this GL context to the end of the context list. + void registerAsCurrent(); + /// reset the GL context so this context is not implicit in subsequent GL calls. + virtual void resetCurrent(); + /// unbind the GL_FRAMEBUFFER to its default state, needed for gtk3 + virtual void restoreDefaultFramebuffer(); + virtual void swapBuffers(); + virtual void sync(); + void show(); + + void setWinPosAndSize(const Point &rPos, const Size& rSize); + virtual const GLWindow& getOpenGLWindow() const = 0; + + SystemChildWindow* getChildWindow(); + const SystemChildWindow* getChildWindow() const; + + bool isInitialized() const + { + return mbInitialized; + } + + virtual SystemWindowData generateWinData(vcl::Window* pParent, bool bRequestLegacyContext); + +private: + virtual void initWindow(); + virtual void destroyCurrentContext(); + virtual void adjustToNewSize(); + +protected: + bool InitGL(); + static void InitGLDebugging(); + static void InitChildWindow(SystemChildWindow *pChildWindow); + static void BuffersSwapped(); + virtual GLWindow& getModifiableOpenGLWindow() = 0; + virtual bool ImplInit(); + + VclPtr<vcl::Window> m_xWindow; + VclPtr<vcl::Window> mpWindow; //points to m_pWindow or the parent window, don't delete it + VclPtr<SystemChildWindow> m_pChildWindow; + bool mbInitialized; + int mnRefCount; + bool mbRequestLegacyContext; + +public: + + // Don't hold references to ourselves: + OpenGLContext *mpPrevContext; + OpenGLContext *mpNextContext; +}; + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |