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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
commit267c6f2ac71f92999e969232431ba04678e7437e (patch)
tree358c9467650e1d0a1d7227a21dac2e3d08b622b2 /slideshow/source/engine/opengl/Operation.hxx
parentInitial commit. (diff)
downloadlibreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz
libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2015 by Collabora, Ltd.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+#ifndef INCLUDED_OGLTRANS_OPERATIONS_HXX_
+#define INCLUDED_OGLTRANS_OPERATIONS_HXX_
+
+#include <config_lgpl.h>
+#include <glm/gtc/type_ptr.hpp>
+
+#include <memory>
+
+/** This class is to be derived to make any operation (transform) you may need in order to construct your transitions
+*/
+class Operation
+{
+public:
+ virtual ~Operation(){}
+ Operation(const Operation&) = delete;
+ Operation& operator=(const Operation&) = delete;
+
+protected:
+ /** Should this operation be interpolated . If TRUE, the transform will smoothly move from making no difference from t = 0.0 to mnT0 to being completely transformed from t = mnT1 to 1. If FALSE, the transform will be ineffectual from t = 0 to mnT0, and completely transformed from t = mnT0 to 1.
+ */
+ bool mbInterpolate;
+
+ /** time to begin the transformation
+ */
+ double mnT0;
+
+ /** time to finish the transformation
+ */
+ double mnT1;
+public:
+ /** this is the function that is called to give the Operation to OpenGL.
+
+ @param t
+ time from t = 0 to t = 1
+
+ @param SlideWidthScale
+ width of slide divided by width of window
+
+ @param SlideHeightScale
+ height of slide divided by height of window
+
+ */
+ virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const = 0;
+
+protected:
+ Operation(bool bInterpolate, double nT0, double nT1):
+ mbInterpolate(bInterpolate), mnT0(nT0), mnT1(nT1){}
+};
+
+/** this class is a generic CounterClockWise(CCW) rotation with an axis angle
+*/
+class SRotate: public Operation
+{
+public:
+ virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
+
+ /** Constructor
+
+ @param Axis
+ axis to rotate about
+
+ @param Origin
+ position that rotation axis runs through
+
+ @param Angle
+ angle in degrees of CCW rotation
+
+ @param bInter
+ see Operation
+
+ @param T0
+ transformation starting time
+
+ @param T1
+ transformation ending time
+
+ */
+ SRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle,
+ bool bInter, double T0, double T1);
+private:
+ /** axis to rotate CCW about
+ */
+ glm::vec3 axis;
+
+ /** position that rotation axis runs through
+ */
+ glm::vec3 origin;
+
+ /** angle in degrees of CCW rotation
+ */
+ double angle;
+};
+
+std::shared_ptr<SRotate>
+makeSRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle,
+ bool bInter, double T0, double T1);
+
+/** scaling transformation
+*/
+class SScale: public Operation
+{
+public:
+ virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
+
+ /** Constructor
+
+ @param Scale
+ amount to scale by
+
+ @param Origin
+ position that rotation axis runs through
+
+ @param bInter
+ see Operation
+
+ @param T0
+ transformation starting time
+
+ @param T1
+ transformation ending time
+
+ */
+ SScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1);
+private:
+ glm::vec3 scale;
+ glm::vec3 origin;
+};
+
+std::shared_ptr<SScale>
+makeSScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1);
+
+/** translation transformation
+*/
+class STranslate: public Operation
+{
+public:
+ virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
+
+ /** Constructor
+
+ @param Vector
+ vector to translate
+
+ @param bInter
+ see Operation
+
+ @param T0
+ transformation starting time
+
+ @param T1
+ transformation ending time
+
+ */
+ STranslate(const glm::vec3& Vector,bool bInter, double T0, double T1);
+private:
+ /** vector to translate by
+ */
+ glm::vec3 vector;
+};
+
+std::shared_ptr<STranslate>
+makeSTranslate(const glm::vec3& Vector,bool bInter, double T0, double T1);
+
+/** translation transformation
+*/
+class SEllipseTranslate: public Operation
+{
+public:
+ virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
+
+ /** Constructor
+
+ @param Vector
+ vector to translate
+
+ @param bInter
+ see Operation
+
+ @param T0
+ transformation starting time
+
+ @param T1
+ transformation ending time
+
+ */
+ SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1);
+private:
+ /** width and length of the ellipse
+ */
+ double width, height;
+
+ /** start and end position on the ellipse <0,1>
+ */
+ double startPosition;
+ double endPosition;
+};
+
+std::shared_ptr<SEllipseTranslate>
+makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1);
+
+/** Same as SRotate, except the depth is scaled by the width of the slide divided by the width of the window.
+*/
+class RotateAndScaleDepthByWidth: public Operation
+{
+public:
+ virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
+
+ RotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1);
+private:
+ glm::vec3 axis;
+ glm::vec3 origin;
+ double angle;
+ bool scale;
+};
+
+std::shared_ptr<RotateAndScaleDepthByWidth>
+makeRotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1);
+
+/** Same as SRotate, except the depth is scaled by the width of the slide divided by the height of the window.
+*/
+class RotateAndScaleDepthByHeight: public Operation
+{
+public:
+ virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
+
+ RotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1);
+private:
+ glm::vec3 axis;
+ glm::vec3 origin;
+ double angle;
+ bool scale;
+};
+
+std::shared_ptr<RotateAndScaleDepthByHeight>
+makeRotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1);
+
+#endif // INCLUDED_SLIDESHOW_OPERATIONS_HXX_
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */