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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /vcl/inc/skia/gdiimpl.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/inc/skia/gdiimpl.hxx')
-rw-r--r-- | vcl/inc/skia/gdiimpl.hxx | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/vcl/inc/skia/gdiimpl.hxx b/vcl/inc/skia/gdiimpl.hxx new file mode 100644 index 0000000000..b879872a8b --- /dev/null +++ b/vcl/inc/skia/gdiimpl.hxx @@ -0,0 +1,441 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_VCL_SKIA_GDIIMPL_HXX +#define INCLUDED_VCL_SKIA_GDIIMPL_HXX + +#include <vcl/dllapi.h> + +#include <salgdiimpl.hxx> +#include <salgeom.hxx> + +#include <skia/utils.hxx> + +#include <SkPaint.h> +#include <SkBlendMode.h> +#include <optional> + +class SkiaFlushIdle; +class GenericSalLayout; +class SkFont; +class SkiaSalBitmap; + +class VCL_DLLPUBLIC SkiaSalGraphicsImpl : public SalGraphicsImpl +{ +public: + SkiaSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider* pProvider); + virtual ~SkiaSalGraphicsImpl() override; + + virtual void Init() override; + + virtual void DeInit() override; + + virtual OUString getRenderBackendName() const override { return "skia"; } + + const vcl::Region& getClipRegion() const; + virtual void setClipRegion(const vcl::Region&) override; + + // + // get the depth of the device + virtual sal_uInt16 GetBitCount() const override; + + // get the width of the device + virtual tools::Long GetGraphicsWidth() const override; + + // set the clip region to empty + virtual void ResetClipRegion() override; + + // set the line color to transparent (= don't draw lines) + + virtual void SetLineColor() override; + + // set the line color to a specific color + virtual void SetLineColor(Color nColor) override; + + // set the fill color to transparent (= don't fill) + virtual void SetFillColor() override; + + // set the fill color to a specific color, shapes will be + // filled accordingly + virtual void SetFillColor(Color nColor) override; + + // enable/disable XOR drawing + virtual void SetXORMode(bool bSet, bool bInvertOnly) override; + + // set line color for raster operations + virtual void SetROPLineColor(SalROPColor nROPColor) override; + + // set fill color for raster operations + virtual void SetROPFillColor(SalROPColor nROPColor) override; + + // draw --> LineColor and FillColor and RasterOp and ClipRegion + virtual void drawPixel(tools::Long nX, tools::Long nY) override; + virtual void drawPixel(tools::Long nX, tools::Long nY, Color nColor) override; + + virtual void drawLine(tools::Long nX1, tools::Long nY1, tools::Long nX2, + tools::Long nY2) override; + + virtual void drawRect(tools::Long nX, tools::Long nY, tools::Long nWidth, + tools::Long nHeight) override; + + virtual void drawPolyLine(sal_uInt32 nPoints, const Point* pPtAry) override; + + virtual void drawPolygon(sal_uInt32 nPoints, const Point* pPtAry) override; + + virtual void drawPolyPolygon(sal_uInt32 nPoly, const sal_uInt32* pPoints, + const Point** pPtAry) override; + + virtual void drawPolyPolygon(const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::B2DPolyPolygon&, double fTransparency) override; + + virtual bool drawPolyLine(const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::B2DPolygon&, double fTransparency, double fLineWidth, + const std::vector<double>* pStroke, basegfx::B2DLineJoin, + css::drawing::LineCap, double fMiterMinimumAngle, + bool bPixelSnapHairline) override; + + virtual bool drawPolyLineBezier(sal_uInt32 nPoints, const Point* pPtAry, + const PolyFlags* pFlgAry) override; + + virtual bool drawPolygonBezier(sal_uInt32 nPoints, const Point* pPtAry, + const PolyFlags* pFlgAry) override; + + virtual bool drawPolyPolygonBezier(sal_uInt32 nPoly, const sal_uInt32* pPoints, + const Point* const* pPtAry, + const PolyFlags* const* pFlgAry) override; + + // CopyArea --> No RasterOp, but ClipRegion + virtual void copyArea(tools::Long nDestX, tools::Long nDestY, tools::Long nSrcX, + tools::Long nSrcY, tools::Long nSrcWidth, tools::Long nSrcHeight, + bool bWindowInvalidate) override; + + virtual void copyBits(const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics) override; + + virtual bool blendBitmap(const SalTwoRect&, const SalBitmap& rBitmap) override; + + virtual bool blendAlphaBitmap(const SalTwoRect&, const SalBitmap& rSrcBitmap, + const SalBitmap& rMaskBitmap, + const SalBitmap& rAlphaBitmap) override; + + virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap) override; + + virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, + const SalBitmap& rMaskBitmap) override; + + virtual void drawMask(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, + Color nMaskColor) override; + + virtual std::shared_ptr<SalBitmap> getBitmap(tools::Long nX, tools::Long nY, tools::Long nWidth, + tools::Long nHeight) override; + + virtual Color getPixel(tools::Long nX, tools::Long nY) override; + + // invert --> ClipRegion (only Windows or VirDevs) + virtual void invert(tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, + SalInvert nFlags) override; + + virtual void invert(sal_uInt32 nPoints, const Point* pPtAry, SalInvert nFlags) override; + + virtual bool drawEPS(tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, + void* pPtr, sal_uInt32 nSize) override; + + /** Render bitmap with alpha channel + + @param rSourceBitmap + Source bitmap to blit + + @param rAlphaBitmap + Alpha channel to use for blitting + + @return true, if the operation succeeded, and false + otherwise. In this case, clients should try to emulate alpha + compositing themselves + */ + virtual bool drawAlphaBitmap(const SalTwoRect&, const SalBitmap& rSourceBitmap, + const SalBitmap& rAlphaBitmap) override; + + /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */ + virtual bool drawTransformedBitmap(const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, + const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, + const SalBitmap* pAlphaBitmap, double fAlpha) override; + + virtual bool hasFastDrawTransformedBitmap() const override; + + /** Render solid rectangle with given transparency + + @param nX Top left coordinate of rectangle + + @param nY Bottom right coordinate of rectangle + + @param nWidth Width of rectangle + + @param nHeight Height of rectangle + + @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a + fully transparent rectangle + + @returns true if successfully drawn, false if not able to draw rectangle + */ + virtual bool drawAlphaRect(tools::Long nX, tools::Long nY, tools::Long nWidth, + tools::Long nHeight, sal_uInt8 nTransparency) override; + + virtual bool drawGradient(const tools::PolyPolygon& rPolygon, + const Gradient& rGradient) override; + virtual bool implDrawGradient(const basegfx::B2DPolyPolygon& rPolyPolygon, + const SalGradient& rGradient) override; + + virtual bool supportsOperation(OutDevSupportType eType) const override; + + // Dump contents to a file for debugging. + void dump(const char* file) const; + + // Default blend mode for SkPaint is SkBlendMode::kSrcOver + void drawBitmap(const SalTwoRect& rPosAry, const SkiaSalBitmap& bitmap, + SkBlendMode blendMode = SkBlendMode::kSrcOver); + + void drawImage(const SalTwoRect& rPosAry, const sk_sp<SkImage>& aImage, int srcScaling = 1, + SkBlendMode eBlendMode = SkBlendMode::kSrcOver); + + void drawShader(const SalTwoRect& rPosAry, const sk_sp<SkShader>& shader, + SkBlendMode blendMode = SkBlendMode::kSrcOver); + + void drawGenericLayout(const GenericSalLayout& layout, Color textColor, const SkFont& font, + const SkFont& verticalFont); + +protected: + // To be called before any drawing. + void preDraw(); + // To be called after any drawing. + void postDraw(); + // The canvas to draw to. + SkCanvas* getDrawCanvas() { return mSurface->getCanvas(); } + // Call before makeImageSnapshot(), ensures the content is up to date. + void flushDrawing(); + + virtual void createSurface(); + // Call to ensure that mSurface is valid. If mSurface is going to be modified, + // use preDraw() instead of this. + void checkSurface(); + void destroySurface(); + // Reimplemented for X11. + virtual bool avoidRecreateByResize() const; + void createWindowSurface(bool forceRaster = false); + virtual void createWindowSurfaceInternal(bool forceRaster = false) = 0; + void createOffscreenSurface(); + virtual void flushSurfaceToWindowContext(); + + void privateDrawAlphaRect(tools::Long nX, tools::Long nY, tools::Long nWidth, + tools::Long nHeight, double nTransparency, bool blockAA = false); + void privateCopyBits(const SalTwoRect& rPosAry, SkiaSalGraphicsImpl* src); + + void setProvider(SalGeometryProvider* provider) { mProvider = provider; } + + bool isOffscreen() const; + bool isGPU() const { return mIsGPU; } + + void invert(basegfx::B2DPolygon const& rPoly, SalInvert eFlags); + + // Called by SkiaFlushIdle. + void performFlush(); + void scheduleFlush(); + friend class SkiaFlushIdle; + + // get the width of the device + int GetWidth() const { return mProvider ? mProvider->GetWidth() : 1; } + // get the height of the device + int GetHeight() const { return mProvider ? mProvider->GetHeight() : 1; } + // Get the global HiDPI scaling factor. + virtual int getWindowScaling() const; + + void addUpdateRegion(const SkRect& rect) + { + // Make slightly larger, just in case (rounding, antialiasing,...). + SkIRect addedRect = rect.makeOutset(2, 2).round(); + // Using SkIRect should be enough, SkRegion would be too slow with many operations + // and swapping to the screen is not _that_slow. + mDirtyRect.join(addedRect); + } + void setCanvasScalingAndClipping(); + void resetCanvasScalingAndClipping(); + static void setCanvasClipRegion(SkCanvas* canvas, const vcl::Region& region); + sk_sp<SkImage> mergeCacheBitmaps(const SkiaSalBitmap& bitmap, const SkiaSalBitmap* alphaBitmap, + const Size& targetSize); + using DirectImage = SkiaHelper::DirectImage; + static OString makeCachedImageKey(const SkiaSalBitmap& bitmap, const SkiaSalBitmap* alphaBitmap, + const Size& targetSize, DirectImage bitmapType, + DirectImage alphaBitmapType); + + // Skia uses floating point coordinates, so when we use integer coordinates, sometimes + // rounding results in off-by-one errors (down), especially when drawing using GPU, + // see https://bugs.chromium.org/p/skia/issues/detail?id=9611 . Compensate for + // it by using centers of pixels. Using 0.5 may sometimes round up, so go with 0.495 . + static constexpr SkScalar toSkX(tools::Long x) { return x + 0.495; } + static constexpr SkScalar toSkY(tools::Long y) { return y + 0.495; } + // Value to add to be exactly in the middle of the pixel. + static constexpr SkScalar toSkXYFix = SkScalar(0.005); + + // Perform any pending drawing such as delayed merging of polygons. Called by preDraw() + // and anything that means the next operation cannot be another one in a series (e.g. + // changing colors). + void checkPendingDrawing(); + bool delayDrawPolyPolygon(const basegfx::B2DPolyPolygon& polygon, double transparency); + void performDrawPolyPolygon(const basegfx::B2DPolyPolygon& polygon, double transparency, + bool useAA); + + BmpScaleFlag goodScalingQuality() const { return SkiaHelper::goodScalingQuality(isGPU()); } + SkSamplingOptions makeSamplingOptions(const SalTwoRect& rPosAry, int scalingFactor, + int srcScalingFactor = 1) + { + return SkiaHelper::makeSamplingOptions(rPosAry, scalingFactor, srcScalingFactor, isGPU()); + } + SkSamplingOptions makeSamplingOptions(const SkMatrix& matrix, int scalingFactor) + { + return SkiaHelper::makeSamplingOptions(goodScalingQuality(), matrix, scalingFactor); + } + + // Create SkPaint to use when drawing to the surface. It is not to be used + // when doing internal drawing such as when merging two bitmaps together. + // This may apply some default settings to the paint as necessary. + SkPaint makePaintInternal() const; + // Create SkPaint set up for drawing lines (using mLineColor etc.). + SkPaint makeLinePaint(double transparency = 0) const; + // Create SkPaint set up for filling (using mFillColor etc.). + SkPaint makeFillPaint(double transparency = 0) const; + // Create SkPaint set up for bitmap drawing. + SkPaint makeBitmapPaint() const; + // Create SkPaint set up for gradient drawing. + SkPaint makeGradientPaint() const; + // Create SkPaint set up for text drawing. + SkPaint makeTextPaint(std::optional<Color> color) const; + // Create SkPaint for unspecified pixel drawing. Avoid if possible. + SkPaint makePixelPaint(std::optional<Color> color) const; + + template <typename charT, typename traits> + friend inline std::basic_ostream<charT, traits>& + operator<<(std::basic_ostream<charT, traits>& stream, const SkiaSalGraphicsImpl* graphics) + { + if (graphics == nullptr) + return stream << "(null)"; + // O - offscreen, G - GPU-based, R - raster + stream << static_cast<const void*>(graphics) << " " + << Size(graphics->GetWidth(), graphics->GetHeight()); + if (graphics->mScaling != 1) + stream << "*" << graphics->mScaling; + stream << (graphics->isGPU() ? "G" : "R") << (graphics->isOffscreen() ? "O" : ""); + return stream; + } + + void windowBackingPropertiesChanged(); + + SalGraphics& mParent; + /// Pointer to the SalFrame or SalVirtualDevice + SalGeometryProvider* mProvider; + // The Skia surface that is target of all the rendering. + sk_sp<SkSurface> mSurface; + // Note that mSurface may be a proxy surface and not the one from the window context. + std::unique_ptr<sk_app::WindowContext> mWindowContext; + bool mIsGPU; // whether the surface is GPU-backed + // Note that we generally use VCL coordinates, which is not mSurface coordinates if mScaling!=1. + SkIRect mDirtyRect; // The area that has been changed since the last performFlush(). + vcl::Region mClipRegion; + std::optional<Color> moLineColor; + std::optional<Color> moFillColor; + enum class XorMode + { + None, + Invert, + Xor + }; + XorMode mXorMode; + std::unique_ptr<SkiaFlushIdle> mFlush; + // Info about pending polygons to draw (we try to merge adjacent polygons into one). + struct LastPolyPolygonInfo + { + basegfx::B2DPolyPolygonVector polygons; + basegfx::B2DRange bounds; + double transparency; + }; + LastPolyPolygonInfo mLastPolyPolygonInfo; + inline static int pendingOperationsToFlush = 0; + int mScaling; // The scale factor for HiDPI screens. + bool mInWindowBackingPropertiesChanged; +}; + +inline SkPaint SkiaSalGraphicsImpl::makePaintInternal() const +{ + SkPaint paint; + // Invert could be done using a blend mode like invert() does, but + // intentionally use SkBlender to make sure it's not overwritten + // by a blend mode set later (which would be probably a mistake), + // and so that the drawing color does not actually matter. + if (mXorMode == XorMode::Invert) + SkiaHelper::setBlenderInvert(&paint); + else if (mXorMode == XorMode::Xor) + SkiaHelper::setBlenderXor(&paint); + return paint; +} + +inline SkPaint SkiaSalGraphicsImpl::makeLinePaint(double transparency) const +{ + assert(moLineColor.has_value()); + SkPaint paint = makePaintInternal(); + paint.setColor(transparency == 0 + ? SkiaHelper::toSkColor(*moLineColor) + : SkiaHelper::toSkColorWithTransparency(*moLineColor, transparency)); + paint.setStyle(SkPaint::kStroke_Style); + return paint; +} + +inline SkPaint SkiaSalGraphicsImpl::makeFillPaint(double transparency) const +{ + assert(moFillColor.has_value()); + SkPaint paint = makePaintInternal(); + paint.setColor(transparency == 0 + ? SkiaHelper::toSkColor(*moFillColor) + : SkiaHelper::toSkColorWithTransparency(*moFillColor, transparency)); + if (moLineColor == moFillColor) + paint.setStyle(SkPaint::kStrokeAndFill_Style); + else + paint.setStyle(SkPaint::kFill_Style); + return paint; +} + +inline SkPaint SkiaSalGraphicsImpl::makeBitmapPaint() const { return makePaintInternal(); } + +inline SkPaint SkiaSalGraphicsImpl::makeGradientPaint() const { return makePaintInternal(); } + +inline SkPaint SkiaSalGraphicsImpl::makeTextPaint(std::optional<Color> color) const +{ + assert(color.has_value()); + SkPaint paint = makePaintInternal(); + paint.setColor(SkiaHelper::toSkColor(*color)); + return paint; +} + +inline SkPaint SkiaSalGraphicsImpl::makePixelPaint(std::optional<Color> color) const +{ + assert(color.has_value()); + SkPaint paint = makePaintInternal(); + paint.setColor(SkiaHelper::toSkColor(*color)); + return paint; +} + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |