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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /vcl/source/window/clipping.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/source/window/clipping.cxx')
-rw-r--r-- | vcl/source/window/clipping.cxx | 709 |
1 files changed, 709 insertions, 0 deletions
diff --git a/vcl/source/window/clipping.cxx b/vcl/source/window/clipping.cxx new file mode 100644 index 0000000000..f55283cff8 --- /dev/null +++ b/vcl/source/window/clipping.cxx @@ -0,0 +1,709 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <vcl/window.hxx> +#include <vcl/virdev.hxx> + +#include <tools/debug.hxx> + +#include <salobj.hxx> +#include <window.h> + +namespace vcl { + +vcl::Region WindowOutputDevice::GetOutputBoundsClipRegion() const +{ + vcl::Region aClip(GetClipRegion()); + aClip.Intersect(tools::Rectangle(Point(), GetOutputSize())); + + return aClip; +} + +void WindowOutputDevice::InitClipRegion() +{ + DBG_TESTSOLARMUTEX(); + + vcl::Region aRegion; + + if ( mxOwnerWindow->mpWindowImpl->mbInPaint ) + aRegion = *(mxOwnerWindow->mpWindowImpl->mpPaintRegion); + else + { + aRegion = mxOwnerWindow->ImplGetWinChildClipRegion(); + // only this region is in frame coordinates, so re-mirror it + // the mpWindowImpl->mpPaintRegion above is already correct (see ImplCallPaint()) ! + if( ImplIsAntiparallel() ) + ReMirror ( aRegion ); + } + if ( mbClipRegion ) + aRegion.Intersect( ImplPixelToDevicePixel( maRegion ) ); + if ( aRegion.IsEmpty() ) + mbOutputClipped = true; + else + { + mbOutputClipped = false; + SelectClipRegion( aRegion ); + } + mbClipRegionSet = true; + + mbInitClipRegion = false; +} + +void Window::SetParentClipMode( ParentClipMode nMode ) +{ + if ( mpWindowImpl->mpBorderWindow ) + mpWindowImpl->mpBorderWindow->SetParentClipMode( nMode ); + else + { + if ( !ImplIsOverlapWindow() ) + { + mpWindowImpl->mnParentClipMode = nMode; + if ( nMode & ParentClipMode::Clip ) + mpWindowImpl->mpParent->mpWindowImpl->mbClipChildren = true; + } + } +} + +ParentClipMode Window::GetParentClipMode() const +{ + if ( mpWindowImpl->mpBorderWindow ) + return mpWindowImpl->mpBorderWindow->GetParentClipMode(); + else + return mpWindowImpl->mnParentClipMode; +} + +void Window::ExpandPaintClipRegion( const vcl::Region& rRegion ) +{ + if( !mpWindowImpl->mpPaintRegion ) + return; + + vcl::Region aPixRegion = LogicToPixel( rRegion ); + vcl::Region aDevPixRegion = GetOutDev()->ImplPixelToDevicePixel( aPixRegion ); + + vcl::Region aWinChildRegion = ImplGetWinChildClipRegion(); + // only this region is in frame coordinates, so re-mirror it + if( GetOutDev()->ImplIsAntiparallel() ) + { + const OutputDevice *pOutDev = GetOutDev(); + pOutDev->ReMirror( aWinChildRegion ); + } + + aDevPixRegion.Intersect( aWinChildRegion ); + if( ! aDevPixRegion.IsEmpty() ) + { + mpWindowImpl->mpPaintRegion->Union( aDevPixRegion ); + GetOutDev()->mbInitClipRegion = true; + } +} + +vcl::Region Window::GetWindowClipRegionPixel() const +{ + vcl::Region aWinClipRegion; + + if ( mpWindowImpl->mbInitWinClipRegion ) + const_cast<vcl::Window*>(this)->ImplInitWinClipRegion(); + aWinClipRegion = mpWindowImpl->maWinClipRegion; + + vcl::Region aWinRegion( GetOutputRectPixel() ); + + if ( aWinRegion == aWinClipRegion ) + aWinClipRegion.SetNull(); + + aWinClipRegion.Move( -GetOutDev()->mnOutOffX, -GetOutDev()->mnOutOffY ); + + return aWinClipRegion; +} + + +vcl::Region WindowOutputDevice::GetActiveClipRegion() const +{ + vcl::Region aRegion(true); + + if ( mxOwnerWindow->mpWindowImpl->mbInPaint ) + { + aRegion = *(mxOwnerWindow->mpWindowImpl->mpPaintRegion); + aRegion.Move( -mnOutOffX, -mnOutOffY ); + } + + if ( mbClipRegion ) + aRegion.Intersect( maRegion ); + + return PixelToLogic( aRegion ); +} + +void WindowOutputDevice::ClipToPaintRegion(tools::Rectangle& rDstRect) +{ + const vcl::Region aPaintRgn(mxOwnerWindow->GetPaintRegion()); + + if (!aPaintRgn.IsNull()) + rDstRect.Intersection(LogicToPixel(aPaintRgn.GetBoundRect())); +} + +void Window::EnableClipSiblings( bool bClipSiblings ) +{ + + if ( mpWindowImpl->mpBorderWindow ) + mpWindowImpl->mpBorderWindow->EnableClipSiblings( bClipSiblings ); + + mpWindowImpl->mbClipSiblings = bClipSiblings; +} + +void Window::ImplClipBoundaries( vcl::Region& rRegion, bool bThis, bool bOverlaps ) +{ + if ( bThis ) + ImplIntersectWindowClipRegion( rRegion ); + else if ( ImplIsOverlapWindow() ) + { + // clip to frame if required + if ( !mpWindowImpl->mbFrame ) + rRegion.Intersect( tools::Rectangle( Point( 0, 0 ), mpWindowImpl->mpFrameWindow->GetOutputSizePixel() ) ); + + if ( bOverlaps && !rRegion.IsEmpty() ) + { + // Clip Overlap Siblings + vcl::Window* pStartOverlapWindow = this; + while ( !pStartOverlapWindow->mpWindowImpl->mbFrame ) + { + vcl::Window* pOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap; + while ( pOverlapWindow && (pOverlapWindow != pStartOverlapWindow) ) + { + pOverlapWindow->ImplExcludeOverlapWindows2( rRegion ); + pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext; + } + pStartOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow; + } + + // Clip Child Overlap Windows + ImplExcludeOverlapWindows( rRegion ); + } + } + else + ImplGetParent()->ImplIntersectWindowClipRegion( rRegion ); +} + +bool Window::ImplClipChildren( vcl::Region& rRegion ) const +{ + bool bOtherClip = false; + vcl::Window* pWindow = mpWindowImpl->mpFirstChild; + while ( pWindow ) + { + if ( pWindow->mpWindowImpl->mbReallyVisible ) + { + // read-out ParentClipMode-Flags + ParentClipMode nClipMode = pWindow->GetParentClipMode(); + if ( !(nClipMode & ParentClipMode::NoClip) && + ((nClipMode & ParentClipMode::Clip) || (GetStyle() & WB_CLIPCHILDREN)) ) + pWindow->ImplExcludeWindowRegion( rRegion ); + else + bOtherClip = true; + } + + pWindow = pWindow->mpWindowImpl->mpNext; + } + + return bOtherClip; +} + +void Window::ImplClipAllChildren( vcl::Region& rRegion ) const +{ + vcl::Window* pWindow = mpWindowImpl->mpFirstChild; + while ( pWindow ) + { + if ( pWindow->mpWindowImpl->mbReallyVisible ) + pWindow->ImplExcludeWindowRegion( rRegion ); + pWindow = pWindow->mpWindowImpl->mpNext; + } +} + +void Window::ImplClipSiblings( vcl::Region& rRegion ) const +{ + vcl::Window* pWindow = ImplGetParent()->mpWindowImpl->mpFirstChild; + while ( pWindow ) + { + if ( pWindow == this ) + break; + + if ( pWindow->mpWindowImpl->mbReallyVisible ) + pWindow->ImplExcludeWindowRegion( rRegion ); + + pWindow = pWindow->mpWindowImpl->mpNext; + } +} + +void Window::ImplInitWinClipRegion() +{ + // Build Window Region + mpWindowImpl->maWinClipRegion = GetOutputRectPixel(); + if ( mpWindowImpl->mbWinRegion ) + mpWindowImpl->maWinClipRegion.Intersect( GetOutDev()->ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) ); + + // ClipSiblings + if ( mpWindowImpl->mbClipSiblings && !ImplIsOverlapWindow() ) + ImplClipSiblings( mpWindowImpl->maWinClipRegion ); + + // Clip Parent Boundaries + ImplClipBoundaries( mpWindowImpl->maWinClipRegion, false, true ); + + // Clip Children + if ( (GetStyle() & WB_CLIPCHILDREN) || mpWindowImpl->mbClipChildren ) + mpWindowImpl->mbInitChildRegion = true; + + mpWindowImpl->mbInitWinClipRegion = false; +} + +void Window::ImplInitWinChildClipRegion() +{ + if ( !mpWindowImpl->mpFirstChild ) + { + mpWindowImpl->mpChildClipRegion.reset(); + } + else + { + if ( !mpWindowImpl->mpChildClipRegion ) + mpWindowImpl->mpChildClipRegion.reset( new vcl::Region( mpWindowImpl->maWinClipRegion ) ); + else + *mpWindowImpl->mpChildClipRegion = mpWindowImpl->maWinClipRegion; + + ImplClipChildren( *mpWindowImpl->mpChildClipRegion ); + } + + mpWindowImpl->mbInitChildRegion = false; +} + +Region& Window::ImplGetWinChildClipRegion() +{ + if ( mpWindowImpl->mbInitWinClipRegion ) + ImplInitWinClipRegion(); + if ( mpWindowImpl->mbInitChildRegion ) + ImplInitWinChildClipRegion(); + if ( mpWindowImpl->mpChildClipRegion ) + return *mpWindowImpl->mpChildClipRegion; + return mpWindowImpl->maWinClipRegion; +} + +bool Window::ImplSysObjClip( const vcl::Region* pOldRegion ) +{ + bool bUpdate = true; + + if ( mpWindowImpl->mpSysObj ) + { + bool bVisibleState = mpWindowImpl->mbReallyVisible; + + if ( bVisibleState ) + { + vcl::Region& rWinChildClipRegion = ImplGetWinChildClipRegion(); + + if (!rWinChildClipRegion.IsEmpty()) + { + if ( pOldRegion ) + { + vcl::Region aNewRegion = rWinChildClipRegion; + rWinChildClipRegion.Intersect(*pOldRegion); + bUpdate = aNewRegion == rWinChildClipRegion; + } + + vcl::Region aRegion = rWinChildClipRegion; + vcl::Region aWinRectRegion( GetOutputRectPixel() ); + + if ( aRegion == aWinRectRegion ) + mpWindowImpl->mpSysObj->ResetClipRegion(); + else + { + aRegion.Move( -GetOutDev()->mnOutOffX, -GetOutDev()->mnOutOffY ); + + // set/update clip region + RectangleVector aRectangles; + aRegion.GetRegionRectangles(aRectangles); + mpWindowImpl->mpSysObj->BeginSetClipRegion(aRectangles.size()); + + for (auto const& rectangle : aRectangles) + { + mpWindowImpl->mpSysObj->UnionClipRegion( + rectangle.Left(), + rectangle.Top(), + rectangle.GetWidth(), // orig nWidth was ((R - L) + 1), same as GetWidth does + rectangle.GetHeight()); // same for height + } + + mpWindowImpl->mpSysObj->EndSetClipRegion(); + } + } + else + bVisibleState = false; + } + + // update visible status + mpWindowImpl->mpSysObj->Show( bVisibleState ); + } + + return bUpdate; +} + +void Window::ImplUpdateSysObjChildrenClip() +{ + if ( mpWindowImpl->mpSysObj && mpWindowImpl->mbInitWinClipRegion ) + ImplSysObjClip( nullptr ); + + vcl::Window* pWindow = mpWindowImpl->mpFirstChild; + while ( pWindow ) + { + pWindow->ImplUpdateSysObjChildrenClip(); + pWindow = pWindow->mpWindowImpl->mpNext; + } +} + +void Window::ImplUpdateSysObjOverlapsClip() +{ + ImplUpdateSysObjChildrenClip(); + + vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap; + while ( pWindow ) + { + pWindow->ImplUpdateSysObjOverlapsClip(); + pWindow = pWindow->mpWindowImpl->mpNext; + } +} + +void Window::ImplUpdateSysObjClip() +{ + if ( !ImplIsOverlapWindow() ) + { + ImplUpdateSysObjChildrenClip(); + + // siblings should recalculate their clip region + if ( mpWindowImpl->mbClipSiblings ) + { + vcl::Window* pWindow = mpWindowImpl->mpNext; + while ( pWindow ) + { + pWindow->ImplUpdateSysObjChildrenClip(); + pWindow = pWindow->mpWindowImpl->mpNext; + } + } + } + else + mpWindowImpl->mpFrameWindow->ImplUpdateSysObjOverlapsClip(); +} + +bool Window::ImplSetClipFlagChildren( bool bSysObjOnlySmaller ) +{ + bool bUpdate = true; + if ( mpWindowImpl->mpSysObj ) + { + std::unique_ptr<vcl::Region> pOldRegion; + if ( bSysObjOnlySmaller && !mpWindowImpl->mbInitWinClipRegion ) + pOldRegion.reset(new vcl::Region( mpWindowImpl->maWinClipRegion )); + + GetOutDev()->mbInitClipRegion = true; + mpWindowImpl->mbInitWinClipRegion = true; + + vcl::Window* pWindow = mpWindowImpl->mpFirstChild; + while ( pWindow ) + { + if ( !pWindow->ImplSetClipFlagChildren( bSysObjOnlySmaller ) ) + bUpdate = false; + pWindow = pWindow->mpWindowImpl->mpNext; + } + + if ( !ImplSysObjClip( pOldRegion.get() ) ) + { + GetOutDev()->mbInitClipRegion = true; + mpWindowImpl->mbInitWinClipRegion = true; + bUpdate = false; + } + } + else + { + GetOutDev()->mbInitClipRegion = true; + mpWindowImpl->mbInitWinClipRegion = true; + + vcl::Window* pWindow = mpWindowImpl->mpFirstChild; + while ( pWindow ) + { + if ( !pWindow->ImplSetClipFlagChildren( bSysObjOnlySmaller ) ) + bUpdate = false; + pWindow = pWindow->mpWindowImpl->mpNext; + } + } + return bUpdate; +} + +bool Window::ImplSetClipFlagOverlapWindows( bool bSysObjOnlySmaller ) +{ + bool bUpdate = ImplSetClipFlagChildren( bSysObjOnlySmaller ); + + vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap; + while ( pWindow ) + { + if ( !pWindow->ImplSetClipFlagOverlapWindows( bSysObjOnlySmaller ) ) + bUpdate = false; + pWindow = pWindow->mpWindowImpl->mpNext; + } + + return bUpdate; +} + +bool Window::ImplSetClipFlag( bool bSysObjOnlySmaller ) +{ + if ( !ImplIsOverlapWindow() ) + { + bool bUpdate = ImplSetClipFlagChildren( bSysObjOnlySmaller ); + + vcl::Window* pParent = ImplGetParent(); + if ( pParent && + ((pParent->GetStyle() & WB_CLIPCHILDREN) || (mpWindowImpl->mnParentClipMode & ParentClipMode::Clip)) ) + { + pParent->GetOutDev()->mbInitClipRegion = true; + pParent->mpWindowImpl->mbInitChildRegion = true; + } + + // siblings should recalculate their clip region + if ( mpWindowImpl->mbClipSiblings ) + { + vcl::Window* pWindow = mpWindowImpl->mpNext; + while ( pWindow ) + { + if ( !pWindow->ImplSetClipFlagChildren( bSysObjOnlySmaller ) ) + bUpdate = false; + pWindow = pWindow->mpWindowImpl->mpNext; + } + } + + return bUpdate; + } + else + return mpWindowImpl->mpFrameWindow->ImplSetClipFlagOverlapWindows( bSysObjOnlySmaller ); +} + +void Window::ImplIntersectWindowClipRegion( vcl::Region& rRegion ) +{ + if ( mpWindowImpl->mbInitWinClipRegion ) + ImplInitWinClipRegion(); + + rRegion.Intersect( mpWindowImpl->maWinClipRegion ); +} + +void Window::ImplIntersectWindowRegion( vcl::Region& rRegion ) +{ + rRegion.Intersect( GetOutputRectPixel() ); + if ( mpWindowImpl->mbWinRegion ) + rRegion.Intersect( GetOutDev()->ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) ); +} + +void Window::ImplExcludeWindowRegion( vcl::Region& rRegion ) +{ + if ( mpWindowImpl->mbWinRegion ) + { + vcl::Region aRegion( GetOutputRectPixel() ); + aRegion.Intersect( GetOutDev()->ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) ); + rRegion.Exclude( aRegion ); + } + else + { + rRegion.Exclude( GetOutputRectPixel() ); + } +} + +void Window::ImplExcludeOverlapWindows( vcl::Region& rRegion ) const +{ + vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap; + while ( pWindow ) + { + if ( pWindow->mpWindowImpl->mbReallyVisible ) + { + pWindow->ImplExcludeWindowRegion( rRegion ); + pWindow->ImplExcludeOverlapWindows( rRegion ); + } + + pWindow = pWindow->mpWindowImpl->mpNext; + } +} + +void Window::ImplExcludeOverlapWindows2( vcl::Region& rRegion ) +{ + if ( mpWindowImpl->mbReallyVisible ) + ImplExcludeWindowRegion( rRegion ); + + ImplExcludeOverlapWindows( rRegion ); +} + +void Window::ImplIntersectAndUnionOverlapWindows( const vcl::Region& rInterRegion, vcl::Region& rRegion ) const +{ + vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap; + while ( pWindow ) + { + if ( pWindow->mpWindowImpl->mbReallyVisible ) + { + vcl::Region aTempRegion( rInterRegion ); + pWindow->ImplIntersectWindowRegion( aTempRegion ); + rRegion.Union( aTempRegion ); + pWindow->ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion ); + } + + pWindow = pWindow->mpWindowImpl->mpNext; + } +} + +void Window::ImplIntersectAndUnionOverlapWindows2( const vcl::Region& rInterRegion, vcl::Region& rRegion ) +{ + if ( mpWindowImpl->mbReallyVisible ) + { + vcl::Region aTempRegion( rInterRegion ); + ImplIntersectWindowRegion( aTempRegion ); + rRegion.Union( aTempRegion ); + } + + ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion ); +} + +void Window::ImplCalcOverlapRegionOverlaps( const vcl::Region& rInterRegion, vcl::Region& rRegion ) const +{ + // Clip Overlap Siblings + vcl::Window const * pStartOverlapWindow; + if ( !ImplIsOverlapWindow() ) + pStartOverlapWindow = mpWindowImpl->mpOverlapWindow; + else + pStartOverlapWindow = this; + while ( !pStartOverlapWindow->mpWindowImpl->mbFrame ) + { + vcl::Window* pOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap; + while ( pOverlapWindow && (pOverlapWindow != pStartOverlapWindow) ) + { + pOverlapWindow->ImplIntersectAndUnionOverlapWindows2( rInterRegion, rRegion ); + pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext; + } + pStartOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow; + } + + // Clip Child Overlap Windows + if ( !ImplIsOverlapWindow() ) + mpWindowImpl->mpOverlapWindow->ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion ); + else + ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion ); +} + +void Window::ImplCalcOverlapRegion( const tools::Rectangle& rSourceRect, vcl::Region& rRegion, + bool bChildren, bool bSiblings ) +{ + vcl::Region aRegion( rSourceRect ); + if ( mpWindowImpl->mbWinRegion ) + rRegion.Intersect( GetOutDev()->ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) ); + vcl::Region aTempRegion; + vcl::Window* pWindow; + + ImplCalcOverlapRegionOverlaps( aRegion, rRegion ); + + // Parent-Boundaries + pWindow = this; + if ( !ImplIsOverlapWindow() ) + { + pWindow = ImplGetParent(); + do + { + aTempRegion = aRegion; + pWindow->ImplExcludeWindowRegion( aTempRegion ); + rRegion.Union( aTempRegion ); + if ( pWindow->ImplIsOverlapWindow() ) + break; + pWindow = pWindow->ImplGetParent(); + } + while ( pWindow ); + } + if ( pWindow && !pWindow->mpWindowImpl->mbFrame ) + { + aTempRegion = aRegion; + aTempRegion.Exclude( tools::Rectangle( Point( 0, 0 ), mpWindowImpl->mpFrameWindow->GetOutputSizePixel() ) ); + rRegion.Union( aTempRegion ); + } + + // Siblings + if ( bSiblings && !ImplIsOverlapWindow() ) + { + pWindow = mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild; + do + { + if ( pWindow->mpWindowImpl->mbReallyVisible && (pWindow != this) ) + { + aTempRegion = aRegion; + pWindow->ImplIntersectWindowRegion( aTempRegion ); + rRegion.Union( aTempRegion ); + } + pWindow = pWindow->mpWindowImpl->mpNext; + } + while ( pWindow ); + } + + if ( !bChildren ) + return; + + pWindow = mpWindowImpl->mpFirstChild; + while ( pWindow ) + { + if ( pWindow->mpWindowImpl->mbReallyVisible ) + { + aTempRegion = aRegion; + pWindow->ImplIntersectWindowRegion( aTempRegion ); + rRegion.Union( aTempRegion ); + } + pWindow = pWindow->mpWindowImpl->mpNext; + } +} + +void WindowOutputDevice::SaveBackground(VirtualDevice& rSaveDevice, const Point& rPos, const Size& rSize, const Size&) const +{ + MapMode aTempMap(GetMapMode()); + aTempMap.SetOrigin(Point()); + rSaveDevice.SetMapMode(aTempMap); + + if ( mxOwnerWindow->mpWindowImpl->mpPaintRegion ) + { + vcl::Region aClip( *mxOwnerWindow->mpWindowImpl->mpPaintRegion ); + const Point aPixPos( LogicToPixel( rPos ) ); + + aClip.Move( -mnOutOffX, -mnOutOffY ); + aClip.Intersect( tools::Rectangle( aPixPos, LogicToPixel( rSize ) ) ); + + if ( !aClip.IsEmpty() ) + { + const vcl::Region aOldClip( rSaveDevice.GetClipRegion() ); + const Point aPixOffset( rSaveDevice.LogicToPixel( Point() ) ); + const bool bMap = rSaveDevice.IsMapModeEnabled(); + + // move clip region to have the same distance to DestOffset + aClip.Move( aPixOffset.X() - aPixPos.X(), aPixOffset.Y() - aPixPos.Y() ); + + // set pixel clip region + rSaveDevice.EnableMapMode( false ); + rSaveDevice.SetClipRegion( aClip ); + rSaveDevice.EnableMapMode( bMap ); + rSaveDevice.DrawOutDev( Point(), rSize, rPos, rSize, *this ); + rSaveDevice.SetClipRegion( aOldClip ); + } + } + else + { + rSaveDevice.DrawOutDev( Point(), rSize, rPos, rSize, *this ); + } + + rSaveDevice.SetMapMode(MapMode()); +} + +} /* namespace vcl */ + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |