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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
commit267c6f2ac71f92999e969232431ba04678e7437e (patch)
tree358c9467650e1d0a1d7227a21dac2e3d08b622b2 /vcl/source/window/decoview.cxx
parentInitial commit. (diff)
downloadlibreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz
libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/source/window/decoview.cxx')
-rw-r--r--vcl/source/window/decoview.cxx1020
1 files changed, 1020 insertions, 0 deletions
diff --git a/vcl/source/window/decoview.cxx b/vcl/source/window/decoview.cxx
new file mode 100644
index 0000000000..2067a9e4ca
--- /dev/null
+++ b/vcl/source/window/decoview.cxx
@@ -0,0 +1,1020 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <vcl/settings.hxx>
+#include <vcl/outdev.hxx>
+#include <vcl/decoview.hxx>
+#include <vcl/window.hxx>
+#include <vcl/ctrl.hxx>
+
+namespace {
+
+tools::Long AdjustRectToSquare( tools::Rectangle &rRect )
+{
+ const tools::Long nWidth = rRect.GetWidth();
+ const tools::Long nHeight = rRect.GetHeight();
+ tools::Long nSide = std::min( nWidth, nHeight );
+
+ if ( nSide && !(nSide & 1) )
+ {
+ // we prefer an odd size
+ --nSide;
+ }
+
+ // Make the rectangle a square
+ rRect.SetSize( Size( nSide, nSide ) );
+
+ // and place it at the center of the original rectangle
+ rRect.Move( (nWidth-nSide)/2, (nHeight-nSide)/2 );
+
+ return nSide;
+}
+
+void ImplDrawSymbol( OutputDevice* pDev, tools::Rectangle nRect, const SymbolType eType )
+{
+ const tools::Long nSide = AdjustRectToSquare( nRect );
+
+ if ( !nSide ) return;
+ if ( nSide==1 )
+ {
+ pDev->DrawPixel( Point( nRect.Left(), nRect.Top() ) );
+ return;
+ }
+
+ // Precalculate some values
+ const tools::Long n2 = nSide/2;
+ const tools::Long n4 = (n2+1)/2;
+ const tools::Long n8 = (n4+1)/2;
+ const tools::Long n16 = (n8+1)/2;
+ const Point aCenter = nRect.Center();
+
+ switch ( eType )
+ {
+ case SymbolType::ARROW_UP:
+ {
+ tools::Polygon arrow(7);
+ arrow.SetPoint( Point( aCenter.X(), nRect.Top()), 0 );
+ arrow.SetPoint( Point( aCenter.X() - n2, nRect.Top() + n2 ), 1 );
+ arrow.SetPoint( Point( aCenter.X() - n8, nRect.Top() + n2 ), 2 );
+ arrow.SetPoint( Point( aCenter.X() - n8, nRect.Bottom()), 3 );
+ arrow.SetPoint( Point( aCenter.X() + n8, nRect.Bottom()), 4 );
+ arrow.SetPoint( Point( aCenter.X() + n8, nRect.Top() + n2 ), 5 );
+ arrow.SetPoint( Point( aCenter.X() + n2, nRect.Top() + n2 ), 6 );
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon( arrow );
+ pDev->Pop();
+ break;
+ }
+
+ case SymbolType::ARROW_DOWN:
+ {
+ tools::Polygon arrow(7);
+ arrow.SetPoint( Point( aCenter.X(), nRect.Bottom()), 0 );
+ arrow.SetPoint( Point( aCenter.X() - n2, nRect.Bottom() - n2 ), 1 );
+ arrow.SetPoint( Point( aCenter.X() - n8, nRect.Bottom() - n2 ), 2 );
+ arrow.SetPoint( Point( aCenter.X() - n8, nRect.Top()), 3 );
+ arrow.SetPoint( Point( aCenter.X() + n8, nRect.Top()), 4 );
+ arrow.SetPoint( Point( aCenter.X() + n8, nRect.Bottom() - n2 ), 5 );
+ arrow.SetPoint( Point( aCenter.X() + n2, nRect.Bottom() - n2 ), 6 );
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon( arrow );
+ pDev->Pop();
+ break;
+ }
+
+ case SymbolType::ARROW_LEFT:
+ {
+ tools::Polygon arrow(7);
+ arrow.SetPoint( Point( nRect.Left(), aCenter.Y()), 0 );
+ arrow.SetPoint( Point( nRect.Left() + n2, aCenter.Y() - n2 ), 1 );
+ arrow.SetPoint( Point( nRect.Left() + n2, aCenter.Y() - n8 ), 2 );
+ arrow.SetPoint( Point( nRect.Right(), aCenter.Y() - n8 ), 3 );
+ arrow.SetPoint( Point( nRect.Right(), aCenter.Y() + n8 ), 4 );
+ arrow.SetPoint( Point( nRect.Left() + n2, aCenter.Y() + n8 ), 5 );
+ arrow.SetPoint( Point( nRect.Left() + n2, aCenter.Y() + n2 ), 6 );
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon( arrow );
+ pDev->Pop();
+ break;
+ }
+
+ case SymbolType::ARROW_RIGHT:
+ {
+ tools::Polygon arrow(7);
+ arrow.SetPoint( Point( nRect.Right(), aCenter.Y()), 0 );
+ arrow.SetPoint( Point( nRect.Right() - n2, aCenter.Y() - n2 ), 1 );
+ arrow.SetPoint( Point( nRect.Right() - n2, aCenter.Y() - n8 ), 2 );
+ arrow.SetPoint( Point( nRect.Left(), aCenter.Y() - n8 ), 3 );
+ arrow.SetPoint( Point( nRect.Left(), aCenter.Y() + n8 ), 4 );
+ arrow.SetPoint( Point( nRect.Right() - n2, aCenter.Y() + n8 ), 5 );
+ arrow.SetPoint( Point( nRect.Right() - n2, aCenter.Y() + n2 ), 6 );
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon( arrow );
+ pDev->Pop();
+ break;
+ }
+
+ case SymbolType::SPIN_UP:
+ {
+ tools::Polygon triangle( 3 );
+ triangle.SetPoint( Point( aCenter.X(), nRect.Top() + n4 ), 0 );
+ triangle.SetPoint( Point( aCenter.X() - n2, nRect.Top() + n4 + n2 ), 1 );
+ triangle.SetPoint( Point( aCenter.X() + n2, nRect.Top() + n4 + n2 ), 2 );
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon( triangle );
+ pDev->Pop();
+ break;
+ }
+
+ case SymbolType::SPIN_DOWN:
+ {
+ tools::Polygon triangle( 3 );
+ triangle.SetPoint( Point( aCenter.X(), nRect.Bottom() - n4 ), 0 );
+ triangle.SetPoint( Point( aCenter.X() - n2, nRect.Bottom() - n4 - n2 ), 1 );
+ triangle.SetPoint( Point( aCenter.X() + n2, nRect.Bottom() - n4 - n2 ), 2 );
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon( triangle );
+ pDev->Pop();
+ break;
+ }
+
+ case SymbolType::SPIN_LEFT:
+ case SymbolType::FIRST:
+ case SymbolType::PREV:
+ {
+ nRect.AdjustLeft(n4 );
+ if ( eType==SymbolType::FIRST )
+ {
+ pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
+ Point( nRect.Left(), nRect.Bottom() ) );
+ nRect.AdjustLeft( 1 );
+ }
+
+ tools::Polygon aTriangle(3);
+ aTriangle.SetPoint(Point(nRect.Left() + n2, aCenter.Y() - n2), 0);
+ aTriangle.SetPoint(Point(nRect.Left(), aCenter.Y()), 1);
+ aTriangle.SetPoint(Point(nRect.Left() + n2, aCenter.Y() + n2), 2);
+
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon(aTriangle);
+ pDev->Pop();
+
+ break;
+ }
+
+ case SymbolType::SPIN_RIGHT:
+ case SymbolType::LAST:
+ case SymbolType::NEXT:
+ case SymbolType::PLAY:
+ {
+ nRect.AdjustRight( -n4 );
+ if ( eType==SymbolType::LAST )
+ {
+ pDev->DrawLine( Point( nRect.Right(), nRect.Top() ),
+ Point( nRect.Right(), nRect.Bottom() ) );
+ nRect.AdjustRight( -1 );
+ }
+
+ tools::Polygon aTriangle(3);
+ aTriangle.SetPoint(Point(nRect.Right() - n2, aCenter.Y() - n2), 0);
+ aTriangle.SetPoint(Point(nRect.Right(), aCenter.Y()), 1);
+ aTriangle.SetPoint(Point(nRect.Right() - n2, aCenter.Y() + n2), 2);
+
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon(aTriangle);
+ pDev->Pop();
+ break;
+ }
+
+ case SymbolType::PAGEUP:
+ {
+ tools::Polygon triangle( 3 );
+ triangle.SetPoint( Point( aCenter.X(), nRect.Top()), 0 );
+ triangle.SetPoint( Point( aCenter.X() - n2, nRect.Top() + n2 ), 1 );
+ triangle.SetPoint( Point( aCenter.X() + n2, nRect.Top() + n2 ), 2 );
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon( triangle );
+ triangle.Move( 0, n2 );
+ pDev->DrawPolygon( triangle );
+ pDev->Pop();
+ break;
+ }
+
+ case SymbolType::PAGEDOWN:
+ {
+ tools::Polygon triangle( 3 );
+ triangle.SetPoint( Point( aCenter.X(), nRect.Bottom()), 0 );
+ triangle.SetPoint( Point( aCenter.X() - n2, nRect.Bottom() - n2 ), 1 );
+ triangle.SetPoint( Point( aCenter.X() + n2, nRect.Bottom() - n2 ), 2 );
+ pDev->Push(vcl::PushFlags::LINECOLOR);
+ pDev->SetLineColor();
+ pDev->DrawPolygon( triangle );
+ triangle.Move( 0, -n2 );
+ pDev->DrawPolygon( triangle );
+ pDev->Pop();
+ break;
+ }
+
+ case SymbolType::RADIOCHECKMARK:
+ {
+ pDev->DrawEllipse(nRect);
+ break;
+ }
+
+ case SymbolType::STOP:
+ pDev->DrawRect( nRect );
+ break;
+
+ case SymbolType::CLOSE:
+ {
+ const tools::Long diff = std::max<tools::Long>( 0, n8 - 1 );
+ tools::Polygon cross( 16 );
+ cross.SetPoint( Point( nRect.Left(), nRect.Top()), 0 );
+ cross.SetPoint( Point( nRect.Left(), nRect.Top() + diff ), 1 );
+ cross.SetPoint( Point( aCenter.X() - diff, aCenter.Y()), 2 );
+ cross.SetPoint( Point( nRect.Left(), nRect.Bottom() - diff ), 3 );
+ cross.SetPoint( Point( nRect.Left(), nRect.Bottom()), 4 );
+ cross.SetPoint( Point( nRect.Left() + diff, nRect.Bottom()), 5 );
+ cross.SetPoint( Point( aCenter.X(), aCenter.Y() + diff ), 6 );
+ cross.SetPoint( Point( nRect.Right() - diff, nRect.Bottom()), 7 );
+ cross.SetPoint( Point( nRect.Right(), nRect.Bottom()), 8 );
+ cross.SetPoint( Point( nRect.Right(), nRect.Bottom() - diff ), 9 );
+ cross.SetPoint( Point( aCenter.X() + diff, aCenter.Y()), 10 );
+ cross.SetPoint( Point( nRect.Right(), nRect.Top() + diff ), 11 );
+ cross.SetPoint( Point( nRect.Right(), nRect.Top()), 12 );
+ cross.SetPoint( Point( nRect.Right() - diff, nRect.Top()), 13 );
+ cross.SetPoint( Point( aCenter.X(), aCenter.Y() - diff ), 14 );
+ cross.SetPoint( Point( nRect.Left() + diff, nRect.Top()), 15 );
+ pDev->DrawPolygon( cross );
+ break;
+ }
+
+ case SymbolType::CHECKMARK:
+ {
+ tools::Long n3 = nSide/3;
+ nRect.AdjustTop( -(n3/2) );
+ nRect.AdjustBottom( -(n3/2) );
+ tools::Polygon checkmark(6);
+ // #106953# never mirror checkmarks
+ if ( pDev->HasMirroredGraphics() && pDev->IsRTLEnabled() )
+ {
+ // Draw a mirrored checkmark so that it looks "normal" in a
+ // mirrored graphics device (double mirroring!)
+ checkmark.SetPoint( Point( nRect.Right(), nRect.Bottom()-n3 ), 0 );
+ checkmark.SetPoint( Point( nRect.Right()-n3, nRect.Bottom()), 1 );
+ checkmark.SetPoint( Point( nRect.Left(), nRect.Top()+n3 ), 2 );
+ checkmark.SetPoint( Point( nRect.Left(), nRect.Top()+n3 + 1 ), 3 );
+ checkmark.SetPoint( Point( nRect.Right()-n3, nRect.Bottom() + 1 ), 4 );
+ checkmark.SetPoint( Point( nRect.Right(), nRect.Bottom()-n3 + 1 ), 5 );
+ }
+ else
+ {
+ checkmark.SetPoint( Point( nRect.Left(), nRect.Bottom()-n3 ), 0 );
+ checkmark.SetPoint( Point( nRect.Left()+n3, nRect.Bottom()), 1 );
+ checkmark.SetPoint( Point( nRect.Right(), nRect.Top()+n3 ), 2 );
+ checkmark.SetPoint( Point( nRect.Right(), nRect.Top()+n3 + 1 ), 3 );
+ checkmark.SetPoint( Point( nRect.Left()+n3, nRect.Bottom() + 1 ), 4 );
+ checkmark.SetPoint( Point( nRect.Left(), nRect.Bottom()-n3 + 1 ), 5 );
+ }
+ pDev->DrawPolygon( checkmark );
+ }
+ break;
+
+ case SymbolType::FLOAT:
+ nRect.AdjustRight( -n4 );
+ nRect.AdjustTop(n4+1 );
+ pDev->DrawRect( tools::Rectangle( nRect.Left(), nRect.Top(),
+ nRect.Right(), nRect.Top()+n8 ) );
+ pDev->DrawLine( Point( nRect.Left(), nRect.Top()+n8 ),
+ Point( nRect.Left(), nRect.Bottom() ) );
+ pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ),
+ Point( nRect.Right(), nRect.Bottom() ) );
+ pDev->DrawLine( Point( nRect.Right(), nRect.Top()+n8 ),
+ Point( nRect.Right(), nRect.Bottom() ) );
+ nRect.AdjustRight(n4 );
+ nRect.AdjustTop( -(n4+1) );
+ nRect.AdjustLeft(n4 );
+ nRect.AdjustBottom( -(n4+1) );
+ pDev->DrawRect( tools::Rectangle( nRect.Left(), nRect.Top(),
+ nRect.Right(), nRect.Top()+n8 ) );
+ pDev->DrawLine( Point( nRect.Left(), nRect.Top()+n8 ),
+ Point( nRect.Left(), nRect.Bottom() ) );
+ pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ),
+ Point( nRect.Right(), nRect.Bottom() ) );
+ pDev->DrawLine( Point( nRect.Right(), nRect.Top()+n8 ),
+ Point( nRect.Right(), nRect.Bottom() ) );
+ break;
+
+ case SymbolType::DOCK:
+ pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
+ Point( nRect.Right(), nRect.Top() ) );
+ pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
+ Point( nRect.Left(), nRect.Bottom() ) );
+ pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ),
+ Point( nRect.Right(), nRect.Bottom() ) );
+ pDev->DrawLine( Point( nRect.Right(), nRect.Top() ),
+ Point( nRect.Right(), nRect.Bottom() ) );
+ break;
+
+ case SymbolType::HIDE:
+ pDev->DrawRect( tools::Rectangle( nRect.Left()+n8, nRect.Bottom()-n8,
+ nRect.Right()-n8, nRect.Bottom() ) );
+ break;
+
+ case SymbolType::PLUS:
+ pDev->DrawRect( tools::Rectangle( nRect.Left(), aCenter.Y()-n16,
+ nRect.Right(), aCenter.Y()+n16 ) );
+ pDev->DrawRect( tools::Rectangle( aCenter.X()-n16, nRect.Top(),
+ aCenter.X()+n16, nRect.Bottom() ) );
+ break;
+ case SymbolType::DONTKNOW:
+ case SymbolType::IMAGE:
+ case SymbolType::HELP: break;
+ }
+}
+
+void ImplDrawDPILineRect( OutputDevice *const pDev, tools::Rectangle& rRect,
+ const Color *const pColor, const bool bRound = false )
+{
+ tools::Long nLineWidth = pDev->GetDPIX()/300;
+ tools::Long nLineHeight = pDev->GetDPIY()/300;
+ if ( !nLineWidth )
+ nLineWidth = 1;
+ if ( !nLineHeight )
+ nLineHeight = 1;
+
+ if ( pColor )
+ {
+ if ( (nLineWidth == 1) && (nLineHeight == 1) )
+ {
+ pDev->SetLineColor( *pColor );
+ if( bRound )
+ {
+ pDev->DrawLine( Point( rRect.Left()+1, rRect.Top()), Point( rRect.Right()-1, rRect.Top()) );
+ pDev->DrawLine( Point( rRect.Left()+1, rRect.Bottom()), Point( rRect.Right()-1, rRect.Bottom()) );
+ pDev->DrawLine( Point( rRect.Left(), rRect.Top()+1), Point( rRect.Left(), rRect.Bottom()-1) );
+ pDev->DrawLine( Point( rRect.Right(), rRect.Top()+1), Point( rRect.Right(), rRect.Bottom()-1) );
+ }
+ else
+ {
+ pDev->SetFillColor();
+ pDev->DrawRect( rRect );
+ }
+ }
+ else
+ {
+ const tools::Long nWidth = rRect.GetWidth();
+ const tools::Long nHeight = rRect.GetHeight();
+ pDev->SetLineColor();
+ pDev->SetFillColor( *pColor );
+ pDev->DrawRect( tools::Rectangle( rRect.TopLeft(), Size( nWidth, nLineHeight ) ) );
+ pDev->DrawRect( tools::Rectangle( rRect.TopLeft(), Size( nLineWidth, nHeight ) ) );
+ pDev->DrawRect( tools::Rectangle( Point( rRect.Left(), rRect.Bottom()-nLineHeight ),
+ Size( nWidth, nLineHeight ) ) );
+ pDev->DrawRect( tools::Rectangle( Point( rRect.Right()-nLineWidth, rRect.Top() ),
+ Size( nLineWidth, nHeight ) ) );
+ }
+ }
+
+ rRect.AdjustLeft(nLineWidth );
+ rRect.AdjustTop(nLineHeight );
+ rRect.AdjustRight( -nLineWidth );
+ rRect.AdjustBottom( -nLineHeight );
+}
+
+void ImplDraw2ColorFrame( OutputDevice *const pDev, tools::Rectangle& rRect,
+ const Color& rLeftTopColor, const Color& rRightBottomColor )
+{
+ pDev->SetLineColor( rLeftTopColor );
+ pDev->DrawLine( rRect.TopLeft(), rRect.BottomLeft() );
+ pDev->DrawLine( rRect.TopLeft(), rRect.TopRight() );
+ pDev->SetLineColor( rRightBottomColor );
+ pDev->DrawLine( rRect.BottomLeft(), rRect.BottomRight() );
+ pDev->DrawLine( rRect.TopRight(), rRect.BottomRight() );
+
+ // reduce drawing area
+ rRect.AdjustLeft( 1 );
+ rRect.AdjustTop( 1 );
+ rRect.AdjustRight( -1 );
+ rRect.AdjustBottom( -1 );
+}
+
+void ImplDrawButton( OutputDevice *const pDev, tools::Rectangle aFillRect,
+ const DrawButtonFlags nStyle )
+{
+ const StyleSettings& rStyleSettings = pDev->GetSettings().GetStyleSettings();
+
+ if ( (nStyle & DrawButtonFlags::Mono) ||
+ (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) )
+ {
+ const Color aBlackColor(COL_BLACK);
+
+ if ( nStyle & DrawButtonFlags::Default )
+ {
+ // default selection shows a wider border
+ ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor );
+ }
+
+ ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor );
+
+ Size aBrdSize(pDev->GetButtonBorderSize());
+
+ pDev->SetLineColor();
+ pDev->SetFillColor( aBlackColor );
+ const tools::Rectangle aOrigFillRect(aFillRect);
+ if ( nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked) )
+ {
+ // shrink fill rect
+ aFillRect.AdjustLeft(aBrdSize.Width() );
+ aFillRect.AdjustTop(aBrdSize.Height() );
+ // draw top and left borders (aOrigFillRect-aFillRect)
+ pDev->DrawRect( tools::Rectangle( aOrigFillRect.Left(), aOrigFillRect.Top(),
+ aOrigFillRect.Right(), aFillRect.Top()-1 ) );
+ pDev->DrawRect( tools::Rectangle( aOrigFillRect.Left(), aOrigFillRect.Top(),
+ aFillRect.Left()-1, aOrigFillRect.Bottom() ) );
+ }
+ else
+ {
+ // shrink fill rect
+ aFillRect.AdjustRight( -(aBrdSize.Width()) );
+ aFillRect.AdjustBottom( -(aBrdSize.Height()) );
+ // draw bottom and right borders (aOrigFillRect-aFillRect)
+ pDev->DrawRect( tools::Rectangle( aOrigFillRect.Left(), aFillRect.Bottom()+1,
+ aOrigFillRect.Right(), aOrigFillRect.Bottom() ) );
+ pDev->DrawRect( tools::Rectangle( aFillRect.Right()+1, aOrigFillRect.Top(),
+ aOrigFillRect.Right(), aOrigFillRect.Bottom() ) );
+ }
+
+ // Hack: in monochrome mode on printers we like to have grey buttons
+ pDev->SetFillColor(pDev->GetMonochromeButtonColor());
+ pDev->DrawRect( aFillRect );
+ }
+ else
+ {
+ const bool bFlat(nStyle & DrawButtonFlags::Flat);
+ const bool bDepressed(nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked));
+
+ if ( nStyle & DrawButtonFlags::Default )
+ {
+ const Color aDefBtnColor = rStyleSettings.GetDarkShadowColor();
+ ImplDrawDPILineRect( pDev, aFillRect, &aDefBtnColor );
+ }
+
+ if ( nStyle & DrawButtonFlags::NoLeftLightBorder )
+ {
+ pDev->SetLineColor( rStyleSettings.GetLightBorderColor() );
+ pDev->DrawLine( Point( aFillRect.Left(), aFillRect.Top() ),
+ Point( aFillRect.Left(), aFillRect.Bottom() ) );
+ aFillRect.AdjustLeft( 1 );
+ }
+
+ bool bNoFace = false;
+ Color aColor1;
+ Color aColor2;
+ if (!bFlat)
+ {
+ if (bDepressed)
+ {
+ aColor1 = rStyleSettings.GetDarkShadowColor();
+ aColor2 = rStyleSettings.GetLightColor();
+ }
+ else
+ {
+ if ( nStyle & DrawButtonFlags::NoLightBorder )
+ aColor1 = rStyleSettings.GetLightBorderColor();
+ else
+ aColor1 = rStyleSettings.GetLightColor();
+ aColor2 = rStyleSettings.GetDarkShadowColor();
+ }
+
+ ImplDraw2ColorFrame( pDev, aFillRect, aColor1, aColor2 );
+
+ if (bDepressed)
+ {
+ aColor1 = rStyleSettings.GetShadowColor();
+ aColor2 = rStyleSettings.GetLightBorderColor();
+ }
+ else
+ {
+ if ( nStyle & DrawButtonFlags::NoLightBorder )
+ aColor1 = rStyleSettings.GetLightColor();
+ else
+ aColor1 = rStyleSettings.GetLightBorderColor();
+ aColor2 = rStyleSettings.GetShadowColor();
+ }
+ ImplDraw2ColorFrame( pDev, aFillRect, aColor1, aColor2 );
+ }
+ else // flat buttons
+ {
+ // draw a border if the flat button is highlighted
+ if (nStyle & DrawButtonFlags::Highlight)
+ {
+ aColor1 = rStyleSettings.GetShadowColor();
+ ImplDraw2ColorFrame(pDev, aFillRect, aColor1, aColor1);
+ }
+ // fill in the button if it is pressed in
+ bNoFace = !bDepressed;
+ }
+
+ pDev->SetLineColor();
+ if ( nStyle & (DrawButtonFlags::Checked | DrawButtonFlags::DontKnow) )
+ pDev->SetFillColor( rStyleSettings.GetCheckedColor() );
+ else if (!bNoFace)
+ pDev->SetFillColor( rStyleSettings.GetFaceColor() );
+ pDev->DrawRect( aFillRect );
+ }
+}
+
+void ImplDrawFrame( OutputDevice *const pDev, tools::Rectangle& rRect,
+ const StyleSettings& rStyleSettings, DrawFrameStyle nStyle, DrawFrameFlags nFlags )
+{
+ vcl::Window * pWin = pDev->GetOwnerWindow();
+
+ const bool bMenuStyle(nFlags & DrawFrameFlags::Menu);
+
+ // UseFlatBorders disables 3D style for all frames except menus
+ // menus may use different border colors (eg on XP)
+ // normal frames will be drawn using the shadow color
+ // whereas window frame borders will use black
+ bool bFlatBorders = !bMenuStyle && rStyleSettings.GetUseFlatBorders();
+
+ // no flat borders for standard VCL controls (ie formcontrols that keep their classic look)
+ // will not affect frame windows (like dropdowns)
+ if( bFlatBorders && pWin && pWin->GetType() == WindowType::BORDERWINDOW && (pWin != pWin->ImplGetFrameWindow()) )
+ {
+ // check for formcontrol, i.e., a control without NWF enabled
+ Control *const pControl = dynamic_cast< Control* >( pWin->GetWindow( GetWindowType::Client ) );
+ if( !pControl || !pControl->IsNativeWidgetEnabled() )
+ bFlatBorders = false;
+ }
+
+ const bool bNoDraw(nFlags & DrawFrameFlags::NoDraw);
+
+ if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) ||
+ (pDev->GetOutDevType() == OUTDEV_PRINTER) ||
+ bFlatBorders )
+ nFlags |= DrawFrameFlags::Mono;
+
+ if( nStyle != DrawFrameStyle::NWF &&
+ pWin && pWin->IsNativeControlSupported(ControlType::Frame, ControlPart::Border) )
+ {
+ tools::Long nControlFlags = static_cast<tools::Long>(nStyle);
+ nControlFlags |= static_cast<tools::Long>(nFlags);
+ nControlFlags |= static_cast<tools::Long>(pWin->GetType() == WindowType::BORDERWINDOW ?
+ DrawFrameFlags::BorderWindowBorder : DrawFrameFlags::NONE);
+ ImplControlValue aControlValue( nControlFlags );
+
+ tools::Rectangle aBound, aContent;
+ tools::Rectangle aNatRgn( rRect );
+ if( pWin->GetNativeControlRegion(ControlType::Frame, ControlPart::Border,
+ aNatRgn, ControlState::NONE, aControlValue, aBound, aContent) )
+ {
+ // if bNoDraw is true then don't call the drawing routine
+ // but just update the target rectangle
+ if( bNoDraw ||
+ pWin->GetOutDev()->DrawNativeControl( ControlType::Frame, ControlPart::Border, aBound, ControlState::ENABLED,
+ aControlValue, OUString()) )
+ {
+ rRect = aContent;
+ return;
+ }
+ }
+ }
+
+ if ( nFlags & DrawFrameFlags::Mono )
+ {
+ // no round corners for window frame borders
+ const bool bRound = bFlatBorders && !(nFlags & DrawFrameFlags::WindowBorder);
+
+ if ( bNoDraw )
+ {
+ ImplDrawDPILineRect( pDev, rRect, nullptr, bRound );
+ }
+ else
+ {
+ Color aColor = bRound ? rStyleSettings.GetShadowColor()
+ : pDev->GetSettings().GetStyleSettings().GetMonoColor();
+ // when the MonoColor wasn't set, check face color
+ if (
+ (bRound && aColor.IsDark()) ||
+ (
+ (aColor == COL_BLACK) &&
+ pDev->GetSettings().GetStyleSettings().GetFaceColor().IsDark()
+ )
+ )
+ {
+ aColor = COL_WHITE;
+ }
+ ImplDrawDPILineRect( pDev, rRect, &aColor, bRound );
+ }
+ }
+ else
+ {
+ if ( bNoDraw )
+ {
+ switch ( nStyle )
+ {
+ case DrawFrameStyle::In:
+ case DrawFrameStyle::Out:
+ rRect.AdjustLeft( 1 );
+ rRect.AdjustTop( 1 );
+ rRect.AdjustRight( -1 );
+ rRect.AdjustBottom( -1 );
+ break;
+
+ case DrawFrameStyle::Group:
+ case DrawFrameStyle::DoubleIn:
+ case DrawFrameStyle::DoubleOut:
+ rRect.AdjustLeft(2 );
+ rRect.AdjustTop(2 );
+ rRect.AdjustRight( -2 );
+ rRect.AdjustBottom( -2 );
+ break;
+
+ case DrawFrameStyle::NWF:
+ // enough space for the native rendering
+ rRect.AdjustLeft(4 );
+ rRect.AdjustTop(4 );
+ rRect.AdjustRight( -4 );
+ rRect.AdjustBottom( -4 );
+ break;
+ default: break;
+ }
+ }
+ else
+ {
+ switch ( nStyle )
+ {
+ case DrawFrameStyle::Group:
+ pDev->SetFillColor();
+ pDev->SetLineColor( rStyleSettings.GetLightColor() );
+ pDev->DrawRect( tools::Rectangle( rRect.Left()+1, rRect.Top()+1,
+ rRect.Right(), rRect.Bottom() ) );
+ pDev->SetLineColor( rStyleSettings.GetShadowColor() );
+ pDev->DrawRect( tools::Rectangle( rRect.Left(), rRect.Top(),
+ rRect.Right()-1, rRect.Bottom()-1 ) );
+
+ // adjust target rectangle
+ rRect.AdjustLeft(2 );
+ rRect.AdjustTop(2 );
+ rRect.AdjustRight( -2 );
+ rRect.AdjustBottom( -2 );
+ break;
+
+ case DrawFrameStyle::In:
+ ImplDraw2ColorFrame( pDev, rRect,
+ rStyleSettings.GetShadowColor(),
+ rStyleSettings.GetLightColor() );
+ break;
+
+ case DrawFrameStyle::Out:
+ ImplDraw2ColorFrame( pDev, rRect,
+ rStyleSettings.GetLightColor(),
+ rStyleSettings.GetShadowColor() );
+ break;
+
+ case DrawFrameStyle::DoubleIn:
+ if( bFlatBorders )
+ {
+ // no 3d effect
+ ImplDraw2ColorFrame( pDev, rRect,
+ rStyleSettings.GetShadowColor(),
+ rStyleSettings.GetShadowColor() );
+ ImplDraw2ColorFrame( pDev, rRect,
+ rStyleSettings.GetFaceColor(),
+ rStyleSettings.GetFaceColor() );
+ }
+ else
+ {
+ ImplDraw2ColorFrame( pDev, rRect,
+ rStyleSettings.GetShadowColor(),
+ rStyleSettings.GetLightColor() );
+ ImplDraw2ColorFrame( pDev, rRect,
+ rStyleSettings.GetDarkShadowColor(),
+ rStyleSettings.GetLightBorderColor() );
+ }
+ break;
+
+ case DrawFrameStyle::DoubleOut:
+ if( bMenuStyle )
+ {
+ ImplDraw2ColorFrame( pDev, rRect,
+ rStyleSettings.GetMenuBorderColor(),
+ rStyleSettings.GetDarkShadowColor() );
+ if ( !rStyleSettings.GetUseFlatMenus() )
+ {
+ ImplDraw2ColorFrame( pDev, rRect,
+ rStyleSettings.GetLightColor(),
+ rStyleSettings.GetShadowColor() );
+ }
+ }
+ else
+ {
+ ImplDraw2ColorFrame( pDev, rRect,
+ bFlatBorders ? // no 3d effect
+ rStyleSettings.GetDarkShadowColor() :
+ rStyleSettings.GetLightBorderColor(),
+ rStyleSettings.GetDarkShadowColor() );
+ ImplDraw2ColorFrame( pDev, rRect,
+ rStyleSettings.GetLightColor(),
+ rStyleSettings.GetShadowColor() );
+ }
+ break;
+
+ case DrawFrameStyle::NWF:
+ // no rendering, just enough space for the native rendering
+ rRect.AdjustLeft(4 );
+ rRect.AdjustTop(4 );
+ rRect.AdjustRight( -4 );
+ rRect.AdjustBottom( -4 );
+ break;
+ default: break;
+ }
+ }
+ }
+}
+
+} // end anonymous namespace
+
+DecorationView::DecorationView(OutputDevice* pOutDev) :
+ mpOutDev(pOutDev)
+{}
+
+void DecorationView::DrawSymbol( const tools::Rectangle& rRect, SymbolType eType,
+ const Color& rColor, DrawSymbolFlags nStyle )
+{
+ const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
+ const tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect );
+ const Color aOldLineColor = mpOutDev->GetLineColor();
+ const Color aOldFillColor = mpOutDev->GetFillColor();
+ const bool bOldMapMode = mpOutDev->IsMapModeEnabled();
+ Color nColor(rColor);
+ mpOutDev->EnableMapMode( false );
+
+ if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) ||
+ (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) )
+ nStyle |= DrawSymbolFlags::Mono;
+
+ if ( nStyle & DrawSymbolFlags::Mono )
+ {
+ // Monochrome: set color to black if enabled, to gray if disabled
+ nColor = ( nStyle & DrawSymbolFlags::Disable ) ? COL_GRAY : COL_BLACK;
+ }
+ else
+ {
+ if ( nStyle & DrawSymbolFlags::Disable )
+ {
+ // Draw shifted and brighter symbol for embossed look
+ mpOutDev->SetLineColor( rStyleSettings.GetLightColor() );
+ mpOutDev->SetFillColor( rStyleSettings.GetLightColor() );
+ ImplDrawSymbol( mpOutDev, aRect + Point(1, 1) , eType );
+ nColor = rStyleSettings.GetShadowColor();
+ }
+ }
+
+ // Set selected color and draw the symbol
+ mpOutDev->SetLineColor( nColor );
+ mpOutDev->SetFillColor( nColor );
+ ImplDrawSymbol( mpOutDev, aRect, eType );
+
+ // Restore previous settings
+ mpOutDev->SetLineColor( aOldLineColor );
+ mpOutDev->SetFillColor( aOldFillColor );
+ mpOutDev->EnableMapMode( bOldMapMode );
+}
+
+void DecorationView::DrawFrame( const tools::Rectangle& rRect,
+ const Color& rLeftTopColor,
+ const Color& rRightBottomColor )
+{
+ tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect );
+ const Color aOldLineColor = mpOutDev->GetLineColor();
+ const bool bOldMapMode = mpOutDev->IsMapModeEnabled();
+ mpOutDev->EnableMapMode( false );
+ ImplDraw2ColorFrame( mpOutDev, aRect, rLeftTopColor, rRightBottomColor );
+ mpOutDev->SetLineColor( aOldLineColor );
+ mpOutDev->EnableMapMode( bOldMapMode );
+}
+
+void DecorationView::DrawHighlightFrame( const tools::Rectangle& rRect,
+ DrawHighlightFrameStyle nStyle )
+{
+ const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
+ Color aLightColor = rStyleSettings.GetLightColor();
+ Color aShadowColor = rStyleSettings.GetShadowColor();
+
+ if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) ||
+ (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) )
+ {
+ aLightColor = COL_BLACK;
+ aShadowColor = COL_BLACK;
+ }
+ else
+ {
+ Wallpaper aBackground = mpOutDev->GetBackground();
+ if ( aBackground.IsBitmap() || aBackground.IsGradient() )
+ {
+ aLightColor = rStyleSettings.GetFaceColor();
+ aShadowColor = COL_BLACK;
+ }
+ else
+ {
+ Color aBackColor = aBackground.GetColor();
+ if ( (aLightColor.GetColorError( aBackColor ) < 96) ||
+ (aShadowColor.GetColorError( aBackColor ) < 96) )
+ {
+ aLightColor = COL_WHITE;
+ aShadowColor = COL_BLACK;
+
+ if ( aLightColor.GetColorError( aBackColor ) < 96 )
+ aLightColor.DecreaseLuminance( 64 );
+ if ( aShadowColor.GetColorError( aBackColor ) < 96 )
+ aShadowColor.IncreaseLuminance( 64 );
+ }
+ }
+ }
+
+ if ( nStyle == DrawHighlightFrameStyle::In )
+ std::swap( aLightColor, aShadowColor );
+
+ DrawFrame( rRect, aLightColor, aShadowColor );
+}
+
+tools::Rectangle DecorationView::DrawFrame( const tools::Rectangle& rRect, DrawFrameStyle nStyle, DrawFrameFlags nFlags )
+{
+ tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect );
+ bool bOldMap = mpOutDev->IsMapModeEnabled();
+ mpOutDev->EnableMapMode( false );
+
+ if ( !rRect.IsEmpty() )
+ {
+ if ( nFlags & DrawFrameFlags::NoDraw )
+ ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle, nFlags );
+ else
+ {
+ Color aOldLineColor = mpOutDev->GetLineColor();
+ Color aOldFillColor = mpOutDev->GetFillColor();
+ ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle, nFlags );
+ mpOutDev->SetLineColor( aOldLineColor );
+ mpOutDev->SetFillColor( aOldFillColor );
+ }
+ }
+
+ mpOutDev->EnableMapMode( bOldMap );
+ aRect = mpOutDev->PixelToLogic( aRect );
+
+ return aRect;
+}
+
+tools::Rectangle DecorationView::DrawButton( const tools::Rectangle& rRect, DrawButtonFlags nStyle )
+{
+ if ( rRect.IsEmpty() )
+ {
+ return rRect;
+ }
+
+ tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect );
+ const bool bOldMap = mpOutDev->IsMapModeEnabled();
+ mpOutDev->EnableMapMode( false );
+
+ const Color aOldLineColor = mpOutDev->GetLineColor();
+ const Color aOldFillColor = mpOutDev->GetFillColor();
+ ImplDrawButton( mpOutDev, aRect, nStyle );
+ mpOutDev->SetLineColor( aOldLineColor );
+ mpOutDev->SetFillColor( aOldFillColor );
+
+ // keep border free, although it is used at default representation
+ aRect.AdjustLeft( 1 );
+ aRect.AdjustTop( 1 );
+ aRect.AdjustRight( -1 );
+ aRect.AdjustBottom( -1 );
+
+ if ( nStyle & DrawButtonFlags::NoLightBorder )
+ {
+ aRect.AdjustLeft( 1 );
+ aRect.AdjustTop( 1 );
+ }
+ else if ( nStyle & DrawButtonFlags::NoLeftLightBorder )
+ {
+ aRect.AdjustLeft( 1 );
+ }
+
+ if ( nStyle & DrawButtonFlags::Pressed )
+ {
+ if ( (aRect.GetHeight() > 10) && (aRect.GetWidth() > 10) )
+ {
+ aRect.AdjustLeft(4 );
+ aRect.AdjustTop(4 );
+ aRect.AdjustRight( -1 );
+ aRect.AdjustBottom( -1 );
+ }
+ else
+ {
+ aRect.AdjustLeft(3 );
+ aRect.AdjustTop(3 );
+ aRect.AdjustRight( -2 );
+ aRect.AdjustBottom( -2 );
+ }
+ }
+ else if ( nStyle & DrawButtonFlags::Checked )
+ {
+ aRect.AdjustLeft(3 );
+ aRect.AdjustTop(3 );
+ aRect.AdjustRight( -2 );
+ aRect.AdjustBottom( -2 );
+ }
+ else
+ {
+ aRect.AdjustLeft(2 );
+ aRect.AdjustTop(2 );
+ aRect.AdjustRight( -3 );
+ aRect.AdjustBottom( -3 );
+ }
+
+ mpOutDev->EnableMapMode( bOldMap );
+ aRect = mpOutDev->PixelToLogic( aRect );
+
+ return aRect;
+}
+
+void DecorationView::DrawSeparator( const Point& rStart, const Point& rStop, bool bVertical )
+{
+ Point aStart( rStart ), aStop( rStop );
+ const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
+ vcl::Window *const pWin = mpOutDev->GetOwnerWindow();
+ if(pWin)
+ {
+ ControlPart nPart = ( bVertical ? ControlPart::SeparatorVert : ControlPart::SeparatorHorz );
+ bool nativeSupported = pWin->IsNativeControlSupported( ControlType::Fixedline, nPart );
+ ImplControlValue aValue;
+ tools::Rectangle aRect(rStart,rStop);
+ if(nativeSupported && pWin->GetOutDev()->DrawNativeControl(ControlType::Fixedline,nPart,aRect,ControlState::NONE,aValue,OUString()))
+ return;
+ }
+
+ mpOutDev->Push( vcl::PushFlags::LINECOLOR );
+ if ( rStyleSettings.GetOptions() & StyleSettingsOptions::Mono )
+ mpOutDev->SetLineColor( COL_BLACK );
+ else
+ mpOutDev->SetLineColor( rStyleSettings.GetSeparatorColor() );
+
+ mpOutDev->DrawLine( aStart, aStop );
+
+ mpOutDev->Pop();
+}
+
+void DecorationView::DrawHandle(const tools::Rectangle& rRect)
+{
+ const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
+
+ Size aOutputSize = rRect.GetSize();
+
+ mpOutDev->SetLineColor(rStyleSettings.GetDarkShadowColor());
+ mpOutDev->SetFillColor(rStyleSettings.GetDarkShadowColor());
+
+ const sal_Int32 nNumberOfPoints = 3;
+
+ tools::Long nHalfWidth = aOutputSize.Width() / 2.0f;
+
+ float fDistance = aOutputSize.Height();
+ fDistance /= (nNumberOfPoints + 1);
+
+ tools::Long nRadius = aOutputSize.Width();
+ nRadius /= (nNumberOfPoints + 2);
+
+ for (tools::Long i = 1; i <= nNumberOfPoints; i++)
+ {
+ tools::Rectangle aLocation(nHalfWidth - nRadius,
+ round(fDistance * i) - nRadius,
+ nHalfWidth + nRadius,
+ round(fDistance * i) + nRadius);
+ mpOutDev->DrawEllipse(aLocation);
+ }
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */