diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /vcl/source/window/decoview.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/source/window/decoview.cxx')
-rw-r--r-- | vcl/source/window/decoview.cxx | 1020 |
1 files changed, 1020 insertions, 0 deletions
diff --git a/vcl/source/window/decoview.cxx b/vcl/source/window/decoview.cxx new file mode 100644 index 0000000000..2067a9e4ca --- /dev/null +++ b/vcl/source/window/decoview.cxx @@ -0,0 +1,1020 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <vcl/settings.hxx> +#include <vcl/outdev.hxx> +#include <vcl/decoview.hxx> +#include <vcl/window.hxx> +#include <vcl/ctrl.hxx> + +namespace { + +tools::Long AdjustRectToSquare( tools::Rectangle &rRect ) +{ + const tools::Long nWidth = rRect.GetWidth(); + const tools::Long nHeight = rRect.GetHeight(); + tools::Long nSide = std::min( nWidth, nHeight ); + + if ( nSide && !(nSide & 1) ) + { + // we prefer an odd size + --nSide; + } + + // Make the rectangle a square + rRect.SetSize( Size( nSide, nSide ) ); + + // and place it at the center of the original rectangle + rRect.Move( (nWidth-nSide)/2, (nHeight-nSide)/2 ); + + return nSide; +} + +void ImplDrawSymbol( OutputDevice* pDev, tools::Rectangle nRect, const SymbolType eType ) +{ + const tools::Long nSide = AdjustRectToSquare( nRect ); + + if ( !nSide ) return; + if ( nSide==1 ) + { + pDev->DrawPixel( Point( nRect.Left(), nRect.Top() ) ); + return; + } + + // Precalculate some values + const tools::Long n2 = nSide/2; + const tools::Long n4 = (n2+1)/2; + const tools::Long n8 = (n4+1)/2; + const tools::Long n16 = (n8+1)/2; + const Point aCenter = nRect.Center(); + + switch ( eType ) + { + case SymbolType::ARROW_UP: + { + tools::Polygon arrow(7); + arrow.SetPoint( Point( aCenter.X(), nRect.Top()), 0 ); + arrow.SetPoint( Point( aCenter.X() - n2, nRect.Top() + n2 ), 1 ); + arrow.SetPoint( Point( aCenter.X() - n8, nRect.Top() + n2 ), 2 ); + arrow.SetPoint( Point( aCenter.X() - n8, nRect.Bottom()), 3 ); + arrow.SetPoint( Point( aCenter.X() + n8, nRect.Bottom()), 4 ); + arrow.SetPoint( Point( aCenter.X() + n8, nRect.Top() + n2 ), 5 ); + arrow.SetPoint( Point( aCenter.X() + n2, nRect.Top() + n2 ), 6 ); + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon( arrow ); + pDev->Pop(); + break; + } + + case SymbolType::ARROW_DOWN: + { + tools::Polygon arrow(7); + arrow.SetPoint( Point( aCenter.X(), nRect.Bottom()), 0 ); + arrow.SetPoint( Point( aCenter.X() - n2, nRect.Bottom() - n2 ), 1 ); + arrow.SetPoint( Point( aCenter.X() - n8, nRect.Bottom() - n2 ), 2 ); + arrow.SetPoint( Point( aCenter.X() - n8, nRect.Top()), 3 ); + arrow.SetPoint( Point( aCenter.X() + n8, nRect.Top()), 4 ); + arrow.SetPoint( Point( aCenter.X() + n8, nRect.Bottom() - n2 ), 5 ); + arrow.SetPoint( Point( aCenter.X() + n2, nRect.Bottom() - n2 ), 6 ); + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon( arrow ); + pDev->Pop(); + break; + } + + case SymbolType::ARROW_LEFT: + { + tools::Polygon arrow(7); + arrow.SetPoint( Point( nRect.Left(), aCenter.Y()), 0 ); + arrow.SetPoint( Point( nRect.Left() + n2, aCenter.Y() - n2 ), 1 ); + arrow.SetPoint( Point( nRect.Left() + n2, aCenter.Y() - n8 ), 2 ); + arrow.SetPoint( Point( nRect.Right(), aCenter.Y() - n8 ), 3 ); + arrow.SetPoint( Point( nRect.Right(), aCenter.Y() + n8 ), 4 ); + arrow.SetPoint( Point( nRect.Left() + n2, aCenter.Y() + n8 ), 5 ); + arrow.SetPoint( Point( nRect.Left() + n2, aCenter.Y() + n2 ), 6 ); + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon( arrow ); + pDev->Pop(); + break; + } + + case SymbolType::ARROW_RIGHT: + { + tools::Polygon arrow(7); + arrow.SetPoint( Point( nRect.Right(), aCenter.Y()), 0 ); + arrow.SetPoint( Point( nRect.Right() - n2, aCenter.Y() - n2 ), 1 ); + arrow.SetPoint( Point( nRect.Right() - n2, aCenter.Y() - n8 ), 2 ); + arrow.SetPoint( Point( nRect.Left(), aCenter.Y() - n8 ), 3 ); + arrow.SetPoint( Point( nRect.Left(), aCenter.Y() + n8 ), 4 ); + arrow.SetPoint( Point( nRect.Right() - n2, aCenter.Y() + n8 ), 5 ); + arrow.SetPoint( Point( nRect.Right() - n2, aCenter.Y() + n2 ), 6 ); + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon( arrow ); + pDev->Pop(); + break; + } + + case SymbolType::SPIN_UP: + { + tools::Polygon triangle( 3 ); + triangle.SetPoint( Point( aCenter.X(), nRect.Top() + n4 ), 0 ); + triangle.SetPoint( Point( aCenter.X() - n2, nRect.Top() + n4 + n2 ), 1 ); + triangle.SetPoint( Point( aCenter.X() + n2, nRect.Top() + n4 + n2 ), 2 ); + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon( triangle ); + pDev->Pop(); + break; + } + + case SymbolType::SPIN_DOWN: + { + tools::Polygon triangle( 3 ); + triangle.SetPoint( Point( aCenter.X(), nRect.Bottom() - n4 ), 0 ); + triangle.SetPoint( Point( aCenter.X() - n2, nRect.Bottom() - n4 - n2 ), 1 ); + triangle.SetPoint( Point( aCenter.X() + n2, nRect.Bottom() - n4 - n2 ), 2 ); + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon( triangle ); + pDev->Pop(); + break; + } + + case SymbolType::SPIN_LEFT: + case SymbolType::FIRST: + case SymbolType::PREV: + { + nRect.AdjustLeft(n4 ); + if ( eType==SymbolType::FIRST ) + { + pDev->DrawLine( Point( nRect.Left(), nRect.Top() ), + Point( nRect.Left(), nRect.Bottom() ) ); + nRect.AdjustLeft( 1 ); + } + + tools::Polygon aTriangle(3); + aTriangle.SetPoint(Point(nRect.Left() + n2, aCenter.Y() - n2), 0); + aTriangle.SetPoint(Point(nRect.Left(), aCenter.Y()), 1); + aTriangle.SetPoint(Point(nRect.Left() + n2, aCenter.Y() + n2), 2); + + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon(aTriangle); + pDev->Pop(); + + break; + } + + case SymbolType::SPIN_RIGHT: + case SymbolType::LAST: + case SymbolType::NEXT: + case SymbolType::PLAY: + { + nRect.AdjustRight( -n4 ); + if ( eType==SymbolType::LAST ) + { + pDev->DrawLine( Point( nRect.Right(), nRect.Top() ), + Point( nRect.Right(), nRect.Bottom() ) ); + nRect.AdjustRight( -1 ); + } + + tools::Polygon aTriangle(3); + aTriangle.SetPoint(Point(nRect.Right() - n2, aCenter.Y() - n2), 0); + aTriangle.SetPoint(Point(nRect.Right(), aCenter.Y()), 1); + aTriangle.SetPoint(Point(nRect.Right() - n2, aCenter.Y() + n2), 2); + + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon(aTriangle); + pDev->Pop(); + break; + } + + case SymbolType::PAGEUP: + { + tools::Polygon triangle( 3 ); + triangle.SetPoint( Point( aCenter.X(), nRect.Top()), 0 ); + triangle.SetPoint( Point( aCenter.X() - n2, nRect.Top() + n2 ), 1 ); + triangle.SetPoint( Point( aCenter.X() + n2, nRect.Top() + n2 ), 2 ); + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon( triangle ); + triangle.Move( 0, n2 ); + pDev->DrawPolygon( triangle ); + pDev->Pop(); + break; + } + + case SymbolType::PAGEDOWN: + { + tools::Polygon triangle( 3 ); + triangle.SetPoint( Point( aCenter.X(), nRect.Bottom()), 0 ); + triangle.SetPoint( Point( aCenter.X() - n2, nRect.Bottom() - n2 ), 1 ); + triangle.SetPoint( Point( aCenter.X() + n2, nRect.Bottom() - n2 ), 2 ); + pDev->Push(vcl::PushFlags::LINECOLOR); + pDev->SetLineColor(); + pDev->DrawPolygon( triangle ); + triangle.Move( 0, -n2 ); + pDev->DrawPolygon( triangle ); + pDev->Pop(); + break; + } + + case SymbolType::RADIOCHECKMARK: + { + pDev->DrawEllipse(nRect); + break; + } + + case SymbolType::STOP: + pDev->DrawRect( nRect ); + break; + + case SymbolType::CLOSE: + { + const tools::Long diff = std::max<tools::Long>( 0, n8 - 1 ); + tools::Polygon cross( 16 ); + cross.SetPoint( Point( nRect.Left(), nRect.Top()), 0 ); + cross.SetPoint( Point( nRect.Left(), nRect.Top() + diff ), 1 ); + cross.SetPoint( Point( aCenter.X() - diff, aCenter.Y()), 2 ); + cross.SetPoint( Point( nRect.Left(), nRect.Bottom() - diff ), 3 ); + cross.SetPoint( Point( nRect.Left(), nRect.Bottom()), 4 ); + cross.SetPoint( Point( nRect.Left() + diff, nRect.Bottom()), 5 ); + cross.SetPoint( Point( aCenter.X(), aCenter.Y() + diff ), 6 ); + cross.SetPoint( Point( nRect.Right() - diff, nRect.Bottom()), 7 ); + cross.SetPoint( Point( nRect.Right(), nRect.Bottom()), 8 ); + cross.SetPoint( Point( nRect.Right(), nRect.Bottom() - diff ), 9 ); + cross.SetPoint( Point( aCenter.X() + diff, aCenter.Y()), 10 ); + cross.SetPoint( Point( nRect.Right(), nRect.Top() + diff ), 11 ); + cross.SetPoint( Point( nRect.Right(), nRect.Top()), 12 ); + cross.SetPoint( Point( nRect.Right() - diff, nRect.Top()), 13 ); + cross.SetPoint( Point( aCenter.X(), aCenter.Y() - diff ), 14 ); + cross.SetPoint( Point( nRect.Left() + diff, nRect.Top()), 15 ); + pDev->DrawPolygon( cross ); + break; + } + + case SymbolType::CHECKMARK: + { + tools::Long n3 = nSide/3; + nRect.AdjustTop( -(n3/2) ); + nRect.AdjustBottom( -(n3/2) ); + tools::Polygon checkmark(6); + // #106953# never mirror checkmarks + if ( pDev->HasMirroredGraphics() && pDev->IsRTLEnabled() ) + { + // Draw a mirrored checkmark so that it looks "normal" in a + // mirrored graphics device (double mirroring!) + checkmark.SetPoint( Point( nRect.Right(), nRect.Bottom()-n3 ), 0 ); + checkmark.SetPoint( Point( nRect.Right()-n3, nRect.Bottom()), 1 ); + checkmark.SetPoint( Point( nRect.Left(), nRect.Top()+n3 ), 2 ); + checkmark.SetPoint( Point( nRect.Left(), nRect.Top()+n3 + 1 ), 3 ); + checkmark.SetPoint( Point( nRect.Right()-n3, nRect.Bottom() + 1 ), 4 ); + checkmark.SetPoint( Point( nRect.Right(), nRect.Bottom()-n3 + 1 ), 5 ); + } + else + { + checkmark.SetPoint( Point( nRect.Left(), nRect.Bottom()-n3 ), 0 ); + checkmark.SetPoint( Point( nRect.Left()+n3, nRect.Bottom()), 1 ); + checkmark.SetPoint( Point( nRect.Right(), nRect.Top()+n3 ), 2 ); + checkmark.SetPoint( Point( nRect.Right(), nRect.Top()+n3 + 1 ), 3 ); + checkmark.SetPoint( Point( nRect.Left()+n3, nRect.Bottom() + 1 ), 4 ); + checkmark.SetPoint( Point( nRect.Left(), nRect.Bottom()-n3 + 1 ), 5 ); + } + pDev->DrawPolygon( checkmark ); + } + break; + + case SymbolType::FLOAT: + nRect.AdjustRight( -n4 ); + nRect.AdjustTop(n4+1 ); + pDev->DrawRect( tools::Rectangle( nRect.Left(), nRect.Top(), + nRect.Right(), nRect.Top()+n8 ) ); + pDev->DrawLine( Point( nRect.Left(), nRect.Top()+n8 ), + Point( nRect.Left(), nRect.Bottom() ) ); + pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ), + Point( nRect.Right(), nRect.Bottom() ) ); + pDev->DrawLine( Point( nRect.Right(), nRect.Top()+n8 ), + Point( nRect.Right(), nRect.Bottom() ) ); + nRect.AdjustRight(n4 ); + nRect.AdjustTop( -(n4+1) ); + nRect.AdjustLeft(n4 ); + nRect.AdjustBottom( -(n4+1) ); + pDev->DrawRect( tools::Rectangle( nRect.Left(), nRect.Top(), + nRect.Right(), nRect.Top()+n8 ) ); + pDev->DrawLine( Point( nRect.Left(), nRect.Top()+n8 ), + Point( nRect.Left(), nRect.Bottom() ) ); + pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ), + Point( nRect.Right(), nRect.Bottom() ) ); + pDev->DrawLine( Point( nRect.Right(), nRect.Top()+n8 ), + Point( nRect.Right(), nRect.Bottom() ) ); + break; + + case SymbolType::DOCK: + pDev->DrawLine( Point( nRect.Left(), nRect.Top() ), + Point( nRect.Right(), nRect.Top() ) ); + pDev->DrawLine( Point( nRect.Left(), nRect.Top() ), + Point( nRect.Left(), nRect.Bottom() ) ); + pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ), + Point( nRect.Right(), nRect.Bottom() ) ); + pDev->DrawLine( Point( nRect.Right(), nRect.Top() ), + Point( nRect.Right(), nRect.Bottom() ) ); + break; + + case SymbolType::HIDE: + pDev->DrawRect( tools::Rectangle( nRect.Left()+n8, nRect.Bottom()-n8, + nRect.Right()-n8, nRect.Bottom() ) ); + break; + + case SymbolType::PLUS: + pDev->DrawRect( tools::Rectangle( nRect.Left(), aCenter.Y()-n16, + nRect.Right(), aCenter.Y()+n16 ) ); + pDev->DrawRect( tools::Rectangle( aCenter.X()-n16, nRect.Top(), + aCenter.X()+n16, nRect.Bottom() ) ); + break; + case SymbolType::DONTKNOW: + case SymbolType::IMAGE: + case SymbolType::HELP: break; + } +} + +void ImplDrawDPILineRect( OutputDevice *const pDev, tools::Rectangle& rRect, + const Color *const pColor, const bool bRound = false ) +{ + tools::Long nLineWidth = pDev->GetDPIX()/300; + tools::Long nLineHeight = pDev->GetDPIY()/300; + if ( !nLineWidth ) + nLineWidth = 1; + if ( !nLineHeight ) + nLineHeight = 1; + + if ( pColor ) + { + if ( (nLineWidth == 1) && (nLineHeight == 1) ) + { + pDev->SetLineColor( *pColor ); + if( bRound ) + { + pDev->DrawLine( Point( rRect.Left()+1, rRect.Top()), Point( rRect.Right()-1, rRect.Top()) ); + pDev->DrawLine( Point( rRect.Left()+1, rRect.Bottom()), Point( rRect.Right()-1, rRect.Bottom()) ); + pDev->DrawLine( Point( rRect.Left(), rRect.Top()+1), Point( rRect.Left(), rRect.Bottom()-1) ); + pDev->DrawLine( Point( rRect.Right(), rRect.Top()+1), Point( rRect.Right(), rRect.Bottom()-1) ); + } + else + { + pDev->SetFillColor(); + pDev->DrawRect( rRect ); + } + } + else + { + const tools::Long nWidth = rRect.GetWidth(); + const tools::Long nHeight = rRect.GetHeight(); + pDev->SetLineColor(); + pDev->SetFillColor( *pColor ); + pDev->DrawRect( tools::Rectangle( rRect.TopLeft(), Size( nWidth, nLineHeight ) ) ); + pDev->DrawRect( tools::Rectangle( rRect.TopLeft(), Size( nLineWidth, nHeight ) ) ); + pDev->DrawRect( tools::Rectangle( Point( rRect.Left(), rRect.Bottom()-nLineHeight ), + Size( nWidth, nLineHeight ) ) ); + pDev->DrawRect( tools::Rectangle( Point( rRect.Right()-nLineWidth, rRect.Top() ), + Size( nLineWidth, nHeight ) ) ); + } + } + + rRect.AdjustLeft(nLineWidth ); + rRect.AdjustTop(nLineHeight ); + rRect.AdjustRight( -nLineWidth ); + rRect.AdjustBottom( -nLineHeight ); +} + +void ImplDraw2ColorFrame( OutputDevice *const pDev, tools::Rectangle& rRect, + const Color& rLeftTopColor, const Color& rRightBottomColor ) +{ + pDev->SetLineColor( rLeftTopColor ); + pDev->DrawLine( rRect.TopLeft(), rRect.BottomLeft() ); + pDev->DrawLine( rRect.TopLeft(), rRect.TopRight() ); + pDev->SetLineColor( rRightBottomColor ); + pDev->DrawLine( rRect.BottomLeft(), rRect.BottomRight() ); + pDev->DrawLine( rRect.TopRight(), rRect.BottomRight() ); + + // reduce drawing area + rRect.AdjustLeft( 1 ); + rRect.AdjustTop( 1 ); + rRect.AdjustRight( -1 ); + rRect.AdjustBottom( -1 ); +} + +void ImplDrawButton( OutputDevice *const pDev, tools::Rectangle aFillRect, + const DrawButtonFlags nStyle ) +{ + const StyleSettings& rStyleSettings = pDev->GetSettings().GetStyleSettings(); + + if ( (nStyle & DrawButtonFlags::Mono) || + (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) ) + { + const Color aBlackColor(COL_BLACK); + + if ( nStyle & DrawButtonFlags::Default ) + { + // default selection shows a wider border + ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor ); + } + + ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor ); + + Size aBrdSize(pDev->GetButtonBorderSize()); + + pDev->SetLineColor(); + pDev->SetFillColor( aBlackColor ); + const tools::Rectangle aOrigFillRect(aFillRect); + if ( nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked) ) + { + // shrink fill rect + aFillRect.AdjustLeft(aBrdSize.Width() ); + aFillRect.AdjustTop(aBrdSize.Height() ); + // draw top and left borders (aOrigFillRect-aFillRect) + pDev->DrawRect( tools::Rectangle( aOrigFillRect.Left(), aOrigFillRect.Top(), + aOrigFillRect.Right(), aFillRect.Top()-1 ) ); + pDev->DrawRect( tools::Rectangle( aOrigFillRect.Left(), aOrigFillRect.Top(), + aFillRect.Left()-1, aOrigFillRect.Bottom() ) ); + } + else + { + // shrink fill rect + aFillRect.AdjustRight( -(aBrdSize.Width()) ); + aFillRect.AdjustBottom( -(aBrdSize.Height()) ); + // draw bottom and right borders (aOrigFillRect-aFillRect) + pDev->DrawRect( tools::Rectangle( aOrigFillRect.Left(), aFillRect.Bottom()+1, + aOrigFillRect.Right(), aOrigFillRect.Bottom() ) ); + pDev->DrawRect( tools::Rectangle( aFillRect.Right()+1, aOrigFillRect.Top(), + aOrigFillRect.Right(), aOrigFillRect.Bottom() ) ); + } + + // Hack: in monochrome mode on printers we like to have grey buttons + pDev->SetFillColor(pDev->GetMonochromeButtonColor()); + pDev->DrawRect( aFillRect ); + } + else + { + const bool bFlat(nStyle & DrawButtonFlags::Flat); + const bool bDepressed(nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked)); + + if ( nStyle & DrawButtonFlags::Default ) + { + const Color aDefBtnColor = rStyleSettings.GetDarkShadowColor(); + ImplDrawDPILineRect( pDev, aFillRect, &aDefBtnColor ); + } + + if ( nStyle & DrawButtonFlags::NoLeftLightBorder ) + { + pDev->SetLineColor( rStyleSettings.GetLightBorderColor() ); + pDev->DrawLine( Point( aFillRect.Left(), aFillRect.Top() ), + Point( aFillRect.Left(), aFillRect.Bottom() ) ); + aFillRect.AdjustLeft( 1 ); + } + + bool bNoFace = false; + Color aColor1; + Color aColor2; + if (!bFlat) + { + if (bDepressed) + { + aColor1 = rStyleSettings.GetDarkShadowColor(); + aColor2 = rStyleSettings.GetLightColor(); + } + else + { + if ( nStyle & DrawButtonFlags::NoLightBorder ) + aColor1 = rStyleSettings.GetLightBorderColor(); + else + aColor1 = rStyleSettings.GetLightColor(); + aColor2 = rStyleSettings.GetDarkShadowColor(); + } + + ImplDraw2ColorFrame( pDev, aFillRect, aColor1, aColor2 ); + + if (bDepressed) + { + aColor1 = rStyleSettings.GetShadowColor(); + aColor2 = rStyleSettings.GetLightBorderColor(); + } + else + { + if ( nStyle & DrawButtonFlags::NoLightBorder ) + aColor1 = rStyleSettings.GetLightColor(); + else + aColor1 = rStyleSettings.GetLightBorderColor(); + aColor2 = rStyleSettings.GetShadowColor(); + } + ImplDraw2ColorFrame( pDev, aFillRect, aColor1, aColor2 ); + } + else // flat buttons + { + // draw a border if the flat button is highlighted + if (nStyle & DrawButtonFlags::Highlight) + { + aColor1 = rStyleSettings.GetShadowColor(); + ImplDraw2ColorFrame(pDev, aFillRect, aColor1, aColor1); + } + // fill in the button if it is pressed in + bNoFace = !bDepressed; + } + + pDev->SetLineColor(); + if ( nStyle & (DrawButtonFlags::Checked | DrawButtonFlags::DontKnow) ) + pDev->SetFillColor( rStyleSettings.GetCheckedColor() ); + else if (!bNoFace) + pDev->SetFillColor( rStyleSettings.GetFaceColor() ); + pDev->DrawRect( aFillRect ); + } +} + +void ImplDrawFrame( OutputDevice *const pDev, tools::Rectangle& rRect, + const StyleSettings& rStyleSettings, DrawFrameStyle nStyle, DrawFrameFlags nFlags ) +{ + vcl::Window * pWin = pDev->GetOwnerWindow(); + + const bool bMenuStyle(nFlags & DrawFrameFlags::Menu); + + // UseFlatBorders disables 3D style for all frames except menus + // menus may use different border colors (eg on XP) + // normal frames will be drawn using the shadow color + // whereas window frame borders will use black + bool bFlatBorders = !bMenuStyle && rStyleSettings.GetUseFlatBorders(); + + // no flat borders for standard VCL controls (ie formcontrols that keep their classic look) + // will not affect frame windows (like dropdowns) + if( bFlatBorders && pWin && pWin->GetType() == WindowType::BORDERWINDOW && (pWin != pWin->ImplGetFrameWindow()) ) + { + // check for formcontrol, i.e., a control without NWF enabled + Control *const pControl = dynamic_cast< Control* >( pWin->GetWindow( GetWindowType::Client ) ); + if( !pControl || !pControl->IsNativeWidgetEnabled() ) + bFlatBorders = false; + } + + const bool bNoDraw(nFlags & DrawFrameFlags::NoDraw); + + if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) || + (pDev->GetOutDevType() == OUTDEV_PRINTER) || + bFlatBorders ) + nFlags |= DrawFrameFlags::Mono; + + if( nStyle != DrawFrameStyle::NWF && + pWin && pWin->IsNativeControlSupported(ControlType::Frame, ControlPart::Border) ) + { + tools::Long nControlFlags = static_cast<tools::Long>(nStyle); + nControlFlags |= static_cast<tools::Long>(nFlags); + nControlFlags |= static_cast<tools::Long>(pWin->GetType() == WindowType::BORDERWINDOW ? + DrawFrameFlags::BorderWindowBorder : DrawFrameFlags::NONE); + ImplControlValue aControlValue( nControlFlags ); + + tools::Rectangle aBound, aContent; + tools::Rectangle aNatRgn( rRect ); + if( pWin->GetNativeControlRegion(ControlType::Frame, ControlPart::Border, + aNatRgn, ControlState::NONE, aControlValue, aBound, aContent) ) + { + // if bNoDraw is true then don't call the drawing routine + // but just update the target rectangle + if( bNoDraw || + pWin->GetOutDev()->DrawNativeControl( ControlType::Frame, ControlPart::Border, aBound, ControlState::ENABLED, + aControlValue, OUString()) ) + { + rRect = aContent; + return; + } + } + } + + if ( nFlags & DrawFrameFlags::Mono ) + { + // no round corners for window frame borders + const bool bRound = bFlatBorders && !(nFlags & DrawFrameFlags::WindowBorder); + + if ( bNoDraw ) + { + ImplDrawDPILineRect( pDev, rRect, nullptr, bRound ); + } + else + { + Color aColor = bRound ? rStyleSettings.GetShadowColor() + : pDev->GetSettings().GetStyleSettings().GetMonoColor(); + // when the MonoColor wasn't set, check face color + if ( + (bRound && aColor.IsDark()) || + ( + (aColor == COL_BLACK) && + pDev->GetSettings().GetStyleSettings().GetFaceColor().IsDark() + ) + ) + { + aColor = COL_WHITE; + } + ImplDrawDPILineRect( pDev, rRect, &aColor, bRound ); + } + } + else + { + if ( bNoDraw ) + { + switch ( nStyle ) + { + case DrawFrameStyle::In: + case DrawFrameStyle::Out: + rRect.AdjustLeft( 1 ); + rRect.AdjustTop( 1 ); + rRect.AdjustRight( -1 ); + rRect.AdjustBottom( -1 ); + break; + + case DrawFrameStyle::Group: + case DrawFrameStyle::DoubleIn: + case DrawFrameStyle::DoubleOut: + rRect.AdjustLeft(2 ); + rRect.AdjustTop(2 ); + rRect.AdjustRight( -2 ); + rRect.AdjustBottom( -2 ); + break; + + case DrawFrameStyle::NWF: + // enough space for the native rendering + rRect.AdjustLeft(4 ); + rRect.AdjustTop(4 ); + rRect.AdjustRight( -4 ); + rRect.AdjustBottom( -4 ); + break; + default: break; + } + } + else + { + switch ( nStyle ) + { + case DrawFrameStyle::Group: + pDev->SetFillColor(); + pDev->SetLineColor( rStyleSettings.GetLightColor() ); + pDev->DrawRect( tools::Rectangle( rRect.Left()+1, rRect.Top()+1, + rRect.Right(), rRect.Bottom() ) ); + pDev->SetLineColor( rStyleSettings.GetShadowColor() ); + pDev->DrawRect( tools::Rectangle( rRect.Left(), rRect.Top(), + rRect.Right()-1, rRect.Bottom()-1 ) ); + + // adjust target rectangle + rRect.AdjustLeft(2 ); + rRect.AdjustTop(2 ); + rRect.AdjustRight( -2 ); + rRect.AdjustBottom( -2 ); + break; + + case DrawFrameStyle::In: + ImplDraw2ColorFrame( pDev, rRect, + rStyleSettings.GetShadowColor(), + rStyleSettings.GetLightColor() ); + break; + + case DrawFrameStyle::Out: + ImplDraw2ColorFrame( pDev, rRect, + rStyleSettings.GetLightColor(), + rStyleSettings.GetShadowColor() ); + break; + + case DrawFrameStyle::DoubleIn: + if( bFlatBorders ) + { + // no 3d effect + ImplDraw2ColorFrame( pDev, rRect, + rStyleSettings.GetShadowColor(), + rStyleSettings.GetShadowColor() ); + ImplDraw2ColorFrame( pDev, rRect, + rStyleSettings.GetFaceColor(), + rStyleSettings.GetFaceColor() ); + } + else + { + ImplDraw2ColorFrame( pDev, rRect, + rStyleSettings.GetShadowColor(), + rStyleSettings.GetLightColor() ); + ImplDraw2ColorFrame( pDev, rRect, + rStyleSettings.GetDarkShadowColor(), + rStyleSettings.GetLightBorderColor() ); + } + break; + + case DrawFrameStyle::DoubleOut: + if( bMenuStyle ) + { + ImplDraw2ColorFrame( pDev, rRect, + rStyleSettings.GetMenuBorderColor(), + rStyleSettings.GetDarkShadowColor() ); + if ( !rStyleSettings.GetUseFlatMenus() ) + { + ImplDraw2ColorFrame( pDev, rRect, + rStyleSettings.GetLightColor(), + rStyleSettings.GetShadowColor() ); + } + } + else + { + ImplDraw2ColorFrame( pDev, rRect, + bFlatBorders ? // no 3d effect + rStyleSettings.GetDarkShadowColor() : + rStyleSettings.GetLightBorderColor(), + rStyleSettings.GetDarkShadowColor() ); + ImplDraw2ColorFrame( pDev, rRect, + rStyleSettings.GetLightColor(), + rStyleSettings.GetShadowColor() ); + } + break; + + case DrawFrameStyle::NWF: + // no rendering, just enough space for the native rendering + rRect.AdjustLeft(4 ); + rRect.AdjustTop(4 ); + rRect.AdjustRight( -4 ); + rRect.AdjustBottom( -4 ); + break; + default: break; + } + } + } +} + +} // end anonymous namespace + +DecorationView::DecorationView(OutputDevice* pOutDev) : + mpOutDev(pOutDev) +{} + +void DecorationView::DrawSymbol( const tools::Rectangle& rRect, SymbolType eType, + const Color& rColor, DrawSymbolFlags nStyle ) +{ + const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); + const tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect ); + const Color aOldLineColor = mpOutDev->GetLineColor(); + const Color aOldFillColor = mpOutDev->GetFillColor(); + const bool bOldMapMode = mpOutDev->IsMapModeEnabled(); + Color nColor(rColor); + mpOutDev->EnableMapMode( false ); + + if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) || + (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) ) + nStyle |= DrawSymbolFlags::Mono; + + if ( nStyle & DrawSymbolFlags::Mono ) + { + // Monochrome: set color to black if enabled, to gray if disabled + nColor = ( nStyle & DrawSymbolFlags::Disable ) ? COL_GRAY : COL_BLACK; + } + else + { + if ( nStyle & DrawSymbolFlags::Disable ) + { + // Draw shifted and brighter symbol for embossed look + mpOutDev->SetLineColor( rStyleSettings.GetLightColor() ); + mpOutDev->SetFillColor( rStyleSettings.GetLightColor() ); + ImplDrawSymbol( mpOutDev, aRect + Point(1, 1) , eType ); + nColor = rStyleSettings.GetShadowColor(); + } + } + + // Set selected color and draw the symbol + mpOutDev->SetLineColor( nColor ); + mpOutDev->SetFillColor( nColor ); + ImplDrawSymbol( mpOutDev, aRect, eType ); + + // Restore previous settings + mpOutDev->SetLineColor( aOldLineColor ); + mpOutDev->SetFillColor( aOldFillColor ); + mpOutDev->EnableMapMode( bOldMapMode ); +} + +void DecorationView::DrawFrame( const tools::Rectangle& rRect, + const Color& rLeftTopColor, + const Color& rRightBottomColor ) +{ + tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect ); + const Color aOldLineColor = mpOutDev->GetLineColor(); + const bool bOldMapMode = mpOutDev->IsMapModeEnabled(); + mpOutDev->EnableMapMode( false ); + ImplDraw2ColorFrame( mpOutDev, aRect, rLeftTopColor, rRightBottomColor ); + mpOutDev->SetLineColor( aOldLineColor ); + mpOutDev->EnableMapMode( bOldMapMode ); +} + +void DecorationView::DrawHighlightFrame( const tools::Rectangle& rRect, + DrawHighlightFrameStyle nStyle ) +{ + const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); + Color aLightColor = rStyleSettings.GetLightColor(); + Color aShadowColor = rStyleSettings.GetShadowColor(); + + if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) || + (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) ) + { + aLightColor = COL_BLACK; + aShadowColor = COL_BLACK; + } + else + { + Wallpaper aBackground = mpOutDev->GetBackground(); + if ( aBackground.IsBitmap() || aBackground.IsGradient() ) + { + aLightColor = rStyleSettings.GetFaceColor(); + aShadowColor = COL_BLACK; + } + else + { + Color aBackColor = aBackground.GetColor(); + if ( (aLightColor.GetColorError( aBackColor ) < 96) || + (aShadowColor.GetColorError( aBackColor ) < 96) ) + { + aLightColor = COL_WHITE; + aShadowColor = COL_BLACK; + + if ( aLightColor.GetColorError( aBackColor ) < 96 ) + aLightColor.DecreaseLuminance( 64 ); + if ( aShadowColor.GetColorError( aBackColor ) < 96 ) + aShadowColor.IncreaseLuminance( 64 ); + } + } + } + + if ( nStyle == DrawHighlightFrameStyle::In ) + std::swap( aLightColor, aShadowColor ); + + DrawFrame( rRect, aLightColor, aShadowColor ); +} + +tools::Rectangle DecorationView::DrawFrame( const tools::Rectangle& rRect, DrawFrameStyle nStyle, DrawFrameFlags nFlags ) +{ + tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect ); + bool bOldMap = mpOutDev->IsMapModeEnabled(); + mpOutDev->EnableMapMode( false ); + + if ( !rRect.IsEmpty() ) + { + if ( nFlags & DrawFrameFlags::NoDraw ) + ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle, nFlags ); + else + { + Color aOldLineColor = mpOutDev->GetLineColor(); + Color aOldFillColor = mpOutDev->GetFillColor(); + ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle, nFlags ); + mpOutDev->SetLineColor( aOldLineColor ); + mpOutDev->SetFillColor( aOldFillColor ); + } + } + + mpOutDev->EnableMapMode( bOldMap ); + aRect = mpOutDev->PixelToLogic( aRect ); + + return aRect; +} + +tools::Rectangle DecorationView::DrawButton( const tools::Rectangle& rRect, DrawButtonFlags nStyle ) +{ + if ( rRect.IsEmpty() ) + { + return rRect; + } + + tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect ); + const bool bOldMap = mpOutDev->IsMapModeEnabled(); + mpOutDev->EnableMapMode( false ); + + const Color aOldLineColor = mpOutDev->GetLineColor(); + const Color aOldFillColor = mpOutDev->GetFillColor(); + ImplDrawButton( mpOutDev, aRect, nStyle ); + mpOutDev->SetLineColor( aOldLineColor ); + mpOutDev->SetFillColor( aOldFillColor ); + + // keep border free, although it is used at default representation + aRect.AdjustLeft( 1 ); + aRect.AdjustTop( 1 ); + aRect.AdjustRight( -1 ); + aRect.AdjustBottom( -1 ); + + if ( nStyle & DrawButtonFlags::NoLightBorder ) + { + aRect.AdjustLeft( 1 ); + aRect.AdjustTop( 1 ); + } + else if ( nStyle & DrawButtonFlags::NoLeftLightBorder ) + { + aRect.AdjustLeft( 1 ); + } + + if ( nStyle & DrawButtonFlags::Pressed ) + { + if ( (aRect.GetHeight() > 10) && (aRect.GetWidth() > 10) ) + { + aRect.AdjustLeft(4 ); + aRect.AdjustTop(4 ); + aRect.AdjustRight( -1 ); + aRect.AdjustBottom( -1 ); + } + else + { + aRect.AdjustLeft(3 ); + aRect.AdjustTop(3 ); + aRect.AdjustRight( -2 ); + aRect.AdjustBottom( -2 ); + } + } + else if ( nStyle & DrawButtonFlags::Checked ) + { + aRect.AdjustLeft(3 ); + aRect.AdjustTop(3 ); + aRect.AdjustRight( -2 ); + aRect.AdjustBottom( -2 ); + } + else + { + aRect.AdjustLeft(2 ); + aRect.AdjustTop(2 ); + aRect.AdjustRight( -3 ); + aRect.AdjustBottom( -3 ); + } + + mpOutDev->EnableMapMode( bOldMap ); + aRect = mpOutDev->PixelToLogic( aRect ); + + return aRect; +} + +void DecorationView::DrawSeparator( const Point& rStart, const Point& rStop, bool bVertical ) +{ + Point aStart( rStart ), aStop( rStop ); + const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); + vcl::Window *const pWin = mpOutDev->GetOwnerWindow(); + if(pWin) + { + ControlPart nPart = ( bVertical ? ControlPart::SeparatorVert : ControlPart::SeparatorHorz ); + bool nativeSupported = pWin->IsNativeControlSupported( ControlType::Fixedline, nPart ); + ImplControlValue aValue; + tools::Rectangle aRect(rStart,rStop); + if(nativeSupported && pWin->GetOutDev()->DrawNativeControl(ControlType::Fixedline,nPart,aRect,ControlState::NONE,aValue,OUString())) + return; + } + + mpOutDev->Push( vcl::PushFlags::LINECOLOR ); + if ( rStyleSettings.GetOptions() & StyleSettingsOptions::Mono ) + mpOutDev->SetLineColor( COL_BLACK ); + else + mpOutDev->SetLineColor( rStyleSettings.GetSeparatorColor() ); + + mpOutDev->DrawLine( aStart, aStop ); + + mpOutDev->Pop(); +} + +void DecorationView::DrawHandle(const tools::Rectangle& rRect) +{ + const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); + + Size aOutputSize = rRect.GetSize(); + + mpOutDev->SetLineColor(rStyleSettings.GetDarkShadowColor()); + mpOutDev->SetFillColor(rStyleSettings.GetDarkShadowColor()); + + const sal_Int32 nNumberOfPoints = 3; + + tools::Long nHalfWidth = aOutputSize.Width() / 2.0f; + + float fDistance = aOutputSize.Height(); + fDistance /= (nNumberOfPoints + 1); + + tools::Long nRadius = aOutputSize.Width(); + nRadius /= (nNumberOfPoints + 2); + + for (tools::Long i = 1; i <= nNumberOfPoints; i++) + { + tools::Rectangle aLocation(nHalfWidth - nRadius, + round(fDistance * i) - nRadius, + nHalfWidth + nRadius, + round(fDistance * i) + nRadius); + mpOutDev->DrawEllipse(aLocation); + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |