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Diffstat (limited to 'basegfx/source/range/b2drangeclipper.cxx')
-rw-r--r-- | basegfx/source/range/b2drangeclipper.cxx | 877 |
1 files changed, 877 insertions, 0 deletions
diff --git a/basegfx/source/range/b2drangeclipper.cxx b/basegfx/source/range/b2drangeclipper.cxx new file mode 100644 index 0000000000..401ff20caa --- /dev/null +++ b/basegfx/source/range/b2drangeclipper.cxx @@ -0,0 +1,877 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <osl/diagnose.h> + +#include <basegfx/range/b2drange.hxx> +#include <basegfx/range/b2drangeclipper.hxx> +#include <basegfx/polygon/b2dpolypolygon.hxx> +#include <basegfx/range/b2drectangle.hxx> + +#include <o3tl/vector_pool.hxx> + +#include <algorithm> +#include <cassert> +#include <list> +#include <iterator> + +namespace basegfx +{ + namespace + { + // Generating a poly-polygon from a bunch of rectangles + + // Helper functionality for sweep-line algorithm + // ==================================================== + + class ImplPolygon; + typedef o3tl::vector_pool<ImplPolygon> VectorOfPolygons; + + /** This class represents an active edge + + As the sweep line traverses across the overall area, + rectangle edges parallel to it generate events, and + rectangle edges orthogonal to it generate active + edges. This class represents the latter. + */ + class ActiveEdge + { + public: + + enum EdgeDirection { + /// edge proceeds to the left + PROCEED_LEFT=0, + /// edge proceeds to the right + PROCEED_RIGHT=1 + }; + + /** Create active edge + + @param rRect + Rectangle this edge is part of + + @param fInvariantCoord + The invariant coordinate value of this edge + + @param eEdgeType + Is fInvariantCoord the lower or the higher value, for + this rect? + */ + ActiveEdge( const B2DRectangle& rRect, + const double& fInvariantCoord, + std::ptrdiff_t nPolyIdx, + EdgeDirection eEdgeDirection ) : + mfInvariantCoord(fInvariantCoord), + mpAssociatedRect( &rRect ), + mnPolygonIdx( nPolyIdx ), + meEdgeDirection( eEdgeDirection ) + {} + + double getInvariantCoord() const { return mfInvariantCoord; } + const B2DRectangle& getRect() const { return *mpAssociatedRect; } + std::ptrdiff_t getTargetPolygonIndex() const { return mnPolygonIdx; } + void setTargetPolygonIndex( std::ptrdiff_t nIdx ) { mnPolygonIdx = nIdx; } + EdgeDirection getEdgeDirection() const { return meEdgeDirection; } + + private: + /** The invariant coordinate value of this edge (e.g. the + common y value, for a horizontal edge) + */ + double mfInvariantCoord; + + /** Associated rectangle + + This on the one hand saves some storage space (the + vector of rectangles is persistent, anyway), and on + the other hand provides an identifier to match active + edges and x events (see below) + + Ptr because class needs to be assignable + */ + const B2DRectangle* mpAssociatedRect; + + /** Index of the polygon this edge is currently involved + with. + + Note that this can change for some kinds of edge + intersection, as the algorithm tends to swap + associated polygons there. + + -1 denotes no assigned polygon + */ + std::ptrdiff_t mnPolygonIdx; + + /// 'left' or 'right' + EdgeDirection meEdgeDirection; + }; + + // Needs to be list - various places hold ptrs to elements + typedef std::list< ActiveEdge > ListOfEdges; + + /** Element of the sweep line event list + + As the sweep line traverses across the overall area, + rectangle edges parallel to it generate events, and + rectangle edges orthogonal to it generate active + edges. This class represents the former. + + The class defines an element of the sweep line list. The + sweep line's position jumps in steps defined by the + coordinates of the sorted SweepLineEvent entries. + */ + class SweepLineEvent + { + public: + /** The two possible sweep line rectangle edges differ by + one coordinate value - the starting edge has the + lower, the finishing edge the higher value. + */ + enum EdgeType { + /// edge with lower coordinate value + STARTING_EDGE=0, + /// edge with higher coordinate value + FINISHING_EDGE=1 + }; + + /** The two possible sweep line directions + */ + enum EdgeDirection { + PROCEED_UP=0, + PROCEED_DOWN=1 + }; + + /** Create sweep line event + + @param fPos + Coordinate position of the event + + @param rRect + Rectangle this event is generated for. + + @param eEdgeType + Is fPos the lower or the higher value, for the + rectangle this event is generated for? + */ + SweepLineEvent( double fPos, + const B2DRectangle& rRect, + EdgeType eEdgeType, + EdgeDirection eDirection) : + mfPos( fPos ), + mpAssociatedRect( &rRect ), + meEdgeType( eEdgeType ), + meEdgeDirection( eDirection ) + {} + + double getPos() const { return mfPos; } + const B2DRectangle& getRect() const { return *mpAssociatedRect; } + EdgeType getEdgeType() const { return meEdgeType; } + EdgeDirection getEdgeDirection() const { return meEdgeDirection; } + + /// For STL sort + bool operator<( const SweepLineEvent& rRHS ) const { return mfPos < rRHS.mfPos; } + + private: + /// position of the event, in the direction of the line sweep + double mfPos; + + /** Rectangle this event is generated for + + This on the one hand saves some storage space (the + vector of rectangles is persistent, anyway), and on + the other hand provides an identifier to match active + edges and events (see below) + + Ptr because class needs to be assignable + */ + const B2DRectangle* mpAssociatedRect; + + /// 'upper' or 'lower' edge of original rectangle. + EdgeType meEdgeType; + + /// 'up' or 'down' + EdgeDirection meEdgeDirection; + }; + + typedef std::vector< SweepLineEvent > VectorOfEvents; + + /** Smart point container for B2DMultiRange::getPolyPolygon() + + This class provides methods needed only here, and is used + as a place to store some additional information per + polygon. Also, most of the intersection logic is + implemented here. + */ + class ImplPolygon + { + public: + /** Create polygon + */ + ImplPolygon() : + mpLeadingRightEdge(nullptr), + mnIdx(-1), + mbIsFinished(false) + { + // completely ad-hoc. but what the hell. + maPoints.reserve(11); + } + + void setPolygonPoolIndex( std::ptrdiff_t nIdx ) { mnIdx = nIdx; } + + /// Add point to the end of the existing points + void append( const B2DPoint& rPoint ) + { + OSL_PRECOND( maPoints.empty() || + maPoints.back().getX() == rPoint.getX() || + maPoints.back().getY() == rPoint.getY(), + "ImplPolygon::append(): added point violates 90 degree line angle constraint!" ); + + if( maPoints.empty() || + maPoints.back() != rPoint ) + { + // avoid duplicate points + maPoints.push_back( rPoint ); + } + } + + /** Perform the intersection of this polygon with an + active edge. + + @param rEvent + The vertical line event that generated the + intersection + + @param rActiveEdge + The active edge that generated the intersection + + @param rPolygonPool + Polygon pool, we sometimes need to allocate a new one + + @param bIsFinishingEdge + True, when this is hitting the last edge of the + vertical sweep - every vertical sweep starts and ends + with upper and lower edge of the _same_ rectangle. + + @return the new current polygon (that's the one + processing must proceed with, when going through the + list of upcoming active edges). + */ + std::ptrdiff_t intersect( SweepLineEvent const & rEvent, + ActiveEdge& rActiveEdge, + VectorOfPolygons& rPolygonPool, + B2DPolyPolygon& rRes, + bool isFinishingEdge ) + { + OSL_PRECOND( !mbIsFinished, + "ImplPolygon::intersect(): called on already finished polygon!" ); + OSL_PRECOND( !isFinishingEdge || &rEvent.getRect() == &rActiveEdge.getRect(), + "ImplPolygon::intersect(): inconsistent ending!" ); + + const B2DPoint aIntersectionPoint( rEvent.getPos(), + rActiveEdge.getInvariantCoord() ); + + // intersection point, goes to our polygon + // unconditionally + append(aIntersectionPoint); + + if( isFinishingEdge ) + { + // isSweepLineEnteringRect ? + if( rEvent.getEdgeType() == SweepLineEvent::STARTING_EDGE) + handleFinalOwnRightEdge(rActiveEdge); + else + handleFinalOwnLeftEdge(rActiveEdge, + rPolygonPool, + rRes); + + // we're done with this rect & sweep line + return -1; + } + else if( metOwnEdge(rEvent,rActiveEdge) ) + { + handleInitialOwnEdge(rEvent, rActiveEdge); + + // point already added, all init done, continue + // with same poly + return mnIdx; + } + else + { + OSL_ENSURE( rActiveEdge.getTargetPolygonIndex() != -1, + "ImplPolygon::intersect(): non-trivial intersection hit empty polygon!" ); + + const bool isHittingLeftEdge( + rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_LEFT); + + if( isHittingLeftEdge ) + return handleComplexLeftEdge(rActiveEdge, + aIntersectionPoint, + rPolygonPool, + rRes); + else + return handleComplexRightEdge(rActiveEdge, + aIntersectionPoint, + rPolygonPool); + } + } + + private: + void handleInitialOwnEdge(SweepLineEvent const & rEvent, + ActiveEdge const & rActiveEdge) const + { + const bool isActiveEdgeProceedLeft( + rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_LEFT); + const bool isSweepLineEnteringRect( + rEvent.getEdgeType() == SweepLineEvent::STARTING_EDGE); + + OSL_ENSURE( isSweepLineEnteringRect == isActiveEdgeProceedLeft, + "ImplPolygon::intersect(): sweep initial own edge hit: wrong polygon order" ); + + OSL_ENSURE( isSweepLineEnteringRect || + mpLeadingRightEdge == &rActiveEdge, + "ImplPolygon::intersect(): sweep initial own edge hit: wrong leading edge" ); + } + + void handleFinalOwnRightEdge(ActiveEdge& rActiveEdge) + { + OSL_ENSURE( rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_RIGHT, + "ImplPolygon::handleInitialOwnRightEdge(): start edge wrong polygon order" ); + + rActiveEdge.setTargetPolygonIndex(mnIdx); + mpLeadingRightEdge = &rActiveEdge; + } + + void handleFinalOwnLeftEdge(ActiveEdge const & rActiveEdge, + VectorOfPolygons& rPolygonPool, + B2DPolyPolygon& rRes) + { + OSL_ENSURE( rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_LEFT, + "ImplPolygon::handleFinalOwnLeftEdge(): end edge wrong polygon order" ); + + const bool isHittingOurTail( + rActiveEdge.getTargetPolygonIndex() == mnIdx); + + if( isHittingOurTail ) + finish(rRes); // just finish. no fuss. + else + { + // temp poly hits final left edge + const std::ptrdiff_t nTmpIdx=rActiveEdge.getTargetPolygonIndex(); + ImplPolygon& rTmp=rPolygonPool.get(nTmpIdx); + + // active edge's polygon has points + // already. ours need to go in front of them. + maPoints.insert(maPoints.end(), + rTmp.maPoints.begin(), + rTmp.maPoints.end()); + + // adjust leading edges, we're switching the polygon + ActiveEdge* const pFarEdge=rTmp.mpLeadingRightEdge; + + mpLeadingRightEdge = pFarEdge; + pFarEdge->setTargetPolygonIndex(mnIdx); + + // nTmpIdx is an empty shell, get rid of it + rPolygonPool.free(nTmpIdx); + } + } + + std::ptrdiff_t handleComplexLeftEdge(ActiveEdge& rActiveEdge, + const B2DPoint& rIntersectionPoint, + VectorOfPolygons& rPolygonPool, + B2DPolyPolygon& rRes) + { + const bool isHittingOurTail( + rActiveEdge.getTargetPolygonIndex() == mnIdx); + if( isHittingOurTail ) + { + finish(rRes); + + // so "this" is done - need new polygon to collect + // further points + const std::ptrdiff_t nIdxNewPolygon=rPolygonPool.alloc(); + rPolygonPool.get(nIdxNewPolygon).setPolygonPoolIndex(nIdxNewPolygon); + rPolygonPool.get(nIdxNewPolygon).append(rIntersectionPoint); + + rActiveEdge.setTargetPolygonIndex(nIdxNewPolygon); + + return nIdxNewPolygon; + } + else + { + const std::ptrdiff_t nTmpIdx=rActiveEdge.getTargetPolygonIndex(); + ImplPolygon& rTmp=rPolygonPool.get(nTmpIdx); + + // active edge's polygon has points + // already. ours need to go in front of them. + maPoints.insert(maPoints.end(), + rTmp.maPoints.begin(), + rTmp.maPoints.end()); + + rTmp.maPoints.clear(); + rTmp.append(rIntersectionPoint); + + // adjust leading edges, we're switching the polygon + ActiveEdge* const pFarEdge=rTmp.mpLeadingRightEdge; + ActiveEdge* const pNearEdge=&rActiveEdge; + + rTmp.mpLeadingRightEdge = nullptr; + pNearEdge->setTargetPolygonIndex(nTmpIdx); + + mpLeadingRightEdge = pFarEdge; + pFarEdge->setTargetPolygonIndex(mnIdx); + + return nTmpIdx; + } + } + + std::ptrdiff_t handleComplexRightEdge(ActiveEdge& rActiveEdge, + const B2DPoint& rIntersectionPoint, + VectorOfPolygons& rPolygonPool) + { + const std::ptrdiff_t nTmpIdx=rActiveEdge.getTargetPolygonIndex(); + ImplPolygon& rTmp=rPolygonPool.get(nTmpIdx); + + rTmp.append(rIntersectionPoint); + + rActiveEdge.setTargetPolygonIndex(mnIdx); + mpLeadingRightEdge = &rActiveEdge; + + rTmp.mpLeadingRightEdge = nullptr; + + return nTmpIdx; + } + + /// True when sweep line hits our own active edge + static bool metOwnEdge(SweepLineEvent const & rEvent, + ActiveEdge const & rActiveEdge) + { + const bool bHitOwnEdge=&rEvent.getRect() == &rActiveEdge.getRect(); + return bHitOwnEdge; + } + + /// Retrieve B2DPolygon from this object + B2DPolygon getPolygon() const + { + B2DPolygon aRes; + for (auto const& aPoint : maPoints) + aRes.append(aPoint, 1); + aRes.setClosed( true ); + return aRes; + } + + /** Finish this polygon, push to result set. + */ + void finish(B2DPolyPolygon& rRes) + { + OSL_PRECOND( maPoints.empty() || + maPoints.front().getX() == maPoints.back().getX() || + maPoints.front().getY() == maPoints.back().getY(), + "ImplPolygon::finish(): first and last point violate 90 degree line angle constraint!" ); + + mbIsFinished = true; + mpLeadingRightEdge = nullptr; + + rRes.append(getPolygon()); + } + + /** Refers to the current leading edge element of this + polygon, or NULL. The leading edge denotes the 'front' + of the polygon vertex sequence, i.e. the coordinates + at the polygon's leading edge are returned from + maPoints.front() + */ + ActiveEdge* mpLeadingRightEdge; + + /// current index into vector pool + std::ptrdiff_t mnIdx; + + /// Container for the actual polygon points + std::vector<B2DPoint> maPoints; + + /// When true, this polygon is 'done', i.e. nothing must be added anymore. + bool mbIsFinished; + }; + + /** Init sweep line event list + + This method fills the event list with the sweep line + events generated from the input rectangles, and sorts them + with increasing x. + */ + void setupSweepLineEventListFromRanges( VectorOfEvents& o_rEventVector, + const std::vector<B2DRange>& rRanges, + const std::vector<B2VectorOrientation>& rOrientations ) + { + // we need exactly 2*rectVec.size() events: one for the + // left, and one for the right edge of each rectangle + o_rEventVector.clear(); + o_rEventVector.reserve( 2*rRanges.size() ); + + // generate events + // =============== + + // first pass: add all left edges in increasing order + std::vector<B2DRange>::const_iterator aCurrRect=rRanges.begin(); + std::vector<B2VectorOrientation>::const_iterator aCurrOrientation=rOrientations.begin(); + const std::vector<B2DRange>::const_iterator aEnd=rRanges.end(); + const std::vector<B2VectorOrientation>::const_iterator aEndOrientation=rOrientations.end(); + while( aCurrRect != aEnd && aCurrOrientation != aEndOrientation ) + { + const B2DRectangle& rCurrRect( *aCurrRect++ ); + + o_rEventVector.emplace_back( rCurrRect.getMinX(), + rCurrRect, + SweepLineEvent::STARTING_EDGE, + (*aCurrOrientation++) == B2VectorOrientation::Positive ? + SweepLineEvent::PROCEED_UP : SweepLineEvent::PROCEED_DOWN ); + } + + // second pass: add all right edges in reversed order + std::vector<B2DRange>::const_reverse_iterator aCurrRectR=rRanges.rbegin(); + std::vector<B2VectorOrientation>::const_reverse_iterator aCurrOrientationR=rOrientations.rbegin(); + const std::vector<B2DRange>::const_reverse_iterator aEndR=rRanges.rend(); + while( aCurrRectR != aEndR ) + { + const B2DRectangle& rCurrRect( *aCurrRectR++ ); + + o_rEventVector.emplace_back( rCurrRect.getMaxX(), + rCurrRect, + SweepLineEvent::FINISHING_EDGE, + (*aCurrOrientationR++) == B2VectorOrientation::Positive ? + SweepLineEvent::PROCEED_DOWN : SweepLineEvent::PROCEED_UP ); + } + + // sort events + // =========== + + // since we use stable_sort, the order of events with the + // same x value will not change. The elaborate two-pass + // add above thus ensures, that for each two rectangles + // with similar left and right x coordinates, the + // rectangle whose left event comes first will have its + // right event come last. This is advantageous for the + // clip algorithm below, see handleRightEdgeCrossing(). + + std::stable_sort( o_rEventVector.begin(), + o_rEventVector.end() ); + } + + /** Insert two active edge segments for the given rectangle. + + This method creates two active edge segments from the + given rect, and inserts them into the active edge list, + such that this stays sorted (if it was before). + + @param io_rEdgeList + Active edge list to insert into + + @param io_rPolygons + Vector of polygons. Each rectangle added creates one + tentative result polygon in this vector, and the edge list + entries holds a reference to that polygon (this _requires_ + that the polygon vector does not reallocate, i.e. it must + have at least the maximal number of rectangles reserved) + + @param o_CurrentPolygon + The then-current polygon when processing this sweep line + event + + @param rCurrEvent + The actual event that caused this call + */ + void createActiveEdgesFromStartEvent( ListOfEdges & io_rEdgeList, + VectorOfPolygons & io_rPolygonPool, + SweepLineEvent const & rCurrEvent ) + { + ListOfEdges aNewEdges; + const B2DRectangle& rRect=rCurrEvent.getRect(); + const bool bGoesDown=rCurrEvent.getEdgeDirection() == SweepLineEvent::PROCEED_DOWN; + + // start event - new rect starts here, needs polygon to + // collect points into + const std::ptrdiff_t nIdxPolygon=io_rPolygonPool.alloc(); + io_rPolygonPool.get(nIdxPolygon).setPolygonPoolIndex(nIdxPolygon); + + // upper edge + aNewEdges.emplace_back( + rRect, + rRect.getMinY(), + bGoesDown ? nIdxPolygon : -1, + bGoesDown ? ActiveEdge::PROCEED_LEFT : ActiveEdge::PROCEED_RIGHT ); + // lower edge + aNewEdges.emplace_back( + rRect, + rRect.getMaxY(), + bGoesDown ? -1 : nIdxPolygon, + bGoesDown ? ActiveEdge::PROCEED_RIGHT : ActiveEdge::PROCEED_LEFT ); + + // furthermore, have to respect a special tie-breaking + // rule here, for edges which share the same y value: + // newly added upper edges must be inserted _before_ any + // other edge with the same y value, and newly added lower + // edges must be _after_ all other edges with the same + // y. This ensures that the left vertical edge processing + // below encounters the upper edge of the current rect + // first, and the lower edge last, which automatically + // starts and finishes this rect correctly (as only then, + // the polygon will have their associated active edges + // set). + const double nMinY( rRect.getMinY() ); + const double nMaxY( rRect.getMaxY() ); + ListOfEdges::iterator aCurr( io_rEdgeList.begin() ); + const ListOfEdges::iterator aEnd ( io_rEdgeList.end() ); + while( aCurr != aEnd ) + { + const double nCurrY( aCurr->getInvariantCoord() ); + + if( nCurrY >= nMinY && + aNewEdges.size() == 2 ) // only add, if not yet done. + { + // insert upper edge _before_ aCurr. Thus, it will + // be the first entry for a range of equal y + // values. Using splice here, since we hold + // references to the moved list element! + io_rEdgeList.splice( aCurr, + aNewEdges, + aNewEdges.begin() ); + } + + if( nCurrY > nMaxY ) + { + // insert lower edge _before_ aCurr. Thus, it will + // be the last entry for a range of equal y values + // (aCurr is the first entry strictly larger than + // nMaxY). Using splice here, since we hold + // references to the moved list element! + io_rEdgeList.splice( aCurr, + aNewEdges, + aNewEdges.begin() ); + // done with insertion, can early-exit here. + return; + } + + ++aCurr; + } + + // append remainder of aNewList (might still contain 2 or + // 1 elements, depending of the contents of io_rEdgeList). + io_rEdgeList.splice( aCurr, + aNewEdges ); + } + + bool isSameRect(ActiveEdge const & rEdge, + basegfx::B2DRange const & rRect) + { + return &rEdge.getRect() == &rRect; + } + + // wow what a hack. necessary because stl's list::erase does + // not eat reverse_iterator + template<typename Cont, typename Iter> Iter eraseFromList(Cont&, const Iter&); + template<> ListOfEdges::iterator eraseFromList( + ListOfEdges& rList, const ListOfEdges::iterator& aIter) + { + return rList.erase(aIter); + } + template<> ListOfEdges::reverse_iterator eraseFromList( + ListOfEdges& rList, const ListOfEdges::reverse_iterator& aIter) + { + return ListOfEdges::reverse_iterator( + rList.erase(std::prev(aIter.base()))); + } + + template<int bPerformErase, + typename Iterator> void processActiveEdges( + Iterator first, + Iterator last, + ListOfEdges& rActiveEdgeList, + SweepLineEvent const & rCurrEvent, + VectorOfPolygons& rPolygonPool, + B2DPolyPolygon& rRes ) + { + const basegfx::B2DRange& rCurrRect=rCurrEvent.getRect(); + + // fast-forward to rCurrEvent's first active edge (holds + // for both starting and finishing sweep line events, a + // rect is regarded _outside_ any rects whose events have + // started earlier + first = std::find_if(first, last, + [&rCurrRect](ActiveEdge& anEdge) { return isSameRect(anEdge, rCurrRect); }); + + if(first == last) + return; + + int nCount=0; + std::ptrdiff_t nCurrPolyIdx=-1; + while(first != last) + { + if( nCurrPolyIdx == -1 ) + nCurrPolyIdx=first->getTargetPolygonIndex(); + + assert(nCurrPolyIdx != -1); + + // second encounter of my rect -> second edge + // encountered, done + const bool bExit= + nCount && + isSameRect(*first, + rCurrRect); + + // deal with current active edge + nCurrPolyIdx = + rPolygonPool.get(nCurrPolyIdx).intersect( + rCurrEvent, + *first, + rPolygonPool, + rRes, + bExit); + + // prune upper & lower active edges, if requested + if( bPerformErase && (bExit || !nCount) ) + first = eraseFromList(rActiveEdgeList,first); + else + ++first; + + // delayed exit, had to prune first + if( bExit ) + return; + + ++nCount; + } + } + + template<int bPerformErase> void processActiveEdgesTopDown( + SweepLineEvent& rCurrEvent, + ListOfEdges& rActiveEdgeList, + VectorOfPolygons& rPolygonPool, + B2DPolyPolygon& rRes ) + { + processActiveEdges<bPerformErase>( + rActiveEdgeList. begin(), + rActiveEdgeList. end(), + rActiveEdgeList, + rCurrEvent, + rPolygonPool, + rRes); + } + + template<int bPerformErase> void processActiveEdgesBottomUp( + SweepLineEvent& rCurrEvent, + ListOfEdges& rActiveEdgeList, + VectorOfPolygons& rPolygonPool, + B2DPolyPolygon& rRes ) + { + processActiveEdges<bPerformErase>( + rActiveEdgeList. rbegin(), + rActiveEdgeList. rend(), + rActiveEdgeList, + rCurrEvent, + rPolygonPool, + rRes); + } + + enum{ NoErase=0, PerformErase=1 }; + + void handleStartingEdge( SweepLineEvent& rCurrEvent, + ListOfEdges& rActiveEdgeList, + VectorOfPolygons& rPolygonPool, + B2DPolyPolygon& rRes) + { + // inject two new active edges for rect + createActiveEdgesFromStartEvent( rActiveEdgeList, + rPolygonPool, + rCurrEvent ); + + if( rCurrEvent.getEdgeDirection() == SweepLineEvent::PROCEED_DOWN ) + processActiveEdgesTopDown<NoErase>( + rCurrEvent, rActiveEdgeList, rPolygonPool, rRes); + else + processActiveEdgesBottomUp<NoErase>( + rCurrEvent, rActiveEdgeList, rPolygonPool, rRes); + } + + void handleFinishingEdge( SweepLineEvent& rCurrEvent, + ListOfEdges& rActiveEdgeList, + VectorOfPolygons& rPolygonPool, + B2DPolyPolygon& rRes) + { + if( rCurrEvent.getEdgeDirection() == SweepLineEvent::PROCEED_DOWN ) + processActiveEdgesTopDown<PerformErase>( + rCurrEvent, rActiveEdgeList, rPolygonPool, rRes); + else + processActiveEdgesBottomUp<PerformErase>( + rCurrEvent, rActiveEdgeList, rPolygonPool, rRes); + } + + void handleSweepLineEvent( SweepLineEvent& rCurrEvent, + ListOfEdges& rActiveEdgeList, + VectorOfPolygons& rPolygonPool, + B2DPolyPolygon& rRes) + { + if( rCurrEvent.getEdgeType() == SweepLineEvent::STARTING_EDGE ) + handleStartingEdge(rCurrEvent,rActiveEdgeList,rPolygonPool,rRes); + else + handleFinishingEdge(rCurrEvent,rActiveEdgeList,rPolygonPool,rRes); + } + } + + namespace utils + { + B2DPolyPolygon solveCrossovers(const std::vector<B2DRange>& rRanges, + const std::vector<B2VectorOrientation>& rOrientations) + { + // sweep-line algorithm to generate a poly-polygon + // from a bunch of rectangles + // =============================================== + + // This algorithm uses the well-known sweep line + // concept, explained in every good text book about + // computational geometry. + + // We start with creating two structures for every + // rectangle, one representing the left x coordinate, + // one representing the right x coordinate (and both + // referencing the original rect). These structs are + // sorted with increasing x coordinates. + + // Then, we start processing the resulting list from + // the beginning. Every entry in the list defines a + // point in time of the line sweeping from left to + // right across all rectangles. + VectorOfEvents aSweepLineEvents; + setupSweepLineEventListFromRanges( aSweepLineEvents, + rRanges, + rOrientations ); + + B2DPolyPolygon aRes; + VectorOfPolygons aPolygonPool; + ListOfEdges aActiveEdgeList; + + // sometimes not enough, but a usable compromise + aPolygonPool.reserve( rRanges.size() ); + + for (auto& aSweepLineEvent : aSweepLineEvents) + handleSweepLineEvent(aSweepLineEvent, aActiveEdgeList, aPolygonPool, aRes); + + return aRes; + } + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |