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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/config.h>
+
+#include <boost/cast.hpp>
+
+#include <basegfx/range/b2drectangle.hxx>
+#include <basegfx/utils/canvastools.hxx>
+#include <comphelper/scopeguard.hxx>
+#include <comphelper/diagnose_ex.hxx>
+
+#include <canvas/canvastools.hxx>
+
+#include "dx_canvascustomsprite.hxx"
+#include "dx_spritecanvashelper.hxx"
+
+using namespace ::com::sun::star;
+
+namespace dxcanvas
+{
+ namespace
+ {
+ void repaintBackground( const ::basegfx::B2DRange& rUpdateArea,
+ const ::basegfx::B2IRange& rOutputArea,
+ const DXSurfaceBitmapSharedPtr& rBackBuffer )
+ {
+ // TODO(E1): Use numeric_cast to catch overflow here
+ ::basegfx::B2IRange aActualArea( 0, 0,
+ static_cast<sal_Int32>(rOutputArea.getWidth()),
+ static_cast<sal_Int32>(rOutputArea.getHeight()) );
+ aActualArea.intersect( fround( rUpdateArea ) );
+
+ // repaint the given area of the screen with background content
+ rBackBuffer->draw(aActualArea);
+ }
+
+ void spriteRedraw( const ::canvas::Sprite::Reference& rSprite )
+ {
+ // downcast to derived dxcanvas::Sprite interface, which
+ // provides the actual redraw methods.
+ ::boost::polymorphic_downcast< Sprite* >(
+ rSprite.get() )->redraw();
+ }
+ }
+
+ SpriteCanvasHelper::SpriteCanvasHelper() :
+ mpSpriteSurface( nullptr ),
+ mpRedrawManager( nullptr ),
+ mpRenderModule(),
+ mpSurfaceProxy(),
+ mpBackBuffer(),
+ maUpdateRect(),
+ maScrapRect(),
+ mbShowSpriteBounds( false )
+ {
+#if OSL_DEBUG_LEVEL > 0
+ // inverse default for verbose debug mode
+ mbShowSpriteBounds = true;
+#endif
+ }
+
+ void SpriteCanvasHelper::init( SpriteCanvas& rParent,
+ ::canvas::SpriteRedrawManager& rManager,
+ const IDXRenderModuleSharedPtr& rRenderModule,
+ const std::shared_ptr<canvas::ISurfaceProxyManager>& rSurfaceProxy,
+ const DXSurfaceBitmapSharedPtr& rBackBuffer,
+ const ::basegfx::B2ISize& rOutputOffset )
+ {
+ // init base
+ setDevice( rParent );
+ setTarget( rBackBuffer, rOutputOffset );
+
+ mpSpriteSurface = &rParent;
+ mpRedrawManager = &rManager;
+ mpRenderModule = rRenderModule;
+ mpSurfaceProxy = rSurfaceProxy;
+ mpBackBuffer = rBackBuffer;
+ }
+
+ void SpriteCanvasHelper::disposing()
+ {
+ if(mpRenderModule)
+ mpRenderModule->disposing();
+
+ mpBackBuffer.reset();
+ mpRenderModule.reset();
+ mpRedrawManager = nullptr;
+ mpSpriteSurface = nullptr;
+
+ // forward to base
+ CanvasHelper::disposing();
+ }
+
+ uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromAnimation(
+ const uno::Reference< rendering::XAnimation >& /*animation*/ )
+ {
+ return uno::Reference< rendering::XAnimatedSprite >();
+ }
+
+ uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromBitmaps(
+ const uno::Sequence< uno::Reference< rendering::XBitmap > >& /*animationBitmaps*/,
+ sal_Int8 /*interpolationMode*/ )
+ {
+ return uno::Reference< rendering::XAnimatedSprite >();
+ }
+
+ uno::Reference< rendering::XCustomSprite > SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D& spriteSize )
+ {
+ if( !mpRedrawManager )
+ return uno::Reference< rendering::XCustomSprite >(); // we're disposed
+
+ return uno::Reference< rendering::XCustomSprite >(
+ new CanvasCustomSprite( spriteSize,
+ mpSpriteSurface,
+ mpRenderModule,
+ mpSurfaceProxy,
+ mbShowSpriteBounds ) );
+ }
+
+ uno::Reference< rendering::XSprite > SpriteCanvasHelper::createClonedSprite( const uno::Reference< rendering::XSprite >& /*original*/ )
+ {
+ return uno::Reference< rendering::XSprite >();
+ }
+
+ bool SpriteCanvasHelper::updateScreen( const ::basegfx::B2IRectangle& rCurrArea,
+ bool bUpdateAll,
+ bool& io_bSurfaceDirty )
+ {
+ if( !mpRedrawManager ||
+ !mpRenderModule ||
+ !mpBackBuffer )
+ {
+ return false; // disposed, or otherwise dysfunctional
+ }
+
+ // store current output area (need to tunnel that to the
+ // background, scroll, opaque and general sprite repaint
+ // routines)
+ maScrapRect = rCurrArea;
+
+ // clear area that needs to be blitted to screen beforehand
+ maUpdateRect.reset();
+
+ // TODO(P1): Might be worthwhile to track areas of background
+ // changes, too.
+
+ // TODO(P2): Might be worthwhile to use page-flipping only if
+ // a certain percentage of screen area has changed - and
+ // compose directly to the front buffer otherwise.
+ if( !bUpdateAll && !io_bSurfaceDirty )
+ {
+ // background has not changed, so we're free to optimize
+ // repaint to areas where a sprite has changed
+
+ // process each independent area of overlapping sprites
+ // separately.
+ mpRedrawManager->forEachSpriteArea( *this );
+
+ // flip primary surface to screen
+ // ==============================
+
+ // perform buffer flipping
+ mpRenderModule->flip( maUpdateRect,
+ rCurrArea );
+ }
+ else
+ {
+ // limit update to parent window area (ignored for fullscreen)
+ // TODO(E1): Use numeric_cast to catch overflow here
+ const ::basegfx::B2IRectangle aUpdateArea( 0,0,
+ static_cast<sal_Int32>(rCurrArea.getWidth()),
+ static_cast<sal_Int32>(rCurrArea.getHeight()) );
+
+ // background has changed, or called requested full
+ // update, or we're performing double buffering via page
+ // flipping, so we currently have no choice but repaint
+ // everything
+
+ // repaint the whole screen with background content
+ mpBackBuffer->draw(aUpdateArea);
+
+ // redraw sprites
+ mpRedrawManager->forEachSprite( &spriteRedraw );
+
+ // flip primary surface to screen
+ // ==============================
+
+ // perform buffer flipping
+ mpRenderModule->flip( aUpdateArea,
+ rCurrArea );
+ }
+
+ // change record vector must be cleared, for the next turn of
+ // rendering and sprite changing
+ mpRedrawManager->clearChangeRecords();
+
+ io_bSurfaceDirty = false;
+
+ return true;
+ }
+
+ void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange& rUpdateRect )
+ {
+ ENSURE_OR_THROW( mpRenderModule &&
+ mpBackBuffer,
+ "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " );
+
+ repaintBackground( rUpdateRect,
+ maScrapRect,
+ mpBackBuffer );
+ }
+
+ void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange& /*rMoveStart*/,
+ const ::basegfx::B2DRange& rMoveEnd,
+ const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea )
+ {
+ ENSURE_OR_THROW( mpRenderModule &&
+ mpBackBuffer,
+ "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " );
+
+ // round rectangles to integer pixel. Note: have to be
+ // extremely careful here, to avoid off-by-one errors for
+ // the destination area: otherwise, the next scroll update
+ // would copy pixel that are not supposed to be part of
+ // the sprite.
+ const ::basegfx::B2IRange& rDestRect(
+ ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd ) );
+
+ // not much sense in really implementing scrollUpdate here,
+ // since outputting a sprite only partially would result in
+ // expensive clipping. Furthermore, we cannot currently render
+ // 3D directly to the front buffer, thus, would have to blit
+ // the full sprite area, anyway. But at least optimized in the
+ // sense that unnecessary background paints behind the sprites
+ // are avoided.
+ for( const auto& rComponent : rUpdateArea.maComponentList )
+ {
+ const ::canvas::Sprite::Reference& rSprite( rComponent.second.getSprite() );
+
+ if( rSprite.is() )
+ {
+ // downcast to derived dxcanvas::Sprite interface, which
+ // provides the actual redraw methods.
+ ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw();
+ }
+ }
+
+ // repaint uncovered areas from backbuffer - take the
+ // _rounded_ rectangles from above, to have the update
+ // consistent with the scroll above.
+ std::vector< ::basegfx::B2DRange > aUncoveredAreas;
+ ::basegfx::computeSetDifference( aUncoveredAreas,
+ rUpdateArea.maTotalBounds,
+ ::basegfx::B2DRange( rDestRect ) );
+ for( const auto& rUncoveredArea : aUncoveredAreas )
+ repaintBackground( rUncoveredArea, maScrapRect, mpBackBuffer );
+
+ // TODO(E1): Use numeric_cast to catch overflow here
+ ::basegfx::B2IRange aActualArea( 0, 0,
+ static_cast<sal_Int32>(maScrapRect.getWidth()),
+ static_cast<sal_Int32>(maScrapRect.getHeight()) );
+ aActualArea.intersect( fround( rUpdateArea.maTotalBounds ) );
+
+ // add given update area to the 'blit to foreground' rect
+ maUpdateRect.expand( aActualArea );
+ }
+
+ void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
+ const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
+ {
+ ENSURE_OR_THROW( mpRenderModule &&
+ mpBackBuffer,
+ "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " );
+
+ // TODO(P2): optimize this by truly rendering to the front
+ // buffer. Currently, we've the 3D device only for the back
+ // buffer.
+ for( const auto& rSprite : rSortedUpdateSprites )
+ {
+ if( rSprite.is() )
+ {
+ // downcast to derived dxcanvas::Sprite interface, which
+ // provides the actual redraw methods.
+ ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw();
+ }
+ }
+
+ // TODO(E1): Use numeric_cast to catch overflow here
+ ::basegfx::B2IRange aActualArea( 0, 0,
+ static_cast<sal_Int32>(maScrapRect.getWidth()),
+ static_cast<sal_Int32>(maScrapRect.getHeight()) );
+ aActualArea.intersect( fround( rTotalArea ) );
+
+ // add given update area to the 'blit to foreground' rect
+ maUpdateRect.expand( aActualArea );
+ }
+
+ void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange& rTotalArea,
+ const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
+ {
+ ENSURE_OR_THROW( mpRenderModule &&
+ mpBackBuffer,
+ "SpriteCanvasHelper::genericUpdate(): NULL device pointer " );
+
+ // paint background
+ // ================
+
+ // TODO(E1): Use numeric_cast to catch overflow here
+ ::basegfx::B2IRange aActualArea( 0, 0,
+ static_cast<sal_Int32>(maScrapRect.getWidth()),
+ static_cast<sal_Int32>(maScrapRect.getHeight()) );
+ aActualArea.intersect( fround( rTotalArea ) );
+
+ // repaint the given area of the screen with background content
+ mpBackBuffer->draw(aActualArea);
+
+ // paint sprite
+ // ============
+
+ for( const auto& rSprite : rSortedUpdateSprites )
+ {
+ if( rSprite.is() )
+ {
+ // downcast to derived dxcanvas::Sprite interface, which
+ // provides the actual redraw methods.
+ ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw();
+ }
+ }
+
+ // add given update area to the 'blit to foreground' rect
+ maUpdateRect.expand( aActualArea );
+ }
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */