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Diffstat (limited to 'drawinglayer/source/primitive2d/shadowprimitive2d.cxx')
-rw-r--r-- | drawinglayer/source/primitive2d/shadowprimitive2d.cxx | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx new file mode 100644 index 0000000000..8fb2a31226 --- /dev/null +++ b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx @@ -0,0 +1,402 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <drawinglayer/primitive2d/shadowprimitive2d.hxx> +#include <basegfx/color/bcolormodifier.hxx> +#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> +#include <drawinglayer/primitive2d/transformprimitive2d.hxx> +#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> +#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> +#include <toolkit/helper/vclunohelper.hxx> +#include <drawinglayer/converters.hxx> +#include "GlowSoftEgdeShadowTools.hxx" + +#ifdef DBG_UTIL +#include <tools/stream.hxx> +#include <vcl/filter/PngImageWriter.hxx> +#endif + +#include <memory> +#include <utility> + +using namespace com::sun::star; + +namespace drawinglayer::primitive2d +{ +ShadowPrimitive2D::ShadowPrimitive2D(basegfx::B2DHomMatrix aShadowTransform, + const basegfx::BColor& rShadowColor, double fShadowBlur, + Primitive2DContainer&& aChildren) + : BufferedDecompositionGroupPrimitive2D(std::move(aChildren)) + , maShadowTransform(std::move(aShadowTransform)) + , maShadowColor(rShadowColor) + , mfShadowBlur(fShadowBlur) + , mfLastDiscreteBlurRadius(0.0) + , maLastClippedRange() +{ +} + +bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const +{ + if (BufferedDecompositionGroupPrimitive2D::operator==(rPrimitive)) + { + const ShadowPrimitive2D& rCompare = static_cast<const ShadowPrimitive2D&>(rPrimitive); + + return (getShadowTransform() == rCompare.getShadowTransform() + && getShadowColor() == rCompare.getShadowColor() + && getShadowBlur() == rCompare.getShadowBlur()); + } + + return false; +} + +// Helper to get the to-be-shadowed geometry completely embedded to +// a ModifiedColorPrimitive2D (change to ShadowColor) and TransformPrimitive2D +// (direction/offset/transformation of shadow). Since this is used pretty +// often, pack into a helper +void ShadowPrimitive2D::getFullyEmbeddedShadowPrimitives(Primitive2DContainer& rContainer) const +{ + if (getChildren().empty()) + return; + + // create a modifiedColorPrimitive containing the shadow color and the content + const basegfx::BColorModifierSharedPtr aBColorModifier + = std::make_shared<basegfx::BColorModifier_replace>(getShadowColor()); + const Primitive2DReference xRefA( + new ModifiedColorPrimitive2D(Primitive2DContainer(getChildren()), aBColorModifier)); + Primitive2DContainer aSequenceB{ xRefA }; + + // build transformed primitiveVector with shadow offset and add to target + rContainer.visit(new TransformPrimitive2D(getShadowTransform(), std::move(aSequenceB))); +} + +bool ShadowPrimitive2D::prepareValuesAndcheckValidity( + basegfx::B2DRange& rBlurRange, basegfx::B2DRange& rClippedRange, + basegfx::B2DVector& rDiscreteBlurSize, double& rfDiscreteBlurRadius, + const geometry::ViewInformation2D& rViewInformation) const +{ + // no BlurRadius defined, done + if (getShadowBlur() <= 0.0) + return false; + + // no geometry, done + if (getChildren().empty()) + return false; + + // no pixel target, done + if (rViewInformation.getObjectToViewTransformation().isIdentity()) + return false; + + // get fully embedded ShadowPrimitive + Primitive2DContainer aEmbedded; + getFullyEmbeddedShadowPrimitives(aEmbedded); + + // get geometry range that defines area that needs to be pixelated + rBlurRange = aEmbedded.getB2DRange(rViewInformation); + + // no range of geometry, done + if (rBlurRange.isEmpty()) + return false; + + // extend range by BlurRadius in all directions + rBlurRange.grow(getShadowBlur()); + + // initialize ClippedRange to full BlurRange -> all is visible + rClippedRange = rBlurRange; + + // get Viewport and check if used. If empty, all is visible (see + // ViewInformation2D definition in viewinformation2d.hxx) + if (!rViewInformation.getViewport().isEmpty()) + { + // if used, extend by BlurRadius to ensure needed parts are included + basegfx::B2DRange aVisibleArea(rViewInformation.getViewport()); + aVisibleArea.grow(getShadowBlur()); + + // calculate ClippedRange + rClippedRange.intersect(aVisibleArea); + + // if BlurRange is completely outside of VisibleArea, ClippedRange + // will be empty and we are done + if (rClippedRange.isEmpty()) + return false; + } + + // calculate discrete pixel size of BlurRange. If it's too small to visualize, we are done + rDiscreteBlurSize = rViewInformation.getObjectToViewTransformation() * rBlurRange.getRange(); + if (ceil(rDiscreteBlurSize.getX()) < 2.0 || ceil(rDiscreteBlurSize.getY()) < 2.0) + return false; + + // calculate discrete pixel size of BlurRadius. If it's too small to visualize, we are done + rfDiscreteBlurRadius = ceil( + (rViewInformation.getObjectToViewTransformation() * basegfx::B2DVector(getShadowBlur(), 0)) + .getLength()); + if (rfDiscreteBlurRadius < 1.0) + return false; + + return true; +} + +void ShadowPrimitive2D::create2DDecomposition( + Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const +{ + if (getShadowBlur() <= 0.0) + { + // Normal (non-blurred) shadow is already completely + // handled by get2DDecomposition and not buffered. It + // does not need to be since it's a simple embedding + // to a ModifiedColorPrimitive2D and TransformPrimitive2D + return; + } + + // from here on we process a blurred shadow + basegfx::B2DRange aBlurRange; + basegfx::B2DRange aClippedRange; + basegfx::B2DVector aDiscreteBlurSize; + double fDiscreteBlurRadius(0.0); + + // Check various validity details and calculate/prepare values. If false, we are done + if (!prepareValuesAndcheckValidity(aBlurRange, aClippedRange, aDiscreteBlurSize, + fDiscreteBlurRadius, rViewInformation)) + return; + + // Create embedding transformation from object to top-left zero-aligned + // target pixel geometry (discrete form of ClippedRange) + // First, move to top-left of BlurRange + const sal_uInt32 nDiscreteBlurWidth(ceil(aDiscreteBlurSize.getX())); + const sal_uInt32 nDiscreteBlurHeight(ceil(aDiscreteBlurSize.getY())); + basegfx::B2DHomMatrix aEmbedding(basegfx::utils::createTranslateB2DHomMatrix( + -aClippedRange.getMinX(), -aClippedRange.getMinY())); + // Second, scale to discrete bitmap size + // Even when using the offset from ClippedRange, we need to use the + // scaling from the full representation, thus from BlurRange + aEmbedding.scale(nDiscreteBlurWidth / aBlurRange.getWidth(), + nDiscreteBlurHeight / aBlurRange.getHeight()); + + // Get fully embedded ShadowPrimitives. This will also embed to + // ModifiedColorPrimitive2D (what is not urgently needed) to create + // the alpha channel, but a paint with all colors set to a single + // one (like shadowColor here) is often less expensive due to possible + // simplifications painting the primitives (e.g. gradient) + Primitive2DContainer aEmbedded; + getFullyEmbeddedShadowPrimitives(aEmbedded); + + // Embed content graphics to TransformPrimitive2D + const primitive2d::Primitive2DReference xEmbedRef( + new primitive2d::TransformPrimitive2D(aEmbedding, std::move(aEmbedded))); + primitive2d::Primitive2DContainer xEmbedSeq{ xEmbedRef }; + + // Create BitmapEx using drawinglayer tooling, including a MaximumQuadraticPixel + // limitation to be safe and not go runtime/memory havoc. Use a pretty small + // limit due to this is Blurred Shadow functionality and will look good with bitmap + // scaling anyways. The value of 250.000 square pixels below maybe adapted as needed. + const basegfx::B2DVector aDiscreteClippedSize(rViewInformation.getObjectToViewTransformation() + * aClippedRange.getRange()); + const sal_uInt32 nDiscreteClippedWidth(ceil(aDiscreteClippedSize.getX())); + const sal_uInt32 nDiscreteClippedHeight(ceil(aDiscreteClippedSize.getY())); + const geometry::ViewInformation2D aViewInformation2D; + const sal_uInt32 nMaximumQuadraticPixels(250000); + + // I have now added a helper that just creates the mask without having + // to render the content, use it, it's faster + const AlphaMask aAlpha(::drawinglayer::createAlphaMask( + std::move(xEmbedSeq), aViewInformation2D, nDiscreteClippedWidth, nDiscreteClippedHeight, + nMaximumQuadraticPixels)); + + // if we have no shadow, we are done + if (aAlpha.IsEmpty()) + return; + + const Size& rBitmapExSizePixel(aAlpha.GetSizePixel()); + if (!(rBitmapExSizePixel.Width() > 0 && rBitmapExSizePixel.Height() > 0)) + return; + + // We may have to take a corrective scaling into account when the + // MaximumQuadraticPixel limit was used/triggered + double fScale(1.0); + + if (static_cast<sal_uInt32>(rBitmapExSizePixel.Width()) != nDiscreteClippedWidth + || static_cast<sal_uInt32>(rBitmapExSizePixel.Height()) != nDiscreteClippedHeight) + { + // scale in X and Y should be the same (see fReduceFactor in createAlphaMask), + // so adapt numerically to a single scale value, they are integer rounded values + const double fScaleX(static_cast<double>(rBitmapExSizePixel.Width()) + / static_cast<double>(nDiscreteClippedWidth)); + const double fScaleY(static_cast<double>(rBitmapExSizePixel.Height()) + / static_cast<double>(nDiscreteClippedHeight)); + + fScale = (fScaleX + fScaleY) * 0.5; + } + + // Use the Alpha as base to blur and apply the effect + const AlphaMask mask(drawinglayer::primitive2d::ProcessAndBlurAlphaMask( + aAlpha, 0, fDiscreteBlurRadius * fScale, 0, false)); + + // The end result is the bitmap filled with blur color and blurred 8-bit alpha mask + Bitmap bmp(aAlpha.GetSizePixel(), vcl::PixelFormat::N24_BPP); + bmp.Erase(Color(getShadowColor())); + BitmapEx result(bmp, mask); + +#ifdef DBG_UTIL + static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore + if (bDoSaveForVisualControl) + { + // VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/ + static const OUString sDumpPath( + OUString::createFromAscii(std::getenv("VCL_DUMP_BMP_PATH"))); + if (!sDumpPath.isEmpty()) + { + SvFileStream aNew(sDumpPath + "test_shadowblur.png", + StreamMode::WRITE | StreamMode::TRUNC); + vcl::PngImageWriter aPNGWriter(aNew); + aPNGWriter.write(result); + } + } +#endif + + // Independent from discrete sizes of blur alpha creation, always + // map and project blur result to geometry range extended by blur + // radius, but to the eventually clipped instance (ClippedRange) + const primitive2d::Primitive2DReference xEmbedRefBitmap( + new BitmapPrimitive2D(result, basegfx::utils::createScaleTranslateB2DHomMatrix( + aClippedRange.getWidth(), aClippedRange.getHeight(), + aClippedRange.getMinX(), aClippedRange.getMinY()))); + + rContainer = primitive2d::Primitive2DContainer{ xEmbedRefBitmap }; +} + +void ShadowPrimitive2D::get2DDecomposition( + Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const +{ + if (getShadowBlur() <= 0.0) + { + // normal (non-blurred) shadow + if (getChildren().empty()) + return; + + // get fully embedded ShadowPrimitives + Primitive2DContainer aEmbedded; + getFullyEmbeddedShadowPrimitives(aEmbedded); + + rVisitor.visit(aEmbedded); + return; + } + + // here we have a blurred shadow, check conditions of last + // buffered decompose and decide re-use or re-create by using + // setBuffered2DDecomposition to reset local buffered version + basegfx::B2DRange aBlurRange; + basegfx::B2DRange aClippedRange; + basegfx::B2DVector aDiscreteBlurSize; + double fDiscreteBlurRadius(0.0); + + // Check various validity details and calculate/prepare values. If false, we are done + if (!prepareValuesAndcheckValidity(aBlurRange, aClippedRange, aDiscreteBlurSize, + fDiscreteBlurRadius, rViewInformation)) + return; + + if (!getBuffered2DDecomposition().empty()) + { + // First check is to detect if the last created decompose is capable + // to represent the now requested visualization (see similar + // implementation at GlowPrimitive2D). + if (!maLastClippedRange.isEmpty() && !maLastClippedRange.isInside(aClippedRange)) + { + basegfx::B2DRange aLastClippedRangeAndHairline(maLastClippedRange); + + if (!rViewInformation.getObjectToViewTransformation().isIdentity()) + { + // Grow by view-dependent size of 1/2 pixel + const double fHalfPixel((rViewInformation.getInverseObjectToViewTransformation() + * basegfx::B2DVector(0.5, 0)) + .getLength()); + aLastClippedRangeAndHairline.grow(fHalfPixel); + } + + if (!aLastClippedRangeAndHairline.isInside(aClippedRange)) + { + // Conditions of last local decomposition have changed, delete + const_cast<ShadowPrimitive2D*>(this)->setBuffered2DDecomposition( + Primitive2DContainer()); + } + } + } + + if (!getBuffered2DDecomposition().empty()) + { + // Second check is to react on changes of the DiscreteSoftRadius when + // zooming in/out (see similar implementation at ShadowPrimitive2D). + bool bFree(mfLastDiscreteBlurRadius <= 0.0 || fDiscreteBlurRadius <= 0.0); + + if (!bFree) + { + const double fDiff(fabs(mfLastDiscreteBlurRadius - fDiscreteBlurRadius)); + const double fLen(fabs(mfLastDiscreteBlurRadius) + fabs(fDiscreteBlurRadius)); + const double fRelativeChange(fDiff / fLen); + + // Use lower fixed values here to change more often, higher to change less often. + // Value is in the range of ]0.0 .. 1.0] + bFree = fRelativeChange >= 0.15; + } + + if (bFree) + { + // Conditions of last local decomposition have changed, delete + const_cast<ShadowPrimitive2D*>(this)->setBuffered2DDecomposition( + Primitive2DContainer()); + } + } + + if (getBuffered2DDecomposition().empty()) + { + // refresh last used DiscreteBlurRadius and ClippedRange to new remembered values + const_cast<ShadowPrimitive2D*>(this)->mfLastDiscreteBlurRadius = fDiscreteBlurRadius; + const_cast<ShadowPrimitive2D*>(this)->maLastClippedRange = aClippedRange; + } + + // call parent, that will check for empty, call create2DDecomposition and + // set as decomposition + BufferedDecompositionGroupPrimitive2D::get2DDecomposition(rVisitor, rViewInformation); +} + +basegfx::B2DRange +ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const +{ + // Hint: Do *not* use GroupPrimitive2D::getB2DRange, that will (unnecessarily) + // use the decompose - what works, but is not needed here. + // We know the to-be-visualized geometry and the radius it needs to be extended, + // so simply calculate the exact needed range. + basegfx::B2DRange aRetval(getChildren().getB2DRange(rViewInformation)); + + if (getShadowBlur() > 0.0) + { + // blurred shadow, that extends the geometry + aRetval.grow(getShadowBlur()); + } + + aRetval.transform(getShadowTransform()); + return aRetval; +} + +// provide unique ID +sal_uInt32 ShadowPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_SHADOWPRIMITIVE2D; } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |