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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/geometry/viewinformation2d.hxx>
+#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
+#include <drawinglayer/processor2d/baseprocessor2d.hxx>
+#include <drawinglayer/processor2d/processor2dtools.hxx>
+#include <vcl/svapp.hxx>
+#include <vcl/virdev.hxx>
+#include <com/sun/star/geometry/RealRectangle2D.hpp>
+#include <comphelper/diagnose_ex.hxx>
+
+#include <drawinglayer/converters.hxx>
+
+#ifdef DBG_UTIL
+#include <tools/stream.hxx>
+// #include <vcl/filter/PngImageWriter.hxx>
+#include <vcl/dibtools.hxx>
+#endif
+
+// #include <vcl/BitmapReadAccess.hxx>
+
+namespace
+{
+bool implPrepareConversion(drawinglayer::primitive2d::Primitive2DContainer& rSequence,
+ sal_uInt32& rnDiscreteWidth, sal_uInt32& rnDiscreteHeight,
+ const sal_uInt32 nMaxSquarePixels)
+{
+ if (rSequence.empty())
+ return false;
+
+ if (rnDiscreteWidth <= 0 || rnDiscreteHeight <= 0)
+ return false;
+
+ const sal_uInt32 nViewVisibleArea(rnDiscreteWidth * rnDiscreteHeight);
+
+ if (nViewVisibleArea > nMaxSquarePixels)
+ {
+ // reduce render size
+ double fReduceFactor
+ = sqrt(static_cast<double>(nMaxSquarePixels) / static_cast<double>(nViewVisibleArea));
+ rnDiscreteWidth = basegfx::fround(static_cast<double>(rnDiscreteWidth) * fReduceFactor);
+ rnDiscreteHeight = basegfx::fround(static_cast<double>(rnDiscreteHeight) * fReduceFactor);
+
+ const drawinglayer::primitive2d::Primitive2DReference aEmbed(
+ new drawinglayer::primitive2d::TransformPrimitive2D(
+ basegfx::utils::createScaleB2DHomMatrix(fReduceFactor, fReduceFactor),
+ std::move(rSequence)));
+
+ rSequence = drawinglayer::primitive2d::Primitive2DContainer{ aEmbed };
+ }
+
+ return true;
+}
+
+AlphaMask implcreateAlphaMask(drawinglayer::primitive2d::Primitive2DContainer& rSequence,
+ const drawinglayer::geometry::ViewInformation2D& rViewInformation2D,
+ const Size& rSizePixel, bool bUseLuminance)
+{
+ ScopedVclPtrInstance<VirtualDevice> pContent;
+
+ // prepare vdev
+ if (!pContent->SetOutputSizePixel(rSizePixel, false))
+ {
+ SAL_WARN("vcl", "Cannot set VirtualDevice to size : " << rSizePixel.Width() << "x"
+ << rSizePixel.Height());
+ return AlphaMask();
+ }
+
+ // create pixel processor, also already takes care of AAing and
+ // checking the getOptionsDrawinglayer().IsAntiAliasing() switch. If
+ // not wanted, change after this call as needed
+ std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pContentProcessor
+ = drawinglayer::processor2d::createPixelProcessor2DFromOutputDevice(*pContent,
+ rViewInformation2D);
+
+ // prepare for mask creation
+ pContent->SetMapMode(MapMode(MapUnit::MapPixel));
+
+ // set transparency to all white (fully transparent)
+ pContent->Erase();
+
+ basegfx::BColorModifierSharedPtr aBColorModifier;
+ if (bUseLuminance)
+ {
+ // new mode: bUseLuminance allows simple creation of alpha channels
+ // for any content (e.g. gradients)
+ aBColorModifier = std::make_shared<basegfx::BColorModifier_luminance_to_alpha>();
+ }
+ else
+ {
+ // Embed primitives to paint them black (fully opaque)
+ aBColorModifier
+ = std::make_shared<basegfx::BColorModifier_replace>(basegfx::BColor(0.0, 0.0, 0.0));
+ }
+ const drawinglayer::primitive2d::Primitive2DReference xRef(
+ new drawinglayer::primitive2d::ModifiedColorPrimitive2D(std::move(rSequence),
+ aBColorModifier));
+ const drawinglayer::primitive2d::Primitive2DContainer xSeq{ xRef };
+
+ // render
+ pContentProcessor->process(xSeq);
+ pContentProcessor.reset();
+
+ // get alpha channel from vdev
+ pContent->EnableMapMode(false);
+ const Point aEmptyPoint;
+
+ // Convert from transparency->alpha.
+ // FIXME in theory I should be able to directly construct alpha by using black as background
+ // and white as foreground, but that doesn't work for some reason.
+ Bitmap aContentBitmap = pContent->GetBitmap(aEmptyPoint, rSizePixel);
+ aContentBitmap.Invert();
+
+ return AlphaMask(aContentBitmap);
+}
+}
+
+namespace drawinglayer
+{
+AlphaMask createAlphaMask(drawinglayer::primitive2d::Primitive2DContainer&& rSeq,
+ const geometry::ViewInformation2D& rViewInformation2D,
+ sal_uInt32 nDiscreteWidth, sal_uInt32 nDiscreteHeight,
+ sal_uInt32 nMaxSquarePixels, bool bUseLuminance)
+{
+ drawinglayer::primitive2d::Primitive2DContainer aSequence(std::move(rSeq));
+
+ if (!implPrepareConversion(aSequence, nDiscreteWidth, nDiscreteHeight, nMaxSquarePixels))
+ {
+ return AlphaMask();
+ }
+
+ const Size aSizePixel(nDiscreteWidth, nDiscreteHeight);
+
+ return implcreateAlphaMask(aSequence, rViewInformation2D, aSizePixel, bUseLuminance);
+}
+
+BitmapEx convertToBitmapEx(drawinglayer::primitive2d::Primitive2DContainer&& rSeq,
+ const geometry::ViewInformation2D& rViewInformation2D,
+ sal_uInt32 nDiscreteWidth, sal_uInt32 nDiscreteHeight,
+ sal_uInt32 nMaxSquarePixels, bool bForceAlphaMaskCreation)
+{
+ drawinglayer::primitive2d::Primitive2DContainer aSequence(std::move(rSeq));
+
+ if (!implPrepareConversion(aSequence, nDiscreteWidth, nDiscreteHeight, nMaxSquarePixels))
+ {
+ return BitmapEx();
+ }
+
+ const Point aEmptyPoint;
+ const Size aSizePixel(nDiscreteWidth, nDiscreteHeight);
+
+ // Create target VirtualDevice. Go back to using a simple RGB
+ // target version (compared with former version, see history).
+ // Reasons are manyfold:
+ // - Avoid the RGBA mode for VirtualDevice (two VDevs)
+ // - It's not suggested to be used outside presentation engine
+ // - It only works *by chance* with VCLPrimitiveRenderer
+ // - Usage of two-VDev alpha-VDev avoided alpha blending against
+ // COL_WHITE in the 1st layer of targets (not in buffers below)
+ // but is kind of a 'hack' doing so
+ // - Other renderers (system-dependent PrimitiveRenderers, other
+ // than the VCL-based ones) will probably not support splitted
+ // VDevs for content/alpha, so require a method that works with
+ // RGB targeting (for now)
+ // - Less resource usage, better speed (no 2 VDevs, no merge of
+ // AlphaChannels)
+ // As long as not all our mechanisms are changed to RGBA completely,
+ // mixing these is just too dangerous and expensive and may to wrong
+ // or deliver bad quality results.
+ // Nonetheless we need a RGBA result here. Luckily we are able to
+ // create a complete and valid AlphaChannel using 'createAlphaMask'
+ // above.
+ // When we know the content (RGB result from renderer), alpha
+ // (result from createAlphaMask) and the start condition (content
+ // rendered against COL_WHITE), it is possible to calculate back
+ // the content, quasi 'remove' that initial blending against
+ // COL_WHITE.
+ // That is what the helper Bitmap::RemoveBlendedStartColor does.
+ // Luckily we only need it for this 'convertToBitmapEx', not in
+ // any other rendering. It could be further optimized, too.
+ // This gives good results, it is in principle comparable with
+ // the results using pre-multiplied alpha tooling, also reducing
+ // the range of values where high alpha values are used.
+ ScopedVclPtrInstance<VirtualDevice> pContent(*Application::GetDefaultDevice());
+
+ // prepare vdev
+ if (!pContent->SetOutputSizePixel(aSizePixel, false))
+ {
+ SAL_WARN("vcl", "Cannot set VirtualDevice to size : " << aSizePixel.Width() << "x"
+ << aSizePixel.Height());
+ return BitmapEx();
+ }
+
+ // We map to pixel, use that MapMode. Init by erasing.
+ pContent->SetMapMode(MapMode(MapUnit::MapPixel));
+ pContent->Erase();
+
+ // create pixel processor, also already takes care of AAing and
+ // checking the getOptionsDrawinglayer().IsAntiAliasing() switch. If
+ // not wanted, change after this call as needed
+ std::unique_ptr<processor2d::BaseProcessor2D> pContentProcessor
+ = processor2d::createPixelProcessor2DFromOutputDevice(*pContent, rViewInformation2D);
+
+ // render content
+ pContentProcessor->process(aSequence);
+
+ // create final BitmapEx result (content)
+ Bitmap aRetval(pContent->GetBitmap(aEmptyPoint, aSizePixel));
+
+#ifdef DBG_UTIL
+ static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore
+ if (bDoSaveForVisualControl)
+ {
+ // VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/
+ static const OUString sDumpPath(
+ OUString::createFromAscii(std::getenv("VCL_DUMP_BMP_PATH")));
+ if (!sDumpPath.isEmpty())
+ {
+ SvFileStream aNew(sDumpPath + "test_content.bmp",
+ StreamMode::WRITE | StreamMode::TRUNC);
+ WriteDIB(aRetval, aNew, false, true);
+ }
+ }
+#endif
+
+ // Create the AlphaMask using a method that does this always correct (also used
+ // now in GlowPrimitive2D and ShadowPrimitive2D which both only need the
+ // AlphaMask to do their job, so speeding that up, too).
+ AlphaMask aAlpha(implcreateAlphaMask(aSequence, rViewInformation2D, aSizePixel, false));
+
+#ifdef DBG_UTIL
+ if (bDoSaveForVisualControl)
+ {
+ // VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/
+ static const OUString sDumpPath(
+ OUString::createFromAscii(std::getenv("VCL_DUMP_BMP_PATH")));
+ if (!sDumpPath.isEmpty())
+ {
+ SvFileStream aNew(sDumpPath + "test_alpha.bmp", StreamMode::WRITE | StreamMode::TRUNC);
+ WriteDIB(aAlpha.GetBitmap(), aNew, false, true);
+ }
+ }
+#endif
+
+ if (bForceAlphaMaskCreation || aAlpha.hasAlpha())
+ {
+ // Need to correct content using known alpha to get to background-free
+ // RGBA result, usable e.g. in PNG export(s) or convert-to-bitmap.
+ // Now that vcl supports bitmaps with an alpha channel, only apply
+ // this correction to bitmaps without an alpha channel.
+ if (pContent->GetBitCount() < 32)
+ {
+ aRetval.RemoveBlendedStartColor(COL_BLACK, aAlpha);
+ }
+ else
+ {
+ // tdf#157558 invert and remove blended white color
+ // Before commit 81994cb2b8b32453a92bcb011830fcb884f22ff3,
+ // RemoveBlendedStartColor(COL_BLACK, aAlpha) would darken
+ // the bitmap when running a slideshow, printing, or exporting
+ // to PDF. To get the same effect, the alpha mask must be
+ // inverted, RemoveBlendedStartColor(COL_WHITE, aAlpha)
+ // called, and the alpha mask uninverted.
+ aAlpha.Invert();
+ aRetval.RemoveBlendedStartColor(COL_WHITE, aAlpha);
+ aAlpha.Invert();
+ }
+ // return combined result
+ return BitmapEx(aRetval, aAlpha);
+ }
+ else
+ return BitmapEx(aRetval);
+}
+
+BitmapEx convertPrimitive2DContainerToBitmapEx(primitive2d::Primitive2DContainer&& rSequence,
+ const basegfx::B2DRange& rTargetRange,
+ sal_uInt32 nMaximumQuadraticPixels,
+ const o3tl::Length eTargetUnit,
+ const std::optional<Size>& rTargetDPI)
+{
+ if (rSequence.empty())
+ return BitmapEx();
+
+ try
+ {
+ css::geometry::RealRectangle2D aRealRect;
+ aRealRect.X1 = rTargetRange.getMinX();
+ aRealRect.Y1 = rTargetRange.getMinY();
+ aRealRect.X2 = rTargetRange.getMaxX();
+ aRealRect.Y2 = rTargetRange.getMaxY();
+
+ // get system DPI
+ Size aDPI(
+ Application::GetDefaultDevice()->LogicToPixel(Size(1, 1), MapMode(MapUnit::MapInch)));
+ if (rTargetDPI.has_value())
+ {
+ aDPI = *rTargetDPI;
+ }
+
+ ::sal_uInt32 DPI_X = aDPI.getWidth();
+ ::sal_uInt32 DPI_Y = aDPI.getHeight();
+ const basegfx::B2DRange aRange(aRealRect.X1, aRealRect.Y1, aRealRect.X2, aRealRect.Y2);
+ const double fWidth(aRange.getWidth());
+ const double fHeight(aRange.getHeight());
+
+ if (!(basegfx::fTools::more(fWidth, 0.0) && basegfx::fTools::more(fHeight, 0.0)))
+ return BitmapEx();
+
+ if (0 == DPI_X)
+ {
+ DPI_X = 75;
+ }
+
+ if (0 == DPI_Y)
+ {
+ DPI_Y = 75;
+ }
+
+ if (0 == nMaximumQuadraticPixels)
+ {
+ nMaximumQuadraticPixels = 500000;
+ }
+
+ const auto aViewInformation2D = geometry::createViewInformation2D({});
+ const sal_uInt32 nDiscreteWidth(
+ basegfx::fround(o3tl::convert(fWidth, eTargetUnit, o3tl::Length::in) * DPI_X));
+ const sal_uInt32 nDiscreteHeight(
+ basegfx::fround(o3tl::convert(fHeight, eTargetUnit, o3tl::Length::in) * DPI_Y));
+
+ basegfx::B2DHomMatrix aEmbedding(
+ basegfx::utils::createTranslateB2DHomMatrix(-aRange.getMinX(), -aRange.getMinY()));
+
+ aEmbedding.scale(nDiscreteWidth / fWidth, nDiscreteHeight / fHeight);
+
+ const primitive2d::Primitive2DReference xEmbedRef(
+ new primitive2d::TransformPrimitive2D(aEmbedding, std::move(rSequence)));
+ primitive2d::Primitive2DContainer xEmbedSeq{ xEmbedRef };
+
+ BitmapEx aBitmapEx(convertToBitmapEx(std::move(xEmbedSeq), aViewInformation2D,
+ nDiscreteWidth, nDiscreteHeight,
+ nMaximumQuadraticPixels));
+
+ if (aBitmapEx.IsEmpty())
+ return BitmapEx();
+ aBitmapEx.SetPrefMapMode(MapMode(MapUnit::Map100thMM));
+ aBitmapEx.SetPrefSize(Size(basegfx::fround(fWidth), basegfx::fround(fHeight)));
+
+ return aBitmapEx;
+ }
+ catch (const css::uno::Exception&)
+ {
+ TOOLS_WARN_EXCEPTION("vcl", "Got no graphic::XPrimitive2DRenderer!");
+ }
+ catch (const std::exception& e)
+ {
+ SAL_WARN("vcl", "Got no graphic::XPrimitive2DRenderer! : " << e.what());
+ }
+
+ return BitmapEx();
+}
+} // end of namespace drawinglayer
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */