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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_CPPCANVAS_SPRITE_HXX
+#define INCLUDED_CPPCANVAS_SPRITE_HXX
+
+namespace basegfx
+{
+ class B2DHomMatrix;
+ class B2DPolyPolygon;
+ class B2DPoint;
+}
+
+
+/* Definition of Sprite class */
+
+namespace cppcanvas
+{
+
+ class Sprite
+ {
+ public:
+ virtual ~Sprite() {}
+
+ virtual void setAlpha( const double& rAlpha ) = 0;
+
+ /** Set the sprite position on screen
+
+ This method differs from the XSprite::move() insofar, as
+ no viewstate/renderstate transformations are applied to
+ the specified position. The given position is interpreted
+ in device coordinates (i.e. screen pixel)
+ */
+ virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0;
+
+ /** Set the sprite position on screen
+
+ This method sets the sprite position in the view
+ coordinate system of the parent canvas
+ */
+ virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0;
+
+ virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0;
+
+ /** Set output clipping
+
+ This method differs from the XSprite::clip() insofar, as
+ no viewstate/renderstate transformations are applied to
+ the specified clip polygon. The given polygon is
+ interpreted in device coordinates (i.e. screen pixel)
+ */
+ virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
+
+ /** Set output clipping
+
+ This method applies the clip poly-polygon interpreted in
+ the view coordinate system of the parent canvas.
+ */
+ virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
+
+ virtual void setClip() = 0;
+
+ virtual void show() = 0;
+ virtual void hide() = 0;
+
+ /** Change the sprite priority
+
+ @param fPriority
+ New sprite priority. The higher the priority, the further
+ towards the viewer the sprite appears. That is, sprites
+ with higher priority appear before ones with lower
+ priority.
+ */
+ virtual void setPriority( double fPriority ) = 0;
+ };
+}
+
+#endif // INCLUDED_CPPCANVAS_SPRITE_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */