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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
+#include <drawinglayer/attribute/fontattribute.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <rtl/ustring.hxx>
+#include <tools/color.hxx>
+#include <tools/long.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <com/sun/star/lang/Locale.hpp>
+#include <vector>
+
+namespace drawinglayer::primitive2d
+{
+/** TextSimplePortionPrimitive2D class
+
+ This is the basic primitive for representing a text portion. It contains
+ all needed information. If it is not handled by a renderer, its decomposition
+ will provide the text tools::PolyPolygon outlines as filled polygons, correctly
+ transformed.
+
+ To get better text quality, it is suggested to handle this primitive directly
+ in a renderer. In that case, e.g. hintings on the system can be supported.
+
+ @param maTextTransform
+ The text transformation contains the text start position (always baselined)
+ as translation, the FontSize as scale (where width relative to height defines
+ font scaling and width == height means no font scaling) and the font rotation
+ and shear.
+ When shear is used and a renderer does not support it, it may be better to use
+ the decomposition which will do everything correctly. Same is true for mirroring
+ which would be expressed as negative scalings.
+
+ @param rText
+ The text to be used. Only a part may be used, but a bigger part of the string
+ may be necessary for correct layouting (e.g. international)
+
+ @param aTextPosition
+ The index to the first character to use from rText
+
+ @param aTextLength
+ The number of characters to use from rText
+
+ @param rDXArray
+ The distances between the characters. This parameter may be empty, in that case
+ the renderer is responsible to do something useful. If it is given, it has to be of
+ the size aTextLength. Its values are in logical coordinates and describe the
+ distance for each character to use. This is independent from the font width which
+ is given with maTextTransform. The first value is the offset to use from the start
+ point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start
+ point of the second character
+
+ @param rKashidaArray
+ The Kashida insertion positions.
+
+ @param rFontAttribute
+ The font definition
+
+ @param rLocale
+ The locale to use
+
+ @param rFontColor
+ The font color to use
+
+ @param bFilled
+
+ @param nWidthToFill
+
+ @param rTextFillColor
+ Text background color (has nothing to do with bFilled and nWidthToFill)
+
+ */
+class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D
+{
+private:
+ /// text transformation (FontCoordinateSystem)
+ basegfx::B2DHomMatrix maTextTransform;
+
+ /// The text, used from maTextPosition up to maTextPosition + maTextLength
+ OUString maText;
+
+ /// The index from where on maText is used
+ sal_Int32 mnTextPosition;
+
+ /// The length for maText usage, starting from maTextPosition
+ sal_Int32 mnTextLength;
+
+ /// The DX array in logic units
+ std::vector<double> maDXArray;
+
+ /// The Kashida array
+ std::vector<sal_Bool> maKashidaArray;
+
+ /// The font definition
+ attribute::FontAttribute maFontAttribute;
+
+ /// The Locale for the text
+ css::lang::Locale maLocale;
+
+ /// font color
+ basegfx::BColor maFontColor;
+
+ // Whether to fill a given width with the text
+ bool mbFilled;
+
+ // the width to fill
+ tools::Long mnWidthToFill;
+
+ /// The fill color of the text
+ Color maTextFillColor;
+
+ /// #i96669# internal: add simple range buffering for this primitive
+ basegfx::B2DRange maB2DRange;
+
+protected:
+ /// local decomposition.
+ virtual void
+ create2DDecomposition(Primitive2DContainer& rContainer,
+ const geometry::ViewInformation2D& rViewInformation) const override;
+
+public:
+ /// constructor
+ TextSimplePortionPrimitive2D(basegfx::B2DHomMatrix aNewTransform, OUString aText,
+ sal_Int32 nTextPosition, sal_Int32 nTextLength,
+ std::vector<double>&& rDXArray,
+ std::vector<sal_Bool>&& rKashidaArray,
+ attribute::FontAttribute aFontAttribute, css::lang::Locale aLocale,
+ const basegfx::BColor& rFontColor, bool bFilled = false,
+ tools::Long nWidthToFill = 0,
+ const Color& rTextFillColor = COL_TRANSPARENT);
+
+ /** get text outlines as polygons and their according ObjectTransformation. Handles all
+ the necessary VCL outline extractions, scaling adaptations and other stuff.
+ */
+ void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget,
+ basegfx::B2DHomMatrix& rTransformation) const;
+
+ /// data read access
+ const basegfx::B2DHomMatrix& getTextTransform() const { return maTextTransform; }
+ const OUString& getText() const { return maText; }
+ sal_Int32 getTextPosition() const { return mnTextPosition; }
+ sal_Int32 getTextLength() const { return mnTextLength; }
+ const ::std::vector<double>& getDXArray() const { return maDXArray; }
+ const ::std::vector<sal_Bool>& getKashidaArray() const { return maKashidaArray; }
+ const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
+ const css::lang::Locale& getLocale() const { return maLocale; }
+ const basegfx::BColor& getFontColor() const { return maFontColor; }
+ const Color& getTextFillColor() const { return maTextFillColor; }
+ bool isFilled() const { return mbFilled; }
+ tools::Long getWidthToFill() const { return mnWidthToFill; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B2DRange
+ getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
+
+ /// provide unique ID
+ virtual sal_uInt32 getPrimitive2DID() const override;
+};
+
+/// small helper to have a compare operator for Locale
+bool DRAWINGLAYER_DLLPUBLIC LocalesAreEqual(const css::lang::Locale& rA,
+ const css::lang::Locale& rB);
+
+} // end of namespace drawinglayer::primitive2d
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */