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Diffstat (limited to 'include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx')
-rw-r--r-- | include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx new file mode 100644 index 0000000000..e1ec1b7350 --- /dev/null +++ b/include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx @@ -0,0 +1,128 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX +#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/geometry/viewinformation3d.hxx> +#include <drawinglayer/primitive3d/sdrprimitive3d.hxx> +#include <basegfx/polygon/b2dpolypolygon.hxx> +#include <optional> + + +namespace drawinglayer::primitive3d + { + /** SdrLathePrimitive3D class + + This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition. + The given 2D tools::PolyPolygon geometry is imagined as lying on the XY-plane in 3D + and gets rotated around the Y-Axis. + + Various possibilities e.g. for creating diagonals (edge roudings in 3D) + and similar are given. + + The decomposition will create all necessary 3D planes for visualisation. + */ + class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D final : public SdrPrimitive3D + { + private: + /// geometry helper for slices + basegfx::B2DPolyPolygon maCorrectedPolyPolygon; + Slice3DVector maSlices; + + /// primitive geometry data + basegfx::B2DPolyPolygon maPolyPolygon; + sal_uInt32 mnHorizontalSegments; + sal_uInt32 mnVerticalSegments; + double mfDiagonal; + double mfBackScale; + double mfRotation; + + /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition + std::optional<geometry::ViewInformation3D> mpLastRLGViewInformation; + + bool mbSmoothNormals : 1; // Plane self + bool mbSmoothLids : 1; // Front/back + bool mbCharacterMode : 1; + bool mbCloseFront : 1; + bool mbCloseBack : 1; + + /// create slices + void impCreateSlices(); + + /// get (evtl. create) slices + const Slice3DVector& getSlices() const; + + /// local decomposition. + virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; + + public: + /// constructor + SdrLathePrimitive3D( + const basegfx::B3DHomMatrix& rTransform, + const basegfx::B2DVector& rTextureSize, + const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, + const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, + basegfx::B2DPolyPolygon aPolyPolygon, + sal_uInt32 nHorizontalSegments, + sal_uInt32 nVerticalSegments, + double fDiagonal, + double fBackScale, + double fRotation, + bool bSmoothNormals, + bool bSmoothLids, + bool bCharacterMode, + bool bCloseFront, + bool bCloseBack); + virtual ~SdrLathePrimitive3D() override; + + /// data read access + const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; } + sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } + sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; } + double getDiagonal() const { return mfDiagonal; } + double getBackScale() const { return mfBackScale; } + double getRotation() const { return mfRotation; } + bool getSmoothNormals() const { return mbSmoothNormals; } + bool getSmoothLids() const { return mbSmoothLids; } + bool getCharacterMode() const { return mbCharacterMode; } + bool getCloseFront() const { return mbCloseFront; } + bool getCloseBack() const { return mbCloseBack; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + + /// get range + virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override; + + /// Overridden to allow for reduced line mode to decide if to buffer decomposition or not + virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + +} // end of namespace drawinglayer::primitive3d + + +#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |