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-rw-r--r-- | include/svx/svdglue.hxx | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/include/svx/svdglue.hxx b/include/svx/svdglue.hxx new file mode 100644 index 0000000000..234ecf08cd --- /dev/null +++ b/include/svx/svdglue.hxx @@ -0,0 +1,228 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_SVX_SVDGLUE_HXX +#define INCLUDED_SVX_SVDGLUE_HXX + +#include <tools/gen.hxx> +#include <tools/degree.hxx> +#include <svx/svxdllapi.h> +#include <vector> +#include <o3tl/typed_flags_set.hxx> + +namespace vcl { class Window; } +class OutputDevice; +class SdrObject; + + +enum class SdrEscapeDirection +{ + SMART = 0x0000, + LEFT = 0x0001, + RIGHT = 0x0002, + TOP = 0x0004, + BOTTOM = 0x0008, + HORZ = LEFT | RIGHT, + VERT = TOP | BOTTOM, + ALL = 0x00ff, +}; +namespace o3tl +{ + template<> struct typed_flags<SdrEscapeDirection> : is_typed_flags<SdrEscapeDirection, 0x00ff> {}; +} + +enum class SdrAlign +{ + NONE = 0x0000, + HORZ_CENTER = 0x0000, + HORZ_LEFT = 0x0001, + HORZ_RIGHT = 0x0002, + HORZ_DONTCARE = 0x0010, + VERT_CENTER = 0x0000, + VERT_TOP = 0x0100, + VERT_BOTTOM = 0x0200, + VERT_DONTCARE = 0x1000, +}; +namespace o3tl +{ + template<> struct typed_flags<SdrAlign> : is_typed_flags<SdrAlign, 0x1313> {}; +} + +class SVXCORE_DLLPUBLIC SdrGluePoint { + // Reference Point is SdrObject::GetSnapRect().Center() + // bNoPercent=false: position is -5000..5000 (1/100)% or 0..10000 (depending on align) + // bNoPercent=true : position is in log unit, relative to the reference point + Point m_aPos; + SdrEscapeDirection m_nEscDir; + sal_uInt16 m_nId; + SdrAlign m_nAlign; + bool m_bNoPercent:1; + bool m_bReallyAbsolute:1; // temp for transformations on the reference object + bool m_bUserDefined:1; // #i38892# +public: + SdrGluePoint() + : m_nEscDir(SdrEscapeDirection::SMART) + , m_nId(0) + , m_nAlign(SdrAlign::NONE) + , m_bNoPercent(false) + , m_bReallyAbsolute(false) + , m_bUserDefined(true) + {} + SdrGluePoint(const Point& rNewPos) + : m_aPos(rNewPos) + , m_nEscDir(SdrEscapeDirection::SMART) + , m_nId(0) + , m_nAlign(SdrAlign::NONE) + , m_bNoPercent(false) + , m_bReallyAbsolute(false) + , m_bUserDefined(true) + {} + const Point& GetPos() const + { + return m_aPos; + } + void SetPos(const Point& rNewPos) + { + m_aPos = rNewPos; + } + SdrEscapeDirection GetEscDir() const + { + return m_nEscDir; + } + void SetEscDir(SdrEscapeDirection nNewEsc) + { + m_nEscDir = nNewEsc; + } + sal_uInt16 GetId() const + { + return m_nId; + } + void SetId(sal_uInt16 nNewId) + { + m_nId = nNewId; + } + bool IsPercent() const + { + return !m_bNoPercent; + } + void SetPercent(bool bOn) + { + m_bNoPercent = !bOn; + } + // temp for transformations on the reference object + void SetReallyAbsolute(bool bOn, const SdrObject& rObj); + + // #i38892# + bool IsUserDefined() const + { + return m_bUserDefined; + } + void SetUserDefined(bool bNew) + { + m_bUserDefined = bNew; + } + + SdrAlign GetAlign() const + { + return m_nAlign; + } + void SetAlign(SdrAlign nAlg) + { + m_nAlign = nAlg; + } + SdrAlign GetHorzAlign() const + { + return m_nAlign & static_cast<SdrAlign>(0x00FF); + } + void SetHorzAlign(SdrAlign nAlg) + { + assert((nAlg & static_cast<SdrAlign>(0xFF00)) == SdrAlign::NONE); + m_nAlign = SdrAlign(m_nAlign & static_cast<SdrAlign>(0xFF00)) | (nAlg & static_cast<SdrAlign>(0x00FF)); + } + SdrAlign GetVertAlign() const + { + return m_nAlign & static_cast<SdrAlign>(0xFF00); + } + void SetVertAlign(SdrAlign nAlg) + { + assert((nAlg & static_cast<SdrAlign>(0x00FF)) == SdrAlign::NONE); + m_nAlign = SdrAlign(m_nAlign & static_cast<SdrAlign>(0x00FF)) | (nAlg & static_cast<SdrAlign>(0xFF00)); + } + + bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const; + void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const; + Point GetAbsolutePos(const SdrObject& rObj) const; + void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj); + Degree100 GetAlignAngle() const; + void SetAlignAngle(Degree100 nAngle); + static Degree100 EscDirToAngle(SdrEscapeDirection nEsc); + static SdrEscapeDirection EscAngleToDir(Degree100 nAngle); + void Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj); + void Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj); + void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj); +}; + +#define SDRGLUEPOINT_NOTFOUND 0xFFFF + +class SVXCORE_DLLPUBLIC SdrGluePointList +{ + std::vector<SdrGluePoint> m_aList; +public: + SdrGluePointList() {}; + SdrGluePointList(const SdrGluePointList& rSrcList) + { + *this = rSrcList; + } + + SdrGluePointList& operator=(const SdrGluePointList& rSrcList); + sal_uInt16 GetCount() const + { + return sal_uInt16(m_aList.size()); + } + // At insert, the object (GluePoint) automatically gets an ID assigned. + // Return value is the index of the new GluePoint in the list. + sal_uInt16 Insert(const SdrGluePoint& rGP); + void Delete(sal_uInt16 nPos) + { + m_aList.erase(m_aList.begin() + nPos); + } + SdrGluePoint& operator[](sal_uInt16 nPos) + { + return m_aList[nPos]; + } + const SdrGluePoint& operator[](sal_uInt16 nPos) const + { + return m_aList[nPos]; + } + sal_uInt16 FindGluePoint(sal_uInt16 nId) const; + sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const; + void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const; + + // temp for transformations on the reference object + void SetReallyAbsolute(bool bOn, const SdrObject& rObj); + void Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj); + void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj); + void Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj); + void Shear(const Point& rRef, double tn, bool bVShear, const SdrObject* pObj); +}; + + +#endif // INCLUDED_SVX_SVDGLUE_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |