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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <test/testdllapi.hxx>
+
+#include <functional>
+#include <string>
+
+#include <cppunit/TestAssert.h>
+
+#include <com/sun/star/accessibility/AccessibleEventObject.hpp>
+#include <com/sun/star/accessibility/XAccessible.hpp>
+#include <com/sun/star/accessibility/XAccessibleAction.hpp>
+#include <com/sun/star/accessibility/XAccessibleContext.hpp>
+#include <com/sun/star/accessibility/XAccessibleText.hpp>
+
+class OOO_DLLPUBLIC_TEST AccessibilityTools
+{
+public:
+ /** Maximum number of children to work on. This is especially useful for
+ * Calc which has a million elements, if not more. */
+ static const sal_Int32 MAX_CHILDREN = 500;
+
+ static css::uno::Reference<css::accessibility::XAccessibleContext>
+ getAccessibleObjectForPredicate(
+ const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx,
+ const std::function<
+ bool(const css::uno::Reference<css::accessibility::XAccessibleContext>&)>& cPredicate);
+ static css::uno::Reference<css::accessibility::XAccessibleContext>
+ getAccessibleObjectForPredicate(
+ const css::uno::Reference<css::accessibility::XAccessible>& xAcc,
+ const std::function<
+ bool(const css::uno::Reference<css::accessibility::XAccessibleContext>&)>& cPredicate);
+ static css::uno::Reference<css::accessibility::XAccessibleContext> getAccessibleObjectForRole(
+ const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx, sal_Int16 role);
+ static css::uno::Reference<css::accessibility::XAccessibleContext>
+ getAccessibleObjectForRole(const css::uno::Reference<css::accessibility::XAccessible>& xacc,
+ sal_Int16 role);
+
+ /**
+ * @brief Gets a descendant of @p xCtx (or @p xCtx itself) that matches the given role and name.
+ * @param xCtx An accessible context object to start the search from
+ * @param role The role of the object to look up.
+ * @param name The name of the object to look up.
+ * @returns The found object, or @c nullptr if not found.
+ *
+ * Finds a descendant of @p xCtx (or @p xCtx itself) that matches @p role and @p name.
+ * @code
+ * AccessibilityTools::getAccessibleObjectForName(
+ * css::accessibility::AccessibleRole::PUSH_BUTTON, u"Insert");
+ * @endcode
+ *
+ * @see AccessibilityTools::getAccessibleObjectForPredicate() */
+ static css::uno::Reference<css::accessibility::XAccessibleContext> getAccessibleObjectForName(
+ const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx,
+ const sal_Int16 role, std::u16string_view name);
+ static inline css::uno::Reference<css::accessibility::XAccessibleContext>
+ getAccessibleObjectForName(const css::uno::Reference<css::accessibility::XAccessible>& xAcc,
+ const sal_Int16 role, std::u16string_view name)
+ {
+ return getAccessibleObjectForName(xAcc->getAccessibleContext(), role, name);
+ }
+
+ /**
+ * @brief Gets a descendant of @p xCtx (or @p xCtx itself) that matches the last given role and
+ * name pair, and has ancestors matching the leading pairs in the given order.
+ * @param xCtx An accessible context to start the search from.
+ * @param role The role of the first ancestor to match.
+ * @param name The name of the first ancestor to match.
+ * @param Ts...args Additional role and name pairs of ancestors, ending with the role and name
+ * pair of the target object to match.
+ * @returns The found object, or @c nullptr if not found.
+ *
+ * Specialized version allowing specifying arbitrary objects on the path to the target one. Not
+ * all objects have to be matched, but there have to be ancestors matching in the given order.
+ * This is useful to easily solve conflicts if there are more than one possible match.
+ *
+ * This can be used to find an "Insert" push button inside a panel named "Some group" for
+ * example, as shown below:
+ *
+ * @code
+ * AccessibilityTools::getAccessibleObjectForName(
+ * css::accessibility::AccessibleRole::PANEL, u"Some group",
+ * css::accessibility::AccessibleRole::PUSH_BUTTON, u"Insert");
+ * @endcode
+ *
+ * @note This returns the first match in the object tree when walking it depth-first. Depending
+ * on the tree, this might not be able to find the expected match, e.g. if there is a
+ * first match with intermediate unmatched objects, and the target has the same tree but
+ * without intermediate objects that can be used to refine the search and prevent the
+ * unwanted tree to match. The same issue arises with two identical trees, yet in that
+ * case no walking scenario could solve it automatically anyway.
+ * In such situations, a custom @c getAccessibleObjectForPredicate() call, or successive
+ * lookups interleaved with specific child lookups are likely the best solution.
+ *
+ * @see getAccessibleObjectForPredicate().
+ */
+ /* TODO: reimplement as IDDFS or BFS? Not sure the additional complexity/performance costs
+ * warrant it. */
+ template <typename... Ts>
+ static css::uno::Reference<css::accessibility::XAccessibleContext> getAccessibleObjectForName(
+ const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx,
+ const sal_Int16 role, std::u16string_view name, Ts... args)
+ {
+ auto nChildren = xCtx->getAccessibleChildCount();
+
+ // try self first
+ if (xCtx->getAccessibleRole() == role && nameEquals(xCtx, name))
+ {
+ for (decltype(nChildren) i = 0; i < nChildren && i < MAX_CHILDREN; i++)
+ {
+ if (auto xMatchChild
+ = getAccessibleObjectForName(xCtx->getAccessibleChild(i), args...))
+ return xMatchChild;
+ }
+ }
+
+ // if not found, try at a deeper level
+ for (decltype(nChildren) i = 0; i < nChildren && i < MAX_CHILDREN; i++)
+ {
+ if (auto xMatchChild
+ = getAccessibleObjectForName(xCtx->getAccessibleChild(i), role, name, args...))
+ return xMatchChild;
+ }
+
+ return nullptr;
+ }
+
+ template <typename... Ts>
+ static inline css::uno::Reference<css::accessibility::XAccessibleContext>
+ getAccessibleObjectForName(const css::uno::Reference<css::accessibility::XAccessible>& xAcc,
+ const sal_Int16 role, std::u16string_view name, Ts... args)
+ {
+ return getAccessibleObjectForName(xAcc->getAccessibleContext(), role, name, args...);
+ }
+
+ static bool equals(const css::uno::Reference<css::accessibility::XAccessible>& xacc1,
+ const css::uno::Reference<css::accessibility::XAccessible>& xacc2);
+ static bool equals(const css::uno::Reference<css::accessibility::XAccessibleContext>& xctx1,
+ const css::uno::Reference<css::accessibility::XAccessibleContext>& xctx2);
+
+ /**
+ * @brief Compares the accessible name against a string
+ * @param xCtx A XAccessibleContext on which compare the name
+ * @param name The string to compare to
+ * @returns @c true if @p xCtx name matches @p name.
+ *
+ * This is conceptually equivalent to @code xCtx->getAccessibleName() == name @endcode, but
+ * handles the case OSL debugging is active and inserts a type suffix. Unless you know for
+ * sure the accessible you are comparing is not subject to those suffixes under debugging,
+ * always use this function instead of direct comparison.
+ */
+ static bool nameEquals(const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx,
+ const std::u16string_view name);
+ static bool nameEquals(const css::uno::Reference<css::accessibility::XAccessible>& xAcc,
+ const std::u16string_view name)
+ {
+ return nameEquals(xAcc->getAccessibleContext(), name);
+ }
+
+ static OUString getRoleName(const sal_Int16 role);
+ static OUString getEventIdName(const sal_Int16 event_id);
+ static OUString getRelationTypeName(const sal_Int16 rel_type);
+
+ template <typename T> static std::string debugString(const css::uno::Reference<T>& x)
+ {
+ return debugString(x.get());
+ }
+
+ template <typename T> static std::string debugString(const T& x) { return debugString(&x); }
+
+ template <typename T> static std::string debugString(const T* p)
+ {
+ /* only the forwarding to debugName() might actually dereference @c p,
+ * and we rely on specializations to be as constant as possible and not
+ * violate the cast here. In practice it'll be the case for all types
+ * handle if we carefully write the specializations. In most case the
+ * specialization could take a const itself if the methods were
+ * properly marked const, but well. */
+ return debugString(const_cast<T*>(p));
+ }
+
+ template <typename T> static std::string debugString(T* p)
+ {
+ CPPUNIT_NS::OStringStream ost;
+
+ ost << "(" << static_cast<const void*>(p) << ")";
+ if (p != nullptr)
+ ost << " " << debugName(p);
+
+ return ost.str();
+ }
+
+ static OUString debugAccessibleStateSet(sal_Int64 p);
+
+ /**
+ * @brief Process events until a condition or a timeout
+ * @param cUntilCallback Callback condition
+ * @param nTimeoutMs Maximum time in ms to wait for condition
+ * @returns @c true if the condition was met, or @c false if the timeout
+ * has been reached.
+ *
+ * Processes events until idle, and either until the given condition
+ * becomes @c true or a timeout is reached.
+ *
+ * This is similar to Scheduler::ProcessEventsToIdle() but awaits a
+ * condition up to a timeout. This is useful if the waited-on condition
+ * might happen after the first idle time. The timeout helps in case the
+ * condition is not satisfied in reasonable time.
+ *
+ * @p cUntilCallback is called each time the scheduler reaches idle to check
+ * whether the condition is met.
+ *
+ * Example:
+ * @code
+ * ProcessEvents([&]() { return taskHasRun; });
+ * @endcode
+ *
+ * @see Scheduler::ProcessEventsToIdle()
+ */
+ static bool Await(const std::function<bool()>& cUntilCallback, sal_uInt64 nTimeoutMs = 3000);
+
+ /**
+ * @brief Process events for a given time
+ * @param nTimeoutMs Time to dispatch events for
+ *
+ * Process events for a given time. This can be useful if waiting is in
+ * order but there is no actual condition to wait on (e.g. expect
+ * something *not* to happen). This similar in spirit to
+ * @c sleep(nTimeoutMs), but dispatches events during the wait.
+ *
+ * This function should be used sparsely because waiting a given time is
+ * rarely a good solution for a problem, but in some specific situations
+ * there is no better alternative (like, again, waiting for something not
+ * to happen).
+ */
+ static void Wait(sal_uInt64 nTimeoutMs);
+
+private:
+ static OUString debugName(css::accessibility::XAccessibleContext* xctx);
+ static OUString debugName(css::accessibility::XAccessible* xacc);
+ static OUString debugName(const css::accessibility::AccessibleEventObject* evobj);
+ static OUString debugName(css::accessibility::XAccessibleAction* xAct);
+ static OUString debugName(css::accessibility::XAccessibleText* xTxt);
+};
+
+CPPUNIT_NS_BEGIN
+/* How to generate those automatically? We don't want to match all types
+ * not to mess up cppunit for types we don't support */
+#define AT_ASSERTION_TRAITS(T) \
+ template <> struct assertion_traits<css::uno::Reference<T>> \
+ { \
+ static bool equal(const css::uno::Reference<T>& x, const css::uno::Reference<T>& y) \
+ { \
+ return AccessibilityTools::equals(x, y); \
+ } \
+ \
+ static std::string toString(const css::uno::Reference<T>& x) \
+ { \
+ return AccessibilityTools::debugString(x); \
+ } \
+ }
+
+AT_ASSERTION_TRAITS(css::accessibility::XAccessible);
+AT_ASSERTION_TRAITS(css::accessibility::XAccessibleContext);
+
+#undef AT_ASSERTION_TRAITS
+
+CPPUNIT_NS_END
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */