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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#pragma once
+
+#include <test/testdllapi.hxx>
+
+#include <deque>
+#include <string>
+
+#include <com/sun/star/accessibility/AccessibleRole.hpp>
+#include <com/sun/star/accessibility/XAccessible.hpp>
+#include <com/sun/star/accessibility/XAccessibleAction.hpp>
+#include <com/sun/star/accessibility/XAccessibleContext.hpp>
+#include <com/sun/star/awt/XDialog2.hpp>
+#include <com/sun/star/awt/XWindow.hpp>
+#include <com/sun/star/frame/Desktop.hpp>
+#include <com/sun/star/lang/XComponent.hpp>
+#include <com/sun/star/uno/Reference.hxx>
+
+#include <vcl/ITiledRenderable.hxx>
+#include <vcl/window.hxx>
+
+#include <rtl/ustring.hxx>
+#include <test/bootstrapfixture.hxx>
+#include <test/a11y/eventposter.hxx>
+
+#include "AccessibilityTools.hxx"
+
+namespace test
+{
+class OOO_DLLPUBLIC_TEST AccessibleTestBase : public test::BootstrapFixture
+{
+protected:
+ css::uno::Reference<css::frame::XDesktop2> mxDesktop;
+ css::uno::Reference<css::lang::XComponent> mxDocument;
+ css::uno::Reference<css::awt::XWindow> mxWindow;
+
+ static bool isDocumentRole(const sal_Int16 role);
+
+ virtual void load(const rtl::OUString& sURL);
+ virtual void loadFromSrc(const rtl::OUString& sSrcPath);
+ void close();
+ css::uno::Reference<css::accessibility::XAccessibleContext> getWindowAccessibleContext();
+ virtual css::uno::Reference<css::accessibility::XAccessibleContext>
+ getDocumentAccessibleContext();
+
+ void documentPostKeyEvent(int nType, int nCharCode, int nKeyCode)
+ {
+ vcl::ITiledRenderable* pTiledRenderable
+ = dynamic_cast<vcl::ITiledRenderable*>(mxDocument.get());
+ CPPUNIT_ASSERT(pTiledRenderable);
+ pTiledRenderable->postKeyEvent(nType, nCharCode, nKeyCode);
+ }
+
+ static css::uno::Reference<css::accessibility::XAccessibleContext> getFirstRelationTargetOfType(
+ const css::uno::Reference<css::accessibility::XAccessibleContext>& xContext,
+ sal_Int16 relationType);
+
+ /**
+ * @brief Tries to list all children of an accessible
+ * @param xContext An XAccessibleContext object
+ * @returns The list of all children (but no more than @c AccessibilityTools::MAX_CHILDREN)
+ *
+ * This fetches children of @p xContext. This would ideally just be the same than iterating
+ * over children the regular way up to @c AccessibilityTools::MAX_CHILDREN, but unfortunately
+ * some components (Writer, Impress, ...) do not provide all their children the regular way and
+ * require specifics to include them.
+ *
+ * There is no guarantee on *which* children are returned if there are more than
+ * @c AccessibilityTools::MAX_CHILDREN -- yet they will always be the same in a given context.
+ */
+ virtual std::deque<css::uno::Reference<css::accessibility::XAccessibleContext>>
+ getAllChildren(const css::uno::Reference<css::accessibility::XAccessibleContext>& xContext);
+
+ void dumpA11YTree(const css::uno::Reference<css::accessibility::XAccessibleContext>& xContext,
+ const int depth = 0);
+
+ css::uno::Reference<css::accessibility::XAccessibleContext>
+ getItemFromName(const css::uno::Reference<css::accessibility::XAccessibleContext>& xMenuCtx,
+ std::u16string_view name);
+ bool
+ activateMenuItem(const css::uno::Reference<css::accessibility::XAccessibleAction>& xAction);
+ /* just convenience not to have to query accessibility::XAccessibleAction manually */
+ bool activateMenuItem(const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx)
+ {
+ return activateMenuItem(css::uno::Reference<css::accessibility::XAccessibleAction>(
+ xCtx, css::uno::UNO_QUERY_THROW));
+ }
+
+ /* convenience to get a menu item from a list of menu item names. Unlike
+ * getItemFromName(context, name), this requires subsequently found items to implement
+ * XAccessibleAction, as each but the last item will be activated before looking for
+ * the next one, to account for the fact menus might not be fully populated before being
+ * activated. */
+ template <typename... Ts>
+ css::uno::Reference<css::accessibility::XAccessibleContext>
+ getItemFromName(const css::uno::Reference<css::accessibility::XAccessibleContext>& xMenuCtx,
+ std::u16string_view name, Ts... names)
+ {
+ auto item = getItemFromName(xMenuCtx, name);
+ CPPUNIT_ASSERT(item.is());
+ activateMenuItem(item);
+ return getItemFromName(item, names...);
+ }
+
+ /* convenience to activate an item by its name and all its parent menus up to xMenuCtx.
+ * @see getItemFromName() */
+ template <typename... Ts>
+ bool
+ activateMenuItem(const css::uno::Reference<css::accessibility::XAccessibleContext>& xMenuCtx,
+ Ts... names)
+ {
+ auto item = getItemFromName(xMenuCtx, names...);
+ CPPUNIT_ASSERT(item.is());
+ return activateMenuItem(item);
+ }
+
+ /* convenience to activate an item by its name and all its parent menus up to the main window
+ * menu bar */
+ template <typename... Ts> bool activateMenuItem(Ts... names)
+ {
+ auto menuBar = AccessibilityTools::getAccessibleObjectForRole(
+ getWindowAccessibleContext(), css::accessibility::AccessibleRole::MENU_BAR);
+ CPPUNIT_ASSERT(menuBar.is());
+ return activateMenuItem(menuBar, names...);
+ }
+
+ /**
+ * @brief Gets the focused accessible object at @p xAcc level or below
+ * @param xAcc An accessible object
+ * @returns The accessible context of the focused object, or @c nullptr
+ *
+ * Finds the accessible object context at or under @p xAcc that has the focused state (and is
+ * showing). Normally only one such object should exist in a given hierarchy, but in all cases
+ * this function will return the first one found.
+ *
+ * @see AccessibilityTools::getAccessibleObjectForPredicate()
+ */
+ static css::uno::Reference<css::accessibility::XAccessibleContext>
+ getFocusedObject(const css::uno::Reference<css::accessibility::XAccessibleContext>& xCtx);
+
+ static inline css::uno::Reference<css::accessibility::XAccessibleContext>
+ getFocusedObject(const css::uno::Reference<css::accessibility::XAccessible>& xAcc)
+ {
+ return getFocusedObject(xAcc->getAccessibleContext());
+ }
+
+ /**
+ * @brief Navigates through focusable elements using the Tab keyboard shortcut.
+ * @param xRoot The root element to look for focused elements in.
+ * @param role The accessible role of the element to tab to.
+ * @param name The accessible name of the element to tab to.
+ * @param pEventPosterHelper Pointer to a @c EventPosterHelper instance, or @c nullptr to obtain
+ * it from @p xRoot.
+ * @returns The element tabbed to, or @c nullptr if not found.
+ *
+ * Navigates through focusable elements in the top level containing @p xRoot using the Tab
+ * keyboard key until the focused elements matches @p role and @p name.
+ *
+ * Note that usually @p xRoot should be the toplevel accessible, or at least contain all
+ * focusable elements within that window. It is however *not* a requirement, but only elements
+ * actually inside it will be candidate for a match, and thus if focus goes outside it, it might
+ * lead to not finding the target element.
+ *
+ * If @p pEventPosterHelper is @c nullptr, this function will try to construct one from
+ * @p xRoot. @see EventPosterHelper.
+ */
+ static css::uno::Reference<css::accessibility::XAccessibleContext>
+ tabTo(const css::uno::Reference<css::accessibility::XAccessible>& xRoot, const sal_Int16 role,
+ const std::u16string_view name,
+ const EventPosterHelperBase* pEventPosterHelper = nullptr);
+
+ static bool tabTo(const css::uno::Reference<css::accessibility::XAccessible>& xRoot,
+ const css::uno::Reference<css::accessibility::XAccessibleContext>& xChild,
+ const EventPosterHelperBase* pEventPosterHelper = nullptr);
+
+#if !defined(MACOSX)
+ /* Dialog handling */
+ class Dialog : public test::AccessibleEventPosterHelper
+ {
+ private:
+ bool mbAutoClose;
+ css::uno::Reference<css::awt::XDialog2> mxDialog2;
+ css::uno::Reference<css::accessibility::XAccessible> mxAccessible;
+
+ public:
+ Dialog(css::uno::Reference<css::awt::XDialog2>& xDialog2, bool bAutoClose = true);
+ virtual ~Dialog();
+
+ void setAutoClose(bool bAutoClose) { mbAutoClose = bAutoClose; }
+
+ css::uno::Reference<css::accessibility::XAccessible> getAccessible() const
+ {
+ return mxAccessible;
+ }
+
+ void close(sal_Int32 result = VclResponseType::RET_CANCEL);
+
+ css::uno::Reference<css::accessibility::XAccessibleContext>
+ tabTo(const sal_Int16 role, const std::u16string_view name)
+ {
+ return AccessibleTestBase::tabTo(getAccessible(), role, name, this);
+ }
+
+ bool tabTo(const css::uno::Reference<css::accessibility::XAccessibleContext>& xChild)
+ {
+ return AccessibleTestBase::tabTo(getAccessible(), xChild, this);
+ }
+ };
+
+ class DialogWaiter
+ {
+ public:
+ virtual ~DialogWaiter() {}
+
+ /**
+ * @brief Waits for the associated dialog to close
+ * @param nTimeoutMs Maximum delay to wait the dialog for
+ * @returns @c true if the dialog closed, @c false if timeout was reached
+ *
+ * @throws css::uno::RuntimeException if an unexpected dialog popped up instead of the
+ * expected one.
+ * @throws Any exception that the user callback supplied to awaitDialog() might have thrown.
+ */
+ virtual bool waitEndDialog(sal_uInt64 nTimeoutMs = 3000) = 0;
+ };
+
+ /**
+ * @brief Helper to call user code when a given dialog opens
+ * @param name The title of the dialog window to wait for
+ * @param callback The user code to run when the given dialog opens
+ * @param bAutoClose Whether to automatically cancel the dialog after the user code finished, if
+ * the dialog is still there. You should leave this to @c true unless you
+ * know exactly what you are doing, see below.
+ * @returns A @c DialogWaiter wrapper on which call waitEndDialog() after having triggered the
+ * dialog in some way.
+ *
+ * This function makes it fairly easy and safe to execute code once a dialog pops up:
+ * @code
+ * auto waiter = awaitDialog(u"Special Characters", [this](Dialog &dialog) {
+ * // for example, something like this:
+ * // something();
+ * // CPPUNIT_ASSERT(dialog.tabTo(...));
+ * // CPPUNIT_ASSERT(somethingElse);
+ * // dialog.postKeyEventAsync(0, awt::Key::RETURN);
+ * });
+ * CPPUNIT_ASSERT(activateMenuItem(u"Some menu", u"Some Item Triggering a Dialog..."));
+ * CPPUNIT_ASSERT(waiter->waitEndDialog());
+ * @endcode
+ *
+ * @note The user code might actually be executed before DialogWaiter::waitEndDialog() is
+ * called. It is actually likely to be called at the time the call that triggers the
+ * dialog happens. However, as letting an exception slip in a event handler is likely to
+ * cause problems, exceptions are forwarded to the DialogWaiter::waitEndDialog() call.
+ * However, note that you cannot rely on something like this:
+ * @code
+ * int foo = 0;
+ * auto waiter = awaitDialog(u"Some Dialog", [&foo](Dialog&) {
+ * CPPUNIT_ASSERT_EQUAL(1, foo);
+ * });
+ * CPPUNIT_ASSERT(activateMenuItem(u"Some menu", u"Some Item Triggering a Dialog..."));
+ * foo = 1; // here, the callback likely already ran as a result of the
+ * // Scheduler::ProcessEventsToIdle() call that activateMenuItem() did.
+ * CPPUNIT_ASSERT(waiter->waitEndDialog());
+ * @endcode
+ *
+ * @warning You should almost certainly always leave @p bAutoClose to @c true. If it is set to
+ * @c false, you have to take extreme care:
+ * - The dialog will not be canceled if the user code raises an exception.
+ * - If the dialog is run through Dialog::Execute(), control won't return to the test
+ * body until the dialog is closed. This means that the only ways to execute code
+ * until then is a separate thread or via code dispatched by the main loop.
+ * Thus, you have to make sure you DO close the dialog some way or another yourself
+ * in order for the test code to terminate at some point.
+ * - If the dialog doesn't use Dialog::Execute() but is rather similar to a second
+ * separate window (e.g. non-modal), you might still have to close the dialog before
+ * closing the test document is possible without a CloseVetoException -- which might
+ * badly break the test run.
+ */
+ static std::shared_ptr<DialogWaiter> awaitDialog(const std::u16string_view name,
+ std::function<void(Dialog&)> callback,
+ bool bAutoClose = true);
+#endif //defined(MACOSX)
+
+public:
+ virtual void setUp() override;
+ virtual void tearDown() override;
+};
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */