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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <i18nlangtag/languagetag.hxx>
+#include <tools/gen.hxx>
+#include <tools/degree.hxx>
+
+#include <vcl/glyphitem.hxx>
+#include <vcl/dllapi.h>
+
+class LogicalFontInstance;
+namespace vcl::text { class ImplLayoutArgs; }
+namespace vcl::font { class PhysicalFontFace; }
+class SalGraphics;
+class GlyphItem;
+
+// all positions/widths are in font units
+// one exception: drawposition is in pixel units
+
+// Unfortunately there is little documentation to help implementors of
+// new classes derived from SalLayout ("layout engines"), and the code
+// and data structures are far from obvious.
+
+// For instance, I *think* the important virtual functions in the
+// layout engines are called in this order:
+
+// * InitFont()
+// * LayoutText()
+// * AdjustLayout(), any number of times (but presumably
+// usually not at all or just once)
+// * Optionally, DrawText()
+
+// Functions that just return information like GetTexWidth() and
+// FillDXArray() are called after LayoutText() and before DrawText().
+
+// Another important questions is which parts of an ImplLayoutArgs can
+// be changed by callers between LayoutText() and AdjustLayout()
+// calls. It probably makes sense only if one assumes that the "string
+// related inputs" part are not changed after LayoutText().
+
+// But why use the same ImplLayoutArgs structure as parameter for both
+// LayoutText() and AdjustLayout() in the first place? And why
+// duplicate some of the fields in both SalLayout and ImplLayoutArgs
+// (mnMinCharPos, mnEndCharPos, mnLayoutFlags==mnFlags,
+// mnOrientation)? Lost in history...
+
+class VCL_DLLPUBLIC SalLayout
+{
+public:
+ virtual ~SalLayout();
+ // used by upper layers
+ basegfx::B2DPoint& DrawBase() { return maDrawBase; }
+ const basegfx::B2DPoint& DrawBase() const { return maDrawBase; }
+ Point& DrawOffset() { return maDrawOffset; }
+ const Point& DrawOffset() const { return maDrawOffset; }
+ basegfx::B2DPoint GetDrawPosition( const basegfx::B2DPoint& rRelative = basegfx::B2DPoint(0,0) ) const;
+
+ virtual bool LayoutText( vcl::text::ImplLayoutArgs&, const SalLayoutGlyphsImpl* ) = 0; // first step of layouting
+ virtual void AdjustLayout( vcl::text::ImplLayoutArgs& ); // adjusting after fallback etc.
+ virtual void InitFont() const {}
+ virtual void DrawText( SalGraphics& ) const = 0;
+
+ Degree10 GetOrientation() const { return mnOrientation; }
+
+ void SetSubpixelPositioning(bool bSubpixelPositioning)
+ {
+ mbSubpixelPositioning = bSubpixelPositioning;
+ }
+
+ bool GetSubpixelPositioning() const
+ {
+ return mbSubpixelPositioning;
+ }
+
+ // methods using string indexing
+ virtual sal_Int32 GetTextBreak(double nMaxWidth, double nCharExtra, int nFactor) const = 0;
+ virtual double FillDXArray( std::vector<double>* pDXArray, const OUString& rStr ) const = 0;
+ virtual double GetTextWidth() const { return FillDXArray( nullptr, {} ); }
+ virtual void GetCaretPositions( std::vector<double>& rCaretPositions, const OUString& rStr ) const = 0;
+ virtual bool IsKashidaPosValid ( int /*nCharPos*/, int /*nNextCharPos*/ ) const = 0; // i60594
+
+ // methods using glyph indexing
+ virtual bool GetNextGlyph(const GlyphItem** pGlyph, basegfx::B2DPoint& rPos, int& nStart,
+ const LogicalFontInstance** ppGlyphFont = nullptr) const = 0;
+ virtual bool GetOutline(basegfx::B2DPolyPolygonVector&) const;
+ bool GetBoundRect(tools::Rectangle&) const;
+
+ virtual SalLayoutGlyphs GetGlyphs() const;
+
+protected:
+ // used by layout engines
+ SalLayout();
+
+private:
+ SalLayout(const SalLayout&) = delete;
+ SalLayout& operator=(const SalLayout&) = delete;
+
+protected:
+ int mnMinCharPos;
+ int mnEndCharPos;
+ LanguageTag maLanguageTag;
+
+ Degree10 mnOrientation;
+
+ mutable Point maDrawOffset;
+ basegfx::B2DPoint maDrawBase;
+
+ bool mbSubpixelPositioning;
+};
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */