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Diffstat (limited to 'svx/source/customshapes/EnhancedCustomShape3d.cxx')
-rw-r--r-- | svx/source/customshapes/EnhancedCustomShape3d.cxx | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx index a401246277..2a2d049e18 100644 --- a/svx/source/customshapes/EnhancedCustomShape3d.cxx +++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx @@ -838,6 +838,14 @@ rtl::Reference<SdrObject> EnhancedCustomShape3d::Create3DObject( basegfx::B3DVector aLight2Vector(aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, aSecondLightDirection.DirectionZ); aLight2Vector.normalize(); + // tdf#160421 a single flip inverts the light directions currently (March 2024). So invert + // their directions here for rendering. + if (bIsMirroredX != bIsMirroredY) + { + aLight1Vector *= -1.0; + aLight2Vector *= -1.0; + } + // Light Intensity // For "FirstLight" the 3D-Scene light "1" is regularly used. In case of surface "Matte" |