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Diffstat (limited to 'svx/source/engine3d/obj3d.cxx')
-rw-r--r-- | svx/source/engine3d/obj3d.cxx | 620 |
1 files changed, 620 insertions, 0 deletions
diff --git a/svx/source/engine3d/obj3d.cxx b/svx/source/engine3d/obj3d.cxx new file mode 100644 index 0000000000..1acf0b2a93 --- /dev/null +++ b/svx/source/engine3d/obj3d.cxx @@ -0,0 +1,620 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <o3tl/numeric.hxx> + +#include <svx/strings.hrc> +#include <svx/dialmgr.hxx> +#include <svx/svdhdl.hxx> +#include <svx/svdmodel.hxx> +#include <svx/svdobjkind.hxx> +#include <svx/scene3d.hxx> +#include <svx/obj3d.hxx> +#include <sdr/properties/e3dproperties.hxx> +#include <sdr/properties/e3dcompoundproperties.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> +#include <basegfx/point/b3dpoint.hxx> +#include <basegfx/matrix/b3dhommatrix.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/polygon/b2dpolypolygontools.hxx> +#include <svx/helperhittest3d.hxx> +#include <sdr/contact/viewcontactofe3d.hxx> +#include <drawinglayer/geometry/viewinformation3d.hxx> +#include <com/sun/star/uno/Sequence.h> +#include <svx/sdr/contact/viewcontactofe3dscene.hxx> +#include <svx/e3dsceneupdater.hxx> +#include <unotools/configmgr.hxx> + +using namespace com::sun::star; + +std::unique_ptr<sdr::properties::BaseProperties> E3dObject::CreateObjectSpecificProperties() +{ + return std::make_unique<sdr::properties::E3dProperties>(*this); +} + +E3dObject::E3dObject(SdrModel& rSdrModel) +: SdrAttrObj(rSdrModel), + mbTfHasChanged(true), + mbIsSelected(false) +{ + m_bIs3DObj = true; + m_bClosedObj = true; +} + +E3dObject::E3dObject(SdrModel& rSdrModel, E3dObject const & rSource) +: SdrAttrObj(rSdrModel, rSource), + mbTfHasChanged(true), + mbIsSelected(false) +{ + m_bIs3DObj = true; + m_bClosedObj = true; + + // BoundVol can be copied since also the children are copied + maLocalBoundVol = rSource.maLocalBoundVol; + maTransformation = rSource.maTransformation; + + // Because the parent may have changed, definitely redefine the total + // transformation next time + SetTransformChanged(); + + // Copy selection status + mbIsSelected = rSource.mbIsSelected; +} + +E3dObject::~E3dObject() +{ +} + +void E3dObject::SetSelected(bool bNew) +{ + if(mbIsSelected != bNew) + { + mbIsSelected = bNew; + } +} + +// Break, default implementations +bool E3dObject::IsBreakObjPossible() +{ + return false; +} + +rtl::Reference<SdrAttrObj> E3dObject::GetBreakObj() +{ + return nullptr; +} + +SdrInventor E3dObject::GetObjInventor() const +{ + return SdrInventor::E3d; +} + +SdrObjKind E3dObject::GetObjIdentifier() const +{ + return SdrObjKind::E3D_Object; +} + +// Determine the capabilities of the object +void E3dObject::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const +{ + rInfo.bResizeFreeAllowed = true; + rInfo.bResizePropAllowed = true; + rInfo.bRotateFreeAllowed = true; + rInfo.bRotate90Allowed = true; + rInfo.bMirrorFreeAllowed = false; + rInfo.bMirror45Allowed = false; + rInfo.bMirror90Allowed = false; + rInfo.bShearAllowed = false; + rInfo.bEdgeRadiusAllowed = false; + rInfo.bCanConvToPath = false; + + // no transparence for 3d objects + rInfo.bTransparenceAllowed = false; + + // Convert 3D objects in a group of polygons: + // At first not only possible, because the creation of a group of + // 2D polygons would be required which need to be sorted by depth, + // ie at intersections be cut relative to each other. Also the texture + // coordinates were an unsolved problem. + rInfo.bCanConvToPoly = false; + rInfo.bCanConvToContour = false; + rInfo.bCanConvToPathLineToArea = false; + rInfo.bCanConvToPolyLineToArea = false; +} + +// resize object, used from old 2d interfaces, e.g. in Move/Scale dialog (F4) +void E3dObject::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) +{ + // Movement in X, Y in the eye coordinate system + E3dScene* pScene(getRootE3dSceneFromE3dObject()); + + if(nullptr == pScene) + { + return; + } + + // transform pos from 2D world to 3D eye + const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); + const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D()); + basegfx::B2DPoint aScaleCenter2D(static_cast<double>(rRef.X()), static_cast<double>(rRef.Y())); + basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation()); + + aInverseSceneTransform.invert(); + aScaleCenter2D = aInverseSceneTransform * aScaleCenter2D; + + basegfx::B3DPoint aScaleCenter3D(aScaleCenter2D.getX(), aScaleCenter2D.getY(), 0.5); + basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection()); + + aInverseViewToEye.invert(); + aScaleCenter3D = aInverseViewToEye * aScaleCenter3D; + + // Get scale factors + double fScaleX(xFact); + double fScaleY(yFact); + + // build transform + basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); + aInverseOrientation.invert(); + basegfx::B3DHomMatrix aFullTransform(GetFullTransform()); + basegfx::B3DHomMatrix aTrans(aFullTransform); + + aTrans *= aViewInfo3D.getOrientation(); + aTrans.translate(-aScaleCenter3D.getX(), -aScaleCenter3D.getY(), -aScaleCenter3D.getZ()); + aTrans.scale(fScaleX, fScaleY, 1.0); + aTrans.translate(aScaleCenter3D.getX(), aScaleCenter3D.getY(), aScaleCenter3D.getZ()); + aTrans *= aInverseOrientation; + aFullTransform.invert(); + aTrans *= aFullTransform; + + // Apply + basegfx::B3DHomMatrix aObjTrans(GetTransform()); + aObjTrans *= aTrans; + + E3DModifySceneSnapRectUpdater aUpdater(this); + SetTransform(aObjTrans); +} + +// Move object in 2D is needed when using cursor keys +void E3dObject::NbcMove(const Size& rSize) +{ + // Movement in X, Y in the eye coordinate system + E3dScene* pScene(getRootE3dSceneFromE3dObject()); + + if(nullptr == pScene) + { + return; + } + + //Dimensions of the scene in 3D and 2D for comparison + tools::Rectangle aRect = pScene->GetSnapRect(); + basegfx::B3DHomMatrix aInvDispTransform; + E3dScene* pParent(getParentE3dSceneFromE3dObject()); + + if(nullptr != pParent) + { + aInvDispTransform = pParent->GetFullTransform(); + aInvDispTransform.invert(); + } + + // BoundVolume from 3d world to 3d eye + const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); + const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D()); + basegfx::B3DRange aEyeVol(pScene->GetBoundVolume()); + aEyeVol.transform(aViewInfo3D.getOrientation()); + + if ((aRect.GetWidth() == 0) || (aRect.GetHeight() == 0)) + throw o3tl::divide_by_zero(); + + // build relative movement vector in eye coordinates + basegfx::B3DPoint aMove( + static_cast<double>(rSize.Width()) * aEyeVol.getWidth() / static_cast<double>(aRect.GetWidth()), + static_cast<double>(-rSize.Height()) * aEyeVol.getHeight() / static_cast<double>(aRect.GetHeight()), + 0.0); + basegfx::B3DPoint aPos(0.0, 0.0, 0.0); + + // movement vector to local coordinates of objects' parent + basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); + aInverseOrientation.invert(); + basegfx::B3DHomMatrix aCompleteTrans(aInvDispTransform * aInverseOrientation); + + aMove = aCompleteTrans * aMove; + aPos = aCompleteTrans * aPos; + + // build transformation and apply + basegfx::B3DHomMatrix aTranslate; + aTranslate.translate(aMove.getX() - aPos.getX(), aMove.getY() - aPos.getY(), aMove.getZ() - aPos.getZ()); + + E3DModifySceneSnapRectUpdater aUpdater(pScene); + SetTransform(aTranslate * GetTransform()); +} + +void E3dObject::RecalcSnapRect() +{ + maSnapRect = tools::Rectangle(); +} + +// Inform parent of changes in the structure (eg by transformation), in this +// process the object in which the change has occurred is returned. +void E3dObject::StructureChanged() +{ + E3dScene* pParent(getParentE3dSceneFromE3dObject()); + + if(nullptr != pParent) + { + pParent->InvalidateBoundVolume(); + pParent->StructureChanged(); + } +} + +E3dScene* E3dObject::getParentE3dSceneFromE3dObject() const +{ + return DynCastE3dScene(getParentSdrObjectFromSdrObject()); +} + +// Determine the top-level scene object +E3dScene* E3dObject::getRootE3dSceneFromE3dObject() const +{ + E3dScene* pParent(getParentE3dSceneFromE3dObject()); + + if(nullptr != pParent) + { + return pParent->getRootE3dSceneFromE3dObject(); + } + + return nullptr; +} + +// Calculate enclosed volume, including all child objects +basegfx::B3DRange E3dObject::RecalcBoundVolume() const +{ + basegfx::B3DRange aRetval; + if (utl::ConfigManager::IsFuzzing()) // skip slow path for fuzzing + return aRetval; + + const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact()); + + if(pVCOfE3D) + { + // BoundVolume is without 3D object transformation, use correct sequence + const drawinglayer::primitive3d::Primitive3DContainer& xLocalSequence(pVCOfE3D->getVIP3DSWithoutObjectTransform()); + + if(!xLocalSequence.empty()) + { + const uno::Sequence< beans::PropertyValue > aEmptyParameters; + const drawinglayer::geometry::ViewInformation3D aLocalViewInformation3D(aEmptyParameters); + + aRetval = xLocalSequence.getB3DRange(aLocalViewInformation3D); + } + } + + return aRetval; +} + +// Get enclosed volume and possibly recalculate it +const basegfx::B3DRange& E3dObject::GetBoundVolume() const +{ + if(maLocalBoundVol.isEmpty()) + { + const_cast< E3dObject* >(this)->maLocalBoundVol = RecalcBoundVolume(); + } + + return maLocalBoundVol; +} + +void E3dObject::InvalidateBoundVolume() +{ + maLocalBoundVol.reset(); +} + +// Pass on the changes in transformation to all child objects +void E3dObject::SetTransformChanged() +{ + InvalidateBoundVolume(); + mbTfHasChanged = true; +} + +// Define the hierarchical transformation over all Parents, store in +// maFullTransform and return them +const basegfx::B3DHomMatrix& E3dObject::GetFullTransform() const +{ + if(mbTfHasChanged) + { + basegfx::B3DHomMatrix aNewFullTransformation(maTransformation); + E3dScene* pParent(getParentE3dSceneFromE3dObject()); + + if(nullptr != pParent) + { + aNewFullTransformation = pParent->GetFullTransform() * aNewFullTransformation; + } + + const_cast< E3dObject* >(this)->maFullTransform = aNewFullTransformation; + const_cast< E3dObject* >(this)->mbTfHasChanged = false; + } + + return maFullTransform; +} + +void E3dObject::NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix) +{ + if(maTransformation != rMatrix) + { + maTransformation = rMatrix; + SetTransformChanged(); + StructureChanged(); + } +} + +// Set transformation matrix with repaint broadcast +void E3dObject::SetTransform(const basegfx::B3DHomMatrix& rMatrix) +{ + if(rMatrix != maTransformation) + { + NbcSetTransform(rMatrix); + SetChanged(); + BroadcastObjectChange(); + if (m_pUserCall != nullptr) m_pUserCall->Changed(*this, SdrUserCallType::Resize, tools::Rectangle()); + } +} + +basegfx::B3DPolyPolygon E3dObject::CreateWireframe() const +{ + const basegfx::B3DRange aBoundVolume(GetBoundVolume()); + return basegfx::utils::createCubePolyPolygonFromB3DRange(aBoundVolume); +} + +// Get the name of the object (singular) +OUString E3dObject::TakeObjNameSingul() const +{ + OUString sName = SvxResId(STR_ObjNameSingulObj3d); + + OUString aName(GetName()); + if (!aName.isEmpty()) + { + sName += " '" + aName + "'"; + } + return sName; +} + +// Get the name of the object (plural) +OUString E3dObject::TakeObjNamePlural() const +{ + return SvxResId(STR_ObjNamePluralObj3d); +} + +rtl::Reference<SdrObject> E3dObject::CloneSdrObject(SdrModel& rTargetModel) const +{ + return new E3dObject(rTargetModel, *this); +} + +std::unique_ptr<SdrObjGeoData> E3dObject::NewGeoData() const +{ + return std::make_unique<E3DObjGeoData>(); +} + +void E3dObject::SaveGeoData(SdrObjGeoData& rGeo) const +{ + SdrAttrObj::SaveGeoData (rGeo); + + static_cast<E3DObjGeoData &>(rGeo).maLocalBoundVol = maLocalBoundVol; + static_cast<E3DObjGeoData &>(rGeo).maTransformation = maTransformation; +} + +void E3dObject::RestoreGeoData(const SdrObjGeoData& rGeo) +{ + maLocalBoundVol = static_cast<const E3DObjGeoData &>(rGeo).maLocalBoundVol; + E3DModifySceneSnapRectUpdater aUpdater(this); + NbcSetTransform(static_cast<const E3DObjGeoData &>(rGeo).maTransformation); + SdrAttrObj::RestoreGeoData (rGeo); +} + +// 2D-rotation of a 3D-body, normally this is done by the scene itself. +// This is however a correct implementation, because everything that has +// happened is a rotation around the axis perpendicular to the screen and that +// is regardless of how the scene has been rotated up until now. +void E3dObject::NbcRotate(const Point& rRef, Degree100 nAngle, double sn, double cs) +{ + // So currently the gluepoints are defined relative to the scene aOutRect. + // Before turning the gluepoints are defined relative to the page. They + // take no part in the rotation of the scene. To ensure this, there is the + // SetGlueReallyAbsolute(sal_True); + double fAngleInRad = toRadians(nAngle); + + basegfx::B3DHomMatrix aRotateZ; + aRotateZ.rotate(0.0, 0.0, fAngleInRad); + NbcSetTransform(aRotateZ * GetTransform()); + + SetBoundAndSnapRectsDirty(); // This forces a recalculation of all BoundRects + NbcRotateGluePoints(rRef,nAngle,sn,cs); // Rotate the gluepoints (who still + // have coordinates relative to the + // original page) + SetGlueReallyAbsolute(false); // from now they are again relative to BoundRect (that is defined as aOutRect) +} + +std::unique_ptr<sdr::properties::BaseProperties> E3dCompoundObject::CreateObjectSpecificProperties() +{ + return std::make_unique<sdr::properties::E3dCompoundProperties>(*this); +} + +E3dCompoundObject::E3dCompoundObject(SdrModel& rSdrModel) +: E3dObject(rSdrModel) +{ +} + +E3dCompoundObject::E3dCompoundObject(SdrModel& rSdrModel, E3dCompoundObject const & rSource) +: E3dObject(rSdrModel, rSource) +{ +} + +E3dCompoundObject::~E3dCompoundObject () +{ +} + +basegfx::B2DPolyPolygon E3dCompoundObject::TakeXorPoly() const +{ + basegfx::B2DPolyPolygon aRetval; + const uno::Sequence< beans::PropertyValue > aEmptyParameters; + drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters); + E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this); + + if(pRootScene) + { + const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact()); + const basegfx::B3DPolyPolygon aCubePolyPolygon(CreateWireframe()); + aRetval = basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(aCubePolyPolygon, + aViewInfo3D.getObjectToView() * GetTransform()); + aRetval.transform(rVCScene.getObjectTransformation()); + } + + return aRetval; +} + +sal_uInt32 E3dCompoundObject::GetHdlCount() const +{ + // 8 corners + 1 E3dVolumeMarker (= Wireframe representation) + return 9; +} + +void E3dCompoundObject::AddToHdlList(SdrHdlList& rHdlList) const +{ + const uno::Sequence< beans::PropertyValue > aEmptyParameters; + drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters); + E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this); + + if(pRootScene) + { + const basegfx::B3DRange aBoundVolume(GetBoundVolume()); + + if(!aBoundVolume.isEmpty()) + { + const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact()); + + for(sal_uInt32 a(0); a < 8; a++) + { + basegfx::B3DPoint aPos3D; + + switch(a) + { + case 0 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break; + case 1 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break; + case 2 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break; + case 3 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break; + case 4 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break; + case 5 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break; + case 6 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break; + case 7 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break; + } + + // to 3d view coor + aPos3D *= aViewInfo3D.getObjectToView() * GetTransform(); + + // create 2d relative scene + basegfx::B2DPoint aPos2D(aPos3D.getX(), aPos3D.getY()); + + // to 2d world coor + aPos2D *= rVCScene.getObjectTransformation(); + + rHdlList.AddHdl(std::make_unique<SdrHdl>(Point(basegfx::fround(aPos2D.getX()), basegfx::fround(aPos2D.getY())), SdrHdlKind::BezierWeight)); + } + } + } + + const basegfx::B2DPolyPolygon aPolyPolygon(TakeXorPoly()); + + if(aPolyPolygon.count()) + { + rHdlList.AddHdl(std::make_unique<E3dVolumeMarker>(aPolyPolygon)); + } +} + +SdrObjKind E3dCompoundObject::GetObjIdentifier() const +{ + return SdrObjKind::E3D_CompoundObject; +} + +void E3dCompoundObject::RecalcSnapRect() +{ + if (utl::ConfigManager::IsFuzzing()) // skip slow path for fuzzing + return; + + const uno::Sequence< beans::PropertyValue > aEmptyParameters; + drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters); + E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this); + maSnapRect = tools::Rectangle(); + + if(!pRootScene) + return; + + // get VC of 3D candidate + const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact()); + + if(!pVCOfE3D) + return; + + // get 3D primitive sequence + const drawinglayer::primitive3d::Primitive3DContainer xLocalSequence(pVCOfE3D->getViewIndependentPrimitive3DContainer()); + + if(xLocalSequence.empty()) + return; + + // get BoundVolume + basegfx::B3DRange aBoundVolume(xLocalSequence.getB3DRange(aViewInfo3D)); + + // transform bound volume to relative scene coordinates + aBoundVolume.transform(aViewInfo3D.getObjectToView()); + + // build 2d relative scene range + basegfx::B2DRange aSnapRange( + aBoundVolume.getMinX(), aBoundVolume.getMinY(), + aBoundVolume.getMaxX(), aBoundVolume.getMaxY()); + + // transform to 2D world coordinates + const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact()); + aSnapRange.transform(rVCScene.getObjectTransformation()); + + // snap to integer + maSnapRect = tools::Rectangle( + sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())), + sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY()))); +} + +rtl::Reference<SdrObject> E3dCompoundObject::CloneSdrObject(SdrModel& rTargetModel) const +{ + return new E3dCompoundObject(rTargetModel, *this); +} + +// convert given basegfx::B3DPolyPolygon to screen coor +basegfx::B2DPolyPolygon E3dCompoundObject::TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate) const +{ + const uno::Sequence< beans::PropertyValue > aEmptyParameters; + drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters); + E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this); + basegfx::B2DPolyPolygon aRetval; + + if(pRootScene) + { + aRetval = basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(rCandidate, + aViewInfo3D.getObjectToView() * GetTransform()); + const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact()); + aRetval.transform(rVCScene.getObjectTransformation()); + } + + return aRetval; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |