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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_VCL_INC_SKIA_SALBMP_H
+#define INCLUDED_VCL_INC_SKIA_SALBMP_H
+
+#include <salbmp.hxx>
+#include <vcl/bitmap.hxx>
+
+#include <boost/shared_ptr.hpp>
+
+#include <skia/utils.hxx>
+
+#include <SkImage.h>
+
+class VCL_PLUGIN_PUBLIC SkiaSalBitmap final : public SalBitmap
+{
+public:
+ SkiaSalBitmap();
+ SkiaSalBitmap(const sk_sp<SkImage>& image);
+ virtual ~SkiaSalBitmap() override;
+
+ // SalBitmap methods
+ virtual bool Create(const Size& rSize, vcl::PixelFormat ePixelFormat,
+ const BitmapPalette& rPal) override;
+ virtual bool Create(const SalBitmap& rSalBmp) override;
+ virtual bool Create(const SalBitmap& rSalBmp, SalGraphics* pGraphics) override;
+ virtual bool Create(const SalBitmap& rSalBmp, vcl::PixelFormat eNewPixelFormat) override;
+ virtual bool Create(const css::uno::Reference<css::rendering::XBitmapCanvas>& rBitmapCanvas,
+ Size& rSize, bool bMask = false) override;
+
+ virtual void Destroy() final override;
+
+ virtual Size GetSize() const override;
+ virtual sal_uInt16 GetBitCount() const override;
+
+ virtual BitmapBuffer* AcquireBuffer(BitmapAccessMode nMode) override;
+ virtual void ReleaseBuffer(BitmapBuffer* pBuffer, BitmapAccessMode nMode) override;
+
+ virtual bool GetSystemData(BitmapSystemData& rData) override;
+
+ virtual bool ScalingSupported() const override;
+ virtual bool Scale(const double& rScaleX, const double& rScaleY,
+ BmpScaleFlag nScaleFlag) override;
+ virtual bool Replace(const Color& rSearchColor, const Color& rReplaceColor,
+ sal_uInt8 nTol) override;
+ virtual bool InterpretAs8Bit() override;
+ virtual bool ConvertToGreyscale() override;
+ virtual bool Erase(const Color& color) override;
+ virtual bool AlphaBlendWith(const SalBitmap& rSalBmp) override;
+ virtual bool Invert() override;
+#if defined MACOSX || defined IOS
+ virtual CGImageRef CreateWithMask(const SalBitmap& rMask, int nX, int nY, int nWidth,
+ int nHeight) const override;
+ virtual CGImageRef CreateColorMask(int nX, int nY, int nWidth, int nHeight,
+ Color nMaskColor) const override;
+ virtual CGImageRef CreateCroppedImage(int nX, int nY, int nWidth, int nHeight) const override;
+#endif
+
+ const BitmapPalette& Palette() const { return mPalette; }
+
+ // True if GetSkShader() should be preferred to GetSkImage() (or the Alpha variants).
+ bool PreferSkShader() const;
+
+ // Direct image means direct access to the stored SkImage, without checking
+ // if its size is up to date. This should be used only in special cases with care.
+ using DirectImage = SkiaHelper::DirectImage;
+ // Returns the contents as SkImage (possibly GPU-backed).
+ const sk_sp<SkImage>& GetSkImage(DirectImage direct = DirectImage::No) const;
+ sk_sp<SkShader> GetSkShader(const SkSamplingOptions& samplingOptions,
+ DirectImage direct = DirectImage::No) const;
+ // Returns the contents as alpha SkImage (possibly GPU-backed)
+ const sk_sp<SkImage>& GetAlphaSkImage(DirectImage direct = DirectImage::No) const;
+ sk_sp<SkShader> GetAlphaSkShader(const SkSamplingOptions& samplingOptions,
+ DirectImage direct = DirectImage::No) const;
+
+ // Key for caching/hashing.
+ OString GetImageKey(DirectImage direct = DirectImage::No) const;
+ OString GetAlphaImageKey(DirectImage direct = DirectImage::No) const;
+
+ // Returns true if it is known that this bitmap can be ignored if it's to be used
+ // as an alpha bitmap. An optimization, not guaranteed to return true for all such cases.
+ bool IsFullyOpaqueAsAlpha() const;
+ // Alpha type best suitable for the content.
+ SkAlphaType alphaType() const;
+
+ // Tries to create direct GetAlphaSkImage() from direct GetSkImage().
+ void TryDirectConvertToAlphaNoScaling();
+
+ // Dump contents to a file for debugging.
+ void dump(const char* file) const;
+
+ // These are to be used only by unittests.
+ bool unittestHasBuffer() const { return mBuffer.get(); }
+ bool unittestHasImage() const { return mImage.get(); }
+ bool unittestHasAlphaImage() const { return mAlphaImage.get(); }
+ bool unittestHasEraseColor() const { return mEraseColorSet; }
+ bool unittestHasPendingScale() const { return mSize != mPixelsSize; }
+ const sal_uInt8* unittestGetBuffer() const { return mBuffer.get(); }
+ const SkImage* unittestGetImage() const { return mImage.get(); }
+ const SkImage* unittestGetAlphaImage() const { return mAlphaImage.get(); }
+ void unittestResetToImage() { ResetToSkImage(GetSkImage()); }
+
+private:
+ // This should be called whenever the contents have (possibly) changed.
+ // It may reset some cached data such as the checksum.
+ void DataChanged();
+ // Reset the state to pixel data (resets cached images allocated in GetSkImage()/GetAlphaSkImage()).
+ void ResetToBuffer();
+ // Sets the data only as SkImage (will be converted as needed).
+ void ResetToSkImage(sk_sp<SkImage> image);
+ // Resets all data (buffer and images).
+ void ResetAllData();
+ // Call to ensure mBuffer has data (will convert from mImage if necessary).
+ void EnsureBitmapData();
+ void EnsureBitmapData() const { return const_cast<SkiaSalBitmap*>(this)->EnsureBitmapData(); }
+ // Like EnsureBitmapData(), but will also make any shared data unique.
+ // Call before changing the data.
+ void EnsureBitmapUniqueData();
+ // Allocate mBuffer (with uninitialized contents).
+ void CreateBitmapData();
+ // Should be called whenever mPixelsSize or mBitCount is set/changed.
+ bool ComputeScanlineSize();
+ // Resets information about pending scaling. To be called when mBuffer is resized or created.
+ void ResetPendingScaling();
+ // Sets bitmap to be erased on demand.
+ void EraseInternal(const Color& color);
+ // Sets pixels to the erase color.
+ void PerformErase();
+ // Try to find out if the content is completely black. Used for optimizations,
+ // not guaranteed to always return true for such bitmaps.
+ bool IsAllBlack() const;
+ void ReleaseBuffer(BitmapBuffer* pBuffer, BitmapAccessMode nMode, bool dontChangeToErase);
+ SkBitmap GetAsSkBitmap() const;
+ bool ConserveMemory() const;
+ void verify() const
+#ifdef DBG_UTIL
+ ;
+#else
+ {
+ }
+#endif
+
+ template <typename charT, typename traits>
+ friend std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream,
+ const SkiaSalBitmap* bitmap)
+ {
+ if (bitmap == nullptr)
+ return stream << "(null)";
+ // p - has (non-trivial) palette
+ // I/i - has SkImage (on GPU/CPU),
+ // A/a - has alpha SkImage (on GPU/CPU)
+ // E - has erase color
+ // B - has pixel buffer
+ // (wxh) - has pending scaling (after each item)
+ stream << static_cast<const void*>(bitmap) << " " << bitmap->GetSize() << "x"
+ << bitmap->GetBitCount();
+ if (bitmap->GetBitCount() <= 8 && !bitmap->Palette().IsGreyPalette8Bit())
+ stream << "p";
+ stream << "/";
+ if (bitmap->mImage)
+ {
+ stream << (bitmap->mImage->isTextureBacked() ? "I" : "i");
+ if (SkiaHelper::imageSize(bitmap->mImage) != bitmap->mSize)
+ stream << "(" << SkiaHelper::imageSize(bitmap->mImage) << ")";
+ }
+ if (bitmap->mAlphaImage)
+ {
+ stream << (bitmap->mAlphaImage->isTextureBacked() ? "A" : "a");
+ if (SkiaHelper::imageSize(bitmap->mAlphaImage) != bitmap->mSize)
+ stream << "(" << SkiaHelper::imageSize(bitmap->mAlphaImage) << ")";
+ }
+ if (bitmap->mEraseColorSet)
+ stream << "E" << bitmap->mEraseColor;
+ if (bitmap->mBuffer)
+ {
+ stream << "B";
+ if (bitmap->mSize != bitmap->mPixelsSize)
+ stream << "(" << bitmap->mPixelsSize << ")";
+ }
+ return stream;
+ }
+
+ BitmapPalette mPalette;
+ int mBitCount = 0; // bpp
+ Size mSize;
+ // The contents of the bitmap may be stored in several different ways:
+ // As mBuffer buffer, which normally stores pixels in the given format.
+ // As SkImage, as cached GPU-backed data, but sometimes also a result of some operation.
+ // There is no "master" storage that the other would be derived from. The usual
+ // mode of operation is that mBuffer holds the data, mImage is created
+ // on demand as GPU-backed cached data by calling GetSkImage(), and the cached mImage
+ // is reset by ResetCachedImage(). But sometimes only mImage will be set and in that case
+ // mBuffer must be filled from it on demand if necessary by EnsureBitmapData().
+ boost::shared_ptr<sal_uInt8[]> mBuffer;
+ int mScanlineSize; // size of one row in mBuffer (based on mPixelsSize)
+ sk_sp<SkImage> mImage; // possibly GPU-backed
+ bool mImageImmutable = false;
+ sk_sp<SkImage> mAlphaImage; // cached contents as alpha image, possibly GPU-backed
+ // Actual scaling triggered by scale() is done on-demand. This is the size of the pixel
+ // data in mBuffer, if it differs from mSize, then there is a scaling operation pending.
+ Size mPixelsSize;
+ BmpScaleFlag mScaleQuality = BmpScaleFlag::BestQuality; // quality for on-demand scaling
+ // Erase() is delayed, just sets these two instead of filling the buffer.
+ bool mEraseColorSet = false;
+ Color mEraseColor;
+ int mReadAccessCount = 0; // number of read AcquireAccess() that have not been released
+#ifdef DBG_UTIL
+ int mWriteAccessCount = 0; // number of write AcquireAccess() that have not been released
+#endif
+};
+
+#endif // INCLUDED_VCL_INC_SKIA_SALBMP_H
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */