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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <memory>
+#include <vcl/toolkit/button.hxx>
+#include <vcl/toolkit/dialog.hxx>
+#include <vcl/roadmapwizard.hxx>
+#include <vcl/tabpage.hxx>
+
+struct ImplWizPageData
+{
+ ImplWizPageData* mpNext;
+ VclPtr<TabPage> mpPage;
+};
+
+namespace vcl
+{
+ struct RoadmapWizardImpl;
+ class RoadmapWizard;
+
+ namespace RoadmapWizardTypes
+ {
+ typedef VclPtr<TabPage> (* RoadmapPageFactory)( RoadmapWizard& );
+ };
+
+ //= RoadmapWizard
+
+ /** wizard for a roadmap
+
+ The basic new concept introduced is a <em>path</em>:<br/>
+ A <em>path</em> is a sequence of states, which are to be executed in a linear order.
+ Elements in the path can be skipped, depending on choices the user makes.
+
+ In the most simple wizards, you will have only one path consisting of <code>n</code> elements,
+ which are to be visited successively.
+
+ In a slightly more complex wizard, you will have one linear path, were certain
+ steps might be skipped due to user input. For instance, the user may decide to not specify
+ certain aspects of the to-be-created object (e.g. by unchecking a check box),
+ and the wizard then will simply disable the step which corresponds to this step.
+
+ In a yet more advanced wizards, you will have several paths of length <code>n1</code> and
+ <code>n2</code>, which share at least the first <code>k</code> states (where <code>k</code>
+ is at least 1), and an arbitrary number of other states.
+ */
+ class RoadmapWizard final : public Dialog
+ {
+ private:
+ Idle maWizardLayoutIdle;
+ Size maPageSize;
+ ImplWizPageData* mpFirstPage;
+ ImplWizButtonData* mpFirstBtn;
+ VclPtr<TabPage> mpCurTabPage;
+ VclPtr<PushButton> mpPrevBtn;
+ VclPtr<PushButton> mpNextBtn;
+ VclPtr<vcl::Window> mpViewWindow;
+ sal_uInt16 mnCurLevel;
+ sal_Int16 mnLeftAlignCount;
+ bool mbEmptyViewMargin;
+
+ DECL_LINK( ImplHandleWizardLayoutTimerHdl, Timer*, void );
+
+ // IMPORTANT:
+ // traveling pages should not be done by calling these base class member, some mechanisms of this class
+ // here (e.g. committing page data) depend on having full control over page traveling.
+ // So use the travelXXX methods if you need to travel
+
+ tools::Long LogicalCoordinateToPixel(int iCoordinate) const;
+ /**sets the number of buttons which should be left-aligned. Normally, buttons are right-aligned.
+
+ only to be used during construction, before any layouting happened
+ */
+ void SetLeftAlignedButtonCount( sal_Int16 _nCount );
+
+ void CalcAndSetSize();
+
+ public:
+ VclPtr<OKButton> m_pFinish;
+ VclPtr<CancelButton> m_pCancel;
+ VclPtr<PushButton> m_pNextPage;
+ VclPtr<PushButton> m_pPrevPage;
+ VclPtr<HelpButton> m_pHelp;
+
+ private:
+ std::unique_ptr<WizardMachineImplData> m_xWizardImpl;
+ // hold members in this structure to allow keeping compatible when members are added
+ std::unique_ptr<RoadmapWizardImpl> m_xRoadmapImpl;
+
+ public:
+ RoadmapWizard(vcl::Window* pParent, WinBits nStyle = WB_STDDIALOG, InitFlag eFlag = InitFlag::Default);
+ virtual ~RoadmapWizard( ) override;
+ virtual void dispose() override;
+
+ virtual void Resize() override;
+ virtual void StateChanged( StateChangedType nStateChange ) override;
+ virtual bool EventNotify( NotifyEvent& rNEvt ) override;
+
+ void ActivatePage();
+
+ virtual void queue_resize(StateChangedType eReason = StateChangedType::Layout) override;
+
+ bool ShowPage( sal_uInt16 nLevel );
+ void Finish( tools::Long nResult = 0 );
+ sal_uInt16 GetCurLevel() const { return mnCurLevel; }
+
+ void AddPage( TabPage* pPage );
+ void RemovePage( TabPage* pPage );
+ void SetPage( sal_uInt16 nLevel, TabPage* pPage );
+ TabPage* GetPage( sal_uInt16 nLevel ) const;
+
+ void AddButton( Button* pButton, tools::Long nOffset = 0 );
+ void RemoveButton( Button* pButton );
+ void AddButtonResponse( Button* pButton, int response);
+
+ void SetPageSizePixel( const Size& rSize ) { maPageSize = rSize; }
+ const Size& GetPageSizePixel() const { return maPageSize; }
+
+ void SetRoadmapHelpId( const OUString& _rId );
+ void SetRoadmapBitmap( const BitmapEx& maBitmap );
+
+ void InsertRoadmapItem(int nIndex, const OUString& rLabel, int nId, bool bEnabled);
+ void DeleteRoadmapItems();
+ int GetCurrentRoadmapItemID() const;
+ void SelectRoadmapItemByID(int nId, bool bGrabFocus = true);
+ void SetItemSelectHdl( const Link<LinkParamNone*,void>& _rHdl );
+ void ShowRoadmap(bool bShow);
+
+ FactoryFunction GetUITestFactory() const override;
+
+ private:
+
+ /// to override to create new pages
+ VclPtr<TabPage> createPage(WizardTypes::WizardState nState);
+
+ /// will be called when a new page is about to be displayed
+ void enterState(WizardTypes::WizardState _nState);
+
+ /** determine the next state to travel from the given one
+
+ This method ensures that traveling happens along the active path.
+
+ Return WZS_INVALID_STATE to prevent traveling.
+
+ @see activatePath
+ */
+ WizardTypes::WizardState determineNextState(WizardTypes::WizardState nCurrentState) const;
+
+ /// travel to the next state
+ void travelNext();
+
+ /// travel to the previous state
+ void travelPrevious();
+
+ /** removes a page from the history. Should be called when the page is being disabled
+ */
+ void removePageFromHistory(WizardTypes::WizardState nToRemove);
+
+ /** skips one or more states, until a given state is reached
+
+ The method behaves as if from the current state, <method>travelNext</method>s were called
+ successively, until <arg>_nTargetState</arg> is reached, but without actually creating or
+ displaying the \EDntermediate pages.
+
+ The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
+
+ @return
+ <TRUE/> if and only if traveling was successful
+
+ @see skip
+ @see skipBackwardUntil
+ */
+ bool skipUntil(WizardTypes::WizardState nTargetState);
+
+ /** moves back one or more states, until a given state is reached
+
+ This method allows traveling backwards more than one state without actually showing the intermediate
+ states.
+
+ For instance, if you want to travel two steps backward at a time, you could used
+ two travelPrevious calls, but this would <em>show</em> both pages, which is not necessary,
+ since you're interested in the target page only. Using <member>skipBackwardUntil</member> relieves
+ you of this.
+
+ @return
+ <TRUE/> if and only if traveling was successful
+
+ @see skipUntil
+ @see skip
+ */
+ bool skipBackwardUntil(WizardTypes::WizardState nTargetState);
+
+ /** returns the current state of the machine
+
+ Vulgo, this is the identifier of the current tab page :)
+ */
+ WizardTypes::WizardState getCurrentState() const { return GetCurLevel(); }
+
+ /** returns a human readable name for a given state
+
+ There is a default implementation for this method, which returns the display name
+ as given in a call to describeState. If there is no description for the given state,
+ this is worth an assertion in a non-product build, and then an empty string is
+ returned.
+ */
+ OUString getStateDisplayName(WizardTypes::WizardState nState) const;
+
+ DECL_LINK( OnRoadmapItemSelected, LinkParamNone*, void );
+
+ /** updates the roadmap control to show the given path, as far as possible
+ (modulo conflicts with other paths)
+ */
+ void implUpdateRoadmap( );
+
+ public:
+ class AccessGuard
+ {
+ friend class RoadmapWizardTravelSuspension;
+ private:
+ AccessGuard() { }
+ };
+
+ void suspendTraveling( AccessGuard );
+ void resumeTraveling( AccessGuard );
+ bool isTravelingSuspended() const;
+
+ private:
+ void GetOrCreatePage(const WizardTypes::WizardState i_nState);
+
+ void ImplCalcSize( Size& rSize );
+ void ImplPosCtrls();
+ void ImplPosTabPage();
+ void ImplShowTabPage( TabPage* pPage );
+ TabPage* ImplGetPage( sal_uInt16 nLevel ) const;
+
+
+ DECL_LINK(OnNextPage, Button*, void);
+ DECL_LINK(OnPrevPage, Button*, void);
+ DECL_LINK(OnFinish, Button*, void);
+
+ void implConstruct( const WizardButtonFlags _nButtonFlags );
+
+ virtual void DumpAsPropertyTree(tools::JsonWriter& rJsonWriter) override;
+ };
+
+ /// helper class to temporarily suspend any traveling in the wizard
+ class RoadmapWizardTravelSuspension
+ {
+ public:
+ RoadmapWizardTravelSuspension(RoadmapWizard& rWizard)
+ : m_pOWizard(&rWizard)
+ {
+ m_pOWizard->suspendTraveling(RoadmapWizard::AccessGuard());
+ }
+
+ ~RoadmapWizardTravelSuspension()
+ {
+ if (m_pOWizard)
+ m_pOWizard->resumeTraveling(RoadmapWizard::AccessGuard());
+ }
+
+ private:
+ VclPtr<RoadmapWizard> m_pOWizard;
+ };
+
+} // namespace vcl
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */