diff options
Diffstat (limited to 'vcl/source/outdev/transparent.cxx')
-rw-r--r-- | vcl/source/outdev/transparent.cxx | 1935 |
1 files changed, 1935 insertions, 0 deletions
diff --git a/vcl/source/outdev/transparent.cxx b/vcl/source/outdev/transparent.cxx new file mode 100644 index 0000000000..7588dec556 --- /dev/null +++ b/vcl/source/outdev/transparent.cxx @@ -0,0 +1,1935 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sal/types.h> +#include <osl/diagnose.h> +#include <rtl/math.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <tools/helpers.hxx> +#include <officecfg/Office/Common.hxx> + +#include <vcl/BitmapTools.hxx> +#include <vcl/metaact.hxx> +#include <vcl/print.hxx> +#include <vcl/settings.hxx> +#include <vcl/svapp.hxx> +#include <vcl/virdev.hxx> +#include <vcl/BitmapWriteAccess.hxx> +#include <pdf/pdfwriter_impl.hxx> +#include <salgdi.hxx> + +#include <list> +#include <memory> + +#define MAX_TILE_WIDTH 1024 +#define MAX_TILE_HEIGHT 1024 + +namespace +{ + /** + * Perform a safe approximation of a polygon from double-precision + * coordinates to integer coordinates, to ensure that it has at least 2 + * pixels in both X and Y directions. + */ + tools::Polygon toPolygon( const basegfx::B2DPolygon& rPoly ) + { + basegfx::B2DRange aRange = rPoly.getB2DRange(); + double fW = aRange.getWidth(), fH = aRange.getHeight(); + if (0.0 < fW && 0.0 < fH && (fW <= 1.0 || fH <= 1.0)) + { + // This polygon not empty but is too small to display. Approximate it + // with a rectangle large enough to be displayed. + double nX = aRange.getMinX(), nY = aRange.getMinY(); + double nW = std::max<double>(1.0, rtl::math::round(fW)); + double nH = std::max<double>(1.0, rtl::math::round(fH)); + + tools::Polygon aTarget; + aTarget.Insert(0, Point(nX, nY)); + aTarget.Insert(1, Point(nX+nW, nY)); + aTarget.Insert(2, Point(nX+nW, nY+nH)); + aTarget.Insert(3, Point(nX, nY+nH)); + aTarget.Insert(4, Point(nX, nY)); + return aTarget; + } + return tools::Polygon(rPoly); + } + + tools::PolyPolygon toPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPoly ) + { + tools::PolyPolygon aTarget; + for (auto const& rB2DPolygon : rPolyPoly) + aTarget.Insert(toPolygon(rB2DPolygon)); + + return aTarget; + } +} + +// Caution: This method is nearly the same as +// void OutputDevice::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rB2DPolyPoly ) +// so when changes are made here do not forget to make changes there, too + +void OutputDevice::DrawTransparent( + const basegfx::B2DHomMatrix& rObjectTransform, + const basegfx::B2DPolyPolygon& rB2DPolyPoly, + double fTransparency) +{ + assert(!is_double_buffered_window()); + + // AW: Do NOT paint empty PolyPolygons + if(!rB2DPolyPoly.count()) + return; + + // we need a graphics + if( !mpGraphics && !AcquireGraphics() ) + return; + assert(mpGraphics); + + if( mbInitClipRegion ) + InitClipRegion(); + + if( mbOutputClipped ) + return; + + if( mbInitLineColor ) + InitLineColor(); + + if( mbInitFillColor ) + InitFillColor(); + + if (RasterOp::OverPaint == GetRasterOp()) + { + // b2dpolygon support not implemented yet on non-UNX platforms + basegfx::B2DPolyPolygon aB2DPolyPolygon(rB2DPolyPoly); + + // ensure it is closed + if(!aB2DPolyPolygon.isClosed()) + { + // maybe assert, prevents buffering due to making a copy + aB2DPolyPolygon.setClosed( true ); + } + + // create ObjectToDevice transformation + const basegfx::B2DHomMatrix aFullTransform(ImplGetDeviceTransformation() * rObjectTransform); + // TODO: this must not drop transparency for mpAlphaVDev case, but instead use premultiplied + // alpha... but that requires using premultiplied alpha also for already drawn data + const double fAdjustedTransparency = mpAlphaVDev ? 0 : fTransparency; + + if (IsFillColor()) + { + mpGraphics->DrawPolyPolygon( + aFullTransform, + aB2DPolyPolygon, + fAdjustedTransparency, + *this); + } + + if (IsLineColor()) + { + const bool bPixelSnapHairline(mnAntialiasing & AntialiasingFlags::PixelSnapHairline); + + for(auto const& rPolygon : std::as_const(aB2DPolyPolygon)) + { + mpGraphics->DrawPolyLine( + aFullTransform, + rPolygon, + fAdjustedTransparency, + 0.0, // tdf#124848 hairline + nullptr, // MM01 + basegfx::B2DLineJoin::NONE, + css::drawing::LineCap_BUTT, + basegfx::deg2rad(15.0), // not used with B2DLineJoin::NONE, but the correct default + bPixelSnapHairline, + *this ); + } + } + + if( mpMetaFile ) + { + // tdf#119843 need transformed Polygon here + basegfx::B2DPolyPolygon aB2DPolyPoly(rB2DPolyPoly); + aB2DPolyPoly.transform(rObjectTransform); + mpMetaFile->AddAction( + new MetaTransparentAction( + tools::PolyPolygon(aB2DPolyPoly), + static_cast< sal_uInt16 >(fTransparency * 100.0))); + } + + if (mpAlphaVDev) + mpAlphaVDev->DrawTransparent(rObjectTransform, rB2DPolyPoly, fTransparency); + + return; + } + + // fallback to old polygon drawing if needed + // tdf#119843 need transformed Polygon here + basegfx::B2DPolyPolygon aB2DPolyPoly(rB2DPolyPoly); + aB2DPolyPoly.transform(rObjectTransform); + DrawTransparent( + toPolyPolygon(aB2DPolyPoly), + static_cast<sal_uInt16>(fTransparency * 100.0)); +} + +bool OutputDevice::DrawTransparentNatively ( const tools::PolyPolygon& rPolyPoly, + sal_uInt16 nTransparencePercent ) +{ + assert(!is_double_buffered_window()); + + bool bDrawn = false; + + if (true +#if defined UNX && ! defined MACOSX && ! defined IOS + && GetBitCount() > 8 +#endif +#ifdef _WIN32 + // workaround bad dithering on remote displaying when using GDI+ with toolbar button highlighting + && !rPolyPoly.IsRect() +#endif + ) + { + // prepare the graphics device + if( mbInitClipRegion ) + InitClipRegion(); + + if( mbOutputClipped ) + return true; + + if( mbInitLineColor ) + InitLineColor(); + + if( mbInitFillColor ) + InitFillColor(); + + // get the polygon in device coordinates + basegfx::B2DPolyPolygon aB2DPolyPolygon(rPolyPoly.getB2DPolyPolygon()); + const basegfx::B2DHomMatrix aTransform(ImplGetDeviceTransformation()); + + const double fTransparency = 0.01 * nTransparencePercent; + if( mbFillColor ) + { + // #i121591# + // CAUTION: Only non printing (pixel-renderer) VCL commands from OutputDevices + // should be used when printing. Normally this is avoided by the printer being + // non-AAed and thus e.g. on WIN GdiPlus calls are not used. It may be necessary + // to figure out a way of moving this code to its own function that is + // overridden by the Print class, which will mean we deliberately override the + // functionality and we use the fallback some lines below (which is not very good, + // though. For now, WinSalGraphics::drawPolyPolygon will detect printer usage and + // correct the wrong mapping (see there for details) + mpGraphics->DrawPolyPolygon( + aTransform, + aB2DPolyPolygon, + fTransparency, + *this); + bDrawn = true; + } + + if( mbLineColor ) + { + // disable the fill color for now + mpGraphics->SetFillColor(); + + // draw the border line + const bool bPixelSnapHairline(mnAntialiasing & AntialiasingFlags::PixelSnapHairline); + + for(auto const& rPolygon : std::as_const(aB2DPolyPolygon)) + { + bDrawn = mpGraphics->DrawPolyLine( + aTransform, + rPolygon, + fTransparency, + 0.0, // tdf#124848 hairline + nullptr, // MM01 + basegfx::B2DLineJoin::NONE, + css::drawing::LineCap_BUTT, + basegfx::deg2rad(15.0), // not used with B2DLineJoin::NONE, but the correct default + bPixelSnapHairline, + *this ); + } + + // prepare to restore the fill color + mbInitFillColor = mbFillColor; + } + } + + return bDrawn; +} + +void OutputDevice::EmulateDrawTransparent ( const tools::PolyPolygon& rPolyPoly, + sal_uInt16 nTransparencePercent ) +{ + // #110958# Disable alpha VDev, we perform the necessary + VirtualDevice* pOldAlphaVDev = mpAlphaVDev; + + // operation explicitly further below. + if( mpAlphaVDev ) + mpAlphaVDev = nullptr; + + GDIMetaFile* pOldMetaFile = mpMetaFile; + mpMetaFile = nullptr; + + tools::PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) ); + tools::Rectangle aPolyRect( aPolyPoly.GetBoundRect() ); + tools::Rectangle aDstRect( Point(), GetOutputSizePixel() ); + + aDstRect.Intersection( aPolyRect ); + + ClipToPaintRegion( aDstRect ); + + if( !aDstRect.IsEmpty() ) + { + bool bDrawn = false; + + // #i66849# Added fast path for exactly rectangular + // polygons + // #i83087# Naturally, system alpha blending cannot + // work with separate alpha VDev + if( !mpAlphaVDev && aPolyPoly.IsRect() ) + { + // setup Graphics only here (other cases delegate + // to basic OutDev methods) + if ( mbInitClipRegion ) + InitClipRegion(); + + if ( mbInitLineColor ) + InitLineColor(); + + if ( mbInitFillColor ) + InitFillColor(); + + tools::Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() ); + tools::Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) ); + + if( !mbOutputClipped ) + { + bDrawn = mpGraphics->DrawAlphaRect( aPixelRect.Left(), aPixelRect.Top(), + // #i98405# use methods with small g, else one pixel too much will be painted. + // This is because the source is a polygon which when painted would not paint + // the rightmost and lowest pixel line(s), so use one pixel less for the + // rectangle, too. + aPixelRect.getOpenWidth(), aPixelRect.getOpenHeight(), + sal::static_int_cast<sal_uInt8>(nTransparencePercent), + *this ); + } + else + { + bDrawn = true; + } + } + + if( !bDrawn ) + { + ScopedVclPtrInstance< VirtualDevice > aVDev(*this); + const Size aDstSz( aDstRect.GetSize() ); + const sal_uInt8 cTrans = FRound( std::clamp( nTransparencePercent * 2.55, 0.0, 255.0 ) ); + + if( aDstRect.Left() || aDstRect.Top() ) + aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() ); + + if( aVDev->SetOutputSizePixel( aDstSz ) ) + { + const bool bOldMap = mbMap; + + EnableMapMode( false ); + + aVDev->SetLineColor( COL_BLACK ); + aVDev->SetFillColor( COL_BLACK ); + aVDev->DrawPolyPolygon( aPolyPoly ); + + Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) ); + Bitmap aPolyMask( aVDev->GetBitmap( Point(), aDstSz ) ); + + // #107766# check for non-empty bitmaps before accessing them + if( !aPaint.IsEmpty() && !aPolyMask.IsEmpty() ) + { + BitmapScopedWriteAccess pW(aPaint); + BitmapScopedReadAccess pR(aPolyMask); + + if( pW && pR ) + { + BitmapColor aPixCol; + const BitmapColor aFillCol( GetFillColor() ); + const BitmapColor aBlack( pR->GetBestMatchingColor( COL_BLACK ) ); + const tools::Long nWidth = pW->Width(); + const tools::Long nHeight = pW->Height(); + const tools::Long nR = aFillCol.GetRed(); + const tools::Long nG = aFillCol.GetGreen(); + const tools::Long nB = aFillCol.GetBlue(); + tools::Long nX, nY; + + if (vcl::isPalettePixelFormat(aPaint.getPixelFormat())) + { + const BitmapPalette& rPal = pW->GetPalette(); + const sal_uInt16 nCount = rPal.GetEntryCount(); + std::unique_ptr<sal_uInt8[]> xMap(new sal_uInt8[ nCount * sizeof( BitmapColor )]); + BitmapColor* pMap = reinterpret_cast<BitmapColor*>(xMap.get()); + + for( sal_uInt16 i = 0; i < nCount; i++ ) + { + BitmapColor aCol( rPal[ i ] ); + aCol.Merge( aFillCol, cTrans ); + pMap[ i ] = BitmapColor( static_cast<sal_uInt8>(rPal.GetBestIndex( aCol )) ); + } + + if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal && + pW->GetScanlineFormat() == ScanlineFormat::N8BitPal ) + { + const sal_uInt8 cBlack = aBlack.GetIndex(); + + for( nY = 0; nY < nHeight; nY++ ) + { + Scanline pWScan = pW->GetScanline( nY ); + Scanline pRScan = pR->GetScanline( nY ); + sal_uInt8 cBit = 128; + + for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ ) + { + if( !cBit ) + { + cBit = 128; + pRScan += 1; + } + if( ( *pRScan & cBit ) == cBlack ) + { + *pWScan = pMap[ *pWScan ].GetIndex(); + } + } + } + } + else + { + for( nY = 0; nY < nHeight; nY++ ) + { + Scanline pScanline = pW->GetScanline(nY); + Scanline pScanlineRead = pR->GetScanline(nY); + for( nX = 0; nX < nWidth; nX++ ) + { + if( pR->GetPixelFromData( pScanlineRead, nX ) == aBlack ) + { + pW->SetPixelOnData( pScanline, nX, pMap[ pW->GetIndexFromData( pScanline, nX ) ] ); + } + } + } + } + } + else + { + if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal && + pW->GetScanlineFormat() == ScanlineFormat::N24BitTcBgr ) + { + const sal_uInt8 cBlack = aBlack.GetIndex(); + + for( nY = 0; nY < nHeight; nY++ ) + { + Scanline pWScan = pW->GetScanline( nY ); + Scanline pRScan = pR->GetScanline( nY ); + sal_uInt8 cBit = 128; + + for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 ) + { + if( !cBit ) + { + cBit = 128; + pRScan += 1; + } + if( ( *pRScan & cBit ) == cBlack ) + { + pWScan[ 0 ] = color::ColorChannelMerge( pWScan[ 0 ], nB, cTrans ); + pWScan[ 1 ] = color::ColorChannelMerge( pWScan[ 1 ], nG, cTrans ); + pWScan[ 2 ] = color::ColorChannelMerge( pWScan[ 2 ], nR, cTrans ); + } + } + } + } + else + { + for( nY = 0; nY < nHeight; nY++ ) + { + Scanline pScanline = pW->GetScanline(nY); + Scanline pScanlineRead = pR->GetScanline(nY); + for( nX = 0; nX < nWidth; nX++ ) + { + if( pR->GetPixelFromData( pScanlineRead, nX ) == aBlack ) + { + aPixCol = pW->GetColor( nY, nX ); + aPixCol.Merge(aFillCol, cTrans); + pW->SetPixelOnData(pScanline, nX, aPixCol); + } + } + } + } + } + } + + pR.reset(); + pW.reset(); + + DrawBitmap( aDstRect.TopLeft(), aPaint ); + + EnableMapMode( bOldMap ); + + if( mbLineColor ) + { + Push( vcl::PushFlags::FILLCOLOR ); + SetFillColor(); + DrawPolyPolygon( rPolyPoly ); + Pop(); + } + } + } + else + { + DrawPolyPolygon( rPolyPoly ); + } + } + } + + mpMetaFile = pOldMetaFile; + + // #110958# Restore disabled alpha VDev + mpAlphaVDev = pOldAlphaVDev; +} + +void OutputDevice::DrawTransparent( const tools::PolyPolygon& rPolyPoly, + sal_uInt16 nTransparencePercent ) +{ + assert(!is_double_buffered_window()); + + // short circuit for drawing an opaque polygon + if( (nTransparencePercent < 1) || (mnDrawMode & DrawModeFlags::NoTransparency) ) + { + DrawPolyPolygon( rPolyPoly ); + return; + } + + // short circuit for drawing an invisible polygon + if( (!mbFillColor && !mbLineColor) || (nTransparencePercent >= 100) ) + return; // tdf#84294: do not record it in metafile + + // handle metafile recording + if( mpMetaFile ) + mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) ); + + bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout(); + if( bDrawn ) + return; + + // get the device graphics as drawing target + if( !mpGraphics && !AcquireGraphics() ) + return; + assert(mpGraphics); + + // try hard to draw it directly, because the emulation layers are slower + bDrawn = DrawTransparentNatively( rPolyPoly, nTransparencePercent ); + + if (!bDrawn) + EmulateDrawTransparent( rPolyPoly, nTransparencePercent ); + + // #110958# Apply alpha value also to VDev alpha channel + if( mpAlphaVDev ) + { + const Color aFillCol( mpAlphaVDev->GetFillColor() ); + sal_uInt8 nAlpha = 255 - sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100); + mpAlphaVDev->SetFillColor( Color(nAlpha, nAlpha, nAlpha) ); + + mpAlphaVDev->DrawTransparent( rPolyPoly, nTransparencePercent ); + + mpAlphaVDev->SetFillColor( aFillCol ); + } +} + +void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos, + const Size& rSize, const Gradient& rTransparenceGradient ) +{ + DrawTransparent( rMtf, rPos, rSize, rPos, rSize, rTransparenceGradient ); +} + +void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos, const Size& rSize, + const Point& rMtfPos, const Size& rMtfSize, + const Gradient& rTransparenceGradient ) +{ + assert(!is_double_buffered_window()); + + const Color aBlack( COL_BLACK ); + + if( mpMetaFile ) + { + // missing here is to map the data using the DeviceTransformation + mpMetaFile->AddAction( new MetaFloatTransparentAction( rMtf, rPos, rSize, rTransparenceGradient ) ); + } + + if ( !IsDeviceOutputNecessary() ) + return; + + if( ( rTransparenceGradient.GetStartColor() == aBlack && rTransparenceGradient.GetEndColor() == aBlack ) || + ( mnDrawMode & DrawModeFlags::NoTransparency ) ) + { + const_cast<GDIMetaFile&>(rMtf).WindStart(); + const_cast<GDIMetaFile&>(rMtf).Play(*this, rMtfPos, rMtfSize); + const_cast<GDIMetaFile&>(rMtf).WindStart(); + } + else + { + GDIMetaFile* pOldMetaFile = mpMetaFile; + tools::Rectangle aOutRect( LogicToPixel( tools::Rectangle(rPos, rSize) ) ); + Point aPoint; + tools::Rectangle aDstRect( aPoint, GetOutputSizePixel() ); + + mpMetaFile = nullptr; + aDstRect.Intersection( aOutRect ); + + ClipToPaintRegion( aDstRect ); + + if( !aDstRect.IsEmpty() ) + { + // Create transparent buffer + ScopedVclPtrInstance<VirtualDevice> xVDev(DeviceFormat::WITH_ALPHA); + + xVDev->mnDPIX = mnDPIX; + xVDev->mnDPIY = mnDPIY; + + if( xVDev->SetOutputSizePixel( aDstRect.GetSize(), true, true ) ) + { + // tdf#150610 fix broken rendering of text meta actions + // Even when drawing to a VirtualDevice that has antialiasing + // disabled, text will still be drawn with some antialiased + // pixels on HiDPI displays. So, use the antialiasing enabled + // code to render if there are any text meta actions in the + // metafile. + if(GetAntialiasing() != AntialiasingFlags::NONE || rPos != rMtfPos || rSize != rMtfSize) + { + // #i102109# + // For MetaFile replay (see task) it may now be necessary to take + // into account that the content is AntiAlialiased and needs to be masked + // like that. Instead of masking, i will use a copy-modify-paste cycle + // here (as i already use in the VclPrimiziveRenderer with success) + xVDev->SetAntialiasing(GetAntialiasing()); + + // create MapMode for buffer (offset needed) and set + MapMode aMap(GetMapMode()); + const Point aOutPos(PixelToLogic(aDstRect.TopLeft())); + aMap.SetOrigin(Point(-aOutPos.X(), -aOutPos.Y())); + xVDev->SetMapMode(aMap); + + // copy MapMode state and disable for target + const bool bOrigMapModeEnabled(IsMapModeEnabled()); + EnableMapMode(false); + + // copy MapMode state and disable for buffer + const bool bBufferMapModeEnabled(xVDev->IsMapModeEnabled()); + xVDev->EnableMapMode(false); + + // copy content from original to buffer + xVDev->DrawOutDev( aPoint, xVDev->GetOutputSizePixel(), // dest + aDstRect.TopLeft(), xVDev->GetOutputSizePixel(), // source + *this); + + // draw MetaFile to buffer + xVDev->EnableMapMode(bBufferMapModeEnabled); + const_cast<GDIMetaFile&>(rMtf).WindStart(); + const_cast<GDIMetaFile&>(rMtf).Play(*xVDev, rMtfPos, rMtfSize); + const_cast<GDIMetaFile&>(rMtf).WindStart(); + + // get content bitmap from buffer + xVDev->EnableMapMode(false); + + const BitmapEx aPaint(xVDev->GetBitmapEx(aPoint, xVDev->GetOutputSizePixel())); + + // create alpha mask from gradient and get as Bitmap + xVDev->EnableMapMode(bBufferMapModeEnabled); + xVDev->SetDrawMode(DrawModeFlags::GrayGradient); + // Related tdf#150610 draw gradient to VirtualDevice bounds + // If we are here and the metafile bounds differs from the + // VirtualDevice bounds so that we apply the transparency + // gradient to any pixels drawn outside of the metafile + // bounds. + xVDev->DrawGradient(tools::Rectangle(rPos, rSize), rTransparenceGradient); + xVDev->SetDrawMode(DrawModeFlags::Default); + xVDev->EnableMapMode(false); + + AlphaMask aAlpha(xVDev->GetBitmap(aPoint, xVDev->GetOutputSizePixel())); + AlphaMask aPaintAlpha(aPaint.GetAlphaMask()); + // The alpha mask is inverted from what + // is expected so invert it again + aAlpha.Invert(); // convert to alpha + aAlpha.BlendWith(aPaintAlpha); + + xVDev.disposeAndClear(); + + // draw masked content to target and restore MapMode + DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint.GetBitmap(), aAlpha)); + EnableMapMode(bOrigMapModeEnabled); + } + else + { + MapMode aMap( GetMapMode() ); + Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) ); + const bool bOldMap = mbMap; + + aMap.SetOrigin( Point( -aOutPos.X(), -aOutPos.Y() ) ); + xVDev->SetMapMode( aMap ); + const bool bVDevOldMap = xVDev->IsMapModeEnabled(); + + // create paint bitmap + const_cast<GDIMetaFile&>(rMtf).WindStart(); + const_cast<GDIMetaFile&>(rMtf).Play(*xVDev, rMtfPos, rMtfSize); + const_cast<GDIMetaFile&>(rMtf).WindStart(); + xVDev->EnableMapMode( false ); + BitmapEx aPaint = xVDev->GetBitmapEx(Point(), xVDev->GetOutputSizePixel()); + xVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here! + + // create alpha mask from gradient + xVDev->SetDrawMode( DrawModeFlags::GrayGradient ); + xVDev->DrawGradient( tools::Rectangle( rMtfPos, rMtfSize ), rTransparenceGradient ); + xVDev->SetDrawMode( DrawModeFlags::Default ); + xVDev->EnableMapMode( false ); + + AlphaMask aAlpha(xVDev->GetBitmap(Point(), xVDev->GetOutputSizePixel())); + AlphaMask aPaintAlpha(aPaint.GetAlphaMask()); + // The alpha mask is inverted from what + // is expected so invert it again + aAlpha.Invert(); // convert to alpha + aAlpha.BlendWith(aPaintAlpha); + + xVDev.disposeAndClear(); + + EnableMapMode( false ); + DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint.GetBitmap(), aAlpha)); + EnableMapMode( bOldMap ); + } + } + } + + mpMetaFile = pOldMetaFile; + } +} + +typedef ::std::pair< MetaAction*, int > Component; // MetaAction plus index in metafile + +namespace { + +// List of (intersecting) actions, plus overall bounds +struct ConnectedComponents +{ + ConnectedComponents() : + aComponentList(), + aBounds(), + aBgColor(COL_WHITE), + bIsSpecial(false), + bIsFullyTransparent(false) + {} + + ::std::list< Component > aComponentList; + tools::Rectangle aBounds; + Color aBgColor; + bool bIsSpecial; + bool bIsFullyTransparent; +}; + +} + +namespace { + +/** Determines whether the action can handle transparency correctly + (i.e. when painted on white background, does the action still look + correct)? + */ +bool DoesActionHandleTransparency( const MetaAction& rAct ) +{ + // MetaActionType::FLOATTRANSPARENT can contain a whole metafile, + // which is to be rendered with the given transparent gradient. We + // currently cannot emulate transparent painting on a white + // background reliably. + + // the remainder can handle printing itself correctly on a uniform + // white background. + switch( rAct.GetType() ) + { + case MetaActionType::Transparent: + case MetaActionType::BMPEX: + case MetaActionType::BMPEXSCALE: + case MetaActionType::BMPEXSCALEPART: + return true; + + default: + return false; + } +} + +bool doesRectCoverWithUniformColor( + tools::Rectangle const & rPrevRect, + tools::Rectangle const & rCurrRect, + OutputDevice const & rMapModeVDev) +{ + // shape needs to fully cover previous content, and have uniform + // color + return (rMapModeVDev.LogicToPixel(rCurrRect).Contains(rPrevRect) && + rMapModeVDev.IsFillColor()); +} + +/** Check whether rCurrRect rectangle fully covers io_rPrevRect - if + yes, return true and update o_rBgColor + */ +bool checkRect( tools::Rectangle& io_rPrevRect, + Color& o_rBgColor, + const tools::Rectangle& rCurrRect, + OutputDevice const & rMapModeVDev ) +{ + bool bRet = doesRectCoverWithUniformColor(io_rPrevRect, rCurrRect, rMapModeVDev); + + if( bRet ) + { + io_rPrevRect = rCurrRect; + o_rBgColor = rMapModeVDev.GetFillColor(); + } + + return bRet; +} + +/** #107169# Convert BitmapEx to Bitmap with appropriately blended + color. Convert MetaTransparentAction to plain polygon, + appropriately colored + + @param o_rMtf + Add converted actions to this metafile +*/ +void ImplConvertTransparentAction( GDIMetaFile& o_rMtf, + const MetaAction& rAct, + const OutputDevice& rStateOutDev, + Color aBgColor ) +{ + if (rAct.GetType() == MetaActionType::Transparent) + { + const MetaTransparentAction* pTransAct = static_cast<const MetaTransparentAction*>(&rAct); + sal_uInt16 nTransparency( pTransAct->GetTransparence() ); + + // #i10613# Respect transparency for draw color + if (nTransparency) + { + o_rMtf.AddAction(new MetaPushAction(vcl::PushFlags::LINECOLOR|vcl::PushFlags::FILLCOLOR)); + + // assume white background for alpha blending + Color aLineColor(rStateOutDev.GetLineColor()); + aLineColor.SetRed(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency) * aLineColor.GetRed()) / 100)); + aLineColor.SetGreen(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency) * aLineColor.GetGreen()) / 100)); + aLineColor.SetBlue(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency) * aLineColor.GetBlue()) / 100)); + o_rMtf.AddAction(new MetaLineColorAction(aLineColor, true)); + + Color aFillColor(rStateOutDev.GetFillColor()); + aFillColor.SetRed(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency)*aFillColor.GetRed()) / 100)); + aFillColor.SetGreen(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency)*aFillColor.GetGreen()) / 100)); + aFillColor.SetBlue(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency)*aFillColor.GetBlue()) / 100)); + o_rMtf.AddAction(new MetaFillColorAction(aFillColor, true)); + } + + o_rMtf.AddAction(new MetaPolyPolygonAction(pTransAct->GetPolyPolygon())); + + if(nTransparency) + o_rMtf.AddAction(new MetaPopAction()); + } + else + { + BitmapEx aBmpEx; + + switch (rAct.GetType()) + { + case MetaActionType::BMPEX: + aBmpEx = static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx(); + break; + + case MetaActionType::BMPEXSCALE: + aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx(); + break; + + case MetaActionType::BMPEXSCALEPART: + aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx(); + break; + + case MetaActionType::Transparent: + + default: + OSL_FAIL("Printer::GetPreparedMetafile impossible state reached"); + break; + } + + Bitmap aBmp(aBmpEx.GetBitmap()); + if (aBmpEx.IsAlpha()) + { + // blend with alpha channel + aBmp.Convert(BmpConversion::N24Bit); + aBmp.Blend(aBmpEx.GetAlphaMask(), aBgColor); + } + + // add corresponding action + switch (rAct.GetType()) + { + case MetaActionType::BMPEX: + o_rMtf.AddAction(new MetaBmpAction( + static_cast<const MetaBmpExAction&>(rAct).GetPoint(), + aBmp)); + break; + case MetaActionType::BMPEXSCALE: + o_rMtf.AddAction(new MetaBmpScaleAction( + static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(), + static_cast<const MetaBmpExScaleAction&>(rAct).GetSize(), + aBmp)); + break; + case MetaActionType::BMPEXSCALEPART: + o_rMtf.AddAction(new MetaBmpScalePartAction( + static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(), + static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize(), + static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcPoint(), + static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcSize(), + aBmp)); + break; + default: + OSL_FAIL("Unexpected case"); + break; + } + } +} + +// #i10613# Extracted from ImplCheckRect::ImplCreate +// Returns true, if given action creates visible (i.e. non-transparent) output +bool ImplIsNotTransparent( const MetaAction& rAct, const OutputDevice& rOut ) +{ + const bool bLineTransparency( !rOut.IsLineColor() || rOut.GetLineColor().IsFullyTransparent() ); + const bool bFillTransparency( !rOut.IsFillColor() || rOut.GetFillColor().IsFullyTransparent() ); + bool bRet( false ); + + switch( rAct.GetType() ) + { + case MetaActionType::POINT: + if( !bLineTransparency ) + bRet = true; + break; + + case MetaActionType::LINE: + if( !bLineTransparency ) + bRet = true; + break; + + case MetaActionType::RECT: + if( !bLineTransparency || !bFillTransparency ) + bRet = true; + break; + + case MetaActionType::ROUNDRECT: + if( !bLineTransparency || !bFillTransparency ) + bRet = true; + break; + + case MetaActionType::ELLIPSE: + if( !bLineTransparency || !bFillTransparency ) + bRet = true; + break; + + case MetaActionType::ARC: + if( !bLineTransparency || !bFillTransparency ) + bRet = true; + break; + + case MetaActionType::PIE: + if( !bLineTransparency || !bFillTransparency ) + bRet = true; + break; + + case MetaActionType::CHORD: + if( !bLineTransparency || !bFillTransparency ) + bRet = true; + break; + + case MetaActionType::POLYLINE: + if( !bLineTransparency ) + bRet = true; + break; + + case MetaActionType::POLYGON: + if( !bLineTransparency || !bFillTransparency ) + bRet = true; + break; + + case MetaActionType::POLYPOLYGON: + if( !bLineTransparency || !bFillTransparency ) + bRet = true; + break; + + case MetaActionType::TEXT: + { + const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct); + const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) ); + if (!aString.isEmpty()) + bRet = true; + } + break; + + case MetaActionType::TEXTARRAY: + { + const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct); + const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) ); + if (!aString.isEmpty()) + bRet = true; + } + break; + + case MetaActionType::PIXEL: + case MetaActionType::BMP: + case MetaActionType::BMPSCALE: + case MetaActionType::BMPSCALEPART: + case MetaActionType::BMPEX: + case MetaActionType::BMPEXSCALE: + case MetaActionType::BMPEXSCALEPART: + case MetaActionType::MASK: + case MetaActionType::MASKSCALE: + case MetaActionType::MASKSCALEPART: + case MetaActionType::GRADIENT: + case MetaActionType::GRADIENTEX: + case MetaActionType::HATCH: + case MetaActionType::WALLPAPER: + case MetaActionType::Transparent: + case MetaActionType::FLOATTRANSPARENT: + case MetaActionType::EPS: + case MetaActionType::TEXTRECT: + case MetaActionType::STRETCHTEXT: + case MetaActionType::TEXTLINE: + // all other actions: generate non-transparent output + bRet = true; + break; + + default: + break; + } + + return bRet; +} + +// #i10613# Extracted from ImplCheckRect::ImplCreate +tools::Rectangle ImplCalcActionBounds( const MetaAction& rAct, const OutputDevice& rOut ) +{ + tools::Rectangle aActionBounds; + + switch( rAct.GetType() ) + { + case MetaActionType::PIXEL: + aActionBounds = tools::Rectangle( static_cast<const MetaPixelAction&>(rAct).GetPoint(), Size( 1, 1 ) ); + break; + + case MetaActionType::POINT: + aActionBounds = tools::Rectangle( static_cast<const MetaPointAction&>(rAct).GetPoint(), Size( 1, 1 ) ); + break; + + case MetaActionType::LINE: + { + const MetaLineAction& rMetaLineAction = static_cast<const MetaLineAction&>(rAct); + aActionBounds = tools::Rectangle( rMetaLineAction.GetStartPoint(), rMetaLineAction.GetEndPoint() ); + aActionBounds.Normalize(); + const tools::Long nLineWidth(rMetaLineAction.GetLineInfo().GetWidth()); + if(nLineWidth) + { + const tools::Long nHalfLineWidth((nLineWidth + 1) / 2); + aActionBounds.AdjustLeft( -nHalfLineWidth ); + aActionBounds.AdjustTop( -nHalfLineWidth ); + aActionBounds.AdjustRight(nHalfLineWidth ); + aActionBounds.AdjustBottom(nHalfLineWidth ); + } + break; + } + + case MetaActionType::RECT: + aActionBounds = static_cast<const MetaRectAction&>(rAct).GetRect(); + break; + + case MetaActionType::ROUNDRECT: + aActionBounds = tools::Polygon( static_cast<const MetaRoundRectAction&>(rAct).GetRect(), + static_cast<const MetaRoundRectAction&>(rAct).GetHorzRound(), + static_cast<const MetaRoundRectAction&>(rAct).GetVertRound() ).GetBoundRect(); + break; + + case MetaActionType::ELLIPSE: + { + const tools::Rectangle& rRect = static_cast<const MetaEllipseAction&>(rAct).GetRect(); + aActionBounds = tools::Polygon( rRect.Center(), + rRect.GetWidth() >> 1, + rRect.GetHeight() >> 1 ).GetBoundRect(); + break; + } + + case MetaActionType::ARC: + aActionBounds = tools::Polygon( static_cast<const MetaArcAction&>(rAct).GetRect(), + static_cast<const MetaArcAction&>(rAct).GetStartPoint(), + static_cast<const MetaArcAction&>(rAct).GetEndPoint(), PolyStyle::Arc ).GetBoundRect(); + break; + + case MetaActionType::PIE: + aActionBounds = tools::Polygon( static_cast<const MetaPieAction&>(rAct).GetRect(), + static_cast<const MetaPieAction&>(rAct).GetStartPoint(), + static_cast<const MetaPieAction&>(rAct).GetEndPoint(), PolyStyle::Pie ).GetBoundRect(); + break; + + case MetaActionType::CHORD: + aActionBounds = tools::Polygon( static_cast<const MetaChordAction&>(rAct).GetRect(), + static_cast<const MetaChordAction&>(rAct).GetStartPoint(), + static_cast<const MetaChordAction&>(rAct).GetEndPoint(), PolyStyle::Chord ).GetBoundRect(); + break; + + case MetaActionType::POLYLINE: + { + const MetaPolyLineAction& rMetaPolyLineAction = static_cast<const MetaPolyLineAction&>(rAct); + aActionBounds = rMetaPolyLineAction.GetPolygon().GetBoundRect(); + const tools::Long nLineWidth(rMetaPolyLineAction.GetLineInfo().GetWidth()); + if(nLineWidth) + { + const tools::Long nHalfLineWidth((nLineWidth + 1) / 2); + aActionBounds.AdjustLeft( -nHalfLineWidth ); + aActionBounds.AdjustTop( -nHalfLineWidth ); + aActionBounds.AdjustRight(nHalfLineWidth ); + aActionBounds.AdjustBottom(nHalfLineWidth ); + } + break; + } + + case MetaActionType::POLYGON: + aActionBounds = static_cast<const MetaPolygonAction&>(rAct).GetPolygon().GetBoundRect(); + break; + + case MetaActionType::POLYPOLYGON: + aActionBounds = static_cast<const MetaPolyPolygonAction&>(rAct).GetPolyPolygon().GetBoundRect(); + break; + + case MetaActionType::BMP: + aActionBounds = tools::Rectangle( static_cast<const MetaBmpAction&>(rAct).GetPoint(), + rOut.PixelToLogic( static_cast<const MetaBmpAction&>(rAct).GetBitmap().GetSizePixel() ) ); + break; + + case MetaActionType::BMPSCALE: + aActionBounds = tools::Rectangle( static_cast<const MetaBmpScaleAction&>(rAct).GetPoint(), + static_cast<const MetaBmpScaleAction&>(rAct).GetSize() ); + break; + + case MetaActionType::BMPSCALEPART: + aActionBounds = tools::Rectangle( static_cast<const MetaBmpScalePartAction&>(rAct).GetDestPoint(), + static_cast<const MetaBmpScalePartAction&>(rAct).GetDestSize() ); + break; + + case MetaActionType::BMPEX: + aActionBounds = tools::Rectangle( static_cast<const MetaBmpExAction&>(rAct).GetPoint(), + rOut.PixelToLogic( static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx().GetSizePixel() ) ); + break; + + case MetaActionType::BMPEXSCALE: + aActionBounds = tools::Rectangle( static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(), + static_cast<const MetaBmpExScaleAction&>(rAct).GetSize() ); + break; + + case MetaActionType::BMPEXSCALEPART: + aActionBounds = tools::Rectangle( static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(), + static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize() ); + break; + + case MetaActionType::MASK: + aActionBounds = tools::Rectangle( static_cast<const MetaMaskAction&>(rAct).GetPoint(), + rOut.PixelToLogic( static_cast<const MetaMaskAction&>(rAct).GetBitmap().GetSizePixel() ) ); + break; + + case MetaActionType::MASKSCALE: + aActionBounds = tools::Rectangle( static_cast<const MetaMaskScaleAction&>(rAct).GetPoint(), + static_cast<const MetaMaskScaleAction&>(rAct).GetSize() ); + break; + + case MetaActionType::MASKSCALEPART: + aActionBounds = tools::Rectangle( static_cast<const MetaMaskScalePartAction&>(rAct).GetDestPoint(), + static_cast<const MetaMaskScalePartAction&>(rAct).GetDestSize() ); + break; + + case MetaActionType::GRADIENT: + aActionBounds = static_cast<const MetaGradientAction&>(rAct).GetRect(); + break; + + case MetaActionType::GRADIENTEX: + aActionBounds = static_cast<const MetaGradientExAction&>(rAct).GetPolyPolygon().GetBoundRect(); + break; + + case MetaActionType::HATCH: + aActionBounds = static_cast<const MetaHatchAction&>(rAct).GetPolyPolygon().GetBoundRect(); + break; + + case MetaActionType::WALLPAPER: + aActionBounds = static_cast<const MetaWallpaperAction&>(rAct).GetRect(); + break; + + case MetaActionType::Transparent: + aActionBounds = static_cast<const MetaTransparentAction&>(rAct).GetPolyPolygon().GetBoundRect(); + break; + + case MetaActionType::FLOATTRANSPARENT: + aActionBounds = tools::Rectangle( static_cast<const MetaFloatTransparentAction&>(rAct).GetPoint(), + static_cast<const MetaFloatTransparentAction&>(rAct).GetSize() ); + break; + + case MetaActionType::EPS: + aActionBounds = tools::Rectangle( static_cast<const MetaEPSAction&>(rAct).GetPoint(), + static_cast<const MetaEPSAction&>(rAct).GetSize() ); + break; + + case MetaActionType::TEXT: + { + const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct); + const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) ); + + if (!aString.isEmpty()) + { + const Point aPtLog( rTextAct.GetPoint() ); + + // #105987# Use API method instead of Impl* methods + // #107490# Set base parameter equal to index parameter + rOut.GetTextBoundRect( aActionBounds, rTextAct.GetText(), rTextAct.GetIndex(), + rTextAct.GetIndex(), rTextAct.GetLen() ); + aActionBounds.Move( aPtLog.X(), aPtLog.Y() ); + } + } + break; + + case MetaActionType::TEXTARRAY: + { + const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct); + const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) ); + + if( !aString.isEmpty() ) + { + // #105987# ImplLayout takes everything in logical coordinates + std::unique_ptr<SalLayout> pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(), + rTextAct.GetLen(), rTextAct.GetPoint(), + 0, rTextAct.GetDXArray(), rTextAct.GetKashidaArray() ); + if( pSalLayout ) + { + tools::Rectangle aBoundRect( rOut.ImplGetTextBoundRect( *pSalLayout ) ); + aActionBounds = rOut.PixelToLogic( aBoundRect ); + } + } + } + break; + + case MetaActionType::TEXTRECT: + aActionBounds = static_cast<const MetaTextRectAction&>(rAct).GetRect(); + break; + + case MetaActionType::STRETCHTEXT: + { + const MetaStretchTextAction& rTextAct = static_cast<const MetaStretchTextAction&>(rAct); + const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) ); + + // #i16195# Literate copy from TextArray action, the + // semantics for the ImplLayout call are copied from the + // OutDev::DrawStretchText() code. Unfortunately, also in + // this case, public outdev methods such as GetTextWidth() + // don't provide enough info. + if( !aString.isEmpty() ) + { + // #105987# ImplLayout takes everything in logical coordinates + std::unique_ptr<SalLayout> pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(), + rTextAct.GetLen(), rTextAct.GetPoint(), + rTextAct.GetWidth() ); + if( pSalLayout ) + { + tools::Rectangle aBoundRect( rOut.ImplGetTextBoundRect( *pSalLayout ) ); + aActionBounds = rOut.PixelToLogic( aBoundRect ); + } + } + } + break; + + case MetaActionType::TEXTLINE: + OSL_FAIL("MetaActionType::TEXTLINE not supported"); + break; + + default: + break; + } + + if( !aActionBounds.IsEmpty() ) + { + // fdo#40421 limit current action's output to clipped area + if( rOut.IsClipRegion() ) + return rOut.LogicToPixel( + rOut.GetClipRegion().GetBoundRect().Intersection( aActionBounds ) ); + else + return rOut.LogicToPixel( aActionBounds ); + } + else + return tools::Rectangle(); +} + +} // end anon namespace + +// TODO: this massive function operates on metafiles, so eventually it should probably +// be shifted to the GDIMetaFile class +bool OutputDevice::RemoveTransparenciesFromMetaFile( const GDIMetaFile& rInMtf, GDIMetaFile& rOutMtf, + tools::Long nMaxBmpDPIX, tools::Long nMaxBmpDPIY, + bool bReduceTransparency, bool bTransparencyAutoMode, + bool bDownsampleBitmaps, + const Color& rBackground + ) +{ + MetaAction* pCurrAct; + bool bTransparent( false ); + + rOutMtf.Clear(); + + if(!bReduceTransparency || bTransparencyAutoMode) + bTransparent = rInMtf.HasTransparentActions(); + + // #i10613# Determine set of connected components containing transparent objects. These are + // then processed as bitmaps, the original actions are removed from the metafile. + if( !bTransparent ) + { + // nothing transparent -> just copy + rOutMtf = rInMtf; + } + else + { + // #i10613# + // This works as follows: we want a number of distinct sets of + // connected components, where each set contains metafile + // actions that are intersecting (note: there are possibly + // more actions contained as are directly intersecting, + // because we can only produce rectangular bitmaps later + // on. Thus, each set of connected components is the smallest + // enclosing, axis-aligned rectangle that completely bounds a + // number of intersecting metafile actions, plus any action + // that would otherwise be cut in two). Therefore, we + // iteratively add metafile actions from the original metafile + // to this connected components list (aCCList), by checking + // each element's bounding box against intersection with the + // metaaction at hand. + // All those intersecting elements are removed from aCCList + // and collected in a temporary list (aCCMergeList). After all + // elements have been checked, the aCCMergeList elements are + // merged with the metaaction at hand into one resulting + // connected component, with one big bounding box, and + // inserted into aCCList again. + // The time complexity of this algorithm is O(n^3), where n is + // the number of metafile actions, and it finds all distinct + // regions of rectangle-bounded connected components. This + // algorithm was designed by AF. + + // STAGE 1: Detect background + + // Receives uniform background content, and is _not_ merged + // nor checked for intersection against other aCCList elements + ConnectedComponents aBackgroundComponent; + + // Read the configuration value of minimal object area where transparency will be removed + double fReduceTransparencyMinArea = officecfg::Office::Common::VCL::ReduceTransparencyMinArea::get() / 100.0; + SAL_WARN_IF(fReduceTransparencyMinArea > 1.0, "vcl", + "Value of ReduceTransparencyMinArea config option is too high"); + SAL_WARN_IF(fReduceTransparencyMinArea < 0.0, "vcl", + "Value of ReduceTransparencyMinArea config option is too low"); + fReduceTransparencyMinArea = std::clamp(fReduceTransparencyMinArea, 0.0, 1.0); + + // create an OutputDevice to record mapmode changes and the like + ScopedVclPtrInstance< VirtualDevice > aMapModeVDev; + aMapModeVDev->mnDPIX = mnDPIX; + aMapModeVDev->mnDPIY = mnDPIY; + aMapModeVDev->EnableOutput(false); + + // weed out page-filling background objects (if they are + // uniformly coloured). Keeping them outside the other + // connected components often prevents whole-page bitmap + // generation. + bool bStillBackground=true; // true until first non-bg action + int nActionNum = 0, nLastBgAction = -1; + pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(); + if( rBackground != COL_TRANSPARENT ) + { + aBackgroundComponent.aBgColor = rBackground; + aBackgroundComponent.aBounds = GetBackgroundComponentBounds(); + } + while( pCurrAct && bStillBackground ) + { + switch( pCurrAct->GetType() ) + { + case MetaActionType::RECT: + { + if( !checkRect( + aBackgroundComponent.aBounds, + aBackgroundComponent.aBgColor, + static_cast<const MetaRectAction*>(pCurrAct)->GetRect(), + *aMapModeVDev) ) + bStillBackground=false; // incomplete occlusion of background + else + nLastBgAction=nActionNum; // this _is_ background + break; + } + case MetaActionType::POLYGON: + { + const tools::Polygon aPoly( + static_cast<const MetaPolygonAction*>(pCurrAct)->GetPolygon()); + if( !basegfx::utils::isRectangle( + aPoly.getB2DPolygon()) || + !checkRect( + aBackgroundComponent.aBounds, + aBackgroundComponent.aBgColor, + aPoly.GetBoundRect(), + *aMapModeVDev) ) + bStillBackground=false; // incomplete occlusion of background + else + nLastBgAction=nActionNum; // this _is_ background + break; + } + case MetaActionType::POLYPOLYGON: + { + const tools::PolyPolygon aPoly( + static_cast<const MetaPolyPolygonAction*>(pCurrAct)->GetPolyPolygon()); + if( aPoly.Count() != 1 || + !basegfx::utils::isRectangle( + aPoly[0].getB2DPolygon()) || + !checkRect( + aBackgroundComponent.aBounds, + aBackgroundComponent.aBgColor, + aPoly.GetBoundRect(), + *aMapModeVDev) ) + bStillBackground=false; // incomplete occlusion of background + else + nLastBgAction=nActionNum; // this _is_ background + break; + } + case MetaActionType::WALLPAPER: + { + if( !checkRect( + aBackgroundComponent.aBounds, + aBackgroundComponent.aBgColor, + static_cast<const MetaWallpaperAction*>(pCurrAct)->GetRect(), + *aMapModeVDev) ) + bStillBackground=false; // incomplete occlusion of background + else + nLastBgAction=nActionNum; // this _is_ background + break; + } + default: + { + if( ImplIsNotTransparent( *pCurrAct, + *aMapModeVDev ) ) + bStillBackground=false; // non-transparent action, possibly + // not uniform + else + // extend current bounds (next uniform action + // needs to fully cover this area) + aBackgroundComponent.aBounds.Union( + ImplCalcActionBounds(*pCurrAct, *aMapModeVDev) ); + break; + } + } + + // execute action to get correct MapModes etc. + pCurrAct->Execute( aMapModeVDev.get() ); + + pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(); + ++nActionNum; + } + + if (nLastBgAction != -1) + { + size_t nActionSize = rInMtf.GetActionSize(); + // tdf#134736 move nLastBgAction to also include any trailing pops + for (size_t nPostLastBgAction = nLastBgAction + 1; nPostLastBgAction < nActionSize; ++nPostLastBgAction) + { + if (rInMtf.GetAction(nPostLastBgAction)->GetType() != MetaActionType::POP) + break; + nLastBgAction = nPostLastBgAction; + } + } + + aMapModeVDev->ClearStack(); // clean up aMapModeVDev + + // fast-forward until one after the last background action + // (need to reconstruct map mode vdev state) + nActionNum=0; + pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(); + while( pCurrAct && nActionNum<=nLastBgAction ) + { + // up to and including last ink-generating background + // action go to background component + aBackgroundComponent.aComponentList.emplace_back( + pCurrAct, nActionNum ); + + // execute action to get correct MapModes etc. + pCurrAct->Execute( aMapModeVDev.get() ); + pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(); + ++nActionNum; + } + + // STAGE 2: Generate connected components list + + ::std::vector<ConnectedComponents> aCCList; // contains distinct sets of connected components as elements. + + // iterate over all actions (start where background action + // search left off) + for( ; + pCurrAct; + pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum ) + { + // execute action to get correct MapModes etc. + pCurrAct->Execute( aMapModeVDev.get() ); + + // cache bounds of current action + const tools::Rectangle aBBCurrAct( ImplCalcActionBounds(*pCurrAct, *aMapModeVDev) ); + + // accumulate collected bounds here, initialize with current action + tools::Rectangle aTotalBounds( aBBCurrAct ); // thus, aTotalComponents.aBounds is empty + // for non-output-generating actions + bool bTreatSpecial( false ); + ConnectedComponents aTotalComponents; + + // STAGE 2.1: Search for intersecting cc entries + + // if aBBCurrAct is empty, it will intersect with no + // aCCList member. Thus, we can save the check. + // Furthermore, this ensures that non-output-generating + // actions get their own aCCList entry, which is necessary + // when copying them to the output metafile (see stage 4 + // below). + + // #107169# Wholly transparent objects need + // not be considered for connected components, + // too. Just put each of them into a separate + // component. + aTotalComponents.bIsFullyTransparent = !ImplIsNotTransparent(*pCurrAct, *aMapModeVDev); + + if( !aBBCurrAct.IsEmpty() && + !aTotalComponents.bIsFullyTransparent ) + { + if( !aBackgroundComponent.aComponentList.empty() && + !aBackgroundComponent.aBounds.Contains(aTotalBounds) ) + { + // it seems the background is not large enough. to + // be on the safe side, combine with this component. + aTotalBounds.Union( aBackgroundComponent.aBounds ); + + // extract all aCurr actions to aTotalComponents + aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(), + aBackgroundComponent.aComponentList ); + + if( aBackgroundComponent.bIsSpecial ) + bTreatSpecial = true; + } + + bool bSomeComponentsChanged; + + // now, this is unfortunate: since changing anyone of + // the aCCList elements (e.g. by merging or addition + // of an action) might generate new intersection with + // other aCCList elements, have to repeat the whole + // element scanning, until nothing changes anymore. + // Thus, this loop here makes us O(n^3) in the worst + // case. + do + { + // only loop here if 'intersects' branch below was hit + bSomeComponentsChanged = false; + + // iterate over all current members of aCCList + for( auto aCurrCC=aCCList.begin(); aCurrCC != aCCList.end(); ) + { + // first check if current element's bounds are + // empty. This ensures that empty actions are not + // merged into one component, as a matter of fact, + // they have no position. + + // #107169# Wholly transparent objects need + // not be considered for connected components, + // too. Just put each of them into a separate + // component. + if( !aCurrCC->aBounds.IsEmpty() && + !aCurrCC->bIsFullyTransparent && + aCurrCC->aBounds.Overlaps( aTotalBounds ) ) + { + // union the intersecting aCCList element into aTotalComponents + + // calc union bounding box + aTotalBounds.Union( aCurrCC->aBounds ); + + // extract all aCurr actions to aTotalComponents + aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(), + aCurrCC->aComponentList ); + + if( aCurrCC->bIsSpecial ) + bTreatSpecial = true; + + // remove and delete aCurrCC element from list (we've now merged its content) + aCurrCC = aCCList.erase( aCurrCC ); + + // at least one component changed, need to rescan everything + bSomeComponentsChanged = true; + } + else + { + ++aCurrCC; + } + } + } + while( bSomeComponentsChanged ); + } + + // STAGE 2.2: Determine special state for cc element + + // now test whether the whole connected component must be + // treated specially (i.e. rendered as a bitmap): if the + // added action is the very first action, or all actions + // before it are completely transparent, the connected + // component need not be treated specially, not even if + // the added action contains transparency. This is because + // painting of transparent objects on _white background_ + // works without alpha compositing (you just calculate the + // color). Note that for the test "all objects before me + // are transparent" no sorting is necessary, since the + // added metaaction pCurrAct is always in the order the + // metafile is painted. Generally, the order of the + // metaactions in the ConnectedComponents are not + // guaranteed to be the same as in the metafile. + if( bTreatSpecial ) + { + // prev component(s) special -> this one, too + aTotalComponents.bIsSpecial = true; + } + else if(!pCurrAct->IsTransparent()) + { + // added action and none of prev components special -> + // this one normal, too + aTotalComponents.bIsSpecial = false; + } + else + { + // added action is special and none of prev components + // special -> do the detailed tests + + // can the action handle transparency correctly + // (i.e. when painted on white background, does the + // action still look correct)? + if( !DoesActionHandleTransparency( *pCurrAct ) ) + { + // no, action cannot handle its transparency on + // a printer device, render to bitmap + aTotalComponents.bIsSpecial = true; + } + else + { + // yes, action can handle its transparency, so + // check whether we're on white background + if( aTotalComponents.aComponentList.empty() ) + { + // nothing between pCurrAct and page + // background -> don't be special + aTotalComponents.bIsSpecial = false; + } + else + { + // #107169# Fixes above now ensure that _no_ + // object in the list is fully transparent. Thus, + // if the component list is not empty above, we + // must assume that we have to treat this + // component special. + + // there are non-transparent objects between + // pCurrAct and the empty sheet of paper -> be + // special, then + aTotalComponents.bIsSpecial = true; + } + } + } + + // STAGE 2.3: Add newly generated CC list element + + // set new bounds and add action to list + aTotalComponents.aBounds = aTotalBounds; + aTotalComponents.aComponentList.emplace_back( + pCurrAct, nActionNum ); + + // add aTotalComponents as a new entry to aCCList + aCCList.push_back( aTotalComponents ); + + SAL_WARN_IF( aTotalComponents.aComponentList.empty(), "vcl", + "Printer::GetPreparedMetaFile empty component" ); + SAL_WARN_IF( aTotalComponents.aBounds.IsEmpty() && (aTotalComponents.aComponentList.size() != 1), "vcl", + "Printer::GetPreparedMetaFile non-output generating actions must be solitary"); + SAL_WARN_IF( aTotalComponents.bIsFullyTransparent && (aTotalComponents.aComponentList.size() != 1), "vcl", + "Printer::GetPreparedMetaFile fully transparent actions must be solitary"); + } + + // well now, we've got the list of disjunct connected + // components. Now we've got to create a map, which contains + // the corresponding aCCList element for every + // metaaction. Later on, we always process the complete + // metafile for each bitmap to be generated, but switch on + // output only for actions contained in the then current + // aCCList element. This ensures correct mapmode and attribute + // settings for all cases. + + // maps mtf actions to CC list entries + ::std::vector< const ConnectedComponents* > aCCList_MemberMap( rInMtf.GetActionSize() ); + + // iterate over all aCCList members and their contained metaactions + for (auto const& currentItem : aCCList) + { + for (auto const& currentAction : currentItem.aComponentList) + { + // set pointer to aCCList element for corresponding index + aCCList_MemberMap[ currentAction.second ] = ¤tItem; + } + } + + // STAGE 3.1: Output background mtf actions (if there are any) + + for (auto & component : aBackgroundComponent.aComponentList) + { + // simply add this action (above, we inserted the actions + // starting at index 0 up to and including nLastBgAction) + rOutMtf.AddAction( component.first ); + } + + // STAGE 3.2: Generate banded bitmaps for special regions + + Point aPageOffset; + Size aTmpSize( GetOutputSizePixel() ); + if( meOutDevType == OUTDEV_PDF ) + { + auto pPdfWriter = static_cast<vcl::PDFWriterImpl*>(this); + aTmpSize = LogicToPixel(pPdfWriter->getCurPageSize(), MapMode(MapUnit::MapPoint)); + + // also add error code to PDFWriter + pPdfWriter->insertError(vcl::PDFWriter::Warning_Transparency_Converted); + } + else if( meOutDevType == OUTDEV_PRINTER ) + { + Printer* pThis = dynamic_cast<Printer*>(this); + assert(pThis); + aPageOffset = pThis->GetPageOffsetPixel(); + aPageOffset = Point( 0, 0 ) - aPageOffset; + aTmpSize = pThis->GetPaperSizePixel(); + } + const tools::Rectangle aOutputRect( aPageOffset, aTmpSize ); + bool bTiling = dynamic_cast<Printer*>(this) != nullptr; + + // iterate over all aCCList members and generate bitmaps for the special ones + for (auto & currentItem : aCCList) + { + if( currentItem.bIsSpecial ) + { + tools::Rectangle aBoundRect( currentItem.aBounds ); + aBoundRect.Intersection( aOutputRect ); + + const double fBmpArea( static_cast<double>(aBoundRect.GetWidth()) * aBoundRect.GetHeight() ); + const double fOutArea( static_cast<double>(aOutputRect.GetWidth()) * aOutputRect.GetHeight() ); + + // check if output doesn't exceed given size + if( bReduceTransparency && bTransparencyAutoMode && ( fBmpArea > ( fReduceTransparencyMinArea * fOutArea ) ) ) + { + // output normally. Therefore, we simply clear the + // special attribute, as everything non-special is + // copied to rOutMtf further below. + currentItem.bIsSpecial = false; + } + else + { + // create new bitmap action first + if( aBoundRect.GetWidth() && aBoundRect.GetHeight() ) + { + Point aDstPtPix( aBoundRect.TopLeft() ); + Size aDstSzPix; + + ScopedVclPtrInstance<VirtualDevice> aMapVDev; // here, we record only mapmode information + aMapVDev->EnableOutput(false); + + ScopedVclPtrInstance<VirtualDevice> aPaintVDev; // into this one, we render. + aPaintVDev->SetBackground( aBackgroundComponent.aBgColor ); + + rOutMtf.AddAction( new MetaPushAction( vcl::PushFlags::MAPMODE ) ); + rOutMtf.AddAction( new MetaMapModeAction() ); + + aPaintVDev->SetDrawMode( GetDrawMode() ); + + while( aDstPtPix.Y() <= aBoundRect.Bottom() ) + { + aDstPtPix.setX( aBoundRect.Left() ); + aDstSzPix = bTiling ? Size( MAX_TILE_WIDTH, MAX_TILE_HEIGHT ) : aBoundRect.GetSize(); + + if( ( aDstPtPix.Y() + aDstSzPix.Height() - 1 ) > aBoundRect.Bottom() ) + aDstSzPix.setHeight( aBoundRect.Bottom() - aDstPtPix.Y() + 1 ); + + while( aDstPtPix.X() <= aBoundRect.Right() ) + { + if( ( aDstPtPix.X() + aDstSzPix.Width() - 1 ) > aBoundRect.Right() ) + aDstSzPix.setWidth( aBoundRect.Right() - aDstPtPix.X() + 1 ); + + if( !tools::Rectangle( aDstPtPix, aDstSzPix ).Intersection( aBoundRect ).IsEmpty() && + aPaintVDev->SetOutputSizePixel( aDstSzPix ) ) + { + aPaintVDev->Push(); + aMapVDev->Push(); + + aMapVDev->mnDPIX = aPaintVDev->mnDPIX = mnDPIX; + aMapVDev->mnDPIY = aPaintVDev->mnDPIY = mnDPIY; + + aPaintVDev->EnableOutput(false); + + // iterate over all actions + for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0; + pCurrAct; + pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum ) + { + // enable output only for + // actions that are members of + // the current aCCList element + // (currentItem) + if( aCCList_MemberMap[nActionNum] == ¤tItem ) + aPaintVDev->EnableOutput(); + + // but process every action + const MetaActionType nType( pCurrAct->GetType() ); + + if( MetaActionType::MAPMODE == nType ) + { + pCurrAct->Execute( aMapVDev.get() ); + + MapMode aMtfMap( aMapVDev->GetMapMode() ); + const Point aNewOrg( aMapVDev->PixelToLogic( aDstPtPix ) ); + + aMtfMap.SetOrigin( Point( -aNewOrg.X(), -aNewOrg.Y() ) ); + aPaintVDev->SetMapMode( aMtfMap ); + } + else if( ( MetaActionType::PUSH == nType ) || MetaActionType::POP == nType ) + { + pCurrAct->Execute( aMapVDev.get() ); + pCurrAct->Execute( aPaintVDev.get() ); + } + else if( MetaActionType::GRADIENT == nType ) + { + MetaGradientAction* pGradientAction = static_cast<MetaGradientAction*>(pCurrAct); + Printer* pPrinter = dynamic_cast< Printer* >(this); + if( pPrinter ) + pPrinter->DrawGradientEx( aPaintVDev.get(), pGradientAction->GetRect(), pGradientAction->GetGradient() ); + else + DrawGradient( pGradientAction->GetRect(), pGradientAction->GetGradient() ); + } + else + { + pCurrAct->Execute( aPaintVDev.get() ); + } + + Application::Reschedule( true ); + } + + const bool bOldMap = mbMap; + mbMap = aPaintVDev->mbMap = false; + + Bitmap aBandBmp( aPaintVDev->GetBitmap( Point(), aDstSzPix ) ); + + // scale down bitmap, if requested + if( bDownsampleBitmaps ) + aBandBmp = vcl::bitmap::GetDownsampledBitmap(PixelToLogic(LogicToPixel(aDstSzPix), MapMode(MapUnit::MapTwip)), + Point(), aBandBmp.GetSizePixel(), + aBandBmp, nMaxBmpDPIX, nMaxBmpDPIY); + + rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_BEGIN"_ostr ) ); + rOutMtf.AddAction( new MetaBmpScaleAction( aDstPtPix, aDstSzPix, aBandBmp ) ); + rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_END"_ostr ) ); + + aPaintVDev->mbMap = true; + mbMap = bOldMap; + aMapVDev->Pop(); + aPaintVDev->Pop(); + } + + // overlapping bands to avoid missing lines (e.g. PostScript) + aDstPtPix.AdjustX(aDstSzPix.Width() ); + } + + // overlapping bands to avoid missing lines (e.g. PostScript) + aDstPtPix.AdjustY(aDstSzPix.Height() ); + } + + rOutMtf.AddAction( new MetaPopAction() ); + } + } + } + } + + aMapModeVDev->ClearStack(); // clean up aMapModeVDev + + // STAGE 4: Copy actions to output metafile + + // iterate over all actions and duplicate the ones not in a + // special aCCList member into rOutMtf + for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0; + pCurrAct; + pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum ) + { + const ConnectedComponents* pCurrAssociatedComponent = aCCList_MemberMap[nActionNum]; + + // NOTE: This relies on the fact that map-mode or draw + // mode changing actions are solitary aCCList elements and + // have empty bounding boxes, see comment on stage 2.1 + // above + if( pCurrAssociatedComponent && + (pCurrAssociatedComponent->aBounds.IsEmpty() || + !pCurrAssociatedComponent->bIsSpecial) ) + { + // #107169# Treat transparent bitmaps special, if they + // are the first (or sole) action in their bounds + // list. Note that we previously ensured that no + // fully-transparent objects are before us here. + if( DoesActionHandleTransparency( *pCurrAct ) && + pCurrAssociatedComponent->aComponentList.begin()->first == pCurrAct ) + { + // convert actions, where masked-out parts are of + // given background color + ImplConvertTransparentAction(rOutMtf, + *pCurrAct, + *aMapModeVDev, + aBackgroundComponent.aBgColor); + } + else + { + // simply add this action + rOutMtf.AddAction( pCurrAct ); + } + + pCurrAct->Execute(aMapModeVDev.get()); + } + } + + rOutMtf.SetPrefMapMode( rInMtf.GetPrefMapMode() ); + rOutMtf.SetPrefSize( rInMtf.GetPrefSize() ); + +#if OSL_DEBUG_LEVEL > 1 + // iterate over all aCCList members and generate rectangles for the bounding boxes + rOutMtf.AddAction( new MetaFillColorAction( COL_WHITE, false ) ); + for(auto const& aCurr:aCCList) + { + if( aCurr.bIsSpecial ) + rOutMtf.AddAction( new MetaLineColorAction( COL_RED, true) ); + else + rOutMtf.AddAction( new MetaLineColorAction( COL_BLUE, true) ); + + rOutMtf.AddAction( new MetaRectAction( aMapModeVDev->PixelToLogic( aCurr.aBounds ) ) ); + } +#endif + } + return bTransparent; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |