From 267c6f2ac71f92999e969232431ba04678e7437e Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Mon, 15 Apr 2024 07:54:39 +0200 Subject: Adding upstream version 4:24.2.0. Signed-off-by: Daniel Baumann --- canvas/inc/base/spritesurface.hxx | 67 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 canvas/inc/base/spritesurface.hxx (limited to 'canvas/inc/base/spritesurface.hxx') diff --git a/canvas/inc/base/spritesurface.hxx b/canvas/inc/base/spritesurface.hxx new file mode 100644 index 0000000000..e49c82699c --- /dev/null +++ b/canvas/inc/base/spritesurface.hxx @@ -0,0 +1,67 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include + +namespace canvas +{ + /* Definition of the SpriteSurface interface */ + + /** Canvas surface containing sprites + + Every canvas surface that contains sprites must implement this + interface, when employing the canvas base framework. The + methods provided here are used from the individual sprites to + notify the canvas about necessary screen updates. + */ + class SpriteSurface : public css::uno::XInterface + { + public: + typedef ::rtl::Reference< SpriteSurface > Reference; + + /// Sprites should call this from XSprite::show() + virtual void showSprite( const Sprite::Reference& rSprite ) = 0; + + /// Sprites should call this from XSprite::hide() + virtual void hideSprite( const Sprite::Reference& rSprite ) = 0; + + /// Sprites should call this from XSprite::move() + virtual void moveSprite( const Sprite::Reference& rSprite, + const ::basegfx::B2DPoint& rOldPos, + const ::basegfx::B2DPoint& rNewPos, + const ::basegfx::B2DVector& rSpriteSize ) = 0; + + /** Sprites should call this when some part of the content has + changed. + + That includes show/hide, i.e. for show, both showSprite() + and updateSprite() must be called. + */ + virtual void updateSprite( const Sprite::Reference& rSprite, + const ::basegfx::B2DPoint& rPos, + const ::basegfx::B2DRange& rUpdateArea ) = 0; + + protected: + ~SpriteSurface() {} + }; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ -- cgit v1.2.3