/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include namespace drawinglayer::primitive3d { /** TexturePrimitive3D class This 3D grouping primitive is used to define a texture for 3d geometry by embedding it. It is used as base class for extended texture definitions */ class TexturePrimitive3D : public GroupPrimitive3D { private: /// texture geometry definition basegfx::B2DVector maTextureSize; /// flag if texture shall be modulated with white interpolated color bool mbModulate : 1; /// flag if texture shall be filtered bool mbFilter : 1; public: /// constructor TexturePrimitive3D( const Primitive3DContainer& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); /// data read access const basegfx::B2DVector& getTextureSize() const { return maTextureSize; } bool getModulate() const { return mbModulate; } bool getFilter() const { return mbFilter; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; }; } // end of namespace drawinglayer::primitive3d namespace drawinglayer::primitive3d { /** UnifiedTransparenceTexturePrimitive3D class This 3D primitive expands TexturePrimitive3D to a unified transparence texture definition. All 3D primitives embedded here will be shown with the given transparency. */ class UnifiedTransparenceTexturePrimitive3D final : public TexturePrimitive3D { private: /// transparency definition double mfTransparence; public: /// constructor UnifiedTransparenceTexturePrimitive3D( double fTransparence, const Primitive3DContainer& rChildren); /// data read access double getTransparence() const { return mfTransparence; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; /// own getB3DRange implementation to include transparent geometries to BoundRect calculations virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override; /// local decomposition. virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; /// provide unique ID DeclPrimitive3DIDBlock() }; } // end of namespace drawinglayer::primitive3d namespace drawinglayer::primitive3d { /** GradientTexturePrimitive3D class This 3D primitive expands TexturePrimitive3D to a gradient texture definition. All 3D primitives embedded here will be shown with the defined gradient. */ class GradientTexturePrimitive3D : public TexturePrimitive3D { private: /// the gradient definition attribute::FillGradientAttribute maGradient; public: /// constructor GradientTexturePrimitive3D( attribute::FillGradientAttribute aGradient, const Primitive3DContainer& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); /// data read access const attribute::FillGradientAttribute& getGradient() const { return maGradient; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; /// provide unique ID DeclPrimitive3DIDBlock() }; } // end of namespace drawinglayer::primitive3d namespace drawinglayer::primitive3d { /** BitmapTexturePrimitive3D class This 3D primitive expands TexturePrimitive3D to a bitmap texture definition. All 3D primitives embedded here will be shown with the defined bitmap (maybe tiled if defined). */ class BitmapTexturePrimitive3D final : public TexturePrimitive3D { private: /// bitmap fill attribute attribute::FillGraphicAttribute maFillGraphicAttribute; public: /// constructor BitmapTexturePrimitive3D( const attribute::FillGraphicAttribute& rFillGraphicAttribute, const Primitive3DContainer& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); /// data read access const attribute::FillGraphicAttribute& getFillGraphicAttribute() const { return maFillGraphicAttribute; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; /// provide unique ID DeclPrimitive3DIDBlock() }; } // end of namespace drawinglayer::primitive3d namespace drawinglayer::primitive3d { /** TransparenceTexturePrimitive3D class This 3D primitive expands TexturePrimitive3D to a transparence texture definition. For transparence definition, a gradient is used. The values in that gradient will be interpreted as luminance Transparence-Values. All 3D primitives embedded here will be shown with the defined transparence. */ class TransparenceTexturePrimitive3D final : public GradientTexturePrimitive3D { public: /// constructor TransparenceTexturePrimitive3D( const attribute::FillGradientAttribute& rGradient, const Primitive3DContainer& rChildren, const basegfx::B2DVector& rTextureSize); /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; /// provide unique ID DeclPrimitive3DIDBlock() }; } // end of namespace drawinglayer::primitive3d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */