/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "GlowSoftEgdeShadowTools.hxx" #include #include #include #include namespace drawinglayer::primitive2d { /* Returns 8-bit alpha mask created from passed mask. Negative fErodeDilateRadius values mean erode, positive - dilate. nTransparency defines minimal transparency level. */ AlphaMask ProcessAndBlurAlphaMask(const AlphaMask& rMask, double fErodeDilateRadius, double fBlurRadius, sal_uInt8 nTransparency, bool bConvertTo1Bit) { // Invert it to operate in the transparency domain. Trying to update this method to // work in the alpha domain is fraught with hazards. AlphaMask tmpMask = rMask; tmpMask.Invert(); // Only completely white pixels on the initial mask must be considered for transparency. Any // other color must be treated as black. This creates 1-bit B&W bitmap. BitmapEx mask(bConvertTo1Bit ? tmpMask.GetBitmap().CreateMask(COL_WHITE) : tmpMask.GetBitmap()); // Scaling down increases performance without noticeable quality loss. Additionally, // current blur implementation can only handle blur radius between 2 and 254. Size aSize = mask.GetSizePixel(); double fScale = 1.0; while (fBlurRadius > 254 || aSize.Height() > 1000 || aSize.Width() > 1000) { fScale /= 2; fBlurRadius /= 2; fErodeDilateRadius /= 2; aSize /= 2; } // BmpScaleFlag::NearestNeighbor is important for following color replacement mask.Scale(fScale, fScale, BmpScaleFlag::NearestNeighbor); if (fErodeDilateRadius > 0) BitmapFilter::Filter(mask, BitmapDilateFilter(fErodeDilateRadius)); else if (fErodeDilateRadius < 0) BitmapFilter::Filter(mask, BitmapErodeFilter(-fErodeDilateRadius, 0xFF)); if (nTransparency) { const Color aTransparency(nTransparency, nTransparency, nTransparency); mask.Replace(COL_BLACK, aTransparency); } // We need 8-bit grey mask for blurring mask.Convert(BmpConversion::N8BitGreys); // calculate blurry effect BitmapFilter::Filter(mask, BitmapFilterStackBlur(fBlurRadius)); mask.Scale(rMask.GetSizePixel()); // And switch to the alpha domain. mask.Invert(); return AlphaMask(mask.GetBitmap()); } drawinglayer::geometry::ViewInformation2D expandB2DRangeAtViewInformation2D(const drawinglayer::geometry::ViewInformation2D& rViewInfo, double nAmount) { drawinglayer::geometry::ViewInformation2D aRetval(rViewInfo); basegfx::B2DRange viewport(rViewInfo.getViewport()); viewport.grow(nAmount); aRetval.setViewport(viewport); return aRetval; } } // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */