/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX #include #include // predefines namespace basegfx { class BColor; class B2DVector; } namespace model { enum class RectangleAlignment; } namespace drawinglayer::attribute { class ImpSdrShadowAttribute; } namespace drawinglayer::attribute { class DRAWINGLAYER_DLLPUBLIC SdrShadowAttribute { public: typedef o3tl::cow_wrapper< ImpSdrShadowAttribute > ImplType; private: ImplType mpSdrShadowAttribute; public: /// constructors/assignmentoperator/destructor SdrShadowAttribute( const basegfx::B2DVector& rOffset, const basegfx::B2DVector& rSize, double fTransparence, sal_Int32 nBlur, model::RectangleAlignment eAlignment, const basegfx::BColor& rColor); SdrShadowAttribute(); SdrShadowAttribute(const SdrShadowAttribute&); SdrShadowAttribute(SdrShadowAttribute&&); SdrShadowAttribute& operator=(const SdrShadowAttribute&); SdrShadowAttribute& operator=(SdrShadowAttribute&&); ~SdrShadowAttribute(); // checks if the incarnation is default constructed bool isDefault() const; // compare operator bool operator==(const SdrShadowAttribute& rCandidate) const; // data access const basegfx::B2DVector& getOffset() const; const basegfx::B2DVector& getSize() const; double getTransparence() const; sal_Int32 getBlur() const; model::RectangleAlignment getAlignment() const; const basegfx::BColor& getColor() const; }; } // end of namespace drawinglayer::attribute #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */