/* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class SfxBroadcaster; class AutoTimer; class E3dObject; class E3dScene; class OutlinerParaObject; class Outliner; class SdrOutliner; class SdrDragStat; class SdrHdl; class SdrHdlList; class SdrItemPool; class SdrModel; class SdrObjList; class SdrObject; class SdrPage; class SdrPageView; class SdrTextObj; class SdrView; class SfxItemSet; class SfxGrabBagItem; class SfxSetItem; class SfxStyleSheet; class SfxUndoAction; class XFillAttrSetItem; class XLineAttrSetItem; class SfxItemPool; namespace tools { class PolyPolygon; } class SfxPoolItem; class SdrVirtObj; class SdrDragView; class SdrObjUserDataList; class SdrObjPlusData; class SdrGluePoint; class SdrGluePointList; class SdrLayerIDSet; class Fraction; enum class PointerStyle; class Graphic; class SvxShape; namespace basegfx { class B2DPoint; class B2DPolyPolygon; class B2DHomMatrix; } namespace sdr { class ObjectUser; } namespace sdr::properties { class BaseProperties; } namespace sdr::contact { class ViewContact; } namespace com::sun::star::drawing { class XShape; } namespace svx::diagram { class IDiagramHelper; } enum class SdrInventor : sal_uInt32 { Unknown = 0, BasicDialog = sal_uInt32( 'D' | ('L' << 8) | ('G' << 16) | ('1' << 24) ), Default = sal_uInt32( 'S' | ('V' << 8) | ('D' << 16) | ('r' << 24) ), E3d = sal_uInt32( 'E' | ('3' << 8) | ('D' << 16) | ('1' << 24) ), FmForm = sal_uInt32( 'F' | ('M' << 8) | ('0' << 16) | ('1' << 24) ), IMap = sal_uInt32( 'I' | ('M' << 8) | ('A' << 16) | ('P' << 24) ), ReportDesign = sal_uInt32( 'R' | ('P' << 8) | ('T' << 16) | ('1' << 24) ), ScOrSwDraw = sal_uInt32( 'S' | ('C' << 8) | ('3' << 16) | ('0' << 24) ), // Used in sc/ and sw/ SgaImap = sal_uInt32( 'S' | ('D' << 8) | ('U' << 16) | ('D' << 24) ), StarDrawUserData = sal_uInt32( 'S' | ('D' << 8) | ('U' << 16) | ('D' << 24) ), Swg = sal_uInt32( 'S' | ('W' << 8) | ('G' << 16) ), }; enum class SdrUserCallType { MoveOnly, // only moved, size unchanged Resize, // size and maybe position changed ChangeAttr, // attribute changed. Eventually new size, because of line width Delete, // object is going to be deleted soon, no attributes anymore Inserted, // inserted into an object list (e.g. Page) Removed, // removed from an object list ChildMoveOnly, // a child within a group has changed ChildResize, // a child within a group has changed ChildChangeAttr, // a child within a group has changed ChildDelete, // a child within a group has changed ChildInserted, // a child within a group has changed ChildRemoved // a child within a group has changed }; class SVXCORE_DLLPUBLIC SdrObjUserCall { public: virtual ~SdrObjUserCall(); virtual void Changed(const SdrObject& rObj, SdrUserCallType eType, const tools::Rectangle& rOldBoundRect); virtual void const* GetPDFAnchorStructureElementKey(SdrObject const& rObj); }; class SVXCORE_DLLPUBLIC SdrObjMacroHitRec { public: Point aPos; const SdrLayerIDSet* pVisiLayer; const SdrPageView* pPageView; sal_uInt16 nTol; SdrObjMacroHitRec(); }; /** * User data of a drawing object, e.g. application specific data. * Every drawing object can have an arbitrary amount of such records (SV list). * Whoever wants to save data here, must inherit from this and set a corresponding link in the factory. */ class SVXCORE_DLLPUBLIC SdrObjUserData { SdrInventor m_nInventor; sal_uInt16 m_nIdentifier; void operator=(const SdrObjUserData& rData) = delete; bool operator==(const SdrObjUserData& rData) const = delete; bool operator!=(const SdrObjUserData& rData) const = delete; public: SdrObjUserData(SdrInventor nInv, sal_uInt16 nId); SdrObjUserData(const SdrObjUserData& rData); virtual ~SdrObjUserData(); virtual std::unique_ptr Clone(SdrObject* pObj1) const = 0; // #i71039# NULL -> 0 SdrInventor GetInventor() const { return m_nInventor;} sal_uInt16 GetId() const { return m_nIdentifier;} }; /** * All geometrical data of an arbitrary object for use in undo/redo */ class SVXCORE_DLLPUBLIC SdrObjGeoData { public: tools::Rectangle aBoundRect; Point aAnchor; std::unique_ptr pGPL; bool bMovProt; bool bSizProt; bool bNoPrint; bool bClosedObj; bool mbVisible; SdrLayerID mnLayerID; public: SdrObjGeoData(); virtual ~SdrObjGeoData(); }; /** * Provides information about various ZObject properties */ class SVXCORE_DLLPUBLIC SdrObjTransformInfoRec { public: bool bMoveAllowed : 1; // if false, object cannot be moved bool bResizeFreeAllowed : 1; // if false, object cannot be resized freely bool bResizePropAllowed : 1; // if false, object cannot even be resized proportionally bool bRotateFreeAllowed : 1; // if false, object cannot be rotated freely bool bRotate90Allowed : 1; // if false, object cannot even be rotated in 90 degree steps bool bMirrorFreeAllowed : 1; // if false, object cannot be mirrored freely bool bMirror45Allowed : 1; // if false, object cannot even be mirrored over axes in a 45 degree raster bool bMirror90Allowed : 1; // if false, object cannot even be mirrored over axes in a 90 degree raster bool bTransparenceAllowed : 1; // if false, object does not have an interactive transparence control bool bShearAllowed : 1; // if false, object cannot be sheared bool bEdgeRadiusAllowed : 1; bool bNoOrthoDesired : 1; // is true for Rect; is false for BMP, MTF bool bNoContortion : 1; // if false, contortion not possible (for crook, only true for PathObj and grouped PathObjs) bool bCanConvToPath : 1; // if false, no conversion into PathObj possible bool bCanConvToPoly : 1; // if false, no conversion into PolyObj possible bool bCanConvToContour : 1; // if false, no conversion down to whole contour possible bool bCanConvToPathLineToArea : 1; // if false, no conversion into PathObj with transformation from LineToArea possible bool bCanConvToPolyLineToArea : 1; // if false, no conversion into PolyObj with transformation from LineToArea possible SdrObjTransformInfoRec(); }; //////////////////////////////////////////////////////////////////////////////////////////////////// // // SdrObject // SdrAttrObj // E3dObject // E3dCompoundObject // E3dCubeObj // E3dExtrudeObj // E3dLatheObj // E3dPolygonObj // E3dSphereObj // E3dScene // SdrTextObj // SdrObjCustomShape // OCustomShape // SdrEdgeObj // SdrMeasureObj // SdrPathObj // SdrRectObj // SdrCaptionObj // SdrCircObj // SdrGrafObj // SdrMediaObj // SdrOle2Obj // OOle2Obj // SdrUnoObj // DlgEdObj // DlgEdForm // OUnoObject // FmFormObj // SdrTableObj // SdrObjGroup // SdrPageObj // SdrVirtObj // SwDrawVirtObj // SwVirtFlyDrawObj // SwFlyDrawObj /// Abstract DrawObject class SVXCORE_DLLPUBLIC SdrObject : public SfxListener, public cppu::OWeakObject { public: // Basic DiagramHelper support virtual const std::shared_ptr< svx::diagram::IDiagramHelper >& getDiagramHelper() const; bool isDiagram() const { return bool(getDiagramHelper()); } private: friend class SdrObjListIter; friend class SdrObjList; friend class SdrVirtObj; friend class SdrRectObj; // OperationSmiley: Allow at each SdrObject to set a FillGeometryDefiningShape, // so that for SdrObjects where this is set, the definition of a defined FillStyle // will use this, but the local geometry will be filled. This allows to fill // multiple shapes with a unified fill, e.g think about CustomShapes. // Currently this is *only* used for CustomShapes, but may be developed to get a // common mechanism - usages for it are easy to be found. The current limitation // to CustomShapes allows to think about these SdrObjects to 'vanish' during the // lifetime of 'this' - the SdrObjects without SdrPage and SdrModel are used as helper // objects for SdrObjCustomShape and thus their lifetime is limited to the lifetime // of this local object. For unifying this mechanism, some weak reference of // SdrObjects would have to be thought about (not easy with the current implementation). // So - allow *only* EnhancedCustomShape2d (which creates the visualizations for // SdrObjCustomShape) to set this. Already allow unified read to use it - thus already // allowing to implement as standard case for all kinds of SdrObjects. friend class EnhancedCustomShape2d; const SdrObject* mpFillGeometryDefiningShape; void setFillGeometryDefiningShape(const SdrObject* pNew) { mpFillGeometryDefiningShape = pNew; } public: const SdrObject* getFillGeometryDefiningShape() const { return mpFillGeometryDefiningShape; } private: // the SdrModel this objects was created with, unchanged during SdrObject lifetime SdrModel& mrSdrModelFromSdrObject; public: // A SdrObject always needs a SdrModel for lifetime (Pool, ...) SdrObject(SdrModel& rSdrModel); // Copy constructor SdrObject(SdrModel& rSdrModel, SdrObject const & rSource); virtual void SAL_CALL acquire() noexcept override final; virtual void SAL_CALL release() noexcept override final; // SdrModel/SdrPage access on SdrObject level SdrPage* getSdrPageFromSdrObject() const; SdrModel& getSdrModelFromSdrObject() const; // access to possible children (SdrObjGroup/E3dScene) virtual SdrObjList* getChildrenOfSdrObject() const; // access to parent SdrObjList* getParentSdrObjListFromSdrObject() const; SdrObject* getParentSdrObjectFromSdrObject() const; private: SVX_DLLPRIVATE void setParentOfSdrObject(SdrObjList* pNew); public: // react on model/page change virtual void handlePageChange(SdrPage* pOldPage, SdrPage* pNewPage); void AddObjectUser(sdr::ObjectUser& rNewUser); void RemoveObjectUser(sdr::ObjectUser& rOldUser); sdr::contact::ViewContact& GetViewContact() const; virtual sdr::properties::BaseProperties& GetProperties() const; // DrawContact support: Methods for handling Object changes void ActionChanged() const; static SdrItemPool& GetGlobalDrawObjectItemPool(); void SetRelativeWidth( double nValue ); void SetRelativeWidthRelation( sal_Int16 eValue ); void SetRelativeHeight( double nValue ); void SetRelativeHeightRelation( sal_Int16 eValue ); const double* GetRelativeWidth() const; sal_Int16 GetRelativeWidthRelation() const; const double* GetRelativeHeight() const; sal_Int16 GetRelativeHeightRelation() const; /// @param bNotMyself = true: set only ObjList to dirty, don't mark this object as dirty. /// /// This is needed for instance for NbcMove, because usually one moves SnapRect and aOutRect /// at the same time to avoid recomputation. virtual void SetBoundAndSnapRectsDirty(bool bNotMyself = false, bool bRecursive = true); // this method is only for access from Property objects virtual void SetBoundRectDirty(); SfxItemPool & GetObjectItemPool() const; void AddListener(SfxListener& rListener); void RemoveListener(SfxListener& rListener); void AddReference(SdrVirtObj& rVrtObj); void DelReference(SdrVirtObj& rVrtObj); virtual SdrInventor GetObjInventor() const; virtual SdrObjKind GetObjIdentifier() const; virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const; // Layer interface virtual SdrLayerID GetLayer() const; virtual void NbcSetLayer(SdrLayerID nLayer); virtual void SetLayer(SdrLayerID nLayer); bool isVisibleOnAnyOfTheseLayers(const SdrLayerIDSet& rSet) const; void SendUserCall(SdrUserCallType eUserCall, const tools::Rectangle& rBoundRect) const; // #i68101# // An object may have a user-set Name (Get/SetName()), e.g SdrGrafObj, SdrObjGroup // or SdrOle2Obj. // It may also have a Title and a Description for accessibility purposes. virtual void SetName(const OUString& rStr, const bool bSetChanged = true); virtual const OUString & GetName() const; void MakeNameUnique(); void MakeNameUnique(std::unordered_set& rNameSet); virtual void SetTitle(const OUString& rStr); virtual OUString GetTitle() const; virtual void SetDescription(const OUString& rStr); virtual OUString GetDescription() const; virtual void SetDecorative(bool isDecorative); virtual bool IsDecorative() const; // for group objects bool IsGroupObject() const; virtual SdrObjList* GetSubList() const; /// The order number (aka ZOrder, aka z-index) determines whether a /// SdrObject is located above or below another. Objects are painted from /// lowest to highest order number. If the order of SdrObjects in the /// SdrObjList is changed, the bObjOrdNumsDirty flag is set on the SdrPage /// and the next GetOrdNum() call recalculates the order number of all /// SdrObjects in the SdrObjList. sal_uInt32 GetOrdNum() const; // setting the order number should only happen from the model or from the page void SetOrdNum(sal_uInt32 nNum); // GrabBagItem for interim interop purposes void GetGrabBagItem(css::uno::Any& rVal) const; virtual void SetGrabBagItem(const css::uno::Any& rVal); // Return the position in the navigation order for the called object. // Note that this method may update the navigation position of the // called and of other SdrObjects. Therefore this method can not be // const. // @return // If no navigation position has been explicitly defined then the // result of GetOrdNum() is returned. sal_uInt32 GetNavigationPosition() const; // To make clearer that this method may trigger RecalcBoundRect and thus may be // expensive and sometimes problematic (inside a bigger object change You will get // non-useful BoundRects sometimes) i rename that method from GetBoundRect() to // GetCurrentBoundRect(). virtual const tools::Rectangle& GetCurrentBoundRect() const; // To have a possibility to get the last calculated BoundRect e.g for producing // the first rectangle for repaints (old and new need to be used) without forcing // a RecalcBoundRect (which may be problematical and expensive sometimes) i add here // a new method for accessing the last BoundRect. virtual const tools::Rectangle& GetLastBoundRect() const; virtual void RecalcBoundRect(); void BroadcastObjectChange() const; const SfxBroadcaster* GetBroadcaster() const; // set modified-flag in the model virtual void SetChanged(); // Tooling for painting a single object to an OutputDevice. This will be needed as long // as not all painting is changed to use DrawContact objects. void SingleObjectPainter(OutputDevice& rOut) const; bool LineGeometryUsageIsNecessary() const; // RotGrfFlyFrame: If true, this SdrObject supports only limited rotation, that // means no change of the rotation point (only centered) and no shear allowed virtual bool HasLimitedRotation() const; // Returns a copy of the object. Every inherited class must reimplement this. virtual rtl::Reference CloneSdrObject(SdrModel& rTargetModel) const = 0; // helper, since Clone always return the type of the current subclass template static rtl::Reference Clone(T const & rObj, SdrModel& rTargetModel) { rtl::Reference newObj = rObj.CloneSdrObject(rTargetModel); return static_cast(newObj.get()); } // Overwriting this object makes no sense, it is too complicated for that SdrObject& operator=(const SdrObject& rObj) = delete; SdrObject& operator=(SdrObject&& rObj) = delete; // TakeObjName...() is for the display in the UI, e.g. "3 frames selected" virtual OUString TakeObjNameSingul() const; virtual OUString TakeObjNamePlural() const; /// The Xor-Polygon is required by the View to drag the object. /// All polygons within the PolyPolygon are interpreted as PolyLine. /// To get a closed Polygon, close it explicitly. virtual basegfx::B2DPolyPolygon TakeXorPoly() const; /// contour for TextToContour virtual basegfx::B2DPolyPolygon TakeContour() const; /// Via GetHdlCount the number of Handles can be retrieved. /// Normally 8, if it's a line 2. /// For Polygon objects (Polygon/Spline/Bezier) the number may be much /// larger. Polygon objects are also allowed to select a point of a /// selected object. The handle of that point will then be replaced by /// a new set of handles (PlusHdl). For a Polygon this would be a simple /// selection Handle, for a Bezier curve this may be up to 3 Handles /// (including Weights). /// GetHdl() and GetPlusHdl() must create Handle instances with new! /// An object that returns true from HasSpacialDrag() must provide these /// methods (incl. FillHdlList()). virtual sal_uInt32 GetHdlCount() const; virtual void AddToPlusHdlList(SdrHdlList& rHdlList, SdrHdl& rHdl) const; virtual void AddToHdlList(SdrHdlList& rHdlList) const; virtual void addCropHandles(SdrHdlList& rTarget) const; /// The standard transformations (Move,Resize,Rotate,Mirror,Shear) are /// taken over by the View (TakeXorPoly(),...). /// Object type specific dragging like corner radius of Rectangle, /// control points of Splines, weights of Bezier curves, pointer of /// Label objects must be handled by the object itself. /// To keep the Model free of state, the state is kept in the View /// and then passed to the object. EndDrag usually returns true for success, /// false may be returned if the dragging did not modify the object, /// where the View already handles the case that the pointer was not /// moved at all. virtual bool hasSpecialDrag() const; virtual bool beginSpecialDrag(SdrDragStat& rDrag) const; virtual bool applySpecialDrag(SdrDragStat& rDrag); virtual OUString getSpecialDragComment(const SdrDragStat& rDrag) const; virtual basegfx::B2DPolyPolygon getSpecialDragPoly(const SdrDragStat& rDrag) const; // FullDrag support. This is for standard interactions and for SdrObjOwn // support. If supportsFullDrag() returns true, getFullDragClone has to // return a cloned SdrObject (who's ownership it loses) at which modifications // like Move(), Scale(), etc or applySpecialDrag() will be executed. That // object will be visualized on overlay for full drag, but should not be // part of the model, thus not changing anything since it's only a temporary // helper object for interaction virtual bool supportsFullDrag() const; virtual rtl::Reference getFullDragClone() const; /// Every object must be able to create itself interactively. /// On MouseDown first an object is created, and its BegCreate() method /// is called. On every MouseMove, MovCreate() is called. BrkCreate() /// is called if the user cancels the interactive object creation. /// EndCreate() is called on the MouseUp event. If EndCreate() returns /// true, the creation is finished; the object is inserted into the /// corresponding list. Otherwise it is assumed that further points /// are necessary to create the object (Polygon, ...). The parameter /// eCmd contains the number of mouse clicks (if the application /// provides it). /// BckCreate() will undo the previous EndCreate(), e.g. to delete the /// last point of the Polygon. If BckCreate() returns false, creation /// is cancelled. virtual bool BegCreate(SdrDragStat& rStat); virtual bool MovCreate(SdrDragStat& rStat); // if true, Xor needs to be repainted virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd); virtual bool BckCreate(SdrDragStat& rStat); virtual void BrkCreate(SdrDragStat& rStat); /// get the cursor/pointer that signals creating this object virtual PointerStyle GetCreatePointer() const; /// Polygon dragged by the user when creating the object virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const; /// The methods Move, Resize, Rotate, Mirror, Shear, SetSnapRect and /// SetLogicRect call the corresponding Nbc-methods, send a Repaint /// broadcast and set the Modified state on the Model. /// Derived classes should usually only override the Nbc methods. /// Nbc means "no broadcast". virtual void NbcMove (const Size& rSiz); virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact); virtual void NbcCrop (const basegfx::B2DPoint& rRef, double fxFact, double fyFact); virtual void NbcRotate(const Point& rRef, Degree100 nAngle, double sn, double cs) = 0; // Utility for call sites that don't have sin and cos handy void NbcRotate(const Point& rRef, Degree100 nAngle); virtual void NbcMirror(const Point& rRef1, const Point& rRef2); virtual void NbcShear (const Point& rRef, Degree100 nAngle, double tn, bool bVShear); virtual void Move (const Size& rSiz); virtual void Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact, bool bUnsetRelative = true); virtual void Crop (const basegfx::B2DPoint& rRef, double fxFact, double fyFact); virtual void Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs); virtual void Mirror(const Point& rRef1, const Point& rRef2); virtual void Shear (const Point& rRef, Degree100 nAngle, double tn, bool bVShear); /// The relative position of a SdrObject is the distance of the upper /// left corner of the logic bounding rectangle (SnapRect) to the anchor. virtual void NbcSetRelativePos(const Point& rPnt); virtual void SetRelativePos(const Point& rPnt); virtual Point GetRelativePos() const; void ImpSetAnchorPos(const Point& rPnt); virtual void NbcSetAnchorPos(const Point& rPnt); virtual void SetAnchorPos(const Point& rPnt); /// Snap is not done on the BoundRect but if possible on logic coordinates /// (i.e. without considering stroke width, ...) /// SetSnapRect() tries to size the Object so that it fits into the /// passed Rect (without stroke width, ...) virtual void RecalcSnapRect(); virtual const tools::Rectangle& GetSnapRect() const; virtual void SetSnapRect(const tools::Rectangle& rRect); virtual void NbcSetSnapRect(const tools::Rectangle& rRect); // Logic Rect: for the Rect for instance without regard to rotation angle, shear, ... virtual const tools::Rectangle& GetLogicRect() const; virtual void SetLogicRect(const tools::Rectangle& rRect); virtual void NbcSetLogicRect(const tools::Rectangle& rRect); // the default is to set the logic rect to the given rectangle rMaxRect. If the shape // has an intrinsic aspect ratio it may set the logic rect so the aspect // ratio is kept but still inside the rectangle rMaxRect. // If bShrinkOnly is set to true, the size of the current logic rect will not // be changed if it is smaller than the given rectangle rMaxRect. virtual void AdjustToMaxRect( const tools::Rectangle& rMaxRect, bool bShrinkOnly = false ); // rotation and shear angle virtual Degree100 GetRotateAngle() const; virtual Degree100 GetShearAngle(bool bVertical = false) const; /// snap to special points of an Object (polygon points, center of circle) virtual sal_uInt32 GetSnapPointCount() const; virtual Point GetSnapPoint(sal_uInt32 i) const; // For objects, whose points can be moved individually. // (e.g. polygons, polylines, lines) // The points of those objects are selected (if necessary multiselection), // deleted, inserted, or as a multiselection moved or rotated... // Only such objects can have PlusHandles (e.g. the weights of a Bezier curve). virtual bool IsPolyObj() const; virtual sal_uInt32 GetPointCount() const; virtual Point GetPoint(sal_uInt32 i) const; void SetPoint(const Point& rPnt, sal_uInt32 i); virtual void NbcSetPoint(const Point& rPnt, sal_uInt32 i); // get all geometrical data for undo/redo virtual std::unique_ptr GetGeoData() const; virtual void SetGeoData(const SdrObjGeoData& rGeo); // ItemSet access const SfxItemSet& GetMergedItemSet() const; void SetMergedItem(const SfxPoolItem& rItem); void ClearMergedItem(const sal_uInt16 nWhich = 0); void SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems = false); const SfxPoolItem& GetMergedItem(const sal_uInt16 nWhich) const; template const T& GetMergedItem( TypedWhichId nWhich ) const { return static_cast(GetMergedItem(sal_uInt16(nWhich))); } // syntactical sugar for ItemSet accesses void SetMergedItemSetAndBroadcast(const SfxItemSet& rSet, bool bClearAllItems = false); // NotPersistAttr for Layer, ObjName, geometrical transformations etc. void TakeNotPersistAttr(SfxItemSet& rAttr) const; void ApplyNotPersistAttr(const SfxItemSet& rAttr); void NbcApplyNotPersistAttr(const SfxItemSet& rAttr); // if bDontRemoveHardAttr is false, set all attributes, which were set in the style sheet, to their default value // if true, all hard attributes keep their values void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr); void NbcSetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr); SfxStyleSheet* GetStyleSheet() const; virtual bool HasTextEdit() const; // keep text in outliner's format // SetOutlinerParaObject: transfer ownership of *pTextObject! void SetOutlinerParaObject(std::optional pTextObject); virtual void NbcSetOutlinerParaObject(std::optional pTextObject); virtual OutlinerParaObject* GetOutlinerParaObject() const; virtual void NbcReformatText(); void BurnInStyleSheetAttributes(); // macro abilities, e.g. a rectangle as PushButton. virtual bool HasMacro() const; virtual SdrObject* CheckMacroHit (const SdrObjMacroHitRec& rRec) const; virtual PointerStyle GetMacroPointer (const SdrObjMacroHitRec& rRec) const; virtual void PaintMacro (OutputDevice& rOut, const tools::Rectangle& rDirtyRect, const SdrObjMacroHitRec& rRec) const; virtual bool DoMacro (const SdrObjMacroHitRec& rRec); bool IsMacroHit(const SdrObjMacroHitRec& rRec) const; // Connectors // (see also documentation in SvdoEdge.hxx, SdrEdgeObj, as well as SvdGlue.hxx and SvdGlEV.hxx) // // There are nodes and edges. In theory an edge can also be a node, but this isn't implemented yet. // A node has a number of gluepoints, onto which edges can glued to // An edge can be either // - without any connection to any node, // - or connected on one end to a node, while the other end is not connected, // - or connected on both ends with exactly one node each. // The edge is listener for its up to two nodes. // Whenever a node is moved or resized, all its connected edges follow. // This is also true for SetGluePoint()... on the node. // On the other hand, moving/resizing an edge breaks the connection. // automatic gluepoints: // a node object must provide four vertex and corner positions // usually 0: top, 1: right, 2: bottom, 3: left virtual SdrGluePoint GetVertexGluePoint(sal_uInt16 nNum) const; // usually: // 0: top-left, 1: top-right, 2: bottom-right, 3: bottom-left virtual SdrGluePoint GetCornerGluePoint(sal_uInt16 nNum) const; // list of all gluepoints, can be NULL virtual const SdrGluePointList* GetGluePointList() const; // after changing the GluePointList, one has to call the object's SendRepaintBroadcast! virtual SdrGluePointList* ForceGluePointList(); // to be set temporarily when transforming related object(?) void SetGlueReallyAbsolute(bool bOn); void NbcRotateGluePoints(const Point& rRef, Degree100 nAngle, double sn, double cs); void NbcMirrorGluePoints(const Point& rRef1, const Point& rRef2); void NbcShearGluePoints (const Point& rRef, double tn, bool bVShear); // if bTail1 is true, line start, otherwise line end // if pObj is null disconnect virtual void ConnectToNode(bool bTail1, SdrObject* pObj); virtual void DisconnectFromNode(bool bTail1); virtual SdrObject* GetConnectedNode(bool bTail1) const; // sets the writing mode of the object's context // Objects which itself do not support different writing modes will ignore this call. // Objects which support different writing modes, but have an own, explicit writing mode set, // will also ignore this call. // Objects which support different writing modes, and whose own mode is set to css.text.WritingMode2.CONTEXT, // will use the given writing mode to calculate their "effective writing mode". // The behaviour of this method is undefined if you pass css.text.WritingMode2.CONTEXT. // @param _nContextWritingMode // the effective writing mode of the context of the object virtual void SetContextWritingMode( const sal_Int16 _nContextWritingMode ); // If an object is able to convert itself into a polygon or into a Bezier curve (or into both), // then the following methods should be overridden. // E.g., convert a RectObj with line width 10, SOLID_PEN into a polygon: // In the bLineToArea=false mode a PolyObj with four supporting points, // line width 10 and SOLID_PEN shall be created. // On the contrary in the bLineToArea=true mode the generated object should // still have a line attribute NULL_PEN, and the line (also line pattern) // itself should be emulated by the polygon area, which thereby can be // manipulated by the user afterwards. // The RectObj therefore can only convert correctly if it has an area attribute NULL_BRUSH. // In this case it would have to: // - set SOLID_BRUSH with the color of the given pen, // - set NULL_PEN, and // - generate tools::PolyPolygon with two polygons with four supporting points each. // In each case the return value is a SdrObject*, because it is also // allowed to return group objects (e.g. for SdrTextObj). // In the case of the conversion from TextObj to PathObj, // both modi (bLineToArea=true/false) would be identical. // The methods' default implementations report "I'm unable to do this" (false/null). virtual rtl::Reference DoConvertToPolyObj(bool bBezier, bool bAddText) const; rtl::Reference ConvertToPolyObj(bool bBezier, bool bLineToArea) const; // convert this path object to contour object; bForceLineDash converts even // when there is no filled new polygon created from line-to-polygon conversion, // specially used for XLINE_DASH and 3D conversion rtl::Reference ConvertToContourObj(SdrObject* pRet, bool bForceLineDash = false) const; private: rtl::Reference ImpConvertToContourObj(bool bForceLineDash); public: // if true, reference onto an object bool IsVirtualObj() const { return m_bVirtObj;} // is true, if object can probably be filled // is false, if object has probably line ends // is invalid, if this is a group object bool IsClosedObj() const { return m_bClosedObj;} // tdf#118662 reorganize inserted state, no local bool needed anymore, // it depends on being a member of a SdrObjList void InsertedStateChange(); bool IsInserted() const { return nullptr != getParentSdrObjListFromSdrObject(); } bool IsEdgeObj() const { return m_bIsEdge;} bool Is3DObj() const { return m_bIs3DObj;} bool IsUnoObj() const { return m_bIsUnoObj;} void SetMoveProtect(bool bProt); bool IsMoveProtect() const { return m_bMovProt;} void SetResizeProtect(bool bProt); bool IsResizeProtect() const { return m_bSizProt;} virtual void SetPrintable(bool isPrintable); virtual bool IsPrintable() const; virtual void SetVisible(bool isVisible); virtual bool IsVisible() const; void SetMarkProtect(bool bProt); bool IsMarkProtect() const { return m_bMarkProt;} virtual bool IsSdrTextObj() const { return false; } virtual bool IsTextPath() const { return false ; } /// Whether the aspect ratio should be kept by default when resizing. virtual bool shouldKeepAspectRatio() const { return false; } // application specific data sal_uInt16 GetUserDataCount() const; SdrObjUserData* GetUserData(sal_uInt16 nNum) const; void AppendUserData(std::unique_ptr pData); // removes the record from the list and performs delete (FreeMem+Dtor). void DeleteUserData(sal_uInt16 nNum); // access to the UNO representation of the shape virtual css::uno::Reference< css::drawing::XShape > getUnoShape(); static SdrObject* getSdrObjectFromXShape( const css::uno::Reference< css::uno::XInterface >& xInt ); // notifies a change in the given property, to all applicable listeners registered at the associated SvxShape // // This method is equivalent to calling getShapePropertyChangeNotifier().notifyPropertyChange( _eProperty ), // exception that it is allowed to be called when there does not yet exist an associated SvxShape - in which // case the method will silently return without doing anything. void notifyShapePropertyChange( const OUString& rPropName ) const; // transformation interface for StarOfficeAPI. This implements support for // homogen 3x3 matrices containing the transformation of the SdrObject. At the // moment it contains a shearX, rotation and translation, but for setting all linear // transforms like Scale, ShearX, ShearY, Rotate and Translate are supported. // // gets base transformation and rectangle of object. If it's an SdrPathObj it fills the PolyPolygon // with the base geometry and returns TRUE. Otherwise it returns FALSE. virtual bool TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const; // sets the base geometry of the object using infos contained in the homogen 3x3 matrix. // If it's an SdrPathObj it will use the provided geometry information. The Polygon has // to use (0,0) as upper left and will be scaled to the given size in the matrix. virtual void TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon); // give info if object is in destruction bool IsInDestruction() const; // return if fill is != XFILL_NONE bool HasFillStyle() const; bool HasLineStyle() const; // on import of OLE object from MS documents the BLIP size might be retrieved, // the following methods are used to control it; // usually this data makes no sense after the import is finished, since the object // might be resized const tools::Rectangle& GetBLIPSizeRectangle() const { return maBLIPSizeRectangle;} void SetBLIPSizeRectangle( const tools::Rectangle& aRect ); // #i121917# virtual bool HasText() const; bool Equals(const SdrObject&) const; virtual void dumpAsXml(xmlTextWriterPtr pWriter) const; /// Is this a textbox of a drawinglayer shape? virtual bool IsTextBox() const; void SetEmptyPresObj(bool bEpt); bool IsEmptyPresObj() const { return m_bEmptyPresObj;} void SetNotVisibleAsMaster(bool bFlg); bool IsNotVisibleAsMaster() const { return m_bNotVisibleAsMaster;} void SetUserCall(SdrObjUserCall* pUser); SdrObjUserCall* GetUserCall() const { return m_pUserCall;} /// @see mbDoNotInsertIntoPageAutomatically void SetDoNotInsertIntoPageAutomatically(bool bSet); /// @see mbDoNotInsertIntoPageAutomatically bool IsDoNotInsertIntoPageAutomatically() const { return mbDoNotInsertIntoPageAutomatically;} // Warning: this method should only be used if you really know what you're doing sal_uInt32 GetOrdNumDirect() const { return m_nOrdNum;} // #i25616# bool DoesSupportTextIndentingOnLineWidthChange() const { return mbSupportTextIndentingOnLineWidthChange;} const Point& GetAnchorPos() const; // #i25616# bool LineIsOutsideGeometry() const { return mbLineIsOutsideGeometry;} // Set the position in the navigation position to the given value. // This method is typically used only by the model after a change to // the navigation order. // This method does not change the navigation position of other // objects. // Use SdrObjList::SetObjectNavigationPosition() instead. void SetNavigationPosition (const sal_uInt32 nPosition); /// Sets a new UNO representation of the shape /// /// Calling this function is only allowed for the UNO representation /// itself! /// /// The default implementation of this function sets the new UNO /// shape. Derived classes should override the function to handle /// any other actions that are needed when the shape is being /// changed. /// /// The implementation _must_ call the same method of its parent /// class (preferably as the first step)! virtual void setUnoShape( const css::uno::Reference< css::drawing::XShape >& _rxUnoShape ); const css::uno::WeakReference< css::drawing::XShape >& getWeakUnoShape() const { return maWeakUnoShape; } // return true if a bg was set, false otherwise bool setSuitableOutlinerBg(Outliner& rOutliner) const; // If fillstyle is drawing::FillStyle_BITMAP, returns the graphic. const Graphic* getFillGraphic() const; const OUString& getHyperlink() const { return msHyperlink; } void setHyperlink(const OUString& sHyperlink) { msHyperlink = sHyperlink; } void ForceMetricToItemPoolMetric(basegfx::B2DPolyPolygon& rPolyPolygon) const noexcept; protected: const tools::Rectangle& getOutRectangle() const; void setOutRectangleConst(tools::Rectangle const& rRectangle) const; // need to do something about this void setOutRectangle(tools::Rectangle const& rRectangle); void resetOutRectangle(); void moveOutRectangle(sal_Int32 nXDelta, sal_Int32 nYDelta); mutable tools::Rectangle m_aOutRect; // surrounding rectangle for Paint (incl. LineWidth, ...) Point m_aAnchor; // anchor position (Writer) SdrObjUserCall* m_pUserCall; std::unique_ptr m_pPlusData; // Broadcaster, UserData, connectors, ... (this is the Bitsack) // object is only pointing to another one bool m_bVirtObj : 1; bool m_bSnapRectDirty : 1; // the following flags will be streamed bool m_bMovProt : 1; // if true, the position is protected bool m_bSizProt : 1; // if true, the size is protected // If bEmptyPresObj is true, it is a presentation object that has no content yet. // The flag's default value is false. // The management is done by the application. // Neither assign operator nor cloning copies the flag! // The flag is persistent. bool m_bEmptyPresObj : 1; // empty presentation object (Draw) // if true, object is invisible as object of the MasterPage bool m_bNotVisibleAsMaster : 1; // if true, the object is closed, i.e. no line, arc... bool m_bClosedObj : 1; bool m_bIsEdge : 1; bool m_bIs3DObj : 1; bool m_bIsUnoObj : 1; // #i25616# bool mbLineIsOutsideGeometry : 1; // #i25616# bool mbSupportTextIndentingOnLineWidthChange : 1; virtual ~SdrObject() override; virtual std::unique_ptr CreateObjectSpecificProperties() = 0; virtual std::unique_ptr CreateObjectSpecificViewContact(); tools::Rectangle ImpDragCalcRect(const SdrDragStat& rDrag) const; // for GetDragComment OUString ImpGetDescriptionStr(TranslateId pStrCacheID) const; void ImpForcePlusData(); OUString GetMetrStr(tools::Long nVal) const; /// A derived class must override these 3 methods if it has own geometric /// data that must be saved for Undo. /// NewGeoData() creates an empty instance of a class derived from /// SdrObjGeoData. virtual std::unique_ptr NewGeoData() const; virtual void SaveGeoData(SdrObjGeoData& rGeo) const; virtual void RestoreGeoData(const SdrObjGeoData& rGeo); // internal versions const SfxItemSet& GetObjectItemSet() const; void SetObjectItem(const SfxPoolItem& rItem); void SetObjectItemSet(const SfxItemSet& rSet); const SfxPoolItem& GetObjectItem(const sal_uInt16 nWhich) const; template const T& GetObjectItem( TypedWhichId nWhich ) const { return static_cast(GetObjectItem(sal_uInt16(nWhich))); } const SfxItemSet* getBackgroundFillSet() const; virtual void InternalSetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr, bool bBroadcast); private: struct Impl; std::unique_ptr mpImpl; SdrObjList* mpParentOfSdrObject; // list that includes this object sal_uInt32 m_nOrdNum; // order number of the object in the list std::unique_ptr m_pGrabBagItem; // holds the GrabBagItem property // Position in the navigation order. SAL_MAX_UINT32 when not used. sal_uInt32 mnNavigationPosition; SdrLayerID mnLayerID; bool m_bNoPrint : 1; // if true, the object is not printed. bool mbVisible : 1; // if false, the object is not visible on screen (but maybe on printer, depending on bNoprint bool m_bMarkProt : 1; // marking forbidden, persistent // on import of OLE object from MS documents the BLIP size might be retrieved, // in this case the following member is initialized as nonempty rectangle tools::Rectangle maBLIPSizeRectangle; std::unique_ptr mpProperties; std::unique_ptr mpViewContact; // do not use directly, always use getSvxShape() if you have to, because not all // SdrObjects have an associated SvxShape subclass (e.g. reportdesign) SvxShape* mpSvxShape; css::uno::WeakReference< css::drawing::XShape > maWeakUnoShape; // HACK: Do not automatically insert newly created object into a page. // The user needs to do it manually later. bool mbDoNotInsertIntoPageAutomatically; // Hyperlink for the whole shape OUString msHyperlink; // only for internal use! SvxShape* getSvxShape(); SdrObject( const SdrObject& ) = delete; }; SVXCORE_DLLPUBLIC E3dScene* DynCastE3dScene(SdrObject*); inline const E3dScene* DynCastE3dScene(const SdrObject* p) { return DynCastE3dScene(const_cast(p)); } SVXCORE_DLLPUBLIC E3dObject* DynCastE3dObject(SdrObject*); inline const E3dObject* DynCastE3dObject(const SdrObject* p) { return DynCastE3dObject(const_cast(p)); } SVXCORE_DLLPUBLIC SdrTextObj* DynCastSdrTextObj(SdrObject*); inline const SdrTextObj* DynCastSdrTextObj(const SdrObject* p) { return DynCastSdrTextObj(const_cast(p)); } struct SdrObjCreatorParams { SdrInventor nInventor; SdrObjKind nObjIdentifier; SdrModel& rSdrModel; }; /** * Whoever creates his own objects must set a link in the SdrObjFactory class. * The handler must have the following signature: * void Hdl(SdrObjFactory*) * He must take a look at the referenced instance's nInventor and nIdentifier values, * and must create a new drawing object instance accordingly. * He must also make the pNewObj pointer reference to this instance. */ class SVXCORE_DLLPUBLIC SdrObjFactory { public: static rtl::Reference MakeNewObject( SdrModel& rSdrModel, SdrInventor nInventor, SdrObjKind nObjIdentifier, const tools::Rectangle* pSnapRect = nullptr); static void InsertMakeObjectHdl(Link> const & rLink); static void RemoveMakeObjectHdl(Link> const & rLink); private: static SVX_DLLPRIVATE rtl::Reference CreateObjectFromFactory( SdrModel& rSdrModel, SdrInventor nInventor, SdrObjKind nIdentifier); SdrObjFactory() = delete; }; /* vim:set shiftwidth=4 softtabstop=4 expandtab: */