/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SW_SOURCE_UIBASE_INC_EDTWIN_HXX #define INCLUDED_SW_SOURCE_UIBASE_INC_EDTWIN_HXX #include #include #include #include #include #include #include #include #include class SwWrtShell; class SwView; class SwRect; class SwViewShell; class SwAnchorMarker; class SdrObject; class SwShadowCursor; class DataChangedEvent; class SvxAutoCorrCfg; class SvxAutoCorrect; class SwPaM; struct SwApplyTemplate; struct QuickHelpData; class SdrDropMarkerOverlay; class SwFrameControlsManager; enum class SdrHitKind; class SwTextFrame; // input window /** Window class for the Writer edit area, this is the one handling mouse and keyboard events and doing the final painting of the document from the buffered layout. To translate the pixel positions from the buffer OutputDevice to the real pixel positions, use the PixelToLogic methods of this class. */ class SW_DLLPUBLIC SwEditWin final : public vcl::DocWindow, public DropTargetHelper, public DragSourceHelper { static QuickHelpData* s_pQuickHlpData; static tools::Long s_nDDStartPosX; static tools::Long s_nDDStartPosY; Color m_aWaterCanTextColor; // text color; for the watering can Color m_aWaterCanTextBackColor; // text background; for the watering can /* * timer and handler for scrolling on when the mousepointer * stops outside of EditWin during a drag-operation. * The selection is increased towards the mouse position * regularly. */ AutoTimer m_aTimer; // timer for ANY-KeyInput question without a following KeyInputEvent Timer m_aKeyInputFlushTimer; OUString m_aInBuffer; LanguageType m_eBufferLanguage; Point m_aStartPos; Point m_aMovePos; Point m_aRszMvHdlPt; Timer m_aTemplateTimer; // type/object where the mouse pointer is SwCallMouseEvent m_aSaveCallEvent; std::unique_ptr m_pApplyTempl; std::unique_ptr m_pAnchorMarker; // for relocating the anchor std::unique_ptr m_pUserMarker; SdrObject *m_pUserMarkerObj; std::unique_ptr> m_pShadCursor; sal_Int16 m_eOrient; std::optional m_xRowColumnSelectionStart; // save position where table row/column selection has been started SwView &m_rView; SdrHitKind m_aActHitType; // current mouse pointer SotClipboardFormatId m_nDropFormat; // format from the last QueryDrop sal_uInt8 m_nDropAction; // action from the last QueryDrop SotExchangeDest m_nDropDestination; // destination from the last QueryDrop sal_uInt16 m_eBezierMode; sal_uInt16 m_nInsFrameColCount; // column number for interactive frame SdrObjKind m_eDrawMode; bool m_bMBPressed : 1, m_bInsDraw : 1, m_bInsFrame : 1, m_bIsInMove : 1, m_bIsInDrag : 1, // don't execute StartExecuteDrag twice m_bOldIdle : 1, // to stop to idle m_bOldIdleSet : 1, // during QeueryDrop m_bChainMode : 1, // connect frames m_bWasShdwCursor : 1, // ShadowCursor was on in MouseButtonDown m_bLockInput : 1, // lock while calc panel is active m_bIsRowDrag : 1, //selection of rows is used, in combination with m_pRowColumnSelectionStart /** #i42732# display status of font size/name depending on either the input language or the selection position depending on what has changed lately */ m_bUseInputLanguage: 1, m_bObjectSelect : 1; sal_uInt16 m_nKS_NUMDOWN_Count; // #i23725# sal_uInt16 m_nKS_NUMINDENTINC_Count; std::unique_ptr m_pFrameControlsManager; SwTextFrame* m_pSavedOutlineFrame = nullptr; void LeaveArea(const Point &); void JustifyAreaTimer(); inline void EnterArea(); void ResetMouseButtonDownFlags(); void ChangeFly( sal_uInt8 nDir, bool bWeb ); void ChangeDrawing( sal_uInt8 nDir ); bool EnterDrawMode(const MouseEvent& rMEvt, const Point& aDocPos); bool RulerColumnDrag( const MouseEvent& rMEvt, bool bVerticalMode); // helper function for D&D void DropCleanup(); void CleanupDropUserMarker(); SotExchangeDest GetDropDestination( const Point& rPixPnt, SdrObject ** ppObj = nullptr ); //select the object/cursor at the mouse position of the context menu request void SelectMenuPosition(SwWrtShell& rSh, const Point& rMousePos ); /* * handler for scrolling on when the mousepointer * stops outside of EditWin during a drag-operation. * The selection is regularly increased towards the mouse * position. */ DECL_DLLPRIVATE_LINK( TimerHandler, Timer *, void ); void StartDDTimer(); void StopDDTimer(SwWrtShell *, const Point &); DECL_DLLPRIVATE_LINK( DDHandler, Timer *, void ); // timer for ANY-KeyInut question without a following KeyInputEvent DECL_DLLPRIVATE_LINK( KeyInputFlushHandler, Timer *, void ); // timer for ApplyTemplates via mouse (in disguise Drag&Drop) DECL_DLLPRIVATE_LINK( TemplateTimerHdl, Timer *, void ); void MoveCursor( SwWrtShell &rSh, const Point& rDocPos, const bool bOnlyText, bool bLockView ); virtual void DataChanged( const DataChangedEvent& ) override; virtual void PrePaint(vcl::RenderContext& rRenderContext) override; virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override; virtual void GetFocus() override; virtual void LoseFocus() override; bool changeMousePointer(Point const & rDocPoint); virtual void MouseMove(const MouseEvent& rMEvt) override; virtual void MouseButtonDown(const MouseEvent& rMEvt) override; virtual void MouseButtonUp(const MouseEvent& rMEvt) override; virtual void RequestHelp(const HelpEvent& rEvt) override; // Drag & Drop Interface virtual sal_Int8 AcceptDrop( const AcceptDropEvent& rEvt ) override; virtual sal_Int8 ExecuteDrop( const ExecuteDropEvent& rEvt ) override; virtual void StartDrag( sal_Int8 nAction, const Point& rPosPixel ) override; virtual OUString GetSurroundingText() const override; virtual Selection GetSurroundingTextSelection() const override; virtual bool DeleteSurroundingText(const Selection& rSelection) override; void ShowAutoCorrectQuickHelp(const OUString& rWord, SvxAutoCorrect& rACorr); bool ShowAutoText(const std::vector& rChunkCandidates); /// Returns true if in header/footer area, or in the header/footer control. bool IsInHeaderFooter( const Point &rDocPt, FrameControlType &rControl ) const; bool IsOverHeaderFooterFly( const Point& rDocPos, FrameControlType& rControl, bool& bOverFly, bool& bPageAnchored ) const; public: virtual void KeyInput(const KeyEvent &rKEvt) override; void UpdatePointer(const Point &, sal_uInt16 nButtons = 0); bool IsDrawSelMode() const; bool IsDrawAction() const { return m_bInsDraw; } void SetDrawAction(bool bFlag) { m_bInsDraw = bFlag; } void SetObjectSelect( bool bVal ) { m_bObjectSelect = bVal; } bool IsObjectSelect() const { return m_bObjectSelect; } SdrObjKind GetSdrDrawMode() const { return m_eDrawMode; } void SetSdrDrawMode( SdrObjKind eSdrObjectKind ) { m_eDrawMode = eSdrObjectKind; SetObjectSelect( false ); } void StdDrawMode( SdrObjKind eSdrObjectKind, bool bObjSelect ); bool IsFrameAction() const { return m_bInsFrame; } sal_uInt16 GetBezierMode() const { return m_eBezierMode; } void SetBezierMode(sal_uInt16 eBezMode) { m_eBezierMode = eBezMode; } void EnterDrawTextMode(const Point& aDocPos); // turn on DrawTextEditMode void InsFrame(sal_uInt16 nCols); void StopInsFrame(); sal_uInt16 GetFrameColCount() const {return m_nInsFrameColCount;} // column number for interactive frame void SetChainMode( bool bOn ); bool IsChainMode() const { return m_bChainMode; } void FlushInBuffer(); static bool IsInputSequenceCheckingRequired( const OUString &rText, const SwPaM& rCursor ); void SetApplyTemplate(const SwApplyTemplate &); SwApplyTemplate* GetApplyTemplate() const { return m_pApplyTempl.get(); } void StartExecuteDrag(); void DragFinished(); void SetWaterCanTextColor(const Color& rCol ) { m_aWaterCanTextColor = rCol; } void SetWaterCanTextBackColor(const Color& rCol ) { m_aWaterCanTextBackColor = rCol; } void LockKeyInput(bool bSet){m_bLockInput = bSet;} const SwView &GetView() const { return m_rView; } SwView &GetView() { return m_rView; } virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessible() override; static tools::Long GetDDStartPosX() { return s_nDDStartPosX; } static tools::Long GetDDStartPosY() { return s_nDDStartPosY; } static void InitStaticData(); static void FinitStaticData(); //#i3370# remove quick help to prevent saving of autocorrection suggestions void StopQuickHelp(); // #i42921# - add parameter bool RulerMarginDrag( const MouseEvent& rMEvt, const bool bVerticalMode ); /** #i42732# display status of font size/name depending on either the input language or the selection position depending on what has changed lately */ void SetUseInputLanguage( bool bNew ); bool IsUseInputLanguage() const { return m_bUseInputLanguage; } /** fdo#55546 cut very long tooltips to 2/3 of the width of the screen via center ellipsis */ OUString ClipLongToolTip(const OUString& rText); SwFrameControlsManager& GetFrameControlsManager(); SwEditWin(vcl::Window *pParent, SwView &); virtual ~SwEditWin() override; virtual void dispose() override; virtual void Command( const CommandEvent& rCEvt ) override; /// @see Window::LogicInvalidate(). void LogicInvalidate(const tools::Rectangle* pRectangle) override; /// Allows adjusting the point or mark of the selection to a document coordinate. void SetCursorTwipPosition(const Point& rPosition, bool bPoint, bool bClearMark); /// Allows starting or ending a graphic move or resize action. void SetGraphicTwipPosition(bool bStart, const Point& rPosition); const SwTextFrame* GetSavedOutlineFrame() const { return m_pSavedOutlineFrame; } void SetSavedOutlineFrame(SwTextFrame* pFrame) { m_pSavedOutlineFrame = pFrame; } // bSubs set true, sets all sub level outline content to same visibility as nOutlinePos. // It is only applicable when not treating sub outline levels as content. void ToggleOutlineContentVisibility(const size_t nOutlinePos, const bool bSubs); virtual FactoryFunction GetUITestFactory() const override; }; extern bool g_bModePushed; extern bool g_bFrameDrag; extern bool g_bDDTimerStarted; extern bool g_bDDINetAttr; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */