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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <com/sun/star/rendering/XIntegerBitmap.hpp>
#include <spriteredrawmanager.hxx>
#include <rendering/isurfaceproxy.hxx>
#include <rendering/isurfaceproxymanager.hxx>
#include "dx_bitmapcanvashelper.hxx"
#include "dx_impltools.hxx"
#include "dx_rendermodule.hxx"
#include "dx_surfacebitmap.hxx"
#include <basegfx/range/b2irectangle.hxx>
namespace dxcanvas
{
class SpriteCanvas;
class SpriteCanvasHelper : public BitmapCanvasHelper
{
public:
SpriteCanvasHelper();
void init( SpriteCanvas& rParent,
::canvas::SpriteRedrawManager& rManager,
const IDXRenderModuleSharedPtr& rRenderModule,
const std::shared_ptr<canvas::ISurfaceProxyManager>& rSurfaceProxy,
const DXSurfaceBitmapSharedPtr& rBackBuffer,
const ::basegfx::B2ISize& rOutputOffset );
/// Dispose all internal references
void disposing();
// XSpriteCanvas
css::uno::Reference<
css::rendering::XAnimatedSprite > createSpriteFromAnimation(
const css::uno::Reference< css::rendering::XAnimation >& animation );
css::uno::Reference<
css::rendering::XAnimatedSprite > createSpriteFromBitmaps(
const css::uno::Sequence<
css::uno::Reference<
css::rendering::XBitmap > >& animationBitmaps,
sal_Int8 interpolationMode );
css::uno::Reference<
css::rendering::XCustomSprite > createCustomSprite(
const css::geometry::RealSize2D& spriteSize );
css::uno::Reference<
css::rendering::XSprite > createClonedSprite(
const css::uno::Reference< css::rendering::XSprite >& original );
/** Actually perform the screen update
@param rCurrArea
Current window area in absolute screen coordinates
@param bUpdateAll
sal_True, if everything must be updated, not only changed
sprites
@param io_bSurfaceDirty
In/out parameter, whether backbuffer surface is dirty (if
yes, we're performing a full update, anyway)
*/
bool updateScreen( const ::basegfx::B2IRectangle& rCurrArea,
bool bUpdateAll,
bool& io_bSurfaceDirty );
// SpriteRedrawManager functor calls
/** Gets called for simple background repaints
*/
void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
/** Gets called when area can be handled by scrolling.
Called method must copy screen content from rMoveStart to
rMoveEnd, and restore the background in the uncovered
areas.
@param rMoveStart
Source rect of the scroll
@param rMoveEnd
Dest rect of the scroll
@param rUpdateArea
All info necessary, should rMoveStart be partially or
fully outside the outdev
*/
void scrollUpdate( const ::basegfx::B2DRange& rMoveStart,
const ::basegfx::B2DRange& rMoveEnd,
const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea );
void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
void genericUpdate( const ::basegfx::B2DRange& rTotalArea,
const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
private:
/// For generating sprites
SpriteCanvas* mpSpriteSurface;
/// Set from the SpriteCanvas: instance coordinating sprite redraw
::canvas::SpriteRedrawManager* mpRedrawManager;
/// DX device, handling all low-level rendering
IDXRenderModuleSharedPtr mpRenderModule;
std::shared_ptr<canvas::ISurfaceProxyManager> mpSurfaceProxy;
/// Backbuffer, contains the static canvas render output
DXSurfaceBitmapSharedPtr mpBackBuffer;
/// Completely temporary rect storage (used by sprite repaint)
mutable ::basegfx::B2IRange maUpdateRect;
/// Completely temporary rect storage (used by sprite repaint)
mutable ::basegfx::B2IRange maScrapRect;
/// When true, show small bound rects around each sprite
bool mbShowSpriteBounds;
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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