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/*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <skia_opts.hxx>
#include "include/private/base/SkOnce.h"
#if defined __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
#include "src/core/SkCpu.h"
#include "src/core/SkOpts.h"
#if defined __GNUC__
#pragma GCC diagnostic pop
#endif
void SkConvertRGBToRGBA(uint32_t* dest, const uint8_t* src, int count)
{
SkOpts::RGB_to_RGB1(dest, src, count);
}
void SkConvertGrayToRGBA(uint32_t* dest, const uint8_t* src, int count)
{
SkOpts::gray_to_RGB1(dest, src, count);
}
void SkConvertRGBAToRGB(uint8_t* dest, const uint32_t* src, int count)
{
SkLoOpts::RGB1_to_RGB(dest, src, count);
}
void SkConvertRGBAToR(uint8_t* dest, const uint32_t* src, int count)
{
SkLoOpts::RGB1_to_R(dest, src, count);
}
// The rest is mostly based on Skia's SkOpts.cpp, reduced to only SSSE3 so far.
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
#define SK_OPTS_NS ssse3
#else
#define SK_OPTS_NS portable
#endif
#include "skia_opts_internal.hxx"
namespace SkLoOpts {
// Define default function pointer values here...
// If our global compile options are set high enough, these defaults might even be
// CPU-specialized, e.g. a typical x86-64 machine might start with SSE2 defaults.
// They'll still get a chance to be replaced with even better ones, e.g. using SSE4.1.
#define DEFINE_DEFAULT(name) decltype(name) name = SK_OPTS_NS::name
DEFINE_DEFAULT(RGB1_to_RGB);
DEFINE_DEFAULT(RGB1_to_R);
#undef DEFINE_DEFAULT
// Each Init_foo() is defined in its own file.
void Init_ssse3();
static void init() {
#if !defined(SK_BUILD_NO_OPTS)
#if defined(SK_CPU_X86)
#if SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSSE3
if (SkCpu::Supports(SkCpu::SSSE3)) { Init_ssse3(); }
#endif
#endif
#endif
}
void Init() {
static SkOnce once;
once(init);
}
} // namespace SkLoOpts
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