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path: root/external/skia/windows-force-unicode-api.patch.0
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diff --git a/include/ports/SkTypeface_win.h b/include/ports/SkTypeface_win.h
index f659adf0e9..34446fc7a1 100644
--- ./include/ports/SkTypeface_win.h
+++ ./include/ports/SkTypeface_win.h
@@ -26,7 +26,7 @@ typedef LOGFONTA LOGFONT;
  *  corresponding typeface for the specified logfont. The caller is responsible
  *  for calling unref() when it is finished.
  */
-SK_API sk_sp<SkTypeface> SkCreateTypefaceFromLOGFONT(const LOGFONT&);
+SK_API sk_sp<SkTypeface> SkCreateTypefaceFromLOGFONT(const LOGFONTW&);
 
 /**
  *  Copy the LOGFONT associated with this typeface into the lf parameter. Note
@@ -34,7 +34,7 @@ SK_API SkTypeface* SkCreateTypefaceFromLOGFONT(const LOGFONT&);
  *  not track this (the paint does).
  *  typeface may be NULL, in which case we return the logfont for the default font.
  */
-SK_API void SkLOGFONTFromTypeface(const SkTypeface* typeface, LOGFONT* lf);
+SK_API void SkLOGFONTFromTypeface(const SkTypeface* typeface, LOGFONTW* lf);
 
 /**
   *  Set an optional callback to ensure that the data behind a LOGFONT is loaded.
@@ -42,7 +42,7 @@ SK_API void SkLOGFONTFromTypeface(const SkTypeface* typeface, LOGFONT* lf);
   *  Normally this is null, and is only required if the font data needs to be
   *  remotely (re)loaded.
   */
-SK_API void SkTypeface_SetEnsureLOGFONTAccessibleProc(void (*)(const LOGFONT&));
+SK_API void SkTypeface_SetEnsureLOGFONTAccessibleProc(void (*)(const LOGFONTW&));
 
 // Experimental!
 //