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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <sal/types.h>
#include <o3tl/cow_wrapper.hxx>
#include <basegfx/basegfxdllapi.h>
class ImplB3DPolyPolygon;
namespace basegfx
{
class B3DPolygon;
class B3DHomMatrix;
class B2DHomMatrix;
}
namespace basegfx
{
class BASEGFX_DLLPUBLIC B3DPolyPolygon
{
public:
typedef o3tl::cow_wrapper< ImplB3DPolyPolygon, o3tl::ThreadSafeRefCountingPolicy > ImplType;
private:
ImplType mpPolyPolygon;
public:
B3DPolyPolygon();
B3DPolyPolygon(const B3DPolyPolygon& rPolyPolygon);
B3DPolyPolygon(B3DPolyPolygon&& rPolygon);
explicit B3DPolyPolygon(const B3DPolygon& rPolygon);
~B3DPolyPolygon();
// assignment operator
B3DPolyPolygon& operator=(const B3DPolyPolygon& rPolyPolygon);
B3DPolyPolygon& operator=(B3DPolyPolygon&& rPolyPolygon);
// compare operators
bool operator==(const B3DPolyPolygon& rPolyPolygon) const;
bool operator!=(const B3DPolyPolygon& rPolyPolygon) const;
// polygon interface
sal_uInt32 count() const;
// B3DPolygon interface
B3DPolygon const & getB3DPolygon(sal_uInt32 nIndex) const;
void setB3DPolygon(sal_uInt32 nIndex, const B3DPolygon& rPolygon);
// BColor interface
bool areBColorsUsed() const;
void clearBColors();
// Normals interface
void transformNormals(const B3DHomMatrix& rMatrix);
bool areNormalsUsed() const;
void clearNormals();
// TextureCoordinate interface
void transformTextureCoordinates(const B2DHomMatrix& rMatrix);
bool areTextureCoordinatesUsed() const;
void clearTextureCoordinates();
// append single polygon
void append(const B3DPolygon& rPolygon, sal_uInt32 nCount = 1);
// append multiple polygons
void append(const B3DPolyPolygon& rPolyPolygon);
// remove
void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
// reset to empty state
void clear();
// flip polygon direction
void flip();
// test if tools::PolyPolygon has double points
bool hasDoublePoints() const;
// remove double points, at the begin/end and follow-ups, too
void removeDoublePoints();
// apply transformation given in matrix form to the polygon
void transform(const basegfx::B3DHomMatrix& rMatrix);
// polygon iterators (same iterator validity conditions as for vector)
const B3DPolygon* begin() const;
const B3DPolygon* end() const;
B3DPolygon* begin();
B3DPolygon* end();
};
} // end of namespace basegfx
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