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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
namespace drawinglayer::primitive3d
{
/** GroupPrimitive3D class
Baseclass for all grouping 3D primitives
The description/functionality is identical with the 2D case in groupprimitive2d.hxx,
please see there for detailed information.
Current Basic 3D StatePrimitives are:
- ModifiedColorPrimitive3D (for a stack of color modifications)
- ShadowPrimitive3D (for 3D objects with shadow; this is a special case
since the shadow of a 3D primitive is a 2D primitive set)
- TexturePrimitive3D (with the following variations)
- GradientTexturePrimitive3D (for 3D gradient fill)
- BitmapTexturePrimitive3D (for 3D Bitmap fill)
- TransparenceTexturePrimitive3D (for 3D transparence)
- HatchTexturePrimitive3D (for 3D hatch fill)
- TransformPrimitive3D (for a transformation stack)
*/
class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D
{
private:
/// the children. Declared private since this shall never be changed at all after construction
Primitive3DContainer maChildren;
public:
/// constructor
explicit GroupPrimitive3D(Primitive3DContainer aChildren);
/// data read access
const Primitive3DContainer& getChildren() const { return maChildren; }
/// compare operator
virtual bool operator==( const BasePrimitive3D& rPrimitive ) const override;
/// local decomposition. Implementation will just return children
virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace drawinglayer::primitive3d
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