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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_E3DUNDO_HXX
#define INCLUDED_SVX_E3DUNDO_HXX
#include <svl/itemset.hxx>
#include <svx/svdundo.hxx>
#include <svx/obj3d.hxx>
#include <utility>
#include <svx/svxdllapi.h>
/************************************************************************\
|*
|* Base class for all 3D undo actions.
|*
\************************************************************************/
class SAL_WARN_UNUSED E3dUndoAction : public SdrUndoAction
{
protected:
E3dObject& mrMy3DObj;
public:
E3dUndoAction(E3dObject &r3DObj)
: SdrUndoAction(r3DObj.getSdrModelFromSdrObject()),
mrMy3DObj(r3DObj)
{
}
virtual ~E3dUndoAction () override;
virtual bool CanRepeat(SfxRepeatTarget&) const override;
};
/************************************************************************\
|*
|* Undo for 3D rotation through the rotation matrices
|*
\************************************************************************/
class SAL_WARN_UNUSED E3dRotateUndoAction final : public E3dUndoAction
{
private:
basegfx::B3DHomMatrix maMyOldRotation;
basegfx::B3DHomMatrix maMyNewRotation;
public:
E3dRotateUndoAction(
E3dObject& r3DObj,
basegfx::B3DHomMatrix aOldRotation,
basegfx::B3DHomMatrix aNewRotation)
: E3dUndoAction(r3DObj),
maMyOldRotation(std::move(aOldRotation)),
maMyNewRotation(std::move(aNewRotation))
{
}
virtual ~E3dRotateUndoAction () override;
virtual void Undo() override;
virtual void Redo() override;
};
/************************************************************************\
|*
|* Undo for 3D attributes (implemented using Set3DAttributes())
|*
\************************************************************************/
class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC E3dAttributesUndoAction final : public SdrUndoAction
{
private:
using SdrUndoAction::Repeat;
SdrObject& mrObject;
const SfxItemSet maNewSet;
const SfxItemSet maOldSet;
public:
E3dAttributesUndoAction(
E3dObject& rInObject,
SfxItemSet aNewSet,
SfxItemSet aOldSet);
virtual ~E3dAttributesUndoAction() override;
virtual bool CanRepeat(SfxRepeatTarget& rView) const override;
virtual void Undo() override;
virtual void Redo() override;
};
#endif // INCLUDED_SVX_E3DUNDO_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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