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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <com/sun/star/drawing/Direction3D.hpp>
#include <libxml/xmlwriter.h>
#include <svx/e3ditem.hxx>
using namespace ::com::sun::star;
SvxB3DVectorItem::~SvxB3DVectorItem()
{
}
SvxB3DVectorItem::SvxB3DVectorItem( TypedWhichId<SvxB3DVectorItem> _nWhich, const basegfx::B3DVector& rVal ) :
SfxPoolItem( _nWhich ),
aVal( rVal )
{
}
SvxB3DVectorItem::SvxB3DVectorItem( const SvxB3DVectorItem& rItem ) :
SfxPoolItem( rItem ),
aVal( rItem.aVal )
{
}
bool SvxB3DVectorItem::operator==( const SfxPoolItem &rItem ) const
{
assert(SfxPoolItem::operator==(rItem));
return static_cast<const SvxB3DVectorItem&>(rItem).aVal == aVal;
}
SvxB3DVectorItem* SvxB3DVectorItem::Clone( SfxItemPool* /*pPool*/ ) const
{
return new SvxB3DVectorItem( *this );
}
bool SvxB3DVectorItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/ ) const
{
assert(!std::isnan(aVal.getX()) && !std::isnan(aVal.getY()) && !std::isnan(aVal.getZ()));
drawing::Direction3D aDirection;
// enter values
aDirection.DirectionX = aVal.getX();
aDirection.DirectionY = aVal.getY();
aDirection.DirectionZ = aVal.getZ();
rVal <<= aDirection;
return true;
}
bool SvxB3DVectorItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/ )
{
drawing::Direction3D aDirection;
if(!(rVal >>= aDirection))
return false;
aVal.setX(aDirection.DirectionX);
aVal.setY(aDirection.DirectionY);
aVal.setZ(aDirection.DirectionZ);
assert(!std::isnan(aVal.getX()) && !std::isnan(aVal.getY()) && !std::isnan(aVal.getZ()));
return true;
}
void SvxB3DVectorItem::dumpAsXml(xmlTextWriterPtr pWriter) const
{
(void)xmlTextWriterStartElement(pWriter, BAD_CAST("SvxB3DVectorItem"));
(void)xmlTextWriterWriteAttribute(pWriter, BAD_CAST("whichId"), BAD_CAST(OString::number(Which()).getStr()));
(void)xmlTextWriterWriteAttribute(pWriter, BAD_CAST("x"), BAD_CAST(OString::number(aVal.getX()).getStr()));
(void)xmlTextWriterWriteAttribute(pWriter, BAD_CAST("y"), BAD_CAST(OString::number(aVal.getY()).getStr()));
(void)xmlTextWriterWriteAttribute(pWriter, BAD_CAST("z"), BAD_CAST(OString::number(aVal.getZ()).getStr()));
(void)xmlTextWriterEndElement(pWriter);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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