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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:27:49 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:27:49 +0000
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Adding upstream version 6.6.15.upstream/6.6.15
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+=====
+sstfb
+=====
+
+Introduction
+============
+
+This is a frame buffer device driver for 3dfx' Voodoo Graphics
+(aka voodoo 1, aka sst1) and Voodoo² (aka Voodoo 2, aka CVG) based
+video boards. It's highly experimental code, but is guaranteed to work
+on my computer, with my "Maxi Gamer 3D" and "Maxi Gamer 3d²" boards,
+and with me "between chair and keyboard". Some people tested other
+combinations and it seems that it works.
+The main page is located at <http://sstfb.sourceforge.net>, and if
+you want the latest version, check out the CVS, as the driver is a work
+in progress, I feel uncomfortable with releasing tarballs of something
+not completely working...Don't worry, it's still more than usable
+(I eat my own dog food)
+
+Please read the Bug section, and report any success or failure to me
+(Ghozlane Toumi <gtoumi@laposte.net>).
+BTW, If you have only one monitor , and you don't feel like playing
+with the vga passthrou cable, I can only suggest borrowing a screen
+somewhere...
+
+
+Installation
+============
+
+This driver (should) work on ix86, with "late" 2.2.x kernel (tested
+with x = 19) and "recent" 2.4.x kernel, as a module or compiled in.
+It has been included in mainstream kernel since the infamous 2.4.10.
+You can apply the patches found in `sstfb/kernel/*-2.{2|4}.x.patch`,
+and copy sstfb.c to linux/drivers/video/, or apply a single patch,
+`sstfb/patch-2.{2|4}.x-sstfb-yymmdd` to your linux source tree.
+
+Then configure your kernel as usual: choose "m" or "y" to 3Dfx Voodoo
+Graphics in section "console". Compile, install, have fun... and please
+drop me a report :)
+
+
+Module Usage
+============
+
+.. warning::
+
+ #. You should read completely this section before issuing any command.
+
+ #. If you have only one monitor to play with, once you insmod the
+ module, the 3dfx takes control of the output, so you'll have to
+ plug the monitor to the "normal" video board in order to issue
+ the commands, or you can blindly use sst_dbg_vgapass
+ in the tools directory (See Tools). The latest solution is pass the
+ parameter vgapass=1 when insmodding the driver. (See Kernel/Modules
+ Options)
+
+Module insertion
+----------------
+
+ #. insmod sstfb.o
+
+ you should see some strange output from the board:
+ a big blue square, a green and a red small squares and a vertical
+ white rectangle. why? the function's name is self-explanatory:
+ "sstfb_test()"...
+ (if you don't have a second monitor, you'll have to plug your monitor
+ directly to the 2D videocard to see what you're typing)
+
+ #. con2fb /dev/fbx /dev/ttyx
+
+ bind a tty to the new frame buffer. if you already have a frame
+ buffer driver, the voodoo fb will likely be /dev/fb1. if not,
+ the device will be /dev/fb0. You can check this by doing a
+ cat /proc/fb. You can find a copy of con2fb in tools/ directory.
+ if you don't have another fb device, this step is superfluous,
+ as the console subsystem automagically binds ttys to the fb.
+ #. switch to the virtual console you just mapped. "tadaaa" ...
+
+Module removal
+--------------
+
+ #. con2fb /dev/fbx /dev/ttyx
+
+ bind the tty to the old frame buffer so the module can be removed.
+ (how does it work with vgacon ? short answer : it doesn't work)
+
+ #. rmmod sstfb
+
+
+Kernel/Modules Options
+----------------------
+
+You can pass some options to the sstfb module, and via the kernel
+command line when the driver is compiled in:
+for module : insmod sstfb.o option1=value1 option2=value2 ...
+in kernel : video=sstfb:option1,option2:value2,option3 ...
+
+sstfb supports the following options:
+
+=============== =============== ===============================================
+Module Kernel Description
+=============== =============== ===============================================
+vgapass=0 vganopass Enable or disable VGA passthrou cable.
+vgapass=1 vgapass When enabled, the monitor will get the signal
+ from the VGA board and not from the voodoo.
+
+ Default: nopass
+
+mem=x mem:x Force frame buffer memory in MiB
+ allowed values: 0, 1, 2, 4.
+
+ Default: 0 (= autodetect)
+
+inverse=1 inverse Supposed to enable inverse console.
+ doesn't work yet...
+
+clipping=1 clipping Enable or disable clipping.
+clipping=0 noclipping With clipping enabled, all offscreen
+ reads and writes are discarded.
+
+ Default: enable clipping.
+
+gfxclk=x gfxclk:x Force graphic clock frequency (in MHz).
+ Be careful with this option, it may be
+ DANGEROUS.
+
+ Default: auto
+
+ - 50Mhz for Voodoo 1,
+ - 75MHz for Voodoo 2.
+
+slowpci=1 fastpci Enable or disable fast PCI read/writes.
+slowpci=1 slowpci Default : fastpci
+
+dev=x dev:x Attach the driver to device number x.
+ 0 is the first compatible board (in
+ lspci order)
+=============== =============== ===============================================
+
+Tools
+=====
+
+These tools are mostly for debugging purposes, but you can
+find some of these interesting:
+
+- `con2fb`, maps a tty to a fbramebuffer::
+
+ con2fb /dev/fb1 /dev/tty5
+
+- `sst_dbg_vgapass`, changes vga passthrou. You have to recompile the
+ driver with SST_DEBUG and SST_DEBUG_IOCTL set to 1::
+
+ sst_dbg_vgapass /dev/fb1 1 (enables vga cable)
+ sst_dbg_vgapass /dev/fb1 0 (disables vga cable)
+
+- `glide_reset`, resets the voodoo using glide
+ use this after rmmoding sstfb, if the module refuses to
+ reinsert.
+
+Bugs
+====
+
+- DO NOT use glide while the sstfb module is in, you'll most likely
+ hang your computer.
+- If you see some artefacts (pixels not cleaning and stuff like that),
+ try turning off clipping (clipping=0), and/or using slowpci
+- the driver don't detect the 4Mb frame buffer voodoos, it seems that
+ the 2 last Mbs wrap around. looking into that .
+- The driver is 16 bpp only, 24/32 won't work.
+- The driver is not your_favorite_toy-safe. this includes SMP...
+
+ [Actually from inspection it seems to be safe - Alan]
+
+- When using XFree86 FBdev (X over fbdev) you may see strange color
+ patterns at the border of your windows (the pixels lose the lowest
+ byte -> basically the blue component and some of the green). I'm unable
+ to reproduce this with XFree86-3.3, but one of the testers has this
+ problem with XFree86-4. Apparently recent Xfree86-4.x solve this
+ problem.
+- I didn't really test changing the palette, so you may find some weird
+ things when playing with that.
+- Sometimes the driver will not recognise the DAC, and the
+ initialisation will fail. This is specifically true for
+ voodoo 2 boards, but it should be solved in recent versions. Please
+ contact me.
+- The 24/32 is not likely to work anytime soon, knowing that the
+ hardware does ... unusual things in 24/32 bpp.
+
+Todo
+====
+
+- Get rid of the previous paragraph.
+- Buy more coffee.
+- test/port to other arch.
+- try to add panning using tweeks with front and back buffer .
+- try to implement accel on voodoo2, this board can actually do a
+ lot in 2D even if it was sold as a 3D only board ...
+
+Ghozlane Toumi <gtoumi@laposte.net>
+
+
+Date: 2002/05/09 20:11:45
+
+http://sstfb.sourceforge.net/README