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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:27:49 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:27:49 +0000
commitace9429bb58fd418f0c81d4c2835699bddf6bde6 (patch)
treeb2d64bc10158fdd5497876388cd68142ca374ed3 /arch/xtensa/lib/checksum.S
parentInitial commit. (diff)
downloadlinux-ace9429bb58fd418f0c81d4c2835699bddf6bde6.tar.xz
linux-ace9429bb58fd418f0c81d4c2835699bddf6bde6.zip
Adding upstream version 6.6.15.upstream/6.6.15
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'arch/xtensa/lib/checksum.S')
-rw-r--r--arch/xtensa/lib/checksum.S359
1 files changed, 359 insertions, 0 deletions
diff --git a/arch/xtensa/lib/checksum.S b/arch/xtensa/lib/checksum.S
new file mode 100644
index 0000000000..ffee6f94c8
--- /dev/null
+++ b/arch/xtensa/lib/checksum.S
@@ -0,0 +1,359 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+/*
+ * INET An implementation of the TCP/IP protocol suite for the LINUX
+ * operating system. INET is implemented using the BSD Socket
+ * interface as the means of communication with the user level.
+ *
+ * IP/TCP/UDP checksumming routines
+ *
+ * Xtensa version: Copyright (C) 2001 Tensilica, Inc. by Kevin Chea
+ * Optimized by Joe Taylor
+ */
+
+#include <linux/errno.h>
+#include <linux/linkage.h>
+#include <asm/asmmacro.h>
+#include <asm/core.h>
+
+/*
+ * computes a partial checksum, e.g. for TCP/UDP fragments
+ */
+
+/*
+ * unsigned int csum_partial(const unsigned char *buf, int len,
+ * unsigned int sum);
+ * a2 = buf
+ * a3 = len
+ * a4 = sum
+ *
+ * This function assumes 2- or 4-byte alignment. Other alignments will fail!
+ */
+
+/* ONES_ADD converts twos-complement math to ones-complement. */
+#define ONES_ADD(sum, val) \
+ add sum, sum, val ; \
+ bgeu sum, val, 99f ; \
+ addi sum, sum, 1 ; \
+99: ;
+
+.text
+ENTRY(csum_partial)
+
+ /*
+ * Experiments with Ethernet and SLIP connections show that buf
+ * is aligned on either a 2-byte or 4-byte boundary.
+ */
+ abi_entry_default
+ extui a5, a2, 0, 2
+ bnez a5, 8f /* branch if 2-byte aligned */
+ /* Fall-through on common case, 4-byte alignment */
+1:
+ srli a5, a3, 5 /* 32-byte chunks */
+#if XCHAL_HAVE_LOOPS
+ loopgtz a5, 2f
+#else
+ beqz a5, 2f
+ slli a5, a5, 5
+ add a5, a5, a2 /* a5 = end of last 32-byte chunk */
+.Loop1:
+#endif
+ l32i a6, a2, 0
+ l32i a7, a2, 4
+ ONES_ADD(a4, a6)
+ ONES_ADD(a4, a7)
+ l32i a6, a2, 8
+ l32i a7, a2, 12
+ ONES_ADD(a4, a6)
+ ONES_ADD(a4, a7)
+ l32i a6, a2, 16
+ l32i a7, a2, 20
+ ONES_ADD(a4, a6)
+ ONES_ADD(a4, a7)
+ l32i a6, a2, 24
+ l32i a7, a2, 28
+ ONES_ADD(a4, a6)
+ ONES_ADD(a4, a7)
+ addi a2, a2, 4*8
+#if !XCHAL_HAVE_LOOPS
+ blt a2, a5, .Loop1
+#endif
+2:
+ extui a5, a3, 2, 3 /* remaining 4-byte chunks */
+#if XCHAL_HAVE_LOOPS
+ loopgtz a5, 3f
+#else
+ beqz a5, 3f
+ slli a5, a5, 2
+ add a5, a5, a2 /* a5 = end of last 4-byte chunk */
+.Loop2:
+#endif
+ l32i a6, a2, 0
+ ONES_ADD(a4, a6)
+ addi a2, a2, 4
+#if !XCHAL_HAVE_LOOPS
+ blt a2, a5, .Loop2
+#endif
+3:
+ _bbci.l a3, 1, 5f /* remaining 2-byte chunk */
+ l16ui a6, a2, 0
+ ONES_ADD(a4, a6)
+ addi a2, a2, 2
+5:
+ _bbci.l a3, 0, 7f /* remaining 1-byte chunk */
+6: l8ui a6, a2, 0
+#ifdef __XTENSA_EB__
+ slli a6, a6, 8 /* load byte into bits 8..15 */
+#endif
+ ONES_ADD(a4, a6)
+7:
+ mov a2, a4
+ abi_ret_default
+
+ /* uncommon case, buf is 2-byte aligned */
+8:
+ beqz a3, 7b /* branch if len == 0 */
+ beqi a3, 1, 6b /* branch if len == 1 */
+
+ extui a5, a2, 0, 1
+ bnez a5, 8f /* branch if 1-byte aligned */
+
+ l16ui a6, a2, 0 /* common case, len >= 2 */
+ ONES_ADD(a4, a6)
+ addi a2, a2, 2 /* adjust buf */
+ addi a3, a3, -2 /* adjust len */
+ j 1b /* now buf is 4-byte aligned */
+
+ /* case: odd-byte aligned, len > 1
+ * This case is dog slow, so don't give us an odd address.
+ * (I don't think this ever happens, but just in case.)
+ */
+8:
+ srli a5, a3, 2 /* 4-byte chunks */
+#if XCHAL_HAVE_LOOPS
+ loopgtz a5, 2f
+#else
+ beqz a5, 2f
+ slli a5, a5, 2
+ add a5, a5, a2 /* a5 = end of last 4-byte chunk */
+.Loop3:
+#endif
+ l8ui a6, a2, 0 /* bits 24..31 */
+ l16ui a7, a2, 1 /* bits 8..23 */
+ l8ui a8, a2, 3 /* bits 0.. 8 */
+#ifdef __XTENSA_EB__
+ slli a6, a6, 24
+#else
+ slli a8, a8, 24
+#endif
+ slli a7, a7, 8
+ or a7, a7, a6
+ or a7, a7, a8
+ ONES_ADD(a4, a7)
+ addi a2, a2, 4
+#if !XCHAL_HAVE_LOOPS
+ blt a2, a5, .Loop3
+#endif
+2:
+ _bbci.l a3, 1, 3f /* remaining 2-byte chunk, still odd addr */
+ l8ui a6, a2, 0
+ l8ui a7, a2, 1
+#ifdef __XTENSA_EB__
+ slli a6, a6, 8
+#else
+ slli a7, a7, 8
+#endif
+ or a7, a7, a6
+ ONES_ADD(a4, a7)
+ addi a2, a2, 2
+3:
+ j 5b /* branch to handle the remaining byte */
+
+ENDPROC(csum_partial)
+EXPORT_SYMBOL(csum_partial)
+
+/*
+ * Copy from ds while checksumming, otherwise like csum_partial
+ */
+
+/*
+unsigned int csum_partial_copy_generic (const char *src, char *dst, int len)
+ a2 = src
+ a3 = dst
+ a4 = len
+ a5 = sum
+ a8 = temp
+ a9 = temp
+ a10 = temp
+
+ This function is optimized for 4-byte aligned addresses. Other
+ alignments work, but not nearly as efficiently.
+ */
+
+ENTRY(csum_partial_copy_generic)
+
+ abi_entry_default
+ movi a5, -1
+ or a10, a2, a3
+
+ /* We optimize the following alignment tests for the 4-byte
+ aligned case. Two bbsi.l instructions might seem more optimal
+ (commented out below). However, both labels 5: and 3: are out
+ of the imm8 range, so the assembler relaxes them into
+ equivalent bbci.l, j combinations, which is actually
+ slower. */
+
+ extui a9, a10, 0, 2
+ beqz a9, 1f /* branch if both are 4-byte aligned */
+ bbsi.l a10, 0, 5f /* branch if one address is odd */
+ j 3f /* one address is 2-byte aligned */
+
+/* _bbsi.l a10, 0, 5f */ /* branch if odd address */
+/* _bbsi.l a10, 1, 3f */ /* branch if 2-byte-aligned address */
+
+1:
+ /* src and dst are both 4-byte aligned */
+ srli a10, a4, 5 /* 32-byte chunks */
+#if XCHAL_HAVE_LOOPS
+ loopgtz a10, 2f
+#else
+ beqz a10, 2f
+ slli a10, a10, 5
+ add a10, a10, a2 /* a10 = end of last 32-byte src chunk */
+.Loop5:
+#endif
+EX(10f) l32i a9, a2, 0
+EX(10f) l32i a8, a2, 4
+EX(10f) s32i a9, a3, 0
+EX(10f) s32i a8, a3, 4
+ ONES_ADD(a5, a9)
+ ONES_ADD(a5, a8)
+EX(10f) l32i a9, a2, 8
+EX(10f) l32i a8, a2, 12
+EX(10f) s32i a9, a3, 8
+EX(10f) s32i a8, a3, 12
+ ONES_ADD(a5, a9)
+ ONES_ADD(a5, a8)
+EX(10f) l32i a9, a2, 16
+EX(10f) l32i a8, a2, 20
+EX(10f) s32i a9, a3, 16
+EX(10f) s32i a8, a3, 20
+ ONES_ADD(a5, a9)
+ ONES_ADD(a5, a8)
+EX(10f) l32i a9, a2, 24
+EX(10f) l32i a8, a2, 28
+EX(10f) s32i a9, a3, 24
+EX(10f) s32i a8, a3, 28
+ ONES_ADD(a5, a9)
+ ONES_ADD(a5, a8)
+ addi a2, a2, 32
+ addi a3, a3, 32
+#if !XCHAL_HAVE_LOOPS
+ blt a2, a10, .Loop5
+#endif
+2:
+ extui a10, a4, 2, 3 /* remaining 4-byte chunks */
+ extui a4, a4, 0, 2 /* reset len for general-case, 2-byte chunks */
+#if XCHAL_HAVE_LOOPS
+ loopgtz a10, 3f
+#else
+ beqz a10, 3f
+ slli a10, a10, 2
+ add a10, a10, a2 /* a10 = end of last 4-byte src chunk */
+.Loop6:
+#endif
+EX(10f) l32i a9, a2, 0
+EX(10f) s32i a9, a3, 0
+ ONES_ADD(a5, a9)
+ addi a2, a2, 4
+ addi a3, a3, 4
+#if !XCHAL_HAVE_LOOPS
+ blt a2, a10, .Loop6
+#endif
+3:
+ /*
+ Control comes to here in two cases: (1) It may fall through
+ to here from the 4-byte alignment case to process, at most,
+ one 2-byte chunk. (2) It branches to here from above if
+ either src or dst is 2-byte aligned, and we process all bytes
+ here, except for perhaps a trailing odd byte. It's
+ inefficient, so align your addresses to 4-byte boundaries.
+
+ a2 = src
+ a3 = dst
+ a4 = len
+ a5 = sum
+ */
+ srli a10, a4, 1 /* 2-byte chunks */
+#if XCHAL_HAVE_LOOPS
+ loopgtz a10, 4f
+#else
+ beqz a10, 4f
+ slli a10, a10, 1
+ add a10, a10, a2 /* a10 = end of last 2-byte src chunk */
+.Loop7:
+#endif
+EX(10f) l16ui a9, a2, 0
+EX(10f) s16i a9, a3, 0
+ ONES_ADD(a5, a9)
+ addi a2, a2, 2
+ addi a3, a3, 2
+#if !XCHAL_HAVE_LOOPS
+ blt a2, a10, .Loop7
+#endif
+4:
+ /* This section processes a possible trailing odd byte. */
+ _bbci.l a4, 0, 8f /* 1-byte chunk */
+EX(10f) l8ui a9, a2, 0
+EX(10f) s8i a9, a3, 0
+#ifdef __XTENSA_EB__
+ slli a9, a9, 8 /* shift byte to bits 8..15 */
+#endif
+ ONES_ADD(a5, a9)
+8:
+ mov a2, a5
+ abi_ret_default
+
+5:
+ /* Control branch to here when either src or dst is odd. We
+ process all bytes using 8-bit accesses. Grossly inefficient,
+ so don't feed us an odd address. */
+
+ srli a10, a4, 1 /* handle in pairs for 16-bit csum */
+#if XCHAL_HAVE_LOOPS
+ loopgtz a10, 6f
+#else
+ beqz a10, 6f
+ slli a10, a10, 1
+ add a10, a10, a2 /* a10 = end of last odd-aligned, 2-byte src chunk */
+.Loop8:
+#endif
+EX(10f) l8ui a9, a2, 0
+EX(10f) l8ui a8, a2, 1
+EX(10f) s8i a9, a3, 0
+EX(10f) s8i a8, a3, 1
+#ifdef __XTENSA_EB__
+ slli a9, a9, 8 /* combine into a single 16-bit value */
+#else /* for checksum computation */
+ slli a8, a8, 8
+#endif
+ or a9, a9, a8
+ ONES_ADD(a5, a9)
+ addi a2, a2, 2
+ addi a3, a3, 2
+#if !XCHAL_HAVE_LOOPS
+ blt a2, a10, .Loop8
+#endif
+6:
+ j 4b /* process the possible trailing odd byte */
+
+ENDPROC(csum_partial_copy_generic)
+EXPORT_SYMBOL(csum_partial_copy_generic)
+
+
+# Exception handler:
+.section .fixup, "ax"
+10:
+ movi a2, 0
+ abi_ret_default
+
+.previous