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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:27:49 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:27:49 +0000
commitace9429bb58fd418f0c81d4c2835699bddf6bde6 (patch)
treeb2d64bc10158fdd5497876388cd68142ca374ed3 /drivers/dma-buf/dma-fence.c
parentInitial commit. (diff)
downloadlinux-ace9429bb58fd418f0c81d4c2835699bddf6bde6.tar.xz
linux-ace9429bb58fd418f0c81d4c2835699bddf6bde6.zip
Adding upstream version 6.6.15.upstream/6.6.15
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/dma-buf/dma-fence.c')
-rw-r--r--drivers/dma-buf/dma-fence.c1024
1 files changed, 1024 insertions, 0 deletions
diff --git a/drivers/dma-buf/dma-fence.c b/drivers/dma-buf/dma-fence.c
new file mode 100644
index 0000000000..8aa8f8cb70
--- /dev/null
+++ b/drivers/dma-buf/dma-fence.c
@@ -0,0 +1,1024 @@
+// SPDX-License-Identifier: GPL-2.0-only
+/*
+ * Fence mechanism for dma-buf and to allow for asynchronous dma access
+ *
+ * Copyright (C) 2012 Canonical Ltd
+ * Copyright (C) 2012 Texas Instruments
+ *
+ * Authors:
+ * Rob Clark <robdclark@gmail.com>
+ * Maarten Lankhorst <maarten.lankhorst@canonical.com>
+ */
+
+#include <linux/slab.h>
+#include <linux/export.h>
+#include <linux/atomic.h>
+#include <linux/dma-fence.h>
+#include <linux/sched/signal.h>
+#include <linux/seq_file.h>
+
+#define CREATE_TRACE_POINTS
+#include <trace/events/dma_fence.h>
+
+EXPORT_TRACEPOINT_SYMBOL(dma_fence_emit);
+EXPORT_TRACEPOINT_SYMBOL(dma_fence_enable_signal);
+EXPORT_TRACEPOINT_SYMBOL(dma_fence_signaled);
+
+static DEFINE_SPINLOCK(dma_fence_stub_lock);
+static struct dma_fence dma_fence_stub;
+
+/*
+ * fence context counter: each execution context should have its own
+ * fence context, this allows checking if fences belong to the same
+ * context or not. One device can have multiple separate contexts,
+ * and they're used if some engine can run independently of another.
+ */
+static atomic64_t dma_fence_context_counter = ATOMIC64_INIT(1);
+
+/**
+ * DOC: DMA fences overview
+ *
+ * DMA fences, represented by &struct dma_fence, are the kernel internal
+ * synchronization primitive for DMA operations like GPU rendering, video
+ * encoding/decoding, or displaying buffers on a screen.
+ *
+ * A fence is initialized using dma_fence_init() and completed using
+ * dma_fence_signal(). Fences are associated with a context, allocated through
+ * dma_fence_context_alloc(), and all fences on the same context are
+ * fully ordered.
+ *
+ * Since the purposes of fences is to facilitate cross-device and
+ * cross-application synchronization, there's multiple ways to use one:
+ *
+ * - Individual fences can be exposed as a &sync_file, accessed as a file
+ * descriptor from userspace, created by calling sync_file_create(). This is
+ * called explicit fencing, since userspace passes around explicit
+ * synchronization points.
+ *
+ * - Some subsystems also have their own explicit fencing primitives, like
+ * &drm_syncobj. Compared to &sync_file, a &drm_syncobj allows the underlying
+ * fence to be updated.
+ *
+ * - Then there's also implicit fencing, where the synchronization points are
+ * implicitly passed around as part of shared &dma_buf instances. Such
+ * implicit fences are stored in &struct dma_resv through the
+ * &dma_buf.resv pointer.
+ */
+
+/**
+ * DOC: fence cross-driver contract
+ *
+ * Since &dma_fence provide a cross driver contract, all drivers must follow the
+ * same rules:
+ *
+ * * Fences must complete in a reasonable time. Fences which represent kernels
+ * and shaders submitted by userspace, which could run forever, must be backed
+ * up by timeout and gpu hang recovery code. Minimally that code must prevent
+ * further command submission and force complete all in-flight fences, e.g.
+ * when the driver or hardware do not support gpu reset, or if the gpu reset
+ * failed for some reason. Ideally the driver supports gpu recovery which only
+ * affects the offending userspace context, and no other userspace
+ * submissions.
+ *
+ * * Drivers may have different ideas of what completion within a reasonable
+ * time means. Some hang recovery code uses a fixed timeout, others a mix
+ * between observing forward progress and increasingly strict timeouts.
+ * Drivers should not try to second guess timeout handling of fences from
+ * other drivers.
+ *
+ * * To ensure there's no deadlocks of dma_fence_wait() against other locks
+ * drivers should annotate all code required to reach dma_fence_signal(),
+ * which completes the fences, with dma_fence_begin_signalling() and
+ * dma_fence_end_signalling().
+ *
+ * * Drivers are allowed to call dma_fence_wait() while holding dma_resv_lock().
+ * This means any code required for fence completion cannot acquire a
+ * &dma_resv lock. Note that this also pulls in the entire established
+ * locking hierarchy around dma_resv_lock() and dma_resv_unlock().
+ *
+ * * Drivers are allowed to call dma_fence_wait() from their &shrinker
+ * callbacks. This means any code required for fence completion cannot
+ * allocate memory with GFP_KERNEL.
+ *
+ * * Drivers are allowed to call dma_fence_wait() from their &mmu_notifier
+ * respectively &mmu_interval_notifier callbacks. This means any code required
+ * for fence completeion cannot allocate memory with GFP_NOFS or GFP_NOIO.
+ * Only GFP_ATOMIC is permissible, which might fail.
+ *
+ * Note that only GPU drivers have a reasonable excuse for both requiring
+ * &mmu_interval_notifier and &shrinker callbacks at the same time as having to
+ * track asynchronous compute work using &dma_fence. No driver outside of
+ * drivers/gpu should ever call dma_fence_wait() in such contexts.
+ */
+
+static const char *dma_fence_stub_get_name(struct dma_fence *fence)
+{
+ return "stub";
+}
+
+static const struct dma_fence_ops dma_fence_stub_ops = {
+ .get_driver_name = dma_fence_stub_get_name,
+ .get_timeline_name = dma_fence_stub_get_name,
+};
+
+/**
+ * dma_fence_get_stub - return a signaled fence
+ *
+ * Return a stub fence which is already signaled. The fence's
+ * timestamp corresponds to the first time after boot this
+ * function is called.
+ */
+struct dma_fence *dma_fence_get_stub(void)
+{
+ spin_lock(&dma_fence_stub_lock);
+ if (!dma_fence_stub.ops) {
+ dma_fence_init(&dma_fence_stub,
+ &dma_fence_stub_ops,
+ &dma_fence_stub_lock,
+ 0, 0);
+
+ set_bit(DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT,
+ &dma_fence_stub.flags);
+
+ dma_fence_signal_locked(&dma_fence_stub);
+ }
+ spin_unlock(&dma_fence_stub_lock);
+
+ return dma_fence_get(&dma_fence_stub);
+}
+EXPORT_SYMBOL(dma_fence_get_stub);
+
+/**
+ * dma_fence_allocate_private_stub - return a private, signaled fence
+ * @timestamp: timestamp when the fence was signaled
+ *
+ * Return a newly allocated and signaled stub fence.
+ */
+struct dma_fence *dma_fence_allocate_private_stub(ktime_t timestamp)
+{
+ struct dma_fence *fence;
+
+ fence = kzalloc(sizeof(*fence), GFP_KERNEL);
+ if (fence == NULL)
+ return NULL;
+
+ dma_fence_init(fence,
+ &dma_fence_stub_ops,
+ &dma_fence_stub_lock,
+ 0, 0);
+
+ set_bit(DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT,
+ &fence->flags);
+
+ dma_fence_signal_timestamp(fence, timestamp);
+
+ return fence;
+}
+EXPORT_SYMBOL(dma_fence_allocate_private_stub);
+
+/**
+ * dma_fence_context_alloc - allocate an array of fence contexts
+ * @num: amount of contexts to allocate
+ *
+ * This function will return the first index of the number of fence contexts
+ * allocated. The fence context is used for setting &dma_fence.context to a
+ * unique number by passing the context to dma_fence_init().
+ */
+u64 dma_fence_context_alloc(unsigned num)
+{
+ WARN_ON(!num);
+ return atomic64_fetch_add(num, &dma_fence_context_counter);
+}
+EXPORT_SYMBOL(dma_fence_context_alloc);
+
+/**
+ * DOC: fence signalling annotation
+ *
+ * Proving correctness of all the kernel code around &dma_fence through code
+ * review and testing is tricky for a few reasons:
+ *
+ * * It is a cross-driver contract, and therefore all drivers must follow the
+ * same rules for lock nesting order, calling contexts for various functions
+ * and anything else significant for in-kernel interfaces. But it is also
+ * impossible to test all drivers in a single machine, hence brute-force N vs.
+ * N testing of all combinations is impossible. Even just limiting to the
+ * possible combinations is infeasible.
+ *
+ * * There is an enormous amount of driver code involved. For render drivers
+ * there's the tail of command submission, after fences are published,
+ * scheduler code, interrupt and workers to process job completion,
+ * and timeout, gpu reset and gpu hang recovery code. Plus for integration
+ * with core mm with have &mmu_notifier, respectively &mmu_interval_notifier,
+ * and &shrinker. For modesetting drivers there's the commit tail functions
+ * between when fences for an atomic modeset are published, and when the
+ * corresponding vblank completes, including any interrupt processing and
+ * related workers. Auditing all that code, across all drivers, is not
+ * feasible.
+ *
+ * * Due to how many other subsystems are involved and the locking hierarchies
+ * this pulls in there is extremely thin wiggle-room for driver-specific
+ * differences. &dma_fence interacts with almost all of the core memory
+ * handling through page fault handlers via &dma_resv, dma_resv_lock() and
+ * dma_resv_unlock(). On the other side it also interacts through all
+ * allocation sites through &mmu_notifier and &shrinker.
+ *
+ * Furthermore lockdep does not handle cross-release dependencies, which means
+ * any deadlocks between dma_fence_wait() and dma_fence_signal() can't be caught
+ * at runtime with some quick testing. The simplest example is one thread
+ * waiting on a &dma_fence while holding a lock::
+ *
+ * lock(A);
+ * dma_fence_wait(B);
+ * unlock(A);
+ *
+ * while the other thread is stuck trying to acquire the same lock, which
+ * prevents it from signalling the fence the previous thread is stuck waiting
+ * on::
+ *
+ * lock(A);
+ * unlock(A);
+ * dma_fence_signal(B);
+ *
+ * By manually annotating all code relevant to signalling a &dma_fence we can
+ * teach lockdep about these dependencies, which also helps with the validation
+ * headache since now lockdep can check all the rules for us::
+ *
+ * cookie = dma_fence_begin_signalling();
+ * lock(A);
+ * unlock(A);
+ * dma_fence_signal(B);
+ * dma_fence_end_signalling(cookie);
+ *
+ * For using dma_fence_begin_signalling() and dma_fence_end_signalling() to
+ * annotate critical sections the following rules need to be observed:
+ *
+ * * All code necessary to complete a &dma_fence must be annotated, from the
+ * point where a fence is accessible to other threads, to the point where
+ * dma_fence_signal() is called. Un-annotated code can contain deadlock issues,
+ * and due to the very strict rules and many corner cases it is infeasible to
+ * catch these just with review or normal stress testing.
+ *
+ * * &struct dma_resv deserves a special note, since the readers are only
+ * protected by rcu. This means the signalling critical section starts as soon
+ * as the new fences are installed, even before dma_resv_unlock() is called.
+ *
+ * * The only exception are fast paths and opportunistic signalling code, which
+ * calls dma_fence_signal() purely as an optimization, but is not required to
+ * guarantee completion of a &dma_fence. The usual example is a wait IOCTL
+ * which calls dma_fence_signal(), while the mandatory completion path goes
+ * through a hardware interrupt and possible job completion worker.
+ *
+ * * To aid composability of code, the annotations can be freely nested, as long
+ * as the overall locking hierarchy is consistent. The annotations also work
+ * both in interrupt and process context. Due to implementation details this
+ * requires that callers pass an opaque cookie from
+ * dma_fence_begin_signalling() to dma_fence_end_signalling().
+ *
+ * * Validation against the cross driver contract is implemented by priming
+ * lockdep with the relevant hierarchy at boot-up. This means even just
+ * testing with a single device is enough to validate a driver, at least as
+ * far as deadlocks with dma_fence_wait() against dma_fence_signal() are
+ * concerned.
+ */
+#ifdef CONFIG_LOCKDEP
+static struct lockdep_map dma_fence_lockdep_map = {
+ .name = "dma_fence_map"
+};
+
+/**
+ * dma_fence_begin_signalling - begin a critical DMA fence signalling section
+ *
+ * Drivers should use this to annotate the beginning of any code section
+ * required to eventually complete &dma_fence by calling dma_fence_signal().
+ *
+ * The end of these critical sections are annotated with
+ * dma_fence_end_signalling().
+ *
+ * Returns:
+ *
+ * Opaque cookie needed by the implementation, which needs to be passed to
+ * dma_fence_end_signalling().
+ */
+bool dma_fence_begin_signalling(void)
+{
+ /* explicitly nesting ... */
+ if (lock_is_held_type(&dma_fence_lockdep_map, 1))
+ return true;
+
+ /* rely on might_sleep check for soft/hardirq locks */
+ if (in_atomic())
+ return true;
+
+ /* ... and non-recursive readlock */
+ lock_acquire(&dma_fence_lockdep_map, 0, 0, 1, 1, NULL, _RET_IP_);
+
+ return false;
+}
+EXPORT_SYMBOL(dma_fence_begin_signalling);
+
+/**
+ * dma_fence_end_signalling - end a critical DMA fence signalling section
+ * @cookie: opaque cookie from dma_fence_begin_signalling()
+ *
+ * Closes a critical section annotation opened by dma_fence_begin_signalling().
+ */
+void dma_fence_end_signalling(bool cookie)
+{
+ if (cookie)
+ return;
+
+ lock_release(&dma_fence_lockdep_map, _RET_IP_);
+}
+EXPORT_SYMBOL(dma_fence_end_signalling);
+
+void __dma_fence_might_wait(void)
+{
+ bool tmp;
+
+ tmp = lock_is_held_type(&dma_fence_lockdep_map, 1);
+ if (tmp)
+ lock_release(&dma_fence_lockdep_map, _THIS_IP_);
+ lock_map_acquire(&dma_fence_lockdep_map);
+ lock_map_release(&dma_fence_lockdep_map);
+ if (tmp)
+ lock_acquire(&dma_fence_lockdep_map, 0, 0, 1, 1, NULL, _THIS_IP_);
+}
+#endif
+
+
+/**
+ * dma_fence_signal_timestamp_locked - signal completion of a fence
+ * @fence: the fence to signal
+ * @timestamp: fence signal timestamp in kernel's CLOCK_MONOTONIC time domain
+ *
+ * Signal completion for software callbacks on a fence, this will unblock
+ * dma_fence_wait() calls and run all the callbacks added with
+ * dma_fence_add_callback(). Can be called multiple times, but since a fence
+ * can only go from the unsignaled to the signaled state and not back, it will
+ * only be effective the first time. Set the timestamp provided as the fence
+ * signal timestamp.
+ *
+ * Unlike dma_fence_signal_timestamp(), this function must be called with
+ * &dma_fence.lock held.
+ *
+ * Returns 0 on success and a negative error value when @fence has been
+ * signalled already.
+ */
+int dma_fence_signal_timestamp_locked(struct dma_fence *fence,
+ ktime_t timestamp)
+{
+ struct dma_fence_cb *cur, *tmp;
+ struct list_head cb_list;
+
+ lockdep_assert_held(fence->lock);
+
+ if (unlikely(test_and_set_bit(DMA_FENCE_FLAG_SIGNALED_BIT,
+ &fence->flags)))
+ return -EINVAL;
+
+ /* Stash the cb_list before replacing it with the timestamp */
+ list_replace(&fence->cb_list, &cb_list);
+
+ fence->timestamp = timestamp;
+ set_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT, &fence->flags);
+ trace_dma_fence_signaled(fence);
+
+ list_for_each_entry_safe(cur, tmp, &cb_list, node) {
+ INIT_LIST_HEAD(&cur->node);
+ cur->func(fence, cur);
+ }
+
+ return 0;
+}
+EXPORT_SYMBOL(dma_fence_signal_timestamp_locked);
+
+/**
+ * dma_fence_signal_timestamp - signal completion of a fence
+ * @fence: the fence to signal
+ * @timestamp: fence signal timestamp in kernel's CLOCK_MONOTONIC time domain
+ *
+ * Signal completion for software callbacks on a fence, this will unblock
+ * dma_fence_wait() calls and run all the callbacks added with
+ * dma_fence_add_callback(). Can be called multiple times, but since a fence
+ * can only go from the unsignaled to the signaled state and not back, it will
+ * only be effective the first time. Set the timestamp provided as the fence
+ * signal timestamp.
+ *
+ * Returns 0 on success and a negative error value when @fence has been
+ * signalled already.
+ */
+int dma_fence_signal_timestamp(struct dma_fence *fence, ktime_t timestamp)
+{
+ unsigned long flags;
+ int ret;
+
+ if (!fence)
+ return -EINVAL;
+
+ spin_lock_irqsave(fence->lock, flags);
+ ret = dma_fence_signal_timestamp_locked(fence, timestamp);
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return ret;
+}
+EXPORT_SYMBOL(dma_fence_signal_timestamp);
+
+/**
+ * dma_fence_signal_locked - signal completion of a fence
+ * @fence: the fence to signal
+ *
+ * Signal completion for software callbacks on a fence, this will unblock
+ * dma_fence_wait() calls and run all the callbacks added with
+ * dma_fence_add_callback(). Can be called multiple times, but since a fence
+ * can only go from the unsignaled to the signaled state and not back, it will
+ * only be effective the first time.
+ *
+ * Unlike dma_fence_signal(), this function must be called with &dma_fence.lock
+ * held.
+ *
+ * Returns 0 on success and a negative error value when @fence has been
+ * signalled already.
+ */
+int dma_fence_signal_locked(struct dma_fence *fence)
+{
+ return dma_fence_signal_timestamp_locked(fence, ktime_get());
+}
+EXPORT_SYMBOL(dma_fence_signal_locked);
+
+/**
+ * dma_fence_signal - signal completion of a fence
+ * @fence: the fence to signal
+ *
+ * Signal completion for software callbacks on a fence, this will unblock
+ * dma_fence_wait() calls and run all the callbacks added with
+ * dma_fence_add_callback(). Can be called multiple times, but since a fence
+ * can only go from the unsignaled to the signaled state and not back, it will
+ * only be effective the first time.
+ *
+ * Returns 0 on success and a negative error value when @fence has been
+ * signalled already.
+ */
+int dma_fence_signal(struct dma_fence *fence)
+{
+ unsigned long flags;
+ int ret;
+ bool tmp;
+
+ if (!fence)
+ return -EINVAL;
+
+ tmp = dma_fence_begin_signalling();
+
+ spin_lock_irqsave(fence->lock, flags);
+ ret = dma_fence_signal_timestamp_locked(fence, ktime_get());
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ dma_fence_end_signalling(tmp);
+
+ return ret;
+}
+EXPORT_SYMBOL(dma_fence_signal);
+
+/**
+ * dma_fence_wait_timeout - sleep until the fence gets signaled
+ * or until timeout elapses
+ * @fence: the fence to wait on
+ * @intr: if true, do an interruptible wait
+ * @timeout: timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
+ *
+ * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the
+ * remaining timeout in jiffies on success. Other error values may be
+ * returned on custom implementations.
+ *
+ * Performs a synchronous wait on this fence. It is assumed the caller
+ * directly or indirectly (buf-mgr between reservation and committing)
+ * holds a reference to the fence, otherwise the fence might be
+ * freed before return, resulting in undefined behavior.
+ *
+ * See also dma_fence_wait() and dma_fence_wait_any_timeout().
+ */
+signed long
+dma_fence_wait_timeout(struct dma_fence *fence, bool intr, signed long timeout)
+{
+ signed long ret;
+
+ if (WARN_ON(timeout < 0))
+ return -EINVAL;
+
+ might_sleep();
+
+ __dma_fence_might_wait();
+
+ dma_fence_enable_sw_signaling(fence);
+
+ trace_dma_fence_wait_start(fence);
+ if (fence->ops->wait)
+ ret = fence->ops->wait(fence, intr, timeout);
+ else
+ ret = dma_fence_default_wait(fence, intr, timeout);
+ trace_dma_fence_wait_end(fence);
+ return ret;
+}
+EXPORT_SYMBOL(dma_fence_wait_timeout);
+
+/**
+ * dma_fence_release - default relese function for fences
+ * @kref: &dma_fence.recfount
+ *
+ * This is the default release functions for &dma_fence. Drivers shouldn't call
+ * this directly, but instead call dma_fence_put().
+ */
+void dma_fence_release(struct kref *kref)
+{
+ struct dma_fence *fence =
+ container_of(kref, struct dma_fence, refcount);
+
+ trace_dma_fence_destroy(fence);
+
+ if (WARN(!list_empty(&fence->cb_list) &&
+ !test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags),
+ "Fence %s:%s:%llx:%llx released with pending signals!\n",
+ fence->ops->get_driver_name(fence),
+ fence->ops->get_timeline_name(fence),
+ fence->context, fence->seqno)) {
+ unsigned long flags;
+
+ /*
+ * Failed to signal before release, likely a refcounting issue.
+ *
+ * This should never happen, but if it does make sure that we
+ * don't leave chains dangling. We set the error flag first
+ * so that the callbacks know this signal is due to an error.
+ */
+ spin_lock_irqsave(fence->lock, flags);
+ fence->error = -EDEADLK;
+ dma_fence_signal_locked(fence);
+ spin_unlock_irqrestore(fence->lock, flags);
+ }
+
+ if (fence->ops->release)
+ fence->ops->release(fence);
+ else
+ dma_fence_free(fence);
+}
+EXPORT_SYMBOL(dma_fence_release);
+
+/**
+ * dma_fence_free - default release function for &dma_fence.
+ * @fence: fence to release
+ *
+ * This is the default implementation for &dma_fence_ops.release. It calls
+ * kfree_rcu() on @fence.
+ */
+void dma_fence_free(struct dma_fence *fence)
+{
+ kfree_rcu(fence, rcu);
+}
+EXPORT_SYMBOL(dma_fence_free);
+
+static bool __dma_fence_enable_signaling(struct dma_fence *fence)
+{
+ bool was_set;
+
+ lockdep_assert_held(fence->lock);
+
+ was_set = test_and_set_bit(DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT,
+ &fence->flags);
+
+ if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return false;
+
+ if (!was_set && fence->ops->enable_signaling) {
+ trace_dma_fence_enable_signal(fence);
+
+ if (!fence->ops->enable_signaling(fence)) {
+ dma_fence_signal_locked(fence);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+/**
+ * dma_fence_enable_sw_signaling - enable signaling on fence
+ * @fence: the fence to enable
+ *
+ * This will request for sw signaling to be enabled, to make the fence
+ * complete as soon as possible. This calls &dma_fence_ops.enable_signaling
+ * internally.
+ */
+void dma_fence_enable_sw_signaling(struct dma_fence *fence)
+{
+ unsigned long flags;
+
+ spin_lock_irqsave(fence->lock, flags);
+ __dma_fence_enable_signaling(fence);
+ spin_unlock_irqrestore(fence->lock, flags);
+}
+EXPORT_SYMBOL(dma_fence_enable_sw_signaling);
+
+/**
+ * dma_fence_add_callback - add a callback to be called when the fence
+ * is signaled
+ * @fence: the fence to wait on
+ * @cb: the callback to register
+ * @func: the function to call
+ *
+ * Add a software callback to the fence. The caller should keep a reference to
+ * the fence.
+ *
+ * @cb will be initialized by dma_fence_add_callback(), no initialization
+ * by the caller is required. Any number of callbacks can be registered
+ * to a fence, but a callback can only be registered to one fence at a time.
+ *
+ * If fence is already signaled, this function will return -ENOENT (and
+ * *not* call the callback).
+ *
+ * Note that the callback can be called from an atomic context or irq context.
+ *
+ * Returns 0 in case of success, -ENOENT if the fence is already signaled
+ * and -EINVAL in case of error.
+ */
+int dma_fence_add_callback(struct dma_fence *fence, struct dma_fence_cb *cb,
+ dma_fence_func_t func)
+{
+ unsigned long flags;
+ int ret = 0;
+
+ if (WARN_ON(!fence || !func))
+ return -EINVAL;
+
+ if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
+ INIT_LIST_HEAD(&cb->node);
+ return -ENOENT;
+ }
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ if (__dma_fence_enable_signaling(fence)) {
+ cb->func = func;
+ list_add_tail(&cb->node, &fence->cb_list);
+ } else {
+ INIT_LIST_HEAD(&cb->node);
+ ret = -ENOENT;
+ }
+
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return ret;
+}
+EXPORT_SYMBOL(dma_fence_add_callback);
+
+/**
+ * dma_fence_get_status - returns the status upon completion
+ * @fence: the dma_fence to query
+ *
+ * This wraps dma_fence_get_status_locked() to return the error status
+ * condition on a signaled fence. See dma_fence_get_status_locked() for more
+ * details.
+ *
+ * Returns 0 if the fence has not yet been signaled, 1 if the fence has
+ * been signaled without an error condition, or a negative error code
+ * if the fence has been completed in err.
+ */
+int dma_fence_get_status(struct dma_fence *fence)
+{
+ unsigned long flags;
+ int status;
+
+ spin_lock_irqsave(fence->lock, flags);
+ status = dma_fence_get_status_locked(fence);
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return status;
+}
+EXPORT_SYMBOL(dma_fence_get_status);
+
+/**
+ * dma_fence_remove_callback - remove a callback from the signaling list
+ * @fence: the fence to wait on
+ * @cb: the callback to remove
+ *
+ * Remove a previously queued callback from the fence. This function returns
+ * true if the callback is successfully removed, or false if the fence has
+ * already been signaled.
+ *
+ * *WARNING*:
+ * Cancelling a callback should only be done if you really know what you're
+ * doing, since deadlocks and race conditions could occur all too easily. For
+ * this reason, it should only ever be done on hardware lockup recovery,
+ * with a reference held to the fence.
+ *
+ * Behaviour is undefined if @cb has not been added to @fence using
+ * dma_fence_add_callback() beforehand.
+ */
+bool
+dma_fence_remove_callback(struct dma_fence *fence, struct dma_fence_cb *cb)
+{
+ unsigned long flags;
+ bool ret;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ ret = !list_empty(&cb->node);
+ if (ret)
+ list_del_init(&cb->node);
+
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return ret;
+}
+EXPORT_SYMBOL(dma_fence_remove_callback);
+
+struct default_wait_cb {
+ struct dma_fence_cb base;
+ struct task_struct *task;
+};
+
+static void
+dma_fence_default_wait_cb(struct dma_fence *fence, struct dma_fence_cb *cb)
+{
+ struct default_wait_cb *wait =
+ container_of(cb, struct default_wait_cb, base);
+
+ wake_up_state(wait->task, TASK_NORMAL);
+}
+
+/**
+ * dma_fence_default_wait - default sleep until the fence gets signaled
+ * or until timeout elapses
+ * @fence: the fence to wait on
+ * @intr: if true, do an interruptible wait
+ * @timeout: timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
+ *
+ * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the
+ * remaining timeout in jiffies on success. If timeout is zero the value one is
+ * returned if the fence is already signaled for consistency with other
+ * functions taking a jiffies timeout.
+ */
+signed long
+dma_fence_default_wait(struct dma_fence *fence, bool intr, signed long timeout)
+{
+ struct default_wait_cb cb;
+ unsigned long flags;
+ signed long ret = timeout ? timeout : 1;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ goto out;
+
+ if (intr && signal_pending(current)) {
+ ret = -ERESTARTSYS;
+ goto out;
+ }
+
+ if (!timeout) {
+ ret = 0;
+ goto out;
+ }
+
+ cb.base.func = dma_fence_default_wait_cb;
+ cb.task = current;
+ list_add(&cb.base.node, &fence->cb_list);
+
+ while (!test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags) && ret > 0) {
+ if (intr)
+ __set_current_state(TASK_INTERRUPTIBLE);
+ else
+ __set_current_state(TASK_UNINTERRUPTIBLE);
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ ret = schedule_timeout(ret);
+
+ spin_lock_irqsave(fence->lock, flags);
+ if (ret > 0 && intr && signal_pending(current))
+ ret = -ERESTARTSYS;
+ }
+
+ if (!list_empty(&cb.base.node))
+ list_del(&cb.base.node);
+ __set_current_state(TASK_RUNNING);
+
+out:
+ spin_unlock_irqrestore(fence->lock, flags);
+ return ret;
+}
+EXPORT_SYMBOL(dma_fence_default_wait);
+
+static bool
+dma_fence_test_signaled_any(struct dma_fence **fences, uint32_t count,
+ uint32_t *idx)
+{
+ int i;
+
+ for (i = 0; i < count; ++i) {
+ struct dma_fence *fence = fences[i];
+ if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
+ if (idx)
+ *idx = i;
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * dma_fence_wait_any_timeout - sleep until any fence gets signaled
+ * or until timeout elapses
+ * @fences: array of fences to wait on
+ * @count: number of fences to wait on
+ * @intr: if true, do an interruptible wait
+ * @timeout: timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
+ * @idx: used to store the first signaled fence index, meaningful only on
+ * positive return
+ *
+ * Returns -EINVAL on custom fence wait implementation, -ERESTARTSYS if
+ * interrupted, 0 if the wait timed out, or the remaining timeout in jiffies
+ * on success.
+ *
+ * Synchronous waits for the first fence in the array to be signaled. The
+ * caller needs to hold a reference to all fences in the array, otherwise a
+ * fence might be freed before return, resulting in undefined behavior.
+ *
+ * See also dma_fence_wait() and dma_fence_wait_timeout().
+ */
+signed long
+dma_fence_wait_any_timeout(struct dma_fence **fences, uint32_t count,
+ bool intr, signed long timeout, uint32_t *idx)
+{
+ struct default_wait_cb *cb;
+ signed long ret = timeout;
+ unsigned i;
+
+ if (WARN_ON(!fences || !count || timeout < 0))
+ return -EINVAL;
+
+ if (timeout == 0) {
+ for (i = 0; i < count; ++i)
+ if (dma_fence_is_signaled(fences[i])) {
+ if (idx)
+ *idx = i;
+ return 1;
+ }
+
+ return 0;
+ }
+
+ cb = kcalloc(count, sizeof(struct default_wait_cb), GFP_KERNEL);
+ if (cb == NULL) {
+ ret = -ENOMEM;
+ goto err_free_cb;
+ }
+
+ for (i = 0; i < count; ++i) {
+ struct dma_fence *fence = fences[i];
+
+ cb[i].task = current;
+ if (dma_fence_add_callback(fence, &cb[i].base,
+ dma_fence_default_wait_cb)) {
+ /* This fence is already signaled */
+ if (idx)
+ *idx = i;
+ goto fence_rm_cb;
+ }
+ }
+
+ while (ret > 0) {
+ if (intr)
+ set_current_state(TASK_INTERRUPTIBLE);
+ else
+ set_current_state(TASK_UNINTERRUPTIBLE);
+
+ if (dma_fence_test_signaled_any(fences, count, idx))
+ break;
+
+ ret = schedule_timeout(ret);
+
+ if (ret > 0 && intr && signal_pending(current))
+ ret = -ERESTARTSYS;
+ }
+
+ __set_current_state(TASK_RUNNING);
+
+fence_rm_cb:
+ while (i-- > 0)
+ dma_fence_remove_callback(fences[i], &cb[i].base);
+
+err_free_cb:
+ kfree(cb);
+
+ return ret;
+}
+EXPORT_SYMBOL(dma_fence_wait_any_timeout);
+
+/**
+ * DOC: deadline hints
+ *
+ * In an ideal world, it would be possible to pipeline a workload sufficiently
+ * that a utilization based device frequency governor could arrive at a minimum
+ * frequency that meets the requirements of the use-case, in order to minimize
+ * power consumption. But in the real world there are many workloads which
+ * defy this ideal. For example, but not limited to:
+ *
+ * * Workloads that ping-pong between device and CPU, with alternating periods
+ * of CPU waiting for device, and device waiting on CPU. This can result in
+ * devfreq and cpufreq seeing idle time in their respective domains and in
+ * result reduce frequency.
+ *
+ * * Workloads that interact with a periodic time based deadline, such as double
+ * buffered GPU rendering vs vblank sync'd page flipping. In this scenario,
+ * missing a vblank deadline results in an *increase* in idle time on the GPU
+ * (since it has to wait an additional vblank period), sending a signal to
+ * the GPU's devfreq to reduce frequency, when in fact the opposite is what is
+ * needed.
+ *
+ * To this end, deadline hint(s) can be set on a &dma_fence via &dma_fence_set_deadline.
+ * The deadline hint provides a way for the waiting driver, or userspace, to
+ * convey an appropriate sense of urgency to the signaling driver.
+ *
+ * A deadline hint is given in absolute ktime (CLOCK_MONOTONIC for userspace
+ * facing APIs). The time could either be some point in the future (such as
+ * the vblank based deadline for page-flipping, or the start of a compositor's
+ * composition cycle), or the current time to indicate an immediate deadline
+ * hint (Ie. forward progress cannot be made until this fence is signaled).
+ *
+ * Multiple deadlines may be set on a given fence, even in parallel. See the
+ * documentation for &dma_fence_ops.set_deadline.
+ *
+ * The deadline hint is just that, a hint. The driver that created the fence
+ * may react by increasing frequency, making different scheduling choices, etc.
+ * Or doing nothing at all.
+ */
+
+/**
+ * dma_fence_set_deadline - set desired fence-wait deadline hint
+ * @fence: the fence that is to be waited on
+ * @deadline: the time by which the waiter hopes for the fence to be
+ * signaled
+ *
+ * Give the fence signaler a hint about an upcoming deadline, such as
+ * vblank, by which point the waiter would prefer the fence to be
+ * signaled by. This is intended to give feedback to the fence signaler
+ * to aid in power management decisions, such as boosting GPU frequency
+ * if a periodic vblank deadline is approaching but the fence is not
+ * yet signaled..
+ */
+void dma_fence_set_deadline(struct dma_fence *fence, ktime_t deadline)
+{
+ if (fence->ops->set_deadline && !dma_fence_is_signaled(fence))
+ fence->ops->set_deadline(fence, deadline);
+}
+EXPORT_SYMBOL(dma_fence_set_deadline);
+
+/**
+ * dma_fence_describe - Dump fence describtion into seq_file
+ * @fence: the 6fence to describe
+ * @seq: the seq_file to put the textual description into
+ *
+ * Dump a textual description of the fence and it's state into the seq_file.
+ */
+void dma_fence_describe(struct dma_fence *fence, struct seq_file *seq)
+{
+ seq_printf(seq, "%s %s seq %llu %ssignalled\n",
+ fence->ops->get_driver_name(fence),
+ fence->ops->get_timeline_name(fence), fence->seqno,
+ dma_fence_is_signaled(fence) ? "" : "un");
+}
+EXPORT_SYMBOL(dma_fence_describe);
+
+/**
+ * dma_fence_init - Initialize a custom fence.
+ * @fence: the fence to initialize
+ * @ops: the dma_fence_ops for operations on this fence
+ * @lock: the irqsafe spinlock to use for locking this fence
+ * @context: the execution context this fence is run on
+ * @seqno: a linear increasing sequence number for this context
+ *
+ * Initializes an allocated fence, the caller doesn't have to keep its
+ * refcount after committing with this fence, but it will need to hold a
+ * refcount again if &dma_fence_ops.enable_signaling gets called.
+ *
+ * context and seqno are used for easy comparison between fences, allowing
+ * to check which fence is later by simply using dma_fence_later().
+ */
+void
+dma_fence_init(struct dma_fence *fence, const struct dma_fence_ops *ops,
+ spinlock_t *lock, u64 context, u64 seqno)
+{
+ BUG_ON(!lock);
+ BUG_ON(!ops || !ops->get_driver_name || !ops->get_timeline_name);
+
+ kref_init(&fence->refcount);
+ fence->ops = ops;
+ INIT_LIST_HEAD(&fence->cb_list);
+ fence->lock = lock;
+ fence->context = context;
+ fence->seqno = seqno;
+ fence->flags = 0UL;
+ fence->error = 0;
+
+ trace_dma_fence_init(fence);
+}
+EXPORT_SYMBOL(dma_fence_init);