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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-11 08:27:49 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-11 08:27:49 +0000 |
commit | ace9429bb58fd418f0c81d4c2835699bddf6bde6 (patch) | |
tree | b2d64bc10158fdd5497876388cd68142ca374ed3 /kernel/locking/ww_mutex.h | |
parent | Initial commit. (diff) | |
download | linux-ace9429bb58fd418f0c81d4c2835699bddf6bde6.tar.xz linux-ace9429bb58fd418f0c81d4c2835699bddf6bde6.zip |
Adding upstream version 6.6.15.upstream/6.6.15
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | kernel/locking/ww_mutex.h | 569 |
1 files changed, 569 insertions, 0 deletions
diff --git a/kernel/locking/ww_mutex.h b/kernel/locking/ww_mutex.h new file mode 100644 index 0000000000..3ad2cc4823 --- /dev/null +++ b/kernel/locking/ww_mutex.h @@ -0,0 +1,569 @@ +/* SPDX-License-Identifier: GPL-2.0-only */ + +#ifndef WW_RT + +#define MUTEX mutex +#define MUTEX_WAITER mutex_waiter + +static inline struct mutex_waiter * +__ww_waiter_first(struct mutex *lock) +{ + struct mutex_waiter *w; + + w = list_first_entry(&lock->wait_list, struct mutex_waiter, list); + if (list_entry_is_head(w, &lock->wait_list, list)) + return NULL; + + return w; +} + +static inline struct mutex_waiter * +__ww_waiter_next(struct mutex *lock, struct mutex_waiter *w) +{ + w = list_next_entry(w, list); + if (list_entry_is_head(w, &lock->wait_list, list)) + return NULL; + + return w; +} + +static inline struct mutex_waiter * +__ww_waiter_prev(struct mutex *lock, struct mutex_waiter *w) +{ + w = list_prev_entry(w, list); + if (list_entry_is_head(w, &lock->wait_list, list)) + return NULL; + + return w; +} + +static inline struct mutex_waiter * +__ww_waiter_last(struct mutex *lock) +{ + struct mutex_waiter *w; + + w = list_last_entry(&lock->wait_list, struct mutex_waiter, list); + if (list_entry_is_head(w, &lock->wait_list, list)) + return NULL; + + return w; +} + +static inline void +__ww_waiter_add(struct mutex *lock, struct mutex_waiter *waiter, struct mutex_waiter *pos) +{ + struct list_head *p = &lock->wait_list; + if (pos) + p = &pos->list; + __mutex_add_waiter(lock, waiter, p); +} + +static inline struct task_struct * +__ww_mutex_owner(struct mutex *lock) +{ + return __mutex_owner(lock); +} + +static inline bool +__ww_mutex_has_waiters(struct mutex *lock) +{ + return atomic_long_read(&lock->owner) & MUTEX_FLAG_WAITERS; +} + +static inline void lock_wait_lock(struct mutex *lock) +{ + raw_spin_lock(&lock->wait_lock); +} + +static inline void unlock_wait_lock(struct mutex *lock) +{ + raw_spin_unlock(&lock->wait_lock); +} + +static inline void lockdep_assert_wait_lock_held(struct mutex *lock) +{ + lockdep_assert_held(&lock->wait_lock); +} + +#else /* WW_RT */ + +#define MUTEX rt_mutex +#define MUTEX_WAITER rt_mutex_waiter + +static inline struct rt_mutex_waiter * +__ww_waiter_first(struct rt_mutex *lock) +{ + struct rb_node *n = rb_first(&lock->rtmutex.waiters.rb_root); + if (!n) + return NULL; + return rb_entry(n, struct rt_mutex_waiter, tree.entry); +} + +static inline struct rt_mutex_waiter * +__ww_waiter_next(struct rt_mutex *lock, struct rt_mutex_waiter *w) +{ + struct rb_node *n = rb_next(&w->tree.entry); + if (!n) + return NULL; + return rb_entry(n, struct rt_mutex_waiter, tree.entry); +} + +static inline struct rt_mutex_waiter * +__ww_waiter_prev(struct rt_mutex *lock, struct rt_mutex_waiter *w) +{ + struct rb_node *n = rb_prev(&w->tree.entry); + if (!n) + return NULL; + return rb_entry(n, struct rt_mutex_waiter, tree.entry); +} + +static inline struct rt_mutex_waiter * +__ww_waiter_last(struct rt_mutex *lock) +{ + struct rb_node *n = rb_last(&lock->rtmutex.waiters.rb_root); + if (!n) + return NULL; + return rb_entry(n, struct rt_mutex_waiter, tree.entry); +} + +static inline void +__ww_waiter_add(struct rt_mutex *lock, struct rt_mutex_waiter *waiter, struct rt_mutex_waiter *pos) +{ + /* RT unconditionally adds the waiter first and then removes it on error */ +} + +static inline struct task_struct * +__ww_mutex_owner(struct rt_mutex *lock) +{ + return rt_mutex_owner(&lock->rtmutex); +} + +static inline bool +__ww_mutex_has_waiters(struct rt_mutex *lock) +{ + return rt_mutex_has_waiters(&lock->rtmutex); +} + +static inline void lock_wait_lock(struct rt_mutex *lock) +{ + raw_spin_lock(&lock->rtmutex.wait_lock); +} + +static inline void unlock_wait_lock(struct rt_mutex *lock) +{ + raw_spin_unlock(&lock->rtmutex.wait_lock); +} + +static inline void lockdep_assert_wait_lock_held(struct rt_mutex *lock) +{ + lockdep_assert_held(&lock->rtmutex.wait_lock); +} + +#endif /* WW_RT */ + +/* + * Wait-Die: + * The newer transactions are killed when: + * It (the new transaction) makes a request for a lock being held + * by an older transaction. + * + * Wound-Wait: + * The newer transactions are wounded when: + * An older transaction makes a request for a lock being held by + * the newer transaction. + */ + +/* + * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired + * it. + */ +static __always_inline void +ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx) +{ +#ifdef DEBUG_WW_MUTEXES + /* + * If this WARN_ON triggers, you used ww_mutex_lock to acquire, + * but released with a normal mutex_unlock in this call. + * + * This should never happen, always use ww_mutex_unlock. + */ + DEBUG_LOCKS_WARN_ON(ww->ctx); + + /* + * Not quite done after calling ww_acquire_done() ? + */ + DEBUG_LOCKS_WARN_ON(ww_ctx->done_acquire); + + if (ww_ctx->contending_lock) { + /* + * After -EDEADLK you tried to + * acquire a different ww_mutex? Bad! + */ + DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock != ww); + + /* + * You called ww_mutex_lock after receiving -EDEADLK, + * but 'forgot' to unlock everything else first? + */ + DEBUG_LOCKS_WARN_ON(ww_ctx->acquired > 0); + ww_ctx->contending_lock = NULL; + } + + /* + * Naughty, using a different class will lead to undefined behavior! + */ + DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class); +#endif + ww_ctx->acquired++; + ww->ctx = ww_ctx; +} + +/* + * Determine if @a is 'less' than @b. IOW, either @a is a lower priority task + * or, when of equal priority, a younger transaction than @b. + * + * Depending on the algorithm, @a will either need to wait for @b, or die. + */ +static inline bool +__ww_ctx_less(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b) +{ +/* + * Can only do the RT prio for WW_RT, because task->prio isn't stable due to PI, + * so the wait_list ordering will go wobbly. rt_mutex re-queues the waiter and + * isn't affected by this. + */ +#ifdef WW_RT + /* kernel prio; less is more */ + int a_prio = a->task->prio; + int b_prio = b->task->prio; + + if (rt_prio(a_prio) || rt_prio(b_prio)) { + + if (a_prio > b_prio) + return true; + + if (a_prio < b_prio) + return false; + + /* equal static prio */ + + if (dl_prio(a_prio)) { + if (dl_time_before(b->task->dl.deadline, + a->task->dl.deadline)) + return true; + + if (dl_time_before(a->task->dl.deadline, + b->task->dl.deadline)) + return false; + } + + /* equal prio */ + } +#endif + + /* FIFO order tie break -- bigger is younger */ + return (signed long)(a->stamp - b->stamp) > 0; +} + +/* + * Wait-Die; wake a lesser waiter context (when locks held) such that it can + * die. + * + * Among waiters with context, only the first one can have other locks acquired + * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and + * __ww_mutex_check_kill() wake any but the earliest context. + */ +static bool +__ww_mutex_die(struct MUTEX *lock, struct MUTEX_WAITER *waiter, + struct ww_acquire_ctx *ww_ctx) +{ + if (!ww_ctx->is_wait_die) + return false; + + if (waiter->ww_ctx->acquired > 0 && __ww_ctx_less(waiter->ww_ctx, ww_ctx)) { +#ifndef WW_RT + debug_mutex_wake_waiter(lock, waiter); +#endif + wake_up_process(waiter->task); + } + + return true; +} + +/* + * Wound-Wait; wound a lesser @hold_ctx if it holds the lock. + * + * Wound the lock holder if there are waiters with more important transactions + * than the lock holders. Even if multiple waiters may wound the lock holder, + * it's sufficient that only one does. + */ +static bool __ww_mutex_wound(struct MUTEX *lock, + struct ww_acquire_ctx *ww_ctx, + struct ww_acquire_ctx *hold_ctx) +{ + struct task_struct *owner = __ww_mutex_owner(lock); + + lockdep_assert_wait_lock_held(lock); + + /* + * Possible through __ww_mutex_add_waiter() when we race with + * ww_mutex_set_context_fastpath(). In that case we'll get here again + * through __ww_mutex_check_waiters(). + */ + if (!hold_ctx) + return false; + + /* + * Can have !owner because of __mutex_unlock_slowpath(), but if owner, + * it cannot go away because we'll have FLAG_WAITERS set and hold + * wait_lock. + */ + if (!owner) + return false; + + if (ww_ctx->acquired > 0 && __ww_ctx_less(hold_ctx, ww_ctx)) { + hold_ctx->wounded = 1; + + /* + * wake_up_process() paired with set_current_state() + * inserts sufficient barriers to make sure @owner either sees + * it's wounded in __ww_mutex_check_kill() or has a + * wakeup pending to re-read the wounded state. + */ + if (owner != current) + wake_up_process(owner); + + return true; + } + + return false; +} + +/* + * We just acquired @lock under @ww_ctx, if there are more important contexts + * waiting behind us on the wait-list, check if they need to die, or wound us. + * + * See __ww_mutex_add_waiter() for the list-order construction; basically the + * list is ordered by stamp, smallest (oldest) first. + * + * This relies on never mixing wait-die/wound-wait on the same wait-list; + * which is currently ensured by that being a ww_class property. + * + * The current task must not be on the wait list. + */ +static void +__ww_mutex_check_waiters(struct MUTEX *lock, struct ww_acquire_ctx *ww_ctx) +{ + struct MUTEX_WAITER *cur; + + lockdep_assert_wait_lock_held(lock); + + for (cur = __ww_waiter_first(lock); cur; + cur = __ww_waiter_next(lock, cur)) { + + if (!cur->ww_ctx) + continue; + + if (__ww_mutex_die(lock, cur, ww_ctx) || + __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx)) + break; + } +} + +/* + * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx + * and wake up any waiters so they can recheck. + */ +static __always_inline void +ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) +{ + ww_mutex_lock_acquired(lock, ctx); + + /* + * The lock->ctx update should be visible on all cores before + * the WAITERS check is done, otherwise contended waiters might be + * missed. The contended waiters will either see ww_ctx == NULL + * and keep spinning, or it will acquire wait_lock, add itself + * to waiter list and sleep. + */ + smp_mb(); /* See comments above and below. */ + + /* + * [W] ww->ctx = ctx [W] MUTEX_FLAG_WAITERS + * MB MB + * [R] MUTEX_FLAG_WAITERS [R] ww->ctx + * + * The memory barrier above pairs with the memory barrier in + * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx + * and/or !empty list. + */ + if (likely(!__ww_mutex_has_waiters(&lock->base))) + return; + + /* + * Uh oh, we raced in fastpath, check if any of the waiters need to + * die or wound us. + */ + lock_wait_lock(&lock->base); + __ww_mutex_check_waiters(&lock->base, ctx); + unlock_wait_lock(&lock->base); +} + +static __always_inline int +__ww_mutex_kill(struct MUTEX *lock, struct ww_acquire_ctx *ww_ctx) +{ + if (ww_ctx->acquired > 0) { +#ifdef DEBUG_WW_MUTEXES + struct ww_mutex *ww; + + ww = container_of(lock, struct ww_mutex, base); + DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock); + ww_ctx->contending_lock = ww; +#endif + return -EDEADLK; + } + + return 0; +} + +/* + * Check the wound condition for the current lock acquire. + * + * Wound-Wait: If we're wounded, kill ourself. + * + * Wait-Die: If we're trying to acquire a lock already held by an older + * context, kill ourselves. + * + * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to + * look at waiters before us in the wait-list. + */ +static inline int +__ww_mutex_check_kill(struct MUTEX *lock, struct MUTEX_WAITER *waiter, + struct ww_acquire_ctx *ctx) +{ + struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); + struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx); + struct MUTEX_WAITER *cur; + + if (ctx->acquired == 0) + return 0; + + if (!ctx->is_wait_die) { + if (ctx->wounded) + return __ww_mutex_kill(lock, ctx); + + return 0; + } + + if (hold_ctx && __ww_ctx_less(ctx, hold_ctx)) + return __ww_mutex_kill(lock, ctx); + + /* + * If there is a waiter in front of us that has a context, then its + * stamp is earlier than ours and we must kill ourself. + */ + for (cur = __ww_waiter_prev(lock, waiter); cur; + cur = __ww_waiter_prev(lock, cur)) { + + if (!cur->ww_ctx) + continue; + + return __ww_mutex_kill(lock, ctx); + } + + return 0; +} + +/* + * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest + * first. Such that older contexts are preferred to acquire the lock over + * younger contexts. + * + * Waiters without context are interspersed in FIFO order. + * + * Furthermore, for Wait-Die kill ourself immediately when possible (there are + * older contexts already waiting) to avoid unnecessary waiting and for + * Wound-Wait ensure we wound the owning context when it is younger. + */ +static inline int +__ww_mutex_add_waiter(struct MUTEX_WAITER *waiter, + struct MUTEX *lock, + struct ww_acquire_ctx *ww_ctx) +{ + struct MUTEX_WAITER *cur, *pos = NULL; + bool is_wait_die; + + if (!ww_ctx) { + __ww_waiter_add(lock, waiter, NULL); + return 0; + } + + is_wait_die = ww_ctx->is_wait_die; + + /* + * Add the waiter before the first waiter with a higher stamp. + * Waiters without a context are skipped to avoid starving + * them. Wait-Die waiters may die here. Wound-Wait waiters + * never die here, but they are sorted in stamp order and + * may wound the lock holder. + */ + for (cur = __ww_waiter_last(lock); cur; + cur = __ww_waiter_prev(lock, cur)) { + + if (!cur->ww_ctx) + continue; + + if (__ww_ctx_less(ww_ctx, cur->ww_ctx)) { + /* + * Wait-Die: if we find an older context waiting, there + * is no point in queueing behind it, as we'd have to + * die the moment it would acquire the lock. + */ + if (is_wait_die) { + int ret = __ww_mutex_kill(lock, ww_ctx); + + if (ret) + return ret; + } + + break; + } + + pos = cur; + + /* Wait-Die: ensure younger waiters die. */ + __ww_mutex_die(lock, cur, ww_ctx); + } + + __ww_waiter_add(lock, waiter, pos); + + /* + * Wound-Wait: if we're blocking on a mutex owned by a younger context, + * wound that such that we might proceed. + */ + if (!is_wait_die) { + struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); + + /* + * See ww_mutex_set_context_fastpath(). Orders setting + * MUTEX_FLAG_WAITERS vs the ww->ctx load, + * such that either we or the fastpath will wound @ww->ctx. + */ + smp_mb(); + __ww_mutex_wound(lock, ww_ctx, ww->ctx); + } + + return 0; +} + +static inline void __ww_mutex_unlock(struct ww_mutex *lock) +{ + if (lock->ctx) { +#ifdef DEBUG_WW_MUTEXES + DEBUG_LOCKS_WARN_ON(!lock->ctx->acquired); +#endif + if (lock->ctx->acquired > 0) + lock->ctx->acquired--; + lock->ctx = NULL; + } +} |