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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:27:49 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:27:49 +0000
commitace9429bb58fd418f0c81d4c2835699bddf6bde6 (patch)
treeb2d64bc10158fdd5497876388cd68142ca374ed3 /rust/kernel/sync/condvar.rs
parentInitial commit. (diff)
downloadlinux-ace9429bb58fd418f0c81d4c2835699bddf6bde6.tar.xz
linux-ace9429bb58fd418f0c81d4c2835699bddf6bde6.zip
Adding upstream version 6.6.15.upstream/6.6.15
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'rust/kernel/sync/condvar.rs')
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+// SPDX-License-Identifier: GPL-2.0
+
+//! A condition variable.
+//!
+//! This module allows Rust code to use the kernel's [`struct wait_queue_head`] as a condition
+//! variable.
+
+use super::{lock::Backend, lock::Guard, LockClassKey};
+use crate::{bindings, init::PinInit, pin_init, str::CStr, types::Opaque};
+use core::marker::PhantomPinned;
+use macros::pin_data;
+
+/// Creates a [`CondVar`] initialiser with the given name and a newly-created lock class.
+#[macro_export]
+macro_rules! new_condvar {
+ ($($name:literal)?) => {
+ $crate::sync::CondVar::new($crate::optional_name!($($name)?), $crate::static_lock_class!())
+ };
+}
+
+/// A conditional variable.
+///
+/// Exposes the kernel's [`struct wait_queue_head`] as a condition variable. It allows the caller to
+/// atomically release the given lock and go to sleep. It reacquires the lock when it wakes up. And
+/// it wakes up when notified by another thread (via [`CondVar::notify_one`] or
+/// [`CondVar::notify_all`]) or because the thread received a signal. It may also wake up
+/// spuriously.
+///
+/// Instances of [`CondVar`] need a lock class and to be pinned. The recommended way to create such
+/// instances is with the [`pin_init`](crate::pin_init) and [`new_condvar`] macros.
+///
+/// # Examples
+///
+/// The following is an example of using a condvar with a mutex:
+///
+/// ```
+/// use kernel::sync::{CondVar, Mutex};
+/// use kernel::{new_condvar, new_mutex};
+///
+/// #[pin_data]
+/// pub struct Example {
+/// #[pin]
+/// value: Mutex<u32>,
+///
+/// #[pin]
+/// value_changed: CondVar,
+/// }
+///
+/// /// Waits for `e.value` to become `v`.
+/// fn wait_for_value(e: &Example, v: u32) {
+/// let mut guard = e.value.lock();
+/// while *guard != v {
+/// e.value_changed.wait_uninterruptible(&mut guard);
+/// }
+/// }
+///
+/// /// Increments `e.value` and notifies all potential waiters.
+/// fn increment(e: &Example) {
+/// *e.value.lock() += 1;
+/// e.value_changed.notify_all();
+/// }
+///
+/// /// Allocates a new boxed `Example`.
+/// fn new_example() -> Result<Pin<Box<Example>>> {
+/// Box::pin_init(pin_init!(Example {
+/// value <- new_mutex!(0),
+/// value_changed <- new_condvar!(),
+/// }))
+/// }
+/// ```
+///
+/// [`struct wait_queue_head`]: ../../../include/linux/wait.h
+#[pin_data]
+pub struct CondVar {
+ #[pin]
+ pub(crate) wait_list: Opaque<bindings::wait_queue_head>,
+
+ /// A condvar needs to be pinned because it contains a [`struct list_head`] that is
+ /// self-referential, so it cannot be safely moved once it is initialised.
+ #[pin]
+ _pin: PhantomPinned,
+}
+
+// SAFETY: `CondVar` only uses a `struct wait_queue_head`, which is safe to use on any thread.
+#[allow(clippy::non_send_fields_in_send_ty)]
+unsafe impl Send for CondVar {}
+
+// SAFETY: `CondVar` only uses a `struct wait_queue_head`, which is safe to use on multiple threads
+// concurrently.
+unsafe impl Sync for CondVar {}
+
+impl CondVar {
+ /// Constructs a new condvar initialiser.
+ #[allow(clippy::new_ret_no_self)]
+ pub fn new(name: &'static CStr, key: &'static LockClassKey) -> impl PinInit<Self> {
+ pin_init!(Self {
+ _pin: PhantomPinned,
+ // SAFETY: `slot` is valid while the closure is called and both `name` and `key` have
+ // static lifetimes so they live indefinitely.
+ wait_list <- Opaque::ffi_init(|slot| unsafe {
+ bindings::__init_waitqueue_head(slot, name.as_char_ptr(), key.as_ptr())
+ }),
+ })
+ }
+
+ fn wait_internal<T: ?Sized, B: Backend>(&self, wait_state: u32, guard: &mut Guard<'_, T, B>) {
+ let wait = Opaque::<bindings::wait_queue_entry>::uninit();
+
+ // SAFETY: `wait` points to valid memory.
+ unsafe { bindings::init_wait(wait.get()) };
+
+ // SAFETY: Both `wait` and `wait_list` point to valid memory.
+ unsafe {
+ bindings::prepare_to_wait_exclusive(self.wait_list.get(), wait.get(), wait_state as _)
+ };
+
+ // SAFETY: No arguments, switches to another thread.
+ guard.do_unlocked(|| unsafe { bindings::schedule() });
+
+ // SAFETY: Both `wait` and `wait_list` point to valid memory.
+ unsafe { bindings::finish_wait(self.wait_list.get(), wait.get()) };
+ }
+
+ /// Releases the lock and waits for a notification in interruptible mode.
+ ///
+ /// Atomically releases the given lock (whose ownership is proven by the guard) and puts the
+ /// thread to sleep, reacquiring the lock on wake up. It wakes up when notified by
+ /// [`CondVar::notify_one`] or [`CondVar::notify_all`], or when the thread receives a signal.
+ /// It may also wake up spuriously.
+ ///
+ /// Returns whether there is a signal pending.
+ #[must_use = "wait returns if a signal is pending, so the caller must check the return value"]
+ pub fn wait<T: ?Sized, B: Backend>(&self, guard: &mut Guard<'_, T, B>) -> bool {
+ self.wait_internal(bindings::TASK_INTERRUPTIBLE, guard);
+ crate::current!().signal_pending()
+ }
+
+ /// Releases the lock and waits for a notification in uninterruptible mode.
+ ///
+ /// Similar to [`CondVar::wait`], except that the wait is not interruptible. That is, the
+ /// thread won't wake up due to signals. It may, however, wake up supirously.
+ pub fn wait_uninterruptible<T: ?Sized, B: Backend>(&self, guard: &mut Guard<'_, T, B>) {
+ self.wait_internal(bindings::TASK_UNINTERRUPTIBLE, guard)
+ }
+
+ /// Calls the kernel function to notify the appropriate number of threads with the given flags.
+ fn notify(&self, count: i32, flags: u32) {
+ // SAFETY: `wait_list` points to valid memory.
+ unsafe {
+ bindings::__wake_up(
+ self.wait_list.get(),
+ bindings::TASK_NORMAL,
+ count,
+ flags as _,
+ )
+ };
+ }
+
+ /// Wakes a single waiter up, if any.
+ ///
+ /// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost
+ /// completely (as opposed to automatically waking up the next waiter).
+ pub fn notify_one(&self) {
+ self.notify(1, 0);
+ }
+
+ /// Wakes all waiters up, if any.
+ ///
+ /// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost
+ /// completely (as opposed to automatically waking up the next waiter).
+ pub fn notify_all(&self) {
+ self.notify(0, 0);
+ }
+}