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-rw-r--r--arch/powerpc/boot/dts/ps3.dts58
1 files changed, 58 insertions, 0 deletions
diff --git a/arch/powerpc/boot/dts/ps3.dts b/arch/powerpc/boot/dts/ps3.dts
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+++ b/arch/powerpc/boot/dts/ps3.dts
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+// SPDX-License-Identifier: GPL-2.0-only
+/*
+ * PS3 Game Console device tree.
+ *
+ * Copyright (C) 2007 Sony Computer Entertainment Inc.
+ * Copyright 2007 Sony Corp.
+ */
+
+/dts-v1/;
+
+/ {
+ model = "SonyPS3";
+ compatible = "sony,ps3";
+ #size-cells = <2>;
+ #address-cells = <2>;
+
+ chosen {
+ };
+
+ /*
+ * We'll get the size of the bootmem block from lv1 after startup,
+ * so we'll put a null entry here.
+ */
+
+ memory {
+ device_type = "memory";
+ reg = <0x00000000 0x00000000 0x00000000 0x00000000>;
+ };
+
+ /*
+ * The boot cpu is always zero for PS3.
+ *
+ * dtc expects a clock-frequency and timebase-frequency entries, so
+ * we'll put a null entries here. These will be initialized after
+ * startup with data from lv1.
+ *
+ * Seems the only way currently to indicate a processor has multiple
+ * threads is with an ibm,ppc-interrupt-server#s entry. We'll put one
+ * here so we can bring up both of ours. See smp_setup_cpu_maps().
+ */
+
+ cpus {
+ #size-cells = <0>;
+ #address-cells = <1>;
+
+ cpu@0 {
+ device_type = "cpu";
+ reg = <0x00000000>;
+ ibm,ppc-interrupt-server#s = <0x0 0x1>;
+ clock-frequency = <0>;
+ timebase-frequency = <0>;
+ i-cache-size = <32768>;
+ d-cache-size = <32768>;
+ i-cache-line-size = <128>;
+ d-cache-line-size = <128>;
+ };
+ };
+};