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+config DRM_I915_REQUEST_TIMEOUT
+ int "Default timeout for requests (ms)"
+ default 20000 # milliseconds
+ help
+ Configures the default timeout after which any user submissions will
+ be forcefully terminated.
+
+ Beware setting this value lower, or close to heartbeat interval
+ rounded to whole seconds times three, in order to avoid allowing
+ misbehaving applications causing total rendering failure in unrelated
+ clients.
+
+ May be 0 to disable the timeout.
+
+config DRM_I915_FENCE_TIMEOUT
+ int "Timeout for unsignaled foreign fences (ms, jiffy granularity)"
+ default 10000 # milliseconds
+ help
+ When listening to a foreign fence, we install a supplementary timer
+ to ensure that we are always signaled and our userspace is able to
+ make forward progress. This value specifies the timeout used for an
+ unsignaled foreign fence.
+
+ May be 0 to disable the timeout, and rely on the foreign fence being
+ eventually signaled.
+
+config DRM_I915_USERFAULT_AUTOSUSPEND
+ int "Runtime autosuspend delay for userspace GGTT mmaps (ms)"
+ default 250 # milliseconds
+ help
+ On runtime suspend, as we suspend the device, we have to revoke
+ userspace GGTT mmaps and force userspace to take a pagefault on
+ their next access. The revocation and subsequent recreation of
+ the GGTT mmap can be very slow and so we impose a small hysteris
+ that complements the runtime-pm autosuspend and provides a lower
+ floor on the autosuspend delay.
+
+ May be 0 to disable the extra delay and solely use the device level
+ runtime pm autosuspend delay tunable.
+
+config DRM_I915_HEARTBEAT_INTERVAL
+ int "Interval between heartbeat pulses (ms)"
+ default 2500 # milliseconds
+ help
+ The driver sends a periodic heartbeat down all active engines to
+ check the health of the GPU and undertake regular house-keeping of
+ internal driver state.
+
+ This is adjustable via
+ /sys/class/drm/card?/engine/*/heartbeat_interval_ms
+
+ May be 0 to disable heartbeats and therefore disable automatic GPU
+ hang detection.
+
+config DRM_I915_PREEMPT_TIMEOUT
+ int "Preempt timeout (ms, jiffy granularity)"
+ default 640 # milliseconds
+ help
+ How long to wait (in milliseconds) for a preemption event to occur
+ when submitting a new context. If the current context does not hit
+ an arbitration point and yield to HW before the timer expires, the
+ HW will be reset to allow the more important context to execute.
+
+ This is adjustable via
+ /sys/class/drm/card?/engine/*/preempt_timeout_ms
+
+ May be 0 to disable the timeout.
+
+ The compiled in default may get overridden at driver probe time on
+ certain platforms and certain engines which will be reflected in the
+ sysfs control.
+
+config DRM_I915_PREEMPT_TIMEOUT_COMPUTE
+ int "Preempt timeout for compute engines (ms, jiffy granularity)"
+ default 7500 # milliseconds
+ help
+ How long to wait (in milliseconds) for a preemption event to occur
+ when submitting a new context to a compute capable engine. If the
+ current context does not hit an arbitration point and yield to HW
+ before the timer expires, the HW will be reset to allow the more
+ important context to execute.
+
+ This is adjustable via
+ /sys/class/drm/card?/engine/*/preempt_timeout_ms
+
+ May be 0 to disable the timeout.
+
+ The compiled in default may get overridden at driver probe time on
+ certain platforms and certain engines which will be reflected in the
+ sysfs control.
+
+config DRM_I915_MAX_REQUEST_BUSYWAIT
+ int "Busywait for request completion limit (ns)"
+ default 8000 # nanoseconds
+ help
+ Before sleeping waiting for a request (GPU operation) to complete,
+ we may spend some time polling for its completion. As the IRQ may
+ take a non-negligible time to setup, we do a short spin first to
+ check if the request will complete in the time it would have taken
+ us to enable the interrupt.
+
+ This is adjustable via
+ /sys/class/drm/card?/engine/*/max_busywait_duration_ns
+
+ May be 0 to disable the initial spin. In practice, we estimate
+ the cost of enabling the interrupt (if currently disabled) to be
+ a few microseconds.
+
+config DRM_I915_STOP_TIMEOUT
+ int "How long to wait for an engine to quiesce gracefully before reset (ms)"
+ default 100 # milliseconds
+ help
+ By stopping submission and sleeping for a short time before resetting
+ the GPU, we allow the innocent contexts also on the system to quiesce.
+ It is then less likely for a hanging context to cause collateral
+ damage as the system is reset in order to recover. The corollary is
+ that the reset itself may take longer and so be more disruptive to
+ interactive or low latency workloads.
+
+ This is adjustable via
+ /sys/class/drm/card?/engine/*/stop_timeout_ms
+
+config DRM_I915_TIMESLICE_DURATION
+ int "Scheduling quantum for userspace batches (ms, jiffy granularity)"
+ default 1 # milliseconds
+ help
+ When two user batches of equal priority are executing, we will
+ alternate execution of each batch to ensure forward progress of
+ all users. This is necessary in some cases where there may be
+ an implicit dependency between those batches that requires
+ concurrent execution in order for them to proceed, e.g. they
+ interact with each other via userspace semaphores. Each context
+ is scheduled for execution for the timeslice duration, before
+ switching to the next context.
+
+ This is adjustable via
+ /sys/class/drm/card?/engine/*/timeslice_duration_ms
+
+ May be 0 to disable timeslicing.