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path: root/drivers/hid/hid-nintendo.c
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Diffstat (limited to 'drivers/hid/hid-nintendo.c')
-rw-r--r--drivers/hid/hid-nintendo.c63
1 files changed, 37 insertions, 26 deletions
diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index 80e0f23c1c..3062daf68d 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -34,6 +34,7 @@
#include <linux/device.h>
#include <linux/kernel.h>
#include <linux/hid.h>
+#include <linux/idr.h>
#include <linux/input.h>
#include <linux/jiffies.h>
#include <linux/leds.h>
@@ -569,6 +570,7 @@ static const enum led_brightness joycon_player_led_patterns[JC_NUM_LED_PATTERNS]
struct joycon_ctlr {
struct hid_device *hdev;
struct input_dev *input;
+ u32 player_id;
struct led_classdev leds[JC_NUM_LEDS]; /* player leds */
struct led_classdev home_led;
enum joycon_ctlr_state ctlr_state;
@@ -692,15 +694,6 @@ static inline bool joycon_device_is_n64con(struct joycon_ctlr *ctlr)
return ctlr->hdev->product == USB_DEVICE_ID_NINTENDO_N64CON;
}
-static inline bool joycon_device_has_usb(struct joycon_ctlr *ctlr)
-{
- return joycon_device_is_procon(ctlr) ||
- joycon_device_is_chrggrip(ctlr) ||
- joycon_device_is_snescon(ctlr) ||
- joycon_device_is_gencon(ctlr) ||
- joycon_device_is_n64con(ctlr);
-}
-
/*
* Controller type helpers
*
@@ -2261,7 +2254,8 @@ static int joycon_home_led_brightness_set(struct led_classdev *led,
return ret;
}
-static DEFINE_SPINLOCK(joycon_input_num_spinlock);
+static DEFINE_IDA(nintendo_player_id_allocator);
+
static int joycon_leds_create(struct joycon_ctlr *ctlr)
{
struct hid_device *hdev = ctlr->hdev;
@@ -2272,20 +2266,19 @@ static int joycon_leds_create(struct joycon_ctlr *ctlr)
char *name;
int ret;
int i;
- unsigned long flags;
int player_led_pattern;
- static int input_num;
-
- /*
- * Set the player leds based on controller number
- * Because there is no standard concept of "player number", the pattern
- * number will simply increase by 1 every time a controller is connected.
- */
- spin_lock_irqsave(&joycon_input_num_spinlock, flags);
- player_led_pattern = input_num++ % JC_NUM_LED_PATTERNS;
- spin_unlock_irqrestore(&joycon_input_num_spinlock, flags);
/* configure the player LEDs */
+ ctlr->player_id = U32_MAX;
+ ret = ida_alloc(&nintendo_player_id_allocator, GFP_KERNEL);
+ if (ret < 0) {
+ hid_warn(hdev, "Failed to allocate player ID, skipping; ret=%d\n", ret);
+ goto home_led;
+ }
+ ctlr->player_id = ret;
+ player_led_pattern = ret % JC_NUM_LED_PATTERNS;
+ hid_info(ctlr->hdev, "assigned player %d led pattern", player_led_pattern + 1);
+
for (i = 0; i < JC_NUM_LEDS; i++) {
name = devm_kasprintf(dev, GFP_KERNEL, "%s:%s:%s",
d_name,
@@ -2501,8 +2494,11 @@ static int joycon_init(struct hid_device *hdev)
/* set baudrate for improved latency */
ret = joycon_send_usb(ctlr, JC_USB_CMD_BAUDRATE_3M, HZ);
if (ret) {
- hid_err(hdev, "Failed to set baudrate; ret=%d\n", ret);
- goto out_unlock;
+ /*
+ * We can function with the default baudrate.
+ * Provide a warning, and continue on.
+ */
+ hid_warn(hdev, "Failed to set baudrate (ret=%d), continuing anyway\n", ret);
}
/* handshake */
ret = joycon_send_usb(ctlr, JC_USB_CMD_HANDSHAKE, HZ);
@@ -2729,13 +2725,13 @@ static int nintendo_hid_probe(struct hid_device *hdev,
ret = joycon_power_supply_create(ctlr);
if (ret) {
hid_err(hdev, "Failed to create power_supply; ret=%d\n", ret);
- goto err_close;
+ goto err_ida;
}
ret = joycon_input_create(ctlr);
if (ret) {
hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
- goto err_close;
+ goto err_ida;
}
ctlr->ctlr_state = JOYCON_CTLR_STATE_READ;
@@ -2743,6 +2739,8 @@ static int nintendo_hid_probe(struct hid_device *hdev,
hid_dbg(hdev, "probe - success\n");
return 0;
+err_ida:
+ ida_free(&nintendo_player_id_allocator, ctlr->player_id);
err_close:
hid_hw_close(hdev);
err_stop:
@@ -2767,6 +2765,7 @@ static void nintendo_hid_remove(struct hid_device *hdev)
spin_unlock_irqrestore(&ctlr->lock, flags);
destroy_workqueue(ctlr->rumble_queue);
+ ida_free(&nintendo_player_id_allocator, ctlr->player_id);
hid_hw_close(hdev);
hid_hw_stop(hdev);
@@ -2824,7 +2823,19 @@ static struct hid_driver nintendo_hid_driver = {
.resume = nintendo_hid_resume,
#endif
};
-module_hid_driver(nintendo_hid_driver);
+static int __init nintendo_init(void)
+{
+ return hid_register_driver(&nintendo_hid_driver);
+}
+
+static void __exit nintendo_exit(void)
+{
+ hid_unregister_driver(&nintendo_hid_driver);
+ ida_destroy(&nintendo_player_id_allocator);
+}
+
+module_init(nintendo_init);
+module_exit(nintendo_exit);
MODULE_LICENSE("GPL");
MODULE_AUTHOR("Ryan McClelland <rymcclel@gmail.com>");