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diff --git a/include/uapi/linux/dma-buf.h b/include/uapi/linux/dma-buf.h
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+/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
+/*
+ * Framework for buffer objects that can be shared across devices/subsystems.
+ *
+ * Copyright(C) 2015 Intel Ltd
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _DMA_BUF_UAPI_H_
+#define _DMA_BUF_UAPI_H_
+
+#include <linux/types.h>
+
+/**
+ * struct dma_buf_sync - Synchronize with CPU access.
+ *
+ * When a DMA buffer is accessed from the CPU via mmap, it is not always
+ * possible to guarantee coherency between the CPU-visible map and underlying
+ * memory. To manage coherency, DMA_BUF_IOCTL_SYNC must be used to bracket
+ * any CPU access to give the kernel the chance to shuffle memory around if
+ * needed.
+ *
+ * Prior to accessing the map, the client must call DMA_BUF_IOCTL_SYNC
+ * with DMA_BUF_SYNC_START and the appropriate read/write flags. Once the
+ * access is complete, the client should call DMA_BUF_IOCTL_SYNC with
+ * DMA_BUF_SYNC_END and the same read/write flags.
+ *
+ * The synchronization provided via DMA_BUF_IOCTL_SYNC only provides cache
+ * coherency. It does not prevent other processes or devices from
+ * accessing the memory at the same time. If synchronization with a GPU or
+ * other device driver is required, it is the client's responsibility to
+ * wait for buffer to be ready for reading or writing before calling this
+ * ioctl with DMA_BUF_SYNC_START. Likewise, the client must ensure that
+ * follow-up work is not submitted to GPU or other device driver until
+ * after this ioctl has been called with DMA_BUF_SYNC_END?
+ *
+ * If the driver or API with which the client is interacting uses implicit
+ * synchronization, waiting for prior work to complete can be done via
+ * poll() on the DMA buffer file descriptor. If the driver or API requires
+ * explicit synchronization, the client may have to wait on a sync_file or
+ * other synchronization primitive outside the scope of the DMA buffer API.
+ */
+struct dma_buf_sync {
+ /**
+ * @flags: Set of access flags
+ *
+ * DMA_BUF_SYNC_START:
+ * Indicates the start of a map access session.
+ *
+ * DMA_BUF_SYNC_END:
+ * Indicates the end of a map access session.
+ *
+ * DMA_BUF_SYNC_READ:
+ * Indicates that the mapped DMA buffer will be read by the
+ * client via the CPU map.
+ *
+ * DMA_BUF_SYNC_WRITE:
+ * Indicates that the mapped DMA buffer will be written by the
+ * client via the CPU map.
+ *
+ * DMA_BUF_SYNC_RW:
+ * An alias for DMA_BUF_SYNC_READ | DMA_BUF_SYNC_WRITE.
+ */
+ __u64 flags;
+};
+
+#define DMA_BUF_SYNC_READ (1 << 0)
+#define DMA_BUF_SYNC_WRITE (2 << 0)
+#define DMA_BUF_SYNC_RW (DMA_BUF_SYNC_READ | DMA_BUF_SYNC_WRITE)
+#define DMA_BUF_SYNC_START (0 << 2)
+#define DMA_BUF_SYNC_END (1 << 2)
+#define DMA_BUF_SYNC_VALID_FLAGS_MASK \
+ (DMA_BUF_SYNC_RW | DMA_BUF_SYNC_END)
+
+#define DMA_BUF_NAME_LEN 32
+
+/**
+ * struct dma_buf_export_sync_file - Get a sync_file from a dma-buf
+ *
+ * Userspace can perform a DMA_BUF_IOCTL_EXPORT_SYNC_FILE to retrieve the
+ * current set of fences on a dma-buf file descriptor as a sync_file. CPU
+ * waits via poll() or other driver-specific mechanisms typically wait on
+ * whatever fences are on the dma-buf at the time the wait begins. This
+ * is similar except that it takes a snapshot of the current fences on the
+ * dma-buf for waiting later instead of waiting immediately. This is
+ * useful for modern graphics APIs such as Vulkan which assume an explicit
+ * synchronization model but still need to inter-operate with dma-buf.
+ *
+ * The intended usage pattern is the following:
+ *
+ * 1. Export a sync_file with flags corresponding to the expected GPU usage
+ * via DMA_BUF_IOCTL_EXPORT_SYNC_FILE.
+ *
+ * 2. Submit rendering work which uses the dma-buf. The work should wait on
+ * the exported sync file before rendering and produce another sync_file
+ * when complete.
+ *
+ * 3. Import the rendering-complete sync_file into the dma-buf with flags
+ * corresponding to the GPU usage via DMA_BUF_IOCTL_IMPORT_SYNC_FILE.
+ *
+ * Unlike doing implicit synchronization via a GPU kernel driver's exec ioctl,
+ * the above is not a single atomic operation. If userspace wants to ensure
+ * ordering via these fences, it is the respnosibility of userspace to use
+ * locks or other mechanisms to ensure that no other context adds fences or
+ * submits work between steps 1 and 3 above.
+ */
+struct dma_buf_export_sync_file {
+ /**
+ * @flags: Read/write flags
+ *
+ * Must be DMA_BUF_SYNC_READ, DMA_BUF_SYNC_WRITE, or both.
+ *
+ * If DMA_BUF_SYNC_READ is set and DMA_BUF_SYNC_WRITE is not set,
+ * the returned sync file waits on any writers of the dma-buf to
+ * complete. Waiting on the returned sync file is equivalent to
+ * poll() with POLLIN.
+ *
+ * If DMA_BUF_SYNC_WRITE is set, the returned sync file waits on
+ * any users of the dma-buf (read or write) to complete. Waiting
+ * on the returned sync file is equivalent to poll() with POLLOUT.
+ * If both DMA_BUF_SYNC_WRITE and DMA_BUF_SYNC_READ are set, this
+ * is equivalent to just DMA_BUF_SYNC_WRITE.
+ */
+ __u32 flags;
+ /** @fd: Returned sync file descriptor */
+ __s32 fd;
+};
+
+/**
+ * struct dma_buf_import_sync_file - Insert a sync_file into a dma-buf
+ *
+ * Userspace can perform a DMA_BUF_IOCTL_IMPORT_SYNC_FILE to insert a
+ * sync_file into a dma-buf for the purposes of implicit synchronization
+ * with other dma-buf consumers. This allows clients using explicitly
+ * synchronized APIs such as Vulkan to inter-op with dma-buf consumers
+ * which expect implicit synchronization such as OpenGL or most media
+ * drivers/video.
+ */
+struct dma_buf_import_sync_file {
+ /**
+ * @flags: Read/write flags
+ *
+ * Must be DMA_BUF_SYNC_READ, DMA_BUF_SYNC_WRITE, or both.
+ *
+ * If DMA_BUF_SYNC_READ is set and DMA_BUF_SYNC_WRITE is not set,
+ * this inserts the sync_file as a read-only fence. Any subsequent
+ * implicitly synchronized writes to this dma-buf will wait on this
+ * fence but reads will not.
+ *
+ * If DMA_BUF_SYNC_WRITE is set, this inserts the sync_file as a
+ * write fence. All subsequent implicitly synchronized access to
+ * this dma-buf will wait on this fence.
+ */
+ __u32 flags;
+ /** @fd: Sync file descriptor */
+ __s32 fd;
+};
+
+#define DMA_BUF_BASE 'b'
+#define DMA_BUF_IOCTL_SYNC _IOW(DMA_BUF_BASE, 0, struct dma_buf_sync)
+
+/* 32/64bitness of this uapi was botched in android, there's no difference
+ * between them in actual uapi, they're just different numbers.
+ */
+#define DMA_BUF_SET_NAME _IOW(DMA_BUF_BASE, 1, const char *)
+#define DMA_BUF_SET_NAME_A _IOW(DMA_BUF_BASE, 1, __u32)
+#define DMA_BUF_SET_NAME_B _IOW(DMA_BUF_BASE, 1, __u64)
+#define DMA_BUF_IOCTL_EXPORT_SYNC_FILE _IOWR(DMA_BUF_BASE, 2, struct dma_buf_export_sync_file)
+#define DMA_BUF_IOCTL_IMPORT_SYNC_FILE _IOW(DMA_BUF_BASE, 3, struct dma_buf_import_sync_file)
+
+#endif