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+/* SPDX-License-Identifier: GPL-2.0-only */
+/*
+ * Apple Onboard Audio definitions
+ *
+ * Copyright 2006 Johannes Berg <johannes@sipsolutions.net>
+ */
+
+#ifndef __AOA_H
+#define __AOA_H
+#include <asm/prom.h>
+#include <linux/module.h>
+#include <sound/core.h>
+#include <sound/asound.h>
+#include <sound/control.h>
+#include "aoa-gpio.h"
+#include "soundbus/soundbus.h"
+
+#define MAX_CODEC_NAME_LEN 32
+
+struct aoa_codec {
+ char name[MAX_CODEC_NAME_LEN];
+
+ struct module *owner;
+
+ /* called when the fabric wants to init this codec.
+ * Do alsa card manipulations from here. */
+ int (*init)(struct aoa_codec *codec);
+
+ /* called when the fabric is done with the codec.
+ * The alsa card will be cleaned up so don't bother. */
+ void (*exit)(struct aoa_codec *codec);
+
+ /* May be NULL, but can be used by the fabric.
+ * Refcounting is the codec driver's responsibility */
+ struct device_node *node;
+
+ /* assigned by fabric before init() is called, points
+ * to the soundbus device. Cannot be NULL. */
+ struct soundbus_dev *soundbus_dev;
+
+ /* assigned by the fabric before init() is called, points
+ * to the fabric's gpio runtime record for the relevant
+ * device. */
+ struct gpio_runtime *gpio;
+
+ /* assigned by the fabric before init() is called, contains
+ * a codec specific bitmask of what outputs and inputs are
+ * actually connected */
+ u32 connected;
+
+ /* data the fabric can associate with this structure */
+ void *fabric_data;
+
+ /* private! */
+ struct list_head list;
+ struct aoa_fabric *fabric;
+};
+
+/* return 0 on success */
+extern int
+aoa_codec_register(struct aoa_codec *codec);
+extern void
+aoa_codec_unregister(struct aoa_codec *codec);
+
+#define MAX_LAYOUT_NAME_LEN 32
+
+struct aoa_fabric {
+ char name[MAX_LAYOUT_NAME_LEN];
+
+ struct module *owner;
+
+ /* once codecs register, they are passed here after.
+ * They are of course not initialised, since the
+ * fabric is responsible for initialising some fields
+ * in the codec structure! */
+ int (*found_codec)(struct aoa_codec *codec);
+ /* called for each codec when it is removed,
+ * also in the case that aoa_fabric_unregister
+ * is called and all codecs are removed
+ * from this fabric.
+ * Also called if found_codec returned 0 but
+ * the codec couldn't initialise. */
+ void (*remove_codec)(struct aoa_codec *codec);
+ /* If found_codec returned 0, and the codec
+ * could be initialised, this is called. */
+ void (*attached_codec)(struct aoa_codec *codec);
+};
+
+/* return 0 on success, -EEXIST if another fabric is
+ * registered, -EALREADY if the same fabric is registered.
+ * Passing NULL can be used to test for the presence
+ * of another fabric, if -EALREADY is returned there is
+ * no other fabric present.
+ * In the case that the function returns -EALREADY
+ * and the fabric passed is not NULL, all codecs
+ * that are not assigned yet are passed to the fabric
+ * again for reconsideration. */
+extern int
+aoa_fabric_register(struct aoa_fabric *fabric, struct device *dev);
+
+/* it is vital to call this when the fabric exits!
+ * When calling, the remove_codec will be called
+ * for all codecs, unless it is NULL. */
+extern void
+aoa_fabric_unregister(struct aoa_fabric *fabric);
+
+/* if for some reason you want to get rid of a codec
+ * before the fabric is removed, use this.
+ * Note that remove_codec is called for it! */
+extern void
+aoa_fabric_unlink_codec(struct aoa_codec *codec);
+
+/* alsa help methods */
+struct aoa_card {
+ struct snd_card *alsa_card;
+};
+
+extern int aoa_snd_device_new(enum snd_device_type type,
+ void *device_data, const struct snd_device_ops *ops);
+extern struct snd_card *aoa_get_card(void);
+extern int aoa_snd_ctl_add(struct snd_kcontrol* control);
+
+/* GPIO stuff */
+extern struct gpio_methods *pmf_gpio_methods;
+extern struct gpio_methods *ftr_gpio_methods;
+/* extern struct gpio_methods *map_gpio_methods; */
+
+#endif /* __AOA_H */