From ace9429bb58fd418f0c81d4c2835699bddf6bde6 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:27:49 +0200 Subject: Adding upstream version 6.6.15. Signed-off-by: Daniel Baumann --- drivers/staging/media/atomisp/pci/ia_css_types.h | 603 +++++++++++++++++++++++ 1 file changed, 603 insertions(+) create mode 100644 drivers/staging/media/atomisp/pci/ia_css_types.h (limited to 'drivers/staging/media/atomisp/pci/ia_css_types.h') diff --git a/drivers/staging/media/atomisp/pci/ia_css_types.h b/drivers/staging/media/atomisp/pci/ia_css_types.h new file mode 100644 index 0000000000..6e34d401f9 --- /dev/null +++ b/drivers/staging/media/atomisp/pci/ia_css_types.h @@ -0,0 +1,603 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +/* Release Version: irci_stable_candrpv_0415_20150521_0458 */ +/* + * Support for Intel Camera Imaging ISP subsystem. + * Copyright (c) 2015, Intel Corporation. + * + * This program is free software; you can redistribute it and/or modify it + * under the terms and conditions of the GNU General Public License, + * version 2, as published by the Free Software Foundation. + * + * This program is distributed in the hope it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + */ + +#ifndef _IA_CSS_TYPES_H +#define _IA_CSS_TYPES_H + +/* @file + * This file contains types used for the ia_css parameters. + * These types are in a separate file because they are expected + * to be used in software layers that do not access the CSS API + * directly but still need to forward parameters for it. + */ + +#include + +#include "ia_css_frac.h" + +#include "isp/kernels/aa/aa_2/ia_css_aa2_types.h" +#include "isp/kernels/anr/anr_1.0/ia_css_anr_types.h" +#include "isp/kernels/anr/anr_2/ia_css_anr2_types.h" +#include "isp/kernels/cnr/cnr_2/ia_css_cnr2_types.h" +#include "isp/kernels/csc/csc_1.0/ia_css_csc_types.h" +#include "isp/kernels/ctc/ctc_1.0/ia_css_ctc_types.h" +#include "isp/kernels/dp/dp_1.0/ia_css_dp_types.h" +#include "isp/kernels/de/de_1.0/ia_css_de_types.h" +#include "isp/kernels/de/de_2/ia_css_de2_types.h" +#include "isp/kernels/fc/fc_1.0/ia_css_formats_types.h" +#include "isp/kernels/fpn/fpn_1.0/ia_css_fpn_types.h" +#include "isp/kernels/gc/gc_1.0/ia_css_gc_types.h" +#include "isp/kernels/gc/gc_2/ia_css_gc2_types.h" +#include "isp/kernels/macc/macc_1.0/ia_css_macc_types.h" +#include "isp/kernels/ob/ob_1.0/ia_css_ob_types.h" +#include "isp/kernels/s3a/s3a_1.0/ia_css_s3a_types.h" +#include "isp/kernels/sc/sc_1.0/ia_css_sc_types.h" +#include "isp/kernels/sdis/sdis_1.0/ia_css_sdis_types.h" +#include "isp/kernels/sdis/sdis_2/ia_css_sdis2_types.h" +#include "isp/kernels/tnr/tnr_1.0/ia_css_tnr_types.h" +#include "isp/kernels/wb/wb_1.0/ia_css_wb_types.h" +#include "isp/kernels/xnr/xnr_1.0/ia_css_xnr_types.h" +#include "isp/kernels/xnr/xnr_3.0/ia_css_xnr3_types.h" + +/* ISP2401 */ +#include "isp/kernels/tnr/tnr3/ia_css_tnr3_types.h" + +#include "isp/kernels/ynr/ynr_1.0/ia_css_ynr_types.h" +#include "isp/kernels/ynr/ynr_2/ia_css_ynr2_types.h" +#include "isp/kernels/output/output_1.0/ia_css_output_types.h" + +#define IA_CSS_DVS_STAT_GRID_INFO_SUPPORTED +/** Should be removed after Driver adaptation will be done */ + +#define IA_CSS_VERSION_MAJOR 2 +#define IA_CSS_VERSION_MINOR 0 +#define IA_CSS_VERSION_REVISION 2 + +#define IA_CSS_MORPH_TABLE_NUM_PLANES 6 + +/* Min and max exposure IDs. These macros are here to allow + * the drivers to get this information. Changing these macros + * constitutes a CSS API change. */ +#define IA_CSS_ISYS_MIN_EXPOSURE_ID 1 /** Minimum exposure ID */ +#define IA_CSS_ISYS_MAX_EXPOSURE_ID 250 /** Maximum exposure ID */ + +/* opaque types */ +struct ia_css_isp_parameters; +struct ia_css_pipe; +struct ia_css_memory_offsets; +struct ia_css_config_memory_offsets; +struct ia_css_state_memory_offsets; + +/* Virtual address within the CSS address space. */ +typedef u32 ia_css_ptr; + +/* Generic resolution structure. + */ +struct ia_css_resolution { + u32 width; /** Width */ + u32 height; /** Height */ +}; + +/* Generic coordinate structure. + */ +struct ia_css_coordinate { + s32 x; /** Value of a coordinate on the horizontal axis */ + s32 y; /** Value of a coordinate on the vertical axis */ +}; + +/* Vector with signed values. This is used to indicate motion for + * Digital Image Stabilization. + */ +struct ia_css_vector { + s32 x; /** horizontal motion (in pixels) */ + s32 y; /** vertical motion (in pixels) */ +}; + +/* Short hands */ +#define IA_CSS_ISP_DMEM IA_CSS_ISP_DMEM0 +#define IA_CSS_ISP_VMEM IA_CSS_ISP_VMEM0 + +/* CSS data descriptor */ +struct ia_css_data { + ia_css_ptr address; /** CSS virtual address */ + u32 size; /** Disabled if 0 */ +}; + +/* Host data descriptor */ +struct ia_css_host_data { + char *address; /** Host address */ + u32 size; /** Disabled if 0 */ +}; + +/* ISP data descriptor */ +struct ia_css_isp_data { + u32 address; /** ISP address */ + u32 size; /** Disabled if 0 */ +}; + +/* Shading Correction types. */ +enum ia_css_shading_correction_type { + IA_CSS_SHADING_CORRECTION_NONE, /** Shading Correction is not processed in the pipe. */ + IA_CSS_SHADING_CORRECTION_TYPE_1 /** Shading Correction 1.0 (pipe 1.0 on ISP2300, pipe 2.2 on ISP2400/2401) */ + + /** More shading correction types can be added in the future. */ +}; + +/* Shading Correction information. */ +struct ia_css_shading_info { + enum ia_css_shading_correction_type type; /** Shading Correction type. */ + + union { /* Shading Correction information of each Shading Correction types. */ + + /* Shading Correction information of IA_CSS_SHADING_CORRECTION_TYPE_1. + * + * This structure contains the information necessary to generate + * the shading table required in the isp. + * This structure is filled in the css, + * and the driver needs to get it to generate the shading table. + * + * Before the shading correction is applied, NxN-filter and/or scaling + * are applied in the isp, depending on the isp binaries. + * Then, these should be considered in generating the shading table. + * - Bad pixels on left/top sides generated by NxN-filter + * (Bad pixels are NOT considered currently, + * because they are subtle.) + * - Down-scaling/Up-scaling factor + * + * Shading correction is applied to the area + * which has real sensor data and margin. + * Then, the shading table should cover the area including margin. + * This structure has this information. + * - Origin coordinate of bayer (real sensor data) + * on the shading table + * + * ------------------------ISP 2401----------------------- + * + * the shading table directly required from ISP. + * This structure is filled in CSS, and the driver needs to get it to generate the shading table. + * + * The shading correction is applied to the bayer area which contains sensor data and padding data. + * The shading table should cover this bayer area. + * + * The shading table size directly required from ISP is expressed by these parameters. + * 1. uint32_t num_hor_grids; + * 2. uint32_t num_ver_grids; + * 3. uint32_t bqs_per_grid_cell; + * + * In some isp binaries, the bayer scaling is applied before the shading correction is applied. + * Then, this scaling factor should be considered in generating the shading table. + * The scaling factor is expressed by these parameters. + * 4. uint32_t bayer_scale_hor_ratio_in; + * 5. uint32_t bayer_scale_hor_ratio_out; + * 6. uint32_t bayer_scale_ver_ratio_in; + * 7. uint32_t bayer_scale_ver_ratio_out; + * + * The sensor data size inputted to ISP is expressed by this parameter. + * This is the size BEFORE the bayer scaling is applied. + * 8. struct ia_css_resolution isp_input_sensor_data_res_bqs; + * + * The origin of the sensor data area positioned on the shading table at the shading correction + * is expressed by this parameter. + * The size of this area assumes the size AFTER the bayer scaling is applied + * to the isp_input_sensor_data_resolution_bqs. + * 9. struct ia_css_coordinate sensor_data_origin_bqs_on_sctbl; + * + * ****** Definitions of the shading table and the sensor data at the shading correction ****** + * + * (0,0)--------------------- TW ------------------------------- + * | shading table | + * | (ox,oy)---------- W -------------------------- | + * | | sensor data | | + * | | | | + * TH H sensor data center | | + * | | (cx,cy) | | + * | | | | + * | | | | + * | | | | + * | ------------------------------------------- | + * | | + * ---------------------------------------------------------- + * + * Example of still mode for output 1080p: + * + * num_hor_grids = 66 + * num_ver_grids = 37 + * bqs_per_grid_cell = 16 + * bayer_scale_hor_ratio_in = 1 + * bayer_scale_hor_ratio_out = 1 + * bayer_scale_ver_ratio_in = 1 + * bayer_scale_ver_ratio_out = 1 + * isp_input_sensor_data_resolution_bqs = {966, 546} + * sensor_data_origin_bqs_on_sctbl = {61, 15} + * + * TW, TH [bqs]: width and height of shading table + * TW = (num_hor_grids - 1) * bqs_per_grid_cell = (66 - 1) * 16 = 1040 + * TH = (num_ver_grids - 1) * bqs_per_grid_cell = (37 - 1) * 16 = 576 + * + * W, H [bqs]: width and height of sensor data at shading correction + * W = sensor_data_res_bqs.width + * = isp_input_sensor_data_res_bqs.width + * * bayer_scale_hor_ratio_out / bayer_scale_hor_ratio_in + 0.5 = 966 + * H = sensor_data_res_bqs.height + * = isp_input_sensor_data_res_bqs.height + * * bayer_scale_ver_ratio_out / bayer_scale_ver_ratio_in + 0.5 = 546 + * + * (ox, oy) [bqs]: origin of sensor data positioned on shading table at shading correction + * ox = sensor_data_origin_bqs_on_sctbl.x = 61 + * oy = sensor_data_origin_bqs_on_sctbl.y = 15 + * + * (cx, cy) [bqs]: center of sensor data positioned on shading table at shading correction + * cx = ox + W/2 = 61 + 966/2 = 544 + * cy = oy + H/2 = 15 + 546/2 = 288 + * + * ****** Relation between the shading table and the sensor data ****** + * + * The origin of the sensor data should be on the shading table. + * 0 <= ox < TW, 0 <= oy < TH + * + * ****** How to center the shading table on the sensor data ****** + * + * To center the shading table on the sensor data, + * CSS decides the shading table size so that a certain grid point is positioned + * on the center of the sensor data at the shading correction. + * CSS expects the shading center is set on this grid point + * when the shading table data is calculated in AIC. + * + * W, H [bqs]: width and height of sensor data at shading correction + * W = sensor_data_res_bqs.width + * H = sensor_data_res_bqs.height + * + * (cx, cy) [bqs]: center of sensor data positioned on shading table at shading correction + * cx = sensor_data_origin_bqs_on_sctbl.x + W/2 + * cy = sensor_data_origin_bqs_on_sctbl.y + H/2 + * + * CSS decides the shading table size and the sensor data position + * so that the (cx, cy) satisfies this condition. + * mod(cx, bqs_per_grid_cell) = 0 + * mod(cy, bqs_per_grid_cell) = 0 + * + * ****** How to change the sensor data size by processes in the driver and ISP ****** + * + * 1. sensor data size: Physical sensor size + * (The struct ia_css_shading_info does not have this information.) + * 2. process: Driver applies the sensor cropping/binning/scaling to physical sensor size. + * 3. sensor data size: ISP input size (== shading_info.isp_input_sensor_data_res_bqs) + * (ISP assumes the ISP input sensor data is centered on the physical sensor.) + * 4. process: ISP applies the bayer scaling by the factor of shading_info.bayer_scale_*. + * 5. sensor data size: Scaling factor * ISP input size (== shading_info.sensor_data_res_bqs) + * 6. process: ISP applies the shading correction. + * + * ISP block: SC1 + * ISP1: SC1 is used. + * ISP2: SC1 is used. + */ + struct { + /* ISP2400 */ + u32 enable; /** Shading correction enabled. + 0:disabled, 1:enabled */ + + /* ISP2401 */ + u32 num_hor_grids; /** Number of data points per line per color on shading table. */ + u32 num_ver_grids; /** Number of lines of data points per color on shading table. */ + u32 bqs_per_grid_cell; /** Grid cell size in BQ unit. + NOTE: bqs = size in BQ(Bayer Quad) unit. + 1BQ means {Gr,R,B,Gb} (2x2 pixels). + Horizontal 1 bqs corresponds to horizontal 2 pixels. + Vertical 1 bqs corresponds to vertical 2 pixels. */ + u32 bayer_scale_hor_ratio_in; + u32 bayer_scale_hor_ratio_out; + + /** Horizontal ratio of bayer scaling between input width and output width, + for the scaling which should be done before shading correction. + output_width = input_width * bayer_scale_hor_ratio_out + / bayer_scale_hor_ratio_in + 0.5 */ + u32 bayer_scale_ver_ratio_in; + u32 bayer_scale_ver_ratio_out; + + /** Vertical ratio of bayer scaling + between input height and output height, for the scaling + which should be done before shading correction. + output_height = input_height * bayer_scale_ver_ratio_out + / bayer_scale_ver_ratio_in */ + /* ISP2400 */ + u32 sc_bayer_origin_x_bqs_on_shading_table; + /** X coordinate (in bqs) of bayer origin on shading table. + This indicates the left-most pixel of bayer + (not include margin) inputted to the shading correction. + This corresponds to the left-most pixel of bayer + inputted to isp from sensor. */ + /* ISP2400 */ + u32 sc_bayer_origin_y_bqs_on_shading_table; + /** Y coordinate (in bqs) of bayer origin on shading table. + This indicates the top pixel of bayer + (not include margin) inputted to the shading correction. + This corresponds to the top pixel of bayer + inputted to isp from sensor. */ + + /** Vertical ratio of bayer scaling between input height and output height, + for the scaling which should be done before shading correction. + output_height = input_height * bayer_scale_ver_ratio_out + / bayer_scale_ver_ratio_in + 0.5 */ + /* ISP2401 */ + struct ia_css_resolution isp_input_sensor_data_res_bqs; + /** Sensor data size (in bqs) inputted to ISP. This is the size BEFORE bayer scaling. + NOTE: This is NOT the size of the physical sensor size. + CSS requests the driver that ISP inputs sensor data + by the size of isp_input_sensor_data_res_bqs. + The driver sends the sensor data to ISP, + after the adequate cropping/binning/scaling + are applied to the physical sensor data area. + ISP assumes the area of isp_input_sensor_data_res_bqs + is centered on the physical sensor. */ + /* ISP2401 */ + struct ia_css_resolution sensor_data_res_bqs; + /** Sensor data size (in bqs) at shading correction. + This is the size AFTER bayer scaling. */ + /* ISP2401 */ + struct ia_css_coordinate sensor_data_origin_bqs_on_sctbl; + /** Origin of sensor data area positioned on shading table at shading correction. + The coordinate x,y should be positive values. */ + } type_1; + + /** More structures can be added here when more shading correction types will be added + in the future. */ + } info; +}; + +/* Default Shading Correction information of Shading Correction Type 1. */ +#define DEFAULT_SHADING_INFO_TYPE_1 \ +(struct ia_css_shading_info) { \ + .type = IA_CSS_SHADING_CORRECTION_TYPE_1, \ + .info = { \ + .type_1 = { \ + .bayer_scale_hor_ratio_in = 1, \ + .bayer_scale_hor_ratio_out = 1, \ + .bayer_scale_ver_ratio_in = 1, \ + .bayer_scale_ver_ratio_out = 1, \ + } \ + } \ +} + +/* Default Shading Correction information. */ +#define DEFAULT_SHADING_INFO DEFAULT_SHADING_INFO_TYPE_1 + +/* structure that describes the 3A and DIS grids */ +struct ia_css_grid_info { + /* \name ISP input size + * that is visible for user + * @{ + */ + u32 isp_in_width; + u32 isp_in_height; + /* @}*/ + + struct ia_css_3a_grid_info s3a_grid; /** 3A grid info */ + union ia_css_dvs_grid_u dvs_grid; + /** All types of DVS statistics grid info union */ + + enum ia_css_vamem_type vamem_type; +}; + +/* defaults for ia_css_grid_info structs */ +#define DEFAULT_GRID_INFO { \ + .dvs_grid = DEFAULT_DVS_GRID_INFO, \ + .vamem_type = IA_CSS_VAMEM_TYPE_1 \ +} + +/* Morphing table, used for geometric distortion and chromatic abberration + * correction (GDCAC, also called GDC). + * This table describes the imperfections introduced by the lens, the + * advanced ISP can correct for these imperfections using this table. + */ +struct ia_css_morph_table { + u32 enable; /** To disable GDC, set this field to false. The + coordinates fields can be set to NULL in this case. */ + u32 height; /** Table height */ + u32 width; /** Table width */ + u16 *coordinates_x[IA_CSS_MORPH_TABLE_NUM_PLANES]; + /** X coordinates that describe the sensor imperfection */ + u16 *coordinates_y[IA_CSS_MORPH_TABLE_NUM_PLANES]; + /** Y coordinates that describe the sensor imperfection */ +}; + +struct ia_css_dvs_6axis_config { + unsigned int exp_id; + /** Exposure ID, see ia_css_event_public.h for more detail */ + u32 width_y; + u32 height_y; + u32 width_uv; + u32 height_uv; + u32 *xcoords_y; + u32 *ycoords_y; + u32 *xcoords_uv; + u32 *ycoords_uv; +}; + +/** + * This specifies the coordinates (x,y) + */ +struct ia_css_point { + s32 x; /** x coordinate */ + s32 y; /** y coordinate */ +}; + +/** + * This specifies the region + */ +struct ia_css_region { + struct ia_css_point origin; /** Starting point coordinates for the region */ + struct ia_css_resolution resolution; /** Region resolution */ +}; + +/** + * Digital zoom: + * This feature is currently available only for video, but will become + * available for preview and capture as well. + * Set the digital zoom factor, this is a logarithmic scale. The actual zoom + * factor will be 64/x. + * Setting dx or dy to 0 disables digital zoom for that direction. + * New API change for Digital zoom:(added struct ia_css_region zoom_region) + * zoom_region specifies the origin of the zoom region and width and + * height of that region. + * origin : This is the coordinate (x,y) within the effective input resolution + * of the stream. where, x >= 0 and y >= 0. (0,0) maps to the upper left of the + * effective input resolution. + * resolution : This is resolution of zoom region. + * where, x + width <= effective input width + * y + height <= effective input height + */ +struct ia_css_dz_config { + u32 dx; /** Horizontal zoom factor */ + u32 dy; /** Vertical zoom factor */ + struct ia_css_region zoom_region; /** region for zoom */ +}; + +/* The still capture mode, this can be RAW (simply copy sensor input to DDR), + * Primary ISP, the Advanced ISP (GDC) or the low-light ISP (ANR). + */ +enum ia_css_capture_mode { + IA_CSS_CAPTURE_MODE_RAW, /** no processing, copy data only */ + IA_CSS_CAPTURE_MODE_BAYER, /** bayer processing, up to demosaic */ + IA_CSS_CAPTURE_MODE_PRIMARY, /** primary ISP */ + IA_CSS_CAPTURE_MODE_ADVANCED, /** advanced ISP (GDC) */ + IA_CSS_CAPTURE_MODE_LOW_LIGHT /** low light ISP (ANR) */ +}; + +struct ia_css_capture_config { + enum ia_css_capture_mode mode; /** Still capture mode */ + u32 enable_xnr; /** Enable/disable XNR */ + u32 enable_raw_output; + bool enable_capture_pp_bli; /** Enable capture_pp_bli mode */ +}; + +/* default settings for ia_css_capture_config structs */ +#define DEFAULT_CAPTURE_CONFIG { \ + .mode = IA_CSS_CAPTURE_MODE_PRIMARY, \ +} + +/* ISP filter configuration. This is a collection of configurations + * for each of the ISP filters (modules). + * + * NOTE! The contents of all pointers is copied when get or set with the + * exception of the shading and morph tables. For these we only copy the + * pointer, so the caller must make sure the memory contents of these pointers + * remain valid as long as they are used by the CSS. This will be fixed in the + * future by copying the contents instead of just the pointer. + * + * Comment: + * ["ISP block", 1&2] : ISP block is used both for ISP1 and ISP2. + * ["ISP block", 1only] : ISP block is used only for ISP1. + * ["ISP block", 2only] : ISP block is used only for ISP2. + */ +struct ia_css_isp_config { + struct ia_css_wb_config *wb_config; /** White Balance + [WB1, 1&2] */ + struct ia_css_cc_config *cc_config; /** Color Correction + [CSC1, 1only] */ + struct ia_css_tnr_config *tnr_config; /** Temporal Noise Reduction + [TNR1, 1&2] */ + struct ia_css_ecd_config *ecd_config; /** Eigen Color Demosaicing + [DE2, 2only] */ + struct ia_css_ynr_config *ynr_config; /** Y(Luma) Noise Reduction + [YNR2&YEE2, 2only] */ + struct ia_css_fc_config *fc_config; /** Fringe Control + [FC2, 2only] */ + struct ia_css_formats_config + *formats_config; /** Formats Control for main output + [FORMATS, 1&2] */ + struct ia_css_cnr_config *cnr_config; /** Chroma Noise Reduction + [CNR2, 2only] */ + struct ia_css_macc_config *macc_config; /** MACC + [MACC2, 2only] */ + struct ia_css_ctc_config *ctc_config; /** Chroma Tone Control + [CTC2, 2only] */ + struct ia_css_aa_config *aa_config; /** YUV Anti-Aliasing + [AA2, 2only] + (not used currently) */ + struct ia_css_aa_config *baa_config; /** Bayer Anti-Aliasing + [BAA2, 1&2] */ + struct ia_css_ce_config *ce_config; /** Chroma Enhancement + [CE1, 1only] */ + struct ia_css_dvs_6axis_config *dvs_6axis_config; + struct ia_css_ob_config *ob_config; /** Objective Black + [OB1, 1&2] */ + struct ia_css_dp_config *dp_config; /** Defect Pixel Correction + [DPC1/DPC2, 1&2] */ + struct ia_css_nr_config *nr_config; /** Noise Reduction + [BNR1&YNR1&CNR1, 1&2]*/ + struct ia_css_ee_config *ee_config; /** Edge Enhancement + [YEE1, 1&2] */ + struct ia_css_de_config *de_config; /** Demosaic + [DE1, 1only] */ + struct ia_css_gc_config *gc_config; /** Gamma Correction (for YUV) + [GC1, 1only] */ + struct ia_css_anr_config *anr_config; /** Advanced Noise Reduction */ + struct ia_css_3a_config *s3a_config; /** 3A Statistics config */ + struct ia_css_xnr_config *xnr_config; /** eXtra Noise Reduction */ + struct ia_css_dz_config *dz_config; /** Digital Zoom */ + struct ia_css_cc_config *yuv2rgb_cc_config; /** Color Correction + [CCM2, 2only] */ + struct ia_css_cc_config *rgb2yuv_cc_config; /** Color Correction + [CSC2, 2only] */ + struct ia_css_macc_table *macc_table; /** MACC + [MACC1/MACC2, 1&2]*/ + struct ia_css_gamma_table *gamma_table; /** Gamma Correction (for YUV) + [GC1, 1only] */ + struct ia_css_ctc_table *ctc_table; /** Chroma Tone Control + [CTC1, 1only] */ + + /* \deprecated */ + struct ia_css_xnr_table *xnr_table; /** eXtra Noise Reduction + [XNR1, 1&2] */ + struct ia_css_rgb_gamma_table *r_gamma_table;/** sRGB Gamma Correction + [GC2, 2only] */ + struct ia_css_rgb_gamma_table *g_gamma_table;/** sRGB Gamma Correction + [GC2, 2only] */ + struct ia_css_rgb_gamma_table *b_gamma_table;/** sRGB Gamma Correction + [GC2, 2only] */ + struct ia_css_vector *motion_vector; /** For 2-axis DVS */ + struct ia_css_shading_table *shading_table; + struct ia_css_morph_table *morph_table; + struct ia_css_dvs_coefficients *dvs_coefs; /** DVS 1.0 coefficients */ + struct ia_css_dvs2_coefficients *dvs2_coefs; /** DVS 2.0 coefficients */ + struct ia_css_capture_config *capture_config; + struct ia_css_anr_thres *anr_thres; + /* @deprecated{Old shading settings, see bugzilla bz675 for details} */ + struct ia_css_shading_settings *shading_settings; + struct ia_css_xnr3_config *xnr3_config; /** eXtreme Noise Reduction v3 */ + /* comment from Lasse: Be aware how this feature will affect coordinate + * normalization in different parts of the system. (e.g. face detection, + * touch focus, 3A statistics and windows of interest, shading correction, + * DVS, GDC) from IQ tool level and application level down-to ISP FW level. + * the risk for regression is not in the individual blocks, but how they + * integrate together. */ + struct ia_css_output_config + *output_config; /** Main Output Mirroring, flipping */ + + struct ia_css_scaler_config + *scaler_config; /** Skylake: scaler config (optional) */ + struct ia_css_formats_config + *formats_config_display;/** Formats control for viewfinder/display output (optional) + [OSYS, n/a] */ + struct ia_css_output_config + *output_config_display; /** Viewfinder/display output mirroring, flipping (optional) */ + + struct ia_css_frame + *output_frame; /** Output frame the config is to be applied to (optional) */ + u32 isp_config_id; /** Unique ID to track which config was actually applied to a particular frame */ +}; + +#endif /* _IA_CSS_TYPES_H */ -- cgit v1.2.3